@V2Blast I was going to say that I'd seen a couple, but no, those were about the second edition of the-one-ring, a different Middle-Earth roleplaying game also published by Free League. Unless I've got some wires crossed somewhere.
Hm. This literature meta about their topic challenges may be instructive - they had the most participation when there wasn't a financial barrier. What would that mean here? Games with SRDs? PWYW games on itch? literature.meta.stackexchange.com/questions/1172/…
Oh, hm. I wonder what's going on here. I've got over 100 score and over 20 answers in this tag but I don't have a badge for it. rpg.stackexchange.com/… Maybe because it was edited into questions later?
@Kaia There's an early warlord prestige class called the Pack Master in Dragon 364 which technically lets you move infinitely, through giving you an ability that says "when you end your move 2 squares away from an enemy, you can shift one square as a free action". It chains into itself as long as your free shift puts you 2 squares away from an enemy and was never errataed.
ha, I was looking back at the old basic D&D rules for unrelated reasons and it says you'll only be pursued when fleeing combat "as long as the character is in sight"
This reminds me of the DW Wizard's invisibility spell, which after some contentious back and forth in early betas, now starts off "Touch an ally. Nobody can see them. They're invisible!"
@AncientSwordRage "Dress up as a terrible die roll to frighten all your dice into rolling high!" "Unless you're playing a roll-under system like Call of Cthulhu."
Isn't "share a file and control who gets access to it" part of most file-hosting stuff? If you're using Google Drive you can just flip it from "anyone who has the link" to "restricted access".
@Feeds I appreciate Yazeba's Bed and Breakfast for expanding the overall story structure of NDNM to include more things to do with tokens than just "get and spend". The eerie chapters are pretty nice.
@NotArch honestly it's mostly just keeping any given PC from taking their omni-skill to the moon. You have to try to get up to 7 and you can pull the number down pretty much any time you want.
Mouse Nature is to escape, climb, hide, and forage. (Human Nature is to boast, demand, and run.) This doesn't replace other skills; you can always roll Nature for anything at all but if you roll outside your nature you take a temporary penalty to it, and a larger penalty if you fail. If you penalize your nature temporarily down to 0, you gain a new descriptor about how weird you are now and reset to a new permanent value one lower.
That’s nine mental shifts to absorb! Her three mental stress boxes can only take her down to six shifts, so she must take consequences or get corrupted. Ultimately, she chooses the former: she takes a severe consequence, diSTracTing viSionS of impoSSiBle viSTaS, which will haunt her for some time.
The wall opens like a door, but her brief communion with Yog-Sothoth is assaulting Ruth’s mind with visions of impossible vistas. She must defend against Epic (+7) backlash. Her Will is only Mediocre (+0) and her roll is unimpressive—[-][-][0][0]—for an effort of Terrible (-2).
Vampires do it by blunting attacks or recovering from physical wounds by marking hunger, and needing to feed in order to empty it - but if you're playing a PC vampire you're playing an outsider who doesn't want to lose control and feed all the way to a kill.
@Ben the new story it lets you tell about the characters. Like, in Dresden Files Accelerated, both nascent red vampires and valkyries are resilient physical combatants.
Like, Dresden Files vampire PCs can operate on a supernatural level, but doing so writes a check that eventually hunger or mortification of the flesh has to cash.
Fate as a system is combat agnostic - it doesn't depend on physical conflicts to keep the game going. But how much combat there is depends on the demands of the setting - if you were doing Diablo in Fate there'd probably be a whole bunch of combat because that's what Diablo is about.
@NotArch "Apocalypse Keys"? That one's pretty interesting. They shifted the standard numbers around, which is something not a lot of people have the initiative to do. You want to roll high, but not too high, because monsters.