TRPG General Chat

Main chat room for tabletop role-playing games. Anyone can ask...
Sep 13, 2018 04:53
Going slightly nutty, staring at a massive Blades in the Dark review I'm working on.
Sep 13, 2018 04:52
I dunno, why don't you ask him
Sep 13, 2018 04:49
Well that's a loaded question
Sep 13, 2018 04:29
Coffee and supplication, mostly
Sep 13, 2018 04:26
Hi, been a while, how're you folks doing?
Sep 13, 2018 04:26
I've only been here for 5 minutes and trogdor is already plotting a coup.
Jun 9, 2018 05:51
@BESW It's not strongly supported, but there's certainly a sense of comradery it creates with teamwork rules. You can push yourself to gain an extra die by taking 2 stress, OR you can gain the extra die from an ally's help, in which case the ally takes only 1 stress
May 25, 2018 05:07
@BESW Interesting point. Though I think players rejecting authorship powers in Fate is akin to players rejecting the very notion of using violence to solve problems in D&D - they can do it, and the system still functions well enough, but you're probably better off with a different system anyway.
May 23, 2018 06:32
@kviiri Weird ritual, you say? Bake your friends, you say?
May 23, 2018 06:19
Now I'm picturing Samson shoving a beehive into a dead lion in the middle of the night, giggling to himself.
May 23, 2018 06:03
Huh. Wiki says this behavior wasn't discovered until 1982.
May 23, 2018 06:00
Today in Your Fantasy World Can't Compete With Nature: vulture bees producing corpse honey. Get your necromancer a hive!
3
May 21, 2018 07:57
Name, Diabolical Plan, Once-Noble Motive.
May 21, 2018 06:25
Also, consider canceling if you don't think you're up for it. It's disappointing, but not as disappointing as a subpar game - for you or the players. Self care and all that.
May 21, 2018 06:23
Unusual to see a Fate game with a mat and minis.
May 21, 2018 06:21
That, and I'd personally murder anyone who placed a drink on the battlemat.
May 21, 2018 03:09
@Shalvenay Certainly. Though that's a ways off from "we just want to try RPGs to see if they're for us".
May 21, 2018 03:01
Both of those distinctions were lost on me.
May 21, 2018 02:58
That's too broad a statement. Not everyone is after the author stance, and some systems, including D&D, are perfectly happy to have players take ownership of only a small part of the game, their character.
May 21, 2018 02:53
There's a world of difference between a reader and an author, though.
May 21, 2018 02:47
That particular one - not very well.
May 21, 2018 02:46
There's another side to this. D&D has a well defined, refined over decades structure, a tale as old as time: PCs go into places and fight monsters there. All the mechanics center on that, and it's a narrative arc well understood by most as it's made its way into countless computer games since then. Whereas Fate gives you tools to make your own story, and stories are hard.
May 21, 2018 02:36
@BESW Could be. Would be interesting to get fresh players and introduce them to Fate, see how they react to it.
May 21, 2018 02:30
Hmmm. I don't think I'd recommend Fate to a group of newbies. We floundered with it when we started, and we certainly weren't new to the hobby.
May 17, 2018 03:02
Hmm. Make it push 4 on death.
May 17, 2018 03:02
Ricochet of Doom +x vs Fort, xx damange and push 2. Triggered on death, or when an enemy enters its squre.
May 17, 2018 03:01
...I don't remember 4e notation anymore
May 16, 2018 06:59
Wolfram alpha is pretty amazing, I double checked my numbers with "25% success chance, 3 trials, chances of at least one success?" and it understood me.
May 16, 2018 06:57
Don't remember formal notation anymore, but. 0.75 chance of one attack NOT resulting in a crit. 0.75^3 = 0.42ish chance of no attacks resulting in a crit.
May 16, 2018 06:55
I'm getting about 57% chance of at least one crit
May 16, 2018 06:53
Unless of course my brain is fried.
May 16, 2018 06:53
That's... not how probability works.
May 16, 2018 05:52
I don't know what that thing is, but yes
May 16, 2018 05:51
@BESW I'm running Eyes of the Stone Thief again. The party has picked up a spirit of mischief, currently bound to a stone. They promised to find it a new home, but plan to dump it in nearest sea. Sunken Sea, to be exact. The one with Swordapus. This can only go right.
May 15, 2018 06:24
13th Age has that^ as part of standard GMing procedure.
May 15, 2018 06:23
> At the end of every game session that has gone well, the GM may ask you to pick an element of the session’s fiction you’d like to see as a recurrent part of the campaign. You might choose an NPC, a city, a type of monster, a legend, a magic item that got away, an ambiguously aligned cult of ecstatic dancing, or any other engaging element of the campaign that appeared in the current session. As the campaign develops further, the GM should incorporate the players’ picks into it. Some of these picks should recur once, with the session “resolving” that pick. For example, killing a recurrent v
May 13, 2018 06:17
> Jumping the shark. Once per adventure you can declare something ridiculous happens. This "super invoke" doesn't work unless at least one player at the table laughs and/or facepalms.
May 7, 2018 11:23
Kind of like trying to sell Dubai pick up services on RPG.SE
May 7, 2018 11:21
@doppelgreener And freeing the previous cursed person. Which the salesman is not actively aware of.
May 7, 2018 11:18
Travelling Salesman Curse. Mildly confused yet doggedly polite, the cursed person pops up in the most unlikely circumstances with one goal: to sell the ridiculous Product (random Product generation table attached). From adventure to adventure, from Lovecraftian cults to murder mysteries on space station to intelligent ape cities, the salesman travels, disappearing as soon as their wares are declined. Buy the Product, and you gain the curse as a free bonus.
May 7, 2018 08:42
I'd argue a Physicist can round the die towards a more perfect, spherical shape.
May 7, 2018 07:25
"Lick it" should be a basic move, referencing the "should you lick it" chart
May 7, 2018 07:24
People who can't distinguish between etymology and entomology bug me in ways I cannot put into words.
May 2, 2018 08:16
Has anyone here backed Uprising, and read the preview of the rules? I'm not at all keen on the setting, but curious about their Fate modifications.
May 1, 2018 05:18
Again, eh. It's a one-off saving throw reroll that you'd probably actually want to use on any other save
May 1, 2018 05:16
So it's no big deal, it seems.
May 1, 2018 05:16
Eh, once you hit level 14 you don't die even if you fail all the death saving throws
May 1, 2018 05:15
Right. Knowing nothing about 5e but lots about D&D, I see no reason it wouldn't work.
May 1, 2018 05:14
Or is this the other way around, and you don't drop as long as you rage?
May 1, 2018 05:14
...but do you still rage while dying?