Michael Stachowsky

May 3, 2021 16:58
Ah, the rub is that I am obligated by department policy to hold both a midterm and an exam
 
Dec 13, 2019 12:24
@bendl: people seemed to fixate on the airship more than I had intended, but the question is all about the actual world and the magic system. The question is: when the people creating the magic through belief do not themselves believe in it, how does the magic system work? That is world based, not story based
Dec 13, 2019 12:24
@JMac: Yes. Once the magic is released it is released until the "Universal Universality" test I talked about in one of my comments below is failed. That's sort of the crux of the problem
Dec 13, 2019 12:24
@ITAlex Interesting concept that I hadn't thought of...I'll think on it now :-P
Dec 13, 2019 12:24
@ITAlex not necessarily. The belief has to be universal (with a "universal universality" [UU] test to be developed). So "airships fly" is a universal belief, but there is too much doubt (or evidence) to disprove a round Earth. There is, however, a risk that yes, if the flat earthers are convincing enough to pass the UU test, then sure, the earth becomes flat.
Dec 13, 2019 12:24
Oh I see, yes that makes sense. Definitely not going for "novel in the history of fiction" :-P
Dec 13, 2019 12:24
Can you clarify? Did I basically re-create something that is common?
 
Sep 12, 2019 14:17
Interesting comments, everyone. I am fairly sure that going from a 1atm N2/O2 atmosphere to a 0.2atm O2 atmosphere will require decompression. I like @ths 'ssuggestion, although that's for a different question (namely: how do you make a decompression chamber out of a shipwreck)
Sep 12, 2019 14:17
fair enough, although I expect that the astronauts required time to decompress and be brought down to that pressure beforehand, yes?
Sep 12, 2019 14:17
Agreed, but if one needs rescuing then they have to decompress, not so? The rescuers don't have this problem, the rescuees do.
Sep 12, 2019 14:17
I like the idea, but at 0.2 bar humans would experience decompression sickness unless they decompressed a lot, and to be honest I don't really know what would happen even then in such a low pressure. Since the point of the story is a rescue mission, I imagine that the characters won't have time to decompress. +1 for the idea, though
 
Aug 1, 2019 16:58
Howdy. Stack Exchange is a question/answer site, not a general posting site. Do you have a specific question to ask?
 
Dec 9, 2016 20:28
Indeed. No problem. I was glad to help!
Dec 9, 2016 20:27
What was it for?
Dec 9, 2016 20:26
Yeah, I thought that might the ticket. So you've shown that under certain conditions the time-optimal path is not the distance-optimal path. That's pretty interesting, actually
Dec 9, 2016 20:24
OK, but does that take more time (turning) than it does to go the shortest path?
Dec 9, 2016 20:24
The constant I suggested should make it so that they are both the same order of magnitude and neither should dominate, in theory anyway. I'm sure we can figure it out to make it a better scaling factor.
Dec 9, 2016 20:23
Interesting. I wonder if there is a practical use for angle minimization over distance
Dec 9, 2016 20:23
How do you mean? Did it find the longer path with the smaller angle?
Dec 9, 2016 20:22
so what do you end up with?
Dec 9, 2016 20:22
oh, good
Dec 9, 2016 20:21
Perhaps try pre-scaling your angles like this: Define $d_scale = \sqrt{(x_s-x_f)^2 + (y_s - y_f)^2}$, and then scale your angles by multiplying by $d_scale$
Dec 9, 2016 20:19
I think a potential issue is that the distance (Euclidean) might be a different unit than the angles. For instance, if your angles are at most 0 to pi, and your distance is 1e6, then the angles are practically irrelevant. However, if your distance is, say, 1e-3, then your angles dominate
Dec 9, 2016 20:18
You said you tried to minimize angle along with distance in your first post. Did you try that algorithm with the counter-example setup? What happens?
Dec 9, 2016 20:17
For instance, the minimal turning angle is zero if there is no actual travel goal to end up at
Dec 9, 2016 20:17
Ah, but without an actual Euclidean distance, it's unlikely that you'll end up at your goal, I think.
Dec 9, 2016 20:16
How are you setting it up? You'll have to consider either the absolute value of the angle or its square or something positive
Dec 9, 2016 20:13
It's a very interesting problem, though. I wonder what the 'shortest' path would look like if your only goal were to minimize turning angle?
Dec 9, 2016 20:13
I've edited the figure to demonstrate
Dec 9, 2016 20:13
I made the image imprecisely. If you move the square down so that it touches the rectangle, then I believe my turning angles are still correct. I know that the shortest path should be through the vertices, but I lack the paint skills to do it :-P