Board and Card Games

General discussion for boardgames.stackexchange.com. Chat abou...
yst 05:20
@XanderHenderson lol
Fri 21:04
Though maybe untap shenanigans would be better?
Fri 21:01
Still can do some calendar jank. Though only doubling season and innkeeper's talent would be able to double your counters.
Fri 19:13
Do both All Will Be One and the calendar rotate?
Wed 15:12
Nobody expects the Millish Inquisition!
Wed 15:04
Boros tokens and synthesizer decks don't scare you?
Wed 15:02
Yeah. Though what is the cheapest sweeper in Dimir?
Wed 14:55
Though by the time you have 6+ mana to cast the "halve their library" while also holding up interaction, it might not be as much mill as you want.
Wed 14:54
Though I do think you're missing a couple of pieces, like counterspell+mill, but blue has some pretty good mill options, like Mindskinner and the blue FF adventure land.
Wed 14:47
dimir mill, go!
Wed 14:47
lol
Wed 14:42
I think that it needs another removal equipment. Kinda running as a red(white?) control?
Wed 14:41
But what about Gilgamesh?!?!?
Wed 14:39
I was thinking that Hope might be a good blocker that mills, but it's only on your end step, so at most she'd be a lifelink blocker
Wed 14:34
Is your thought on mill to treat it like a burn deck? and adding a lifegain subtheme would detract too much from that?
Wed 14:31
and the white removal/control as well
Wed 14:31
My thought on the mill with azorius was that the lifegain might be helpful to offset any aggressive strategies while incidentally milling.
Wed 04:24
I know the colors, i just wondered what black brought to the table. I was thinking UW would be better since you get these online sooner: scryfall.com/card/fin/226/hope-estheim scryfall.com/card/eoe/229/space-time-anomaly
Tue 21:34
Dimir mill?
Tue 21:16
You don't feel like a creature person, so any tribal (even changelings) wouldn't be you... How do you feel about artifacts/synthesizer?
Tue 21:15
I guess manifest Dread is too close to reanimation and not consistent enough. could go mill, especially with that new sorcery
Tue 20:50
So what are you looking at after that?
Tue 15:30
And that buy order seems a little expensive. Though I do admit I buy from TCGPlayer....
Tue 15:29
Ever consider Smuggler's Surprise? Once your creatures are big enough it's a Heroic intervention+
Jul 18 20:21
Ah, I wondered, since I couldn't see that.
Jul 18 20:13
What effect was keeping you from losing?
Jul 18 15:25
I feel that since some of the station cards aren't spacecraft, that the mechanic feels closer to battles.
Jul 16 16:33
Hmmm, if it think of them as battles where you can't be blocked and summoning sickness doesn't apply to hit them....
Jul 16 16:32
It's kinda a bit like battles, on how much benefit you get and how hard they are to flip.
Jul 16 16:32
Fair enough. Though I think Station is hard to parse in isolation. Warp, tokens that can't block, and benefits from tapping will determine how good it is.
Jul 16 13:52
A lot of the station cards seem underwhelming. Like, 4 mana, creates a 2/2, but after 9+ station, you only get a 3/4 flyer
Jul 11 18:59
Eh, counters are a little different from a temporary increase in power, and built-in trample helps as well.
Jul 11 16:12
Hooboy, tifa's ability on another creature, but it's targeted.
Jul 9 15:04
Though warp does help with station, since you can just warp something in with high power for a turn to help station before it exiles
Jul 9 14:45
I'm not sure how I feel about the planet lands. They are really strong effects, and they gatekept them behind Station 12, but I feel they might get out of hand pretty fast. Though station does lead to more creature-centric decks, so maybe it'll work out?
Jul 8 21:46
Probably true since that would make more like a counterspell than removal+
Jul 8 21:40
Hmmm, if we use a 1B focused kill spell and tack on the B for stifle, that might be properly costed? "Destroy target creature that entered the battlefield this turn. Counter up to one targeted activated or triggered ability."
Jul 8 21:26
Does the modal ability seem less modal if it's worded "up to one creature" and "up to one activated or triggered ability"?
Jul 8 21:24
Maybe 2UB
Jul 8 21:23
Well, between the generic counterspell being 1UU, and Summary Dismissal (2UU) cleaning up the whole stack, I thought maybe a 1UB might be reasonable.
Jul 8 18:02
Though it would be interesting to see how powerful a "destroy target creature. remove all abilities from the stack" would be, and how much it'd need to cost
Jul 8 17:59
Or you could see it as trying to temper the power of the reactive play by promoting (power creeping) the proactive play.
Jul 6 17:19
@bwDraco It's power creep, but it's also part of "feel bad" magic, i think. If you cast a creature, and it gets immediately removed, you're at card parity, but possibly behind in mana parity. If your creature comes in, has some effect, then gets removed for less mana, you've at least come out ahead in value.
Jul 1 19:48
I suppose the reason I asked the question in the first place is because, as a combat trick, it's not much superior to a sorcery-speed version of the spell. The instant speed aspect of it always seemed more relevant for end-of-turn use.
Jul 1 19:00
actually, you'd still get to keep one creature. but still might lose your in-combat one.
Jul 1 18:59
Though it depends on if the opponent does that too. If you fire off your sweeper, then they respond by killing your dude, everything dies. Kinda a game of chicken
Jul 1 18:57
Ah, stifling the fetch. I suppose besides the last minute nature of the sweep, you might want to have any on-attack triggers, or at least know if you're going to get them or not. And if the opponent tries to kill the creature before combat, well, there's indestructible as well.
Jul 1 13:05
@bwDraco Why do you have to declare attackers first (besides delaying the information til the very end?)