Game Development

Game development and other polite discussion. Game development...
Jun 6, 2014 15:11
Or you'll have dreams about coding
Jun 5, 2014 16:46
Yeah - thanks, looks good.
Jun 5, 2014 16:37
Random question: I've got a excel file containing a bunch of people and a number indicating their connectedness to other people in the file, how can I get a connectivity graph from that information (which software can I use)?
Jun 5, 2014 16:17
@MickLH I find that Unity is easy to use and leads to fast development times at the cost of a little control. And it's popular because of those two pros.
Jun 5, 2014 16:16
It does not have any official version control built in afaik
Jun 4, 2014 21:38
@Almo the file says "It's recommended to call this function before AND after you re-populate the panel's contents (ex: switching window tabs)" could that be why?
Jun 4, 2014 20:16
@RhysW Could it be an issue with a specific image?
Jun 4, 2014 20:05
@RhysW How did that happen?
Jun 4, 2014 19:38
@SpartanDonut It's an array, that contains two arrays. The first contains 62 "w"s the second 27 "w"s.
Jun 4, 2014 19:19
@SpartanDonut gunman clive
Jun 4, 2014 19:16
@GnomeSlice I like that type of animation. Looks very physics driven.
Jun 4, 2014 19:05
@IcyDefiance yup. Lots of people avoid features because the results can be hard to predict. Throwing and catching an exception in a C++ class initialization list for example...
Jun 4, 2014 18:44
then sell pig 'n josh bacon, then kill the people who ate the bacon
Jun 4, 2014 16:22
I think you deserve some sort of award for patience @JoshPetrie
12
Jun 3, 2014 23:18
Not done anything for a long long time though.
Jun 3, 2014 23:18
I have a page on deviantart too suttonian.deviantart.com
Jun 3, 2014 23:12
@Pip Nice. They've got a pretty varied style there
Jun 3, 2014 18:54
I don't like the glass back though.
Jun 3, 2014 18:53
@GustavoMaciel Haven't had any problems with my Nexus 4, great phone.
Jun 3, 2014 15:27
and until recently they didn't even work
Jun 3, 2014 15:27
It seems optional in Unity
Jun 2, 2014 17:23
@PsychOPhobiA Yes. Do you have a light in the scene?
Jun 2, 2014 17:15
Also Unity supports substances, which has a graph editor.
Jun 2, 2014 17:14
Ah, Strumpy is one - not sure how good it is.
Jun 2, 2014 17:14
@MLM There is a graph based shader creation tool for Unity. I can't think of its name of the top of my head.
May 30, 2014 22:26
Yep, turning your head in real life turns your characters head in the game
May 30, 2014 22:21
I'm eagerly awaiting the second dev kit.
May 30, 2014 22:20
@AidanMueller I think a lot of people were discouraged after the buyout, but I don't think it had that much of an impact on the hype
May 30, 2014 19:11
@Almo Might have tourettes
May 30, 2014 18:01
Ah.
May 30, 2014 18:01
File->Import
May 30, 2014 18:00
Yeah I just checked, you can import straight from 3ds
May 30, 2014 18:00
doesn't blender open 3ds?
May 30, 2014 17:24
I made a pretty decent sun before but it was programmatic
May 30, 2014 16:22
Hi
May 29, 2014 18:30
I'd like to see Skyrim on a mechanical/tape Turing machine
May 29, 2014 16:50
@IcyDefiance It's an initialism, and initialization is when you first assign a value to a variable :p
May 29, 2014 16:30
I want a sword made out of that stuff
May 29, 2014 16:29
Yeah, and pixels are the core of another star, you can only move them in increments of their size
May 28, 2014 21:48
In machine generated code it's ok.
May 28, 2014 21:20
Agree with Almo
May 28, 2014 21:11
There is a faster alternative - don't use it :p
May 28, 2014 20:58
@MickLH It's a component, it's just not displayed in the inspector as one. It makes sense in a way
May 28, 2014 19:08
I moved to the US. I can verify the process is a pain.
May 28, 2014 18:51
@Lasse Well nothing about Unity forces you to code like that
May 28, 2014 17:49
@AidanMueller I also use LICEcap
May 28, 2014 17:37
I used C++11 in an Android game that came out last year, worked out fine
May 28, 2014 17:33
If anyone is interested Pax prime tickets are now on sale
Feb 25, 2013 17:16
I'm not interested in PHP, but good luck.
Feb 13, 2013 16:24
Oh, now I see a green blob. I guess I had an older version cached.