Game Development

Game development and other polite discussion. Game development...
Apr 1, 2015 09:59
I'm not arguing. I'm just curious
Apr 1, 2015 09:58
look what is the scope of variable takes 1 second
Apr 1, 2015 09:56
@KevinvanderVelden I don't use any prefixes. In past several years never made such an error. Before I try to change something I should understand how it works and what I can break. Also I don't name local variables as the member ones. Maybe my discipline allows me to avoid such errors
Apr 1, 2015 09:48
@KevinvanderVelden can't imagine such situations. How can you treat a member variable as local. local variables can't exist without local declaration. Such thing isn't hard to notice.
Apr 1, 2015 09:19
Some of the notable persons in c++ world told that hungarian notation is obsolete and ugly stroustrup.com/bs_faq2.html#Hungarian
Apr 1, 2015 09:12
or is it third party code?
Apr 1, 2015 09:12
@Tyyppi_77 Why do you use that m_ prefix?
Apr 1, 2015 09:10
morning
Mar 27, 2015 08:30
@Chris some generics. Looks like generic class with generic virtual method is a bit too much for AOT
Mar 27, 2015 07:23
ah these AOT problems of Unity drive me crazy!
Mar 27, 2015 07:23
morning
Mar 19, 2015 11:05
especially for prototyping
Mar 19, 2015 11:05
quite handy
Mar 19, 2015 11:04
keyframes is the common way. Flash is doing animations with keyframes AFAIK
Mar 19, 2015 10:57
@Jon nope, just played with it
Mar 19, 2015 10:56
bones make life easier =)
Mar 19, 2015 10:55
not bad for a couple of minutes =)
Mar 19, 2015 10:53
spine is awesome =)
Mar 19, 2015 10:14
again >_<
Mar 19, 2015 10:14
0
Q: Where is ErrorCode List OpenIAB for Unity-plugin?

hatsune mikui canceled purchase in app. i thought to back errorcode "-1005". but, back errorcode "-1" for iOS... (Android is OK "-1005") please help me T_T

Mar 19, 2015 06:26
@Joe you can use Spine for 2d skeletal animation esotericsoftware.com . It's awesome and has integration with unity
Mar 19, 2015 06:25
morning
Mar 18, 2015 21:16
I also have to go. Good night
Mar 18, 2015 21:15
bye
Mar 18, 2015 21:15
@Almo I loved ios. But now it feels like ios is going different way than before, after Jobs passed away. It became less polished and more buggy
Mar 18, 2015 21:10
debugging c++ under android is a torture
Mar 18, 2015 21:09
if you look at it as a user, maybe it's not bad. But If you look as a programmer...
Mar 18, 2015 21:08
it's a non-standartized shit
Mar 18, 2015 21:08
but android is an epic shit
Mar 18, 2015 21:07
game was on C++, so we used NDK
Mar 18, 2015 21:06
that was a hell
Mar 18, 2015 21:06
@IcyDefiance lol, I hated C++ when I worked on porting ios game to android
Mar 18, 2015 21:04
I love c++ but I'm not a hater
Mar 18, 2015 21:04
lol
Mar 18, 2015 21:04
So does C++ programmer mean hater?
Mar 18, 2015 20:56
@Almo oh yeah
Mar 18, 2015 20:49
never used a storage, what is it for?
Mar 18, 2015 20:48
@Veritas you may ask it in c++ lounge =)
Mar 18, 2015 15:45
@Lasse what?
Mar 18, 2015 12:36
agree
Mar 18, 2015 12:35
not mention what beautiful things variadic templates allow to achieve
Mar 18, 2015 12:33
ugly to duplicate, but beautiful that you get compile-time check
Mar 18, 2015 12:32
@Veritas so what's so ugly?
Mar 18, 2015 12:22
@Veritas yo
Mar 18, 2015 09:17
opengl always hard to debug
Mar 18, 2015 09:17
lol
Mar 18, 2015 08:59
morning
Mar 17, 2015 12:26
@OliverSchöning except this issue, looks good )
Mar 17, 2015 12:25
@OliverSchöning there are situations when I can't pass further, because there's no way