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Feb 16, 2017 01:11
thanks @trogdor
Feb 16, 2017 01:08
Yes
Feb 16, 2017 01:02
Specially this:
> In general, it's Block or Dodge but in certain circumstances a GM might allow both. However, you still don't get to add the two together.
Feb 16, 2017 01:02
Got a good explanation on rpg.stackexchange.com/a/41921/32860
Feb 16, 2017 00:53
I see. So the idea is that no block can stop an opponent entirely
Feb 16, 2017 00:50
and makes blocks really helpful
Feb 16, 2017 00:50
makes sense
Feb 16, 2017 00:48
But the books examples about rolling defense within a block. But it's not clear if the defense must be against only the shifts that surpass the block it the full attack roll
Feb 16, 2017 00:46
yeah, that's it
Feb 16, 2017 00:45
yeah @trogdor
Feb 16, 2017 00:45
I've just found an old question that may suffice. Reading though it...
Feb 16, 2017 00:43
Anyway, @CTWind, I was about to ask on the community about Blocks, do you fairly remember how to resolve them?
Feb 16, 2017 00:42
But I use FAE for fast games, in conventions, for example
Feb 16, 2017 00:42
I like FAE, but I miss the skills, that's why I always prefer FATE Core,
Feb 16, 2017 00:42
I see
Feb 16, 2017 00:41
And are you familiar with FATE System?
Feb 16, 2017 00:40
Did you read the former DFRPG books?
Feb 16, 2017 00:38
@CTWind Is it good? I expect simpler rules for powers too.
Feb 16, 2017 00:37
hehe, it's Dresden Files :'D
Feb 16, 2017 00:36
Any DFRPG player here?
Jan 6, 2017 19:52
I must go. See ya, guys.
Jan 6, 2017 19:34
The Ladder is good for that, in FATE. Anything beyond Fantastic (6+) is, well... Very noticeable, at least. :P
Jan 6, 2017 19:32
For example, a 2-4 shifts could simple add some Aspects on the scene, with free invocations for the enemies. Anything beyond that could easily hit everyone in the area with 4+ Shifts. Huge backslashes (possibly caused by Thaumaturgy) could make things really interesting, like summoning/setting free a demon or throwing the PCs to anywhere in Nevernever.
Jan 6, 2017 19:32
@doppelgreener @doppelgreener I played Mage: The Ascention a lot, so I can easily figure out what to do with a backslash (hijacking Paradox ideas)...
Jan 6, 2017 19:20
I see. But FATE games are usualy: take this for start and fill the rest as you need
Jan 6, 2017 19:19
@JoshuaAslanSmith Hope it works. ':D
My players are, mostly, D&D players. :(
Jan 6, 2017 19:17
@SevenSidedDie @SevenSidedDieI though DW had vancian magic just as D&D games. :/
Jan 6, 2017 19:15
@doppelgreener @doppelgreener I still have to get my hands on The Paranet Papers. As I read about it add some updates to DFRPG systems. Probably based on FATE Core.
Jan 6, 2017 18:41
@doppelgreener Thanks