The Ink Spot

GDSE's banter bin. Where we complain about clients, post cute ...
May 27, 2015 10:14
hey guys, I'm not sure if i should ask this here but here goes. I'm looking for an artist for my startup (UK based) to work on board/card/miniatures games. the artwork I need is more like concept work (illustrations for rule books and InDesign work) and I have literally no idea where to meet someone like this, any advice offered is greatly appreciated. Thanks
 
May 27, 2015 10:05
well, thanks for your time guys. Think I've got my answer for now. Cheers, take care
May 27, 2015 09:53
@freekvd thanks for the answer, it helped me to understand why I was seeing the problems with the randomisation using dice
May 27, 2015 09:53
@Robson no the board is just laid out as a straight road
May 27, 2015 09:49
each tile on the board can be drawn onto a card (ignoring the red and blue lines) and then drawn randomly as we said
May 27, 2015 09:49
(if you havent guessed already by now, the board is a road :) )
May 27, 2015 09:48
aslong as the red lines meet the blue at the board edge, each tile will line up as part of the board
May 27, 2015 09:48
only the terrain actually has an effect on the game
May 27, 2015 09:48
both the red and blue lines are nothing in game terms or rules
May 27, 2015 09:48
and the green dots are the random terrain
May 27, 2015 09:47
the red wavey line is artwork on the board sections
May 27, 2015 09:47
so, basically. the blue line is just an imaginary line
May 27, 2015 09:47
May 27, 2015 09:44
hang on, drawing a diagram
May 27, 2015 09:43
see the board sections will link like that
May 27, 2015 09:42
yeah I have
May 27, 2015 09:38
but in the final thing there will be many different types of terrain in varying sizes
May 27, 2015 09:38
no, typically AT THE MOMENT, theyre about 1in by 2in
May 27, 2015 09:30
the board will be mostly plain, but with a set number (4 is just a test number for now) of terrain pieces on there
May 27, 2015 09:29
well, probably 5-6 different sized tokens
May 27, 2015 09:27
may be over kill lol
May 27, 2015 09:25
not a bad number :)
May 27, 2015 09:25
ah right, i follow
May 27, 2015 09:23
im not following you
May 27, 2015 09:21
?
May 27, 2015 09:19
thanks*
May 27, 2015 09:19
thanks for your time mate, and thats for the help
May 27, 2015 09:19
think we've got it there :)
May 27, 2015 09:19
yeah thats a good idea
May 27, 2015 09:18
true, aslong as we designed the board layouts
May 27, 2015 09:18
each section has one of twelve possible terrain layouts
May 27, 2015 09:17
yeah, sorry by layout I mean terrain
May 27, 2015 09:16
deck*
May 27, 2015 09:16
and all you're doing is randomly choosing a layout from the desk
May 27, 2015 09:16
so each section is one of a possible 12 layouts?
May 27, 2015 09:15
yea
May 27, 2015 09:15
and then you'd add the terrain as the card shows
May 27, 2015 09:14
you'd draw a random section from the card pile
May 27, 2015 09:14
but each seciton would be randomised
May 27, 2015 09:14
yes
May 27, 2015 09:13
then you laid out the section as the card showed
May 27, 2015 09:13
what if we had say 8-12 cards, each had a diagram showing the position and number of terrain pieces?
May 27, 2015 09:11
what do you mean cards? cards with coordinates on?
May 27, 2015 09:09
any other ideas on how we could place the terrain? as I said we were looking for a more inventive way of randomising where to place things
May 27, 2015 09:08
true
May 27, 2015 09:07
yeah in which case we would just have them reroll the result
May 27, 2015 09:06
lol yeah. each player has to have 8, and then we thought 8 was a good number to have for none player related rolling (terrain)
May 27, 2015 09:05
yes the project would come with roughly 40 dice we think
May 27, 2015 09:04
good, we were just looking for a more inventive solution as rolling the dice can be long winded, has minimum values etc
May 27, 2015 09:03
ah ok