Matt Jens Jensen

 Game Development

Game development and other polite discussion. Game development...
Jan 7, 2017 01:33
I like the art style, gameplay look like a simpler space engineers
Jan 7, 2017 01:31
It's a difficult balance that few games get right
Jan 7, 2017 01:29
There's that mcmillen art style coming in
Jan 7, 2017 01:28
A very good way to get a satisfying game out of it
Jan 7, 2017 01:28
Scratch your own itch
Jan 7, 2017 01:26
It's really kind of sad how few games have local coop anymore
Jan 7, 2017 01:25
I'm putting it on my list of games I will finally be able to play when I get done with this quarter
Jan 7, 2017 01:24
It looks good
Jan 7, 2017 01:23
I love being able to drag people down into the fire pit when they push you off
Jan 7, 2017 01:22
@AlexandreVaillancourt Hey! Yes it has! I'm finally back for a bit after a long security job
Jan 7, 2017 01:22
At a friends, it's a great design
Jan 7, 2017 01:21
I'm not a good enough player to coop any of the games with a friend
Jan 7, 2017 01:21
Dark Souls... is hard to coop with a friend
Jan 7, 2017 01:20
I hate it when coop ejects players on death
Jan 7, 2017 01:20
Thank you
Jan 7, 2017 01:19
And when you die in MP, would it eject the player like dying in Dark Souls Coop?
Jan 7, 2017 01:19
How hard would you make it for players?
Jan 7, 2017 01:17
Permadeath?
Jan 7, 2017 01:15
2-4 player raids in random gen with bosses?
Jan 7, 2017 01:14
Ooh, do you mean coop MP?
Jan 7, 2017 01:13
2D multiplayer action sounds like a good next game
Jan 7, 2017 01:11
Sticking with 2D action, or moving to 3D?
Jan 7, 2017 01:11
Congrats man
Jan 7, 2017 01:10
Oooh, did you finish up Gorb? Or just moving on to a new one?
Jan 7, 2017 01:08
On the other hand, it means more work
Jan 7, 2017 01:08
It's been a nightmare with the weather breaking clients' stuff
Jan 7, 2017 01:06
I would mate, but I'm still at work
Jan 7, 2017 01:01
It's finally only -4 here, so toasty
Jul 26, 2016 16:42
Specifically fairly big pellets, like a quarter ounce each
Jul 26, 2016 16:39
More kinetic energy?
Jul 26, 2016 16:00
Is it just me or is GTA V Online downright unplayable lately? Like, frequent disconnects, freezing, crashing, and massive lag spikes
Jul 26, 2016 15:58
Cutlery body parts, like Cry of Fear
Jul 26, 2016 15:52
I love lamp
Jul 26, 2016 15:52
Hahahah
Jul 26, 2016 15:51
@Tyyppi_77 I constantly forget that, and I feel there is some humor in that particular mistake.
Jul 26, 2016 15:50
provocativity*
Jul 26, 2016 15:49
It's a chain of productivity and so on, but there's always faults on both sides of the argument.
Jul 26, 2016 15:49
@Jon I had a sensible chuckle.
Jul 26, 2016 15:47
That's a big part of it if not the biggest part
Jul 26, 2016 15:46
I just think everyone here has a whole hell of a lot more in common than the things that typically start flamewars here
 
Jul 26, 2016 16:38
Yeah man, games are just long term projects
Jul 26, 2016 16:32
Yeah, my advice to you is, if you're worried about getting your game out on time, prioritize your focus, do only one thing at a time and line up your priority tasks on a list and just go down the list, jumping from idea to idea (natural for designers) will kill a project
Jul 26, 2016 16:30
Does that fit with the game you're building now, could you incorporate it into it?
Jul 26, 2016 16:27
Just don't animate a camera swing
Jul 26, 2016 16:27
Something like that maybe
Jul 26, 2016 16:27
I mean, just don't swing the camera around, I'd say,
press button -> flash back screen -> transform camera -> fade back in to new view
Jul 26, 2016 16:25
Just don't animate the flip, make it instant like a teleport
Jul 26, 2016 16:19
All I'm saying is, timing the market is impossible, just do your best work and push yourself with internal drive, not competition with other artists
Jul 26, 2016 16:18
If you get in early with a bad implementation, you will be forgotten while the person who comes after you with a better implementation will sell like hotcakes
Jul 26, 2016 16:18
I just mean by that, ideas are cheap and eventual, implementation is all that matters, you have to get it right and timing does matter, but timing is difficult