TRPG General Chat

Main chat room for tabletop role-playing games. Anyone can ask...
May 6 21:59
Were all three of Chris Perkins, Mike Mearls, and Jeremy Crawford still at WotC at the time? Or were some of them already gone?
May 6 21:57
I kind of want to know which designer was responsible for this decision specifically because I genuinely want to ask how that design discussion went.
May 6 21:55
Like, if the DM wants to run a Werewolf, there's certain themes and tropes surrounding that kind of encounter. It's classic and has an identity. At the cost of making some DM's afternoons slightly easier, they've blobbified a classic and thematic encounter!
May 6 21:53
Rather than giving it to them.
May 6 21:53
This seems more like them taking it away.
May 6 21:52
If the DM doesn't give the players a way to deal with the encounters they place on the field, then that's the DM's issue.
May 6 21:51
I dunno, I feel like maybe MM 2025 isn't it. I might just use the old one for some encounters when I'm running it.
May 6 21:49
Even Descent into Avernus has a blacksmith somewhere.
May 6 21:47
I can see magical weapons being a problem, but silver is too iconic to take away from Werewolves!
May 6 21:47
Well, silvering was deterministic because you could throw money at the problem. It was just a thing a blacksmith could do for money + time.
May 6 21:45
@Xirema Could you elaborate? I'm not challenging you, I just feel like I need more words in that explanation because my brain is currently fried.
May 6 19:42
The new Monster Manual changed so much and it's not clear why.
May 6 19:41
The campaign I'm in just went on a week long journey (irl, like 4 months) to find a Blacksmith that sold silver weapons so we could fight devils. Now, we're realizing that that isn't important anymore.
May 6 19:38
Why?
May 6 19:38
Silver weapons aren't the same in 5e2024 anymore. Apparently, they only do bonus damage against shapeshifters while they're shapeshifting. Devils don't care, werewolves don't care.
Mar 29 10:05
@Kaia Druids generally get immortality in D&D, which means they can take an infinite number of turns... just takes a while.
Mar 28 04:15
So if others are just as jaded on it, they're probably missing the same gravitational force I was.
Mar 28 04:14
5e was much of RPG.SE's traffic, iirc. Someone posted the stats in a meta over a year ago and I've long since forgotten where, why, and what.
Mar 28 04:11
Through lack of play, I didn't really need second opinions on system edge cases. That stopped me from returning as an asker. Since I wasn't already sitting around at the site, I wasn't in chat faffing about seeing what others were talking about and I wasn't looking at the front page for interesting questions to answer.
Mar 28 04:09
@JohnP A lot of why I stopped coming here was because of my jadedness with the 5e System and all of the WotC garbage. Since I took such a long break from TTRPG as a result, I almost didn't even check the site for nearly a year. If it weren't for some comments @'ing me in November, I wouldn't have broken the streak.
Mar 15 15:22
So needing to make it 2 miles away before you can flee is the longest touchdown ever.
Mar 15 15:21
Sight in 5e is wild. Players can see 2 miles unless obstructed, which is about 35 football fields in length.
Mar 15 11:21
> DM: You're only invisible. They know where you are.
Mar 15 11:21
> Player: I go invisible and try to lose my assailants.
Mar 15 11:20
Which gets annoying when it's such a critical part of the combat engine and action economy is carved out for it.
Mar 15 11:17
The grander question is "how does this all work?" But that's only a relevant question if it all works. If there's not enough here in framework to support anything at all, it seems like Hiding/Invisibility, tactical knowledge of what and where, vision, etc. are all up to DM discretion.
Mar 15 08:15
I can't understand how hiding in combat is expected to be run by the book, so ultimately, I'm probably going to have to house rule it.
Mar 15 08:13
Asking these kinds of questions make me feel like an idiot.
Mar 15 08:13
0
Q: Does the Invisible condition mean you cannot be seen?

AxorenWild question, I know. Of the rules that dictate whether or not something can be seen, there's only two places where it's explicitly discussed. Heavy Obscurement (which grants Blinded) and the Blinded condition. Can't See. You can't see and automatically fail any ability check that requires sigh...

Jan 22 19:31
My top voted answer was 1 away from 100 until today. Someone deleted their account, so now I'm 98/100 on it.
Oct 8, 2024 00:50
The only time Strength is referred to in the Glossary is for the definition of Unarmed Strike. All the ink they wasted explaining that Strength applies to unarmed strike could have been spent explaining that attacks with weapons apply your appropriate stat.
Oct 8, 2024 00:48
I understand the sentiment (everything is really just roll a d20 against some criteria), but it seems like a pain in the ass to use new vernacular that only exists here and exists only to be immediately obsoleted.
Oct 8, 2024 00:47
Also, the idea of calling them D20 Tests didn't really simplify anything when they still refer to them as saves, checks, and rolls literally everywhere else.
Oct 8, 2024 00:44
This is laid out like a mess. How much ink did they save on the new books by not putting these rules closer together?
Oct 8, 2024 00:43
https://www.dndbeyond.com/sources/dnd/free-rules/playing-the-game#Actions
Going here, it redirects users who want to learn how Attack Actions work to the Rules Glossary which started this whole mess.
Oct 8, 2024 00:43
One of our players got confused in a new campaign and got into an argument about what to add to weapon attack damage rolls. When we then went to the Glossary to explain this to them, we went through this sequence:
https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#AttackAction
Mentions nothing about the weapon stat being applied to the roll.
https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#AttackRoll
Makes still no mention of weapon stat being added.
Finally, it redirects us to this section:
Sep 25, 2024 03:08
Why are "Damage Roll" and "Damage Rolls" separate entries?
Sep 25, 2024 03:05
We had a player who was looking at the new Rulebook and couldn't find the part where it said they added their melee stat to damage.
Sep 25, 2024 03:04
Oh no, exists now. I started looking into it. Why is the 2024 version so much different?
Dec 31, 2023 06:19
There's an off-by-one in there. Indexing with 0@S doesn't give you the 0th element. However, if the 0th element should be 0, then it's all good, it will naturally evaluate 0@anything as 0.
Dec 31, 2023 06:10
Figured it out:

```
function: map D:n to S:s {
result: D@S
}

output [map 1d6 to {7..12}]

function: bin D:n {
result: D@{0:22, 1:8, 2:5, 3:10, 4:10, 5:9999}
}

output [bin 1d100]
```
Dec 31, 2023 05:54
Anyone got a sec to help me with AnyDice? How would I histogram a complicated roll 1dX into bins of the following sort: 0-21, 22-34, 35-44, 45-54, and 55+? I can do it with if-statements, but it's gross.
 

 Mathematics

Associated with Math.SE; for both general discussion & math qu...
Aug 8, 2023 19:55
Charge more for cleaning windows. :P
Aug 8, 2023 19:55
If you control the supply, you set the price.
Aug 8, 2023 19:55
@冥王Hades The first thing I would do is buy every window cleaning company in Seattle and hold all the dirty windows hostage with my monopoly.
Aug 8, 2023 19:48
If you melt the balls, you can turn the problem from "how many balls" to "how much ball (material)" you can fit in a bus.
Aug 8, 2023 19:47
Heat the bus to make more space with Thermal Expansion. Flatten the balls so that you can pack more per unit volume. Etc.
Aug 8, 2023 19:46
Because it shows you're properly modeling the very nebulous vast state space of the problem.
Aug 8, 2023 19:45
@冥王Hades Good! That would be received positively during such an interview.
Aug 8, 2023 19:44
@冥王Hades Is it a double-decker?