> At the end of every game session that has gone well, the GM may ask you to pick an element of the session’s fiction you’d like to see as a recurrent part of the campaign. You might choose an NPC, a city, a type of monster, a legend, a magic item that got away, an ambiguously aligned cult of ecstatic dancing, or any other engaging element of the campaign that appeared in the current session. As the campaign develops further, the GM should incorporate the players’ picks into it. Some of these picks should recur once, with the session “resolving” that pick. For example, killing a recurrent v…