Game Development

Game development and other polite discussion. Game development...
Mar 26, 2017 01:50
I mean is it wrong to use simple "events" and "delegates" from "C#"?
Mar 26, 2017 01:50
why are there UnityEvent, and UnityAction?
Mar 26, 2017 01:49
anyone with unity experience here?
Mar 17, 2017 20:59
like "char*" -> "unsigned char*"
Mar 17, 2017 20:59
@JoshPetrie not for signed/unsigned, but for pointer to signed/unsigned I'm required to use it
Mar 17, 2017 20:58
@jgallant well done!
Mar 17, 2017 20:57
when you actually know what you are doing
Mar 17, 2017 20:57
no arguing that... but still it's usually ok when you are using it on primitive types
Mar 17, 2017 20:56
it is dangerous
Mar 17, 2017 20:55
like when some imbecile declares his data class as a pointer to "unsigned char" while you actually have some string in that class that you want to be treated like an string.
Mar 17, 2017 20:53
@Almo it does have some weird uses... don't you agree?
Mar 17, 2017 20:53
you can use "reinterpret_cast" if you want to mix signed and unsigned... but still it's a bad habit
Mar 17, 2017 20:51
I mean the only difference is that the "int64_t" is language standard, while the other is implementation dependant
Mar 17, 2017 20:50
also why are you using "__int64" when you can use "int64_t"?
Mar 17, 2017 20:50
@yahoo5000 signed and unsigned make loads of differnce
Mar 13, 2017 10:46
this game was awesome: waynetron.itch.io/birdsketball
Mar 13, 2017 10:13
way easier to upload the game on your server, than to send installation file to people
Mar 13, 2017 10:12
yeah, but it's great for demos
Mar 13, 2017 10:11
I wanted to use websocket... and I was wondering if there is any way to use it for webgl export
Mar 13, 2017 10:11
ok then... an external library
Mar 13, 2017 10:10
are you using network manager?
Mar 13, 2017 10:10
@ChrisMcFarland a question, how are you implementing network for your game?
Mar 11, 2017 08:46
if both have same amount, they tie, otherwise, the one who collected more, wins
Mar 11, 2017 08:45
each can collect what ever color they want, when fighting, they use which ever value that is higher
Mar 11, 2017 08:44
@ChrisMcFarland it's a bit more complicated...
Mar 11, 2017 08:42
guys... if you had time, check this out, probably a prototype for the next game I'm going to built: mergeit.ir/branch
Mar 11, 2017 04:30
@Almo what? I usually set java_home to folder containing java binaries (and javac)
Mar 11, 2017 01:47
@Almo never had such problems
Feb 28, 2017 17:40
or a single query could do...
Feb 28, 2017 17:40
@yahoo5000 the easiest way to call a query inserting a single row 100-200 times
Feb 25, 2017 13:40
@Tyyppi_77 I would place only one character on the left side
Feb 19, 2017 21:31
I mean TF2 was laggy too, so was battle field heroes
Feb 19, 2017 21:30
but to be honest when I tried diablo3, I could not play any game besides dota2...
Feb 19, 2017 21:30
but diablo3 as well as wow both were laggy as hell
Feb 19, 2017 21:30
I never tried star craft
Feb 19, 2017 21:21
@Bálint nah... I never could play a single blizzard game lag free
Feb 19, 2017 21:21
I mean who else has the infrastructure to build an internet-based game, so huge region free? with such a capabilities for broad casting?
Feb 19, 2017 21:20
exactly
Feb 19, 2017 21:16
I mean they've always been praised for the quality of the networking in their codes (which is pretty critical in dota2)
Feb 19, 2017 21:15
well I was making a point back then, that valve actually was one of the best companies that could go for developing dota2
Feb 19, 2017 21:13
and valve usually releases their server binaries before they shut their own dedicated servers down
Feb 19, 2017 21:13
@Bálint valve is apparently
Feb 19, 2017 21:10
I'll start masters (again) in carleton starting next fall
Feb 19, 2017 21:10
yup... going to find a job for 6 months
Feb 19, 2017 21:09
destination: Ottawa
Feb 19, 2017 21:08
some news: I'm going to be on a flight in less than 36 hours
Feb 19, 2017 21:08
@JohnMcDonald hey you are back!
Feb 19, 2017 20:55
@Almo I was making an argument about technical aspects of the game: saying there were few game companies (at time of development of dota2) who had successful internet based games
Feb 18, 2017 21:00
compared to other game developers out there (EA, capcom, ubisoft, blizzard, ...) I think valve was the best well established company to start developing dota
Feb 18, 2017 20:59
well except riot who had published one single similar game (LoL)