TRPG General Chat

Main chat room for tabletop role-playing games. Anyone can ask...
Nov 16, 2016 01:29
Anyway. I actually need to sleep and I mean it this time.
Nov 16, 2016 01:29
Yeah. But the serendipity made it fun for me.
Nov 16, 2016 01:27
If the mooks can attack from the vents, the players have to know there's vents.
Nov 16, 2016 01:27
The best I can explain. It's not 'fair' if it's total unknown.
Nov 16, 2016 01:25
I'd decided on the water elemental ages in advance because I liked the visual of a monster pouring out of a faucet.
Nov 16, 2016 01:24
I don't need to explain what happened next.
Nov 16, 2016 01:24
Another example, the party had a water elemental stuck on them after they escaped from a car chase. The party decided to hole up in motel and one of the party announced they were taking a shower.
Nov 16, 2016 01:23
Right, but now the Ninjas are /behind/ them
Nov 16, 2016 01:19
Defence in Depth is a key part of any reasonable plan.
Nov 16, 2016 01:19
Straw man imo
Nov 16, 2016 01:18
It's not the only way to run a game.
Nov 16, 2016 01:16
I feel like if the players plan that catastrophically the correction is to gently nudge them with "Are you sure?"
Nov 16, 2016 01:14
I should really go to sleep. I'm sorry.
Nov 16, 2016 01:12
And then the dice fall where they may.
Nov 16, 2016 01:08
Or at least, the broad strokes of it.
Nov 16, 2016 01:07
As GM, I have to come up with the NPC's attack plan before hearing the PC's defence plan.
Nov 16, 2016 01:07
And prepare defences accordingly.
Nov 16, 2016 01:07
The party theorise the most likely routes for infiltration/exfiltration.
Nov 16, 2016 01:07
So if the party have to protect a McGuffin from being stolen.
Nov 16, 2016 01:03
And giving my NPCs the power of prescience, by adjusting their plots according to information they could not have... Would be unfun.
Nov 16, 2016 01:03
Given I'm actually trying to beat the players, which is something most GMs are told not to do, I have to tread /very/ carefully so as to not do it in an unfun way.
Nov 16, 2016 01:02
It's cheating from the perspective of my goal to 'beat' the party.
Nov 16, 2016 01:01
Because it becomes impossible to outmaneuver or surprise the players.
Nov 16, 2016 01:01
But I don't like it because I can't get the same thrill out of a game using it.
Nov 16, 2016 01:00
So if one of the player's speculates that something is going on, or expects to find something, then they find it.
Nov 16, 2016 00:59
I think I heard the term a long time ago on a podcast. When, as a GM, you take anything the party speculates about the mystery and declare it to be true.
Nov 16, 2016 00:58
I have no idea.
Nov 16, 2016 00:57
It's cheating.
Nov 16, 2016 00:57
Because there's nothing behind the curtain
Nov 16, 2016 00:56
But getting back to the Mystery stuff... If I run a Sphagetti plot, it's impossible for me (through the villain as a tool) to fairly outmaneuver the players.
Nov 16, 2016 00:54
I have a very minimal, passing, awareness of Propp's theory, and precious little else and consequently have to get a /lot/ of milleage out of it when I try to talk about RPGs.
Nov 16, 2016 00:52
Which is precious little I'm sure.
Nov 16, 2016 00:52
Unfortunately I can only really go on what I learned in GCSE Media Studies.
Nov 16, 2016 00:49
Okay.
Nov 16, 2016 00:48
@doppelgreener I'm... not arguing...
Nov 16, 2016 00:48
But I might be wrong, I'm not a lit major.
Nov 16, 2016 00:48
@Shalvenay I think, in narrative theory, you can talk about non-anthropomorphic elements as being characters if they serve the role a character would ordinarily play in a trope.
Nov 16, 2016 00:46
shrugs I'm bad with words.
Nov 16, 2016 00:44
Which is... I think the same as saying "They beat the story by defeating the villain"
Nov 16, 2016 00:43
I mean thwarting the plot of the in-game villain.
Nov 16, 2016 00:42
Otherwise it isn't fun.
Nov 16, 2016 00:42
It has to be done /fairly/
Nov 16, 2016 00:42
But in order for it to be an outmaneuvering, there have to be rules adhered to.
Nov 16, 2016 00:41
By either throwing their plans wildly for a loop, killing some or all of the characters...
Nov 16, 2016 00:40
And my meta-narrative goal is that I, personally, get a thrill if I outmaneuver the players.
Nov 16, 2016 00:39
I don't see what your point/question is though?
Nov 16, 2016 00:39
Sure.
Nov 16, 2016 00:38
It's important to me that the scenario be, potentially, equally loseable as winnable.
Nov 16, 2016 00:36
I couldn't get into Dark Souls tbh.
Nov 16, 2016 00:36
@BESW It depends on the video game and what the design team were trying to do. Dark Souls memes.