@JohnB Thanks! I've actually already taken that course as part of training for an internship, and it was good, but didn't really go as in-depth as I was hoping. Right now I'm looking at going through a website called hackdesign, which just looks like a big curated list of links, but it's better than googling constantly and getting designers blogging on what the next "responsive design" is going to be.
I'd prefer if they were free and accessible online. I'm trying to learn in general, but I'm also working on a website for my college newspaper at the moment, if that makes any difference.
Hey everybody! Sorry to barge in, but I just have a quick question that doesn't really fit the SE format. I'm pretty familiar actually using web technologies, but I don't know that much about actual web site design. Do y'all know of any good, fairly comprehensive resources for learning just the visual and maybe UX aspects of web design?
I hear that a lot. Really my only problem with the alignment system is players justifying disruption of the game by appealing to the fact that they're CN.
Just ran my first 5e game with a group of semi-roleplayers. Forgot that they weren't familiar with the mechanics, tried to do chargen on the fly, didn't go very well.
When I ran 3.5, I calculated XP at the end of each session. I always thought that awarding XP at each encounter would motivate players more, in terms of giving them a sense of progress mid-session.