It seems as if everything i said about the subject has went astray, I don't use D&D or any other of those systems that continue its species, Far to complicated for far to little enjoyment.
As i mentioned, (or did i?) Im not sure if everything i implied was erased to capture the attention of most, If they fail there bribe or charm, they get frustrated and argue over something thats dumb, "wait, i had 100+ charm, how did that not work?"
I know, i was merely setting the scene of the editing, now the other half, I hear many stories of Failures in campaigns towards dumb moves or commonly known as (Not taking it seriously) Why not educate a antidote towards the problem before start?
The Lich was yet another failed work of the editor, i was leaning towards another example of "UndeadKing." but i guess one of us plays a little to much D&D that there areas of knowledge towards creativity has grown quite stale