TRPG General Chat

Main chat room for tabletop role-playing games. Anyone can ask...
Dec 30, 2019 16:55
Will do.
Dec 30, 2019 16:42
@Carcer That's... an interesting way to look at it. Thanks for the idea. @MikeQ Will do, just give me a few hours to get some actual uni work done and draw up a draft for the class. :)
Dec 30, 2019 16:26
Yeah.
Dec 30, 2019 16:26
@Carcer 11–13.
Dec 30, 2019 16:25
@NautArch I'm just asking whether people think it's possible to do without breaking the balance. I realiase that asking how to do it would violate the rules of SE.
Dec 30, 2019 16:25
@MikeQ Yeah, it's similar. But as a warlock you're stuck with one pact and one patron; you draw from two different pools when choosing, which simplifies matters because you don't have to worry about one choice being significantly more powerful than the other.
Dec 30, 2019 16:16
I tend to overexplain things until they become less clear, haha.
Dec 30, 2019 16:16
If that makes any sense.
Dec 30, 2019 16:16
Maybe your half-subclass grants weaker features at lower levels but stronger features at higher levels, so when you pick one it's roughly equivalent to a subclass at lower levels and when you pick the second one you get a stronger version of the benefits it would have provided if it had been the first one instead.
Dec 30, 2019 16:14
I'm aware of how the mystic works, and that could be one way to achieve it.
Dec 30, 2019 16:14
To take the fighter example, a martial archetype provides benefits at levels 3, 7, 10, 15 and 18. Maybe my class's half-subclasses would only provide benefits at levels 3, 7 and 10 (or level at which it's chosen, level at which it's chosen + 4 and level at which it's chosen + 7).
Dec 30, 2019 16:12
Yes, but fewer than a full subclass would.
Dec 30, 2019 16:05
Hi! I know I'm late, but I'm here in case anyone's still up for discussing my question. @Medix2 Not the exact thing I want to implement. If the fighter got two martial archetypes, then it'd be the thing I want to implement. @Someone_Evil seems to have gotten it right.
Aug 14, 2019 13:49
Haha, no worries, don’t apologise!
Aug 14, 2019 13:31
Hey, @KorvinStarmast, thanks a lot. :)
Aug 14, 2019 04:21
Hi!
Aug 14, 2019 03:56
Yeah. First time using it.
Aug 14, 2019 03:55
Sorry, @BESW, meant to tag you and not Black Spike.
Aug 14, 2019 03:45
@BlackSpike: Hello! :)
Aug 14, 2019 03:45
@KorvinStarmast, are you there?
 

 Rain and Korvin Heat Metal

Discussion on Heat Metal and Druids
Aug 17, 2019 13:27
That could work. I’m currently trying out blood hunter guild artisan; if I get the fire and cold rites, I could use those to forge with a permissive DM. I’ll try the forge cleric option and get back to you.
Aug 15, 2019 22:07
I just really want to make a character who’s great at smithing and who complements their tools with magic to be the best smith there is.
Aug 14, 2019 15:09
I know it’s meant to be an offensive spell, but I can’t think of a good reason a DM wouldn’t allow it to be used out of combat to, you know, heat metal (which can then be used by a smith to forge something).
Aug 14, 2019 13:50
Thanks a lot, though, for explaining it. I really appreciate it. :) And don’t apologise or feel bad for going to sleep; real life comes forst, of course!
Aug 14, 2019 13:50
In the case of this quirk of D&D, it’s confusing to me (until you explained it), it prevents me from making a magic-wielding smith who uses Heat metal and some cold-damage spell to forge stuff in the field (a concept I really like, but both druids and bards are poor smiths, both thematically and mechanically), and it just feels wrong to me.
Aug 14, 2019 13:50
As a physicist, I like things to make sense. As a progressive, I embrace change that brings progress and reject tradition that stalls progress (tradition that doesn’t stall progress is okay).
Aug 14, 2019 13:50
I can understand that. I just don’t agree with it. But I don’t have to; it’s WOTC’s game, and I choose to play it.
Aug 14, 2019 13:33
Thanks for that explanation! I’m going to be honest: It isn’t an explanation that makes me happy. Or, rather, it isn’t a reasoning (on the part of WOTC) that makes me happy; your explanation was more than fine. (Thanks for explaining it to me in such depth!)
 
Jul 31, 2018 00:20
I've noticed some characters render in Calluna and others (which I'm 100% sure the Calluna font has) are not. It's strange.
Jul 31, 2018 00:19
OK, I removed the Ligatures option and I'm getting the same result (still using Calluna).
Jul 30, 2018 20:38
It's off that you get that error, since I don't get any error. Which font are you using?
Jul 30, 2018 20:38
Removing amsfonts doesn't work.
Jul 30, 2018 20:11
Tried removing color as well, but that doesn't work either.
Jul 30, 2018 20:11
Just did. Same result.
Jul 30, 2018 20:00
\documentclass[10pt]{article}

\usepackage{amssymb}% maths
\usepackage{amsmath}% maths

\usepackage[utf8]{inputenc}% directly type diacritic characters

\usepackage{color}% font colour

\usepackage{amsfonts}% font
\usepackage{mathspec}% font
\usepackage{xunicode}% font
\setmainfont[Ligatures={Common,TeX},Numbers={OldStyle,Proportional}]{Calluna}% font
\setsansfont[Ligatures={Common,TeX},Numbers={Lining,Proportional}]{Calluna}% font
\setmathfont(Digits,Latin,Greek)[Arabic=Regular,Uppercase=Italic,Lowercase=Italic,Numbers={Lining,Monospaced}]{Calluna}% math font
Jul 30, 2018 20:00
There isn't a second \setmainfont. This is my preamble:
Jul 30, 2018 19:59
By the way, thanks for your help.
Jul 30, 2018 19:58
I'll look now.
Jul 30, 2018 19:58
Hi! Sorry for the delay in replying.
Jul 30, 2018 19:11
Yes, that’s right.
Jul 30, 2018 19:11
Sorry for not being more specific. There is an output, but it’s ignoring the font commands (it’s in the default font).
Jul 30, 2018 19:11
It is. It’s using XeLaTeX.
 
May 24, 2017 01:57
Great question, and +1 for the comical presentation. I like your writing style. Looking forward to reading about Fran!