Dec 21, 2016 21:41
Cues up the Highlander theme: youtube.com/watch?v=d2-MKq27hIQ
 
Nov 29, 2016 00:05
@GhotiandChips got a link to show pigeon post(s) are still being used as a viable method of communication today?
 

 TRPG General Chat

Main chat room for tabletop role-playing games. Anyone can ask...
Sep 9, 2016 00:08
+1 for the TMNT reference!
Sep 9, 2016 00:07
and not having a right or wrong answer it couldn't be posted on the main site
Sep 9, 2016 00:07
well it was an interesting question
Sep 9, 2016 00:04
he was a lich
Sep 9, 2016 00:03
AND if they did so under a flag of truce, for the big bad to break it (basically you aren't supposed to do that)
Sep 9, 2016 00:03
I was wondering if you'd allow the PCs to meet the big bad
Sep 9, 2016 00:01
and as I said, there were no mechanics for it in AD&D
Sep 9, 2016 00:01
But getting a neat ability out of it after death was kinda worth it
Sep 8, 2016 23:59
What's funny is that even if they disagreed with him/ thought him crazy, they still followed him as a the group's leader
Sep 8, 2016 23:58
affect undead with music/ bardic performance
Sep 8, 2016 23:57
er 3.0/ 3.x
Sep 8, 2016 23:57
ended up getting what would have been a feat in 3.5
Sep 8, 2016 23:57
My character died... and before he was raised, he talked with the gods
Sep 8, 2016 23:56
It did... but it ended up all right
Sep 8, 2016 23:55
Actually my group told my they thought he was crazy
Sep 8, 2016 23:52
It was a session between games, and it was while the others were resting
Sep 8, 2016 23:52
One on one game with the DM online. He did stuff like this
Sep 8, 2016 23:51
Would you allow them to (essentially) break the "flag of truce"?
Sep 8, 2016 23:51
(albeit magic, but still...) anyways, would you allow a PC to meet with the "big mad " of the story line to discuss their decisions?
Sep 8, 2016 23:49
But he left me with a parting "gift" as it were. He marked me somehow as a tracking device (how he would know he'd need such a spell is beyond me)
Sep 8, 2016 23:47
Surprisingly enough he agreed to meet with me and we discussed his turn to evil, and I gave him his deceased wife's belongings back.
Sep 8, 2016 23:46
So under a flag of truce I had him contacted and met him without the knowledge or permission of my fellow party members
Sep 8, 2016 23:46
Anyways, we found his old wife's belongings stuffed away in a warehouse, and I was determined to play the "good guy" and make sure he got them back (after all what were we to do with them)
Sep 8, 2016 23:44
er dark side
Sep 8, 2016 23:44
I was playing a CN ranger/ bard in AD&D. The DM had houseruled a lich was a former paladin, had a wife and had turned to the dark size by the fact that his wife died
Sep 8, 2016 23:43
Hey all, I had an roleplaying question about something I did a LONG time ago in a game and was wondering what others thought about a PC doing such a thing
Sep 7, 2016 00:28
the main goal, the passageways locks and doors themselves aside, is to allow the PCs to get from point A to point B in town unobserved (and some places outside too), and faster than going through the streets.
Sep 7, 2016 00:25
anyways, I'll putz around with figuring out if i want to use this or maybe make the system easier to steal/ obtain the secrets to the doors/ passageways.
Sep 7, 2016 00:16
Even if i set the lock (not door) DC to be low, unless they can figure out to stick their arm shoulder deep into it, it's useless. And there are a million inconsequential things I tell the PCs that they think are meaningful, so it's not always easy to get them to pat attention to what's important
Sep 7, 2016 00:09
like roleplaying vs roll playing.
Sep 7, 2016 00:07
actually it works in other areas perfectly well... just not on THOSE doors
Sep 7, 2016 00:06
(yeah based on charges, but cast knock on the ring and it recharges)
Sep 7, 2016 00:05
They're approaching level 6. And the rogue has a a ring of knock, which the lock doesn't respond to.
Sep 7, 2016 00:03
@Miniman and this is a bad thing?
Sep 7, 2016 00:01
er filled
Sep 7, 2016 00:01
the zelda franchise is filed with stuff like this
Sep 7, 2016 00:01
you fly, great, you get to explore these others
Sep 7, 2016 00:01
You shrink, great, you get to explore these small areas
Sep 7, 2016 00:00
As you get more abilities, you can explore new areas
Sep 7, 2016 00:00
@Miniman it's an idea I get from - of all places video games. Platformers to be specific.
Sep 6, 2016 23:59
@Shalvenay that would cause undue destruction to city property if done all the time. Try something like that and you'd have half the town collapse as there are passageways like that snaked throughout the town
Sep 6, 2016 23:58
Maybe the goal is to get them easy access to all these hidden passageways easily, and without the headache of having to do so every time
Sep 6, 2016 23:57
what are they going to do, cast shone shape on each?
Sep 6, 2016 23:57
But there's a WHOLE NETWORK of such passageways
Sep 6, 2016 23:56
yeah, that's possible, not very practical, but it would take a minute to figure out how, but if the pcs had the patience I'd allow it
Sep 6, 2016 23:55
That's part of phasing through the door, as I said above
Sep 6, 2016 23:54
not that type of a door... unless you want to make a (censored) lot of noise and alert others of your presence
Sep 6, 2016 23:52
the door itself isn't unopenable, the LOCK is.