Nov 27, 2017 18:27
What kind of material are you teaching that 10 days isn't enough to rewrite a "cheat" sheet? You're giving them a "cheat," which is like a gift, so they are indebted to you in a way. But, now that you've changed, you're back to equal in my opinion. The student is overreacting. Copy and paste in a digital format is not the same as handwritten, I agree. Stand your ground.
 
Nov 26, 2017 23:55
All calculators have shells. Shells have seams. Seams can be covered with tamper-proof stickers not removable by steam. Maybe? No? This is really a thing? You can't offer "extra credit" for ratting on the supplier? Or locate the supplier(s) and offer a secret low-cost cash incentive for the supplier to rat on the purchasers, which would be an incentive for the supplier(s) as they stand to make more money. You need to befriend the supplier(s). ^_^
Nov 26, 2017 23:55
Is there no "unmodifiable" calculator model? Sounds like a Kickstarter to me.
 
Nov 23, 2017 19:00
All of these personalities should have their own depictions on a "motivational" poster. Like those sex position posters, but with all of these "archetypal overworkers," and then put it in the break room. ^_^
Nov 23, 2017 19:00
The mourner: The worker who is proving his/her worth due to a recent impactful loss, a loss possibly connected to his/her former work ethic.
 
Nov 3, 2017 14:11
Is there not an outlier/exception in known biology where two cladistically distal species could produce an offspring?
 
Aug 13, 2017 01:28
A* search with Haskell will run through all iterations and find the minimum.
Aug 12, 2017 05:12
Thanks for helping. ^^
Aug 12, 2017 05:12
Nice job.
Aug 12, 2017 05:12
Woo!
Aug 12, 2017 05:04
Endgame
Aug 12, 2017 05:04
I don't think you can.
Aug 12, 2017 05:01
12735500 for win, 68068303 for teleport
Aug 12, 2017 05:00
Is that too complicated?
Aug 12, 2017 05:00
Portal sounds?
Aug 12, 2017 05:00
No sounds on win?
Aug 12, 2017 04:58
I was just thinking that.
Aug 12, 2017 04:54
I think no teleport on collision is good.
Aug 12, 2017 04:53
I don't know. What seems good?
Aug 12, 2017 04:52
I see.
Aug 12, 2017 04:52
Oh!
Aug 12, 2017 04:51
What do you mean no portal if no movement?
Aug 12, 2017 04:51
Linked portals specifically.
Aug 12, 2017 04:48
Entity swap on a simultaneous portal hit is cool. Keep that.
Aug 12, 2017 04:48
Can you cancel the situation when any hits a wall after portal transfer?
Aug 12, 2017 04:43
I'll check.
Aug 12, 2017 04:43
Let me play.
Aug 12, 2017 04:43
What do you mean?
Aug 12, 2017 04:35
Your T condition should be for simultaneous orange hits OR simultaneous gray hits. No simultaneous orange/gray hits. So, "T = P11 or P12 or P21 or P22" should be "T = P11 or P12 U = P21 or P22" with a win condition of, presumably, "all X on T or all X on U"
Aug 12, 2017 04:27
12735500 is a good win sound
Aug 12, 2017 04:23
68068303 is a good portal sound
Aug 12, 2017 04:21
G1 moves when the Player moves when Player|G2|Wall happens.
Aug 12, 2017 04:21
I witnessed an illegal move, we need [> Player|G2|Wall] -> CANCEL as well.
Aug 12, 2017 03:48
A win is when both blues are on two grays at the same time or two oranges at the same time in whatever order.
Aug 12, 2017 03:48
What about wins?
Aug 12, 2017 03:47
This is awesome!
Aug 12, 2017 03:34
========
OBJECTS
========

Temp
Black

Player
Yellow
.....
.000.
.000.
.000.
.....

G1
Blue
.....
.000.
.000.
.000.
.....

G2
Blue Yellow
.....
.000.
.010.
.000.
.....

Background
Pink White
11111
10001
10001
10001
11111


Wall
White
00000
00000
00000
00000
00000

P11
Orange Black
.....
.000.
.010.
.000.
.....

P12
Orange White
.....
.000.
.010.
.000.
.....

P21
Gray Black
.....
.000.
.010.
.000.
.....

P22
Gray White
.....
.000.
.010.
.000.
.....



=======
LEGEND
=======

. = Background
# = Wall
Aug 12, 2017 03:32
Any time the player goes to move to a "wall" portion no one should move.
Aug 12, 2017 03:30
In my first version, if your first move is left, then the dot in the right most corner shouldn't move.
Aug 12, 2017 03:27
You got the link?
Aug 12, 2017 03:26
I don't think puzzle script is robust enough.
Aug 12, 2017 03:26
@boboquack, here is my incomplete game. I need to figure out teleports and how to get players above background layers...
Aug 12, 2017 03:26
@boboquack, working on it.
Aug 12, 2017 03:26
@boboquack, this is great. Is it embeddable to SE?
Aug 12, 2017 03:26
The black arrows in the diagram indicate a portal transfer from an orange portal to a gray portal. Gray to orange portal transfers work too.
 

 Wolfram Mathematica

Welcome! This is the main Mathematica chat room for mathematic...
Aug 11, 2017 23:09
Anyone here want to collaborate and make a simple DynamicModule game with me?
Aug 11, 2017 18:10
Never mind.
Aug 11, 2017 18:01
g=Import["http://www.filefromtheinternet.com/file.png"]
Aug 11, 2017 18:01
What am I doing wrong?
Aug 11, 2017 18:00
Show[Plot[x,{x,0,1},Axes->False,AspectRatio->1],ListPlot[{0.1,0.1},PlotMarkers-‌​>{{g}}]]