CG&CC-gaming

For CG&CC users to discuss and play video games and board game...
Jan 18, 2020 14:52
he normally is (or MrTi, I think?), but I don't see that name on the Discord?
Jan 18, 2020 10:07
Time for some shameless self-promotion. I've finally reached the point where I can start teasing the game (zachlike) I've been working on for the last eight months: twitter.com/menderbug/status/1218473696542777344
2
Jan 18, 2020 07:10
@NathanMerrill ah okay, I didn't see any of your usual usernames (that I know of)
Jan 18, 2020 06:18
It does seem like conversation is slowly shifting over there.
Jan 17, 2020 20:15
Yeah, I've heard a lot of good things about it.
Jan 17, 2020 17:50
That's a nope from me. :D Sounds interesting though.
Jan 17, 2020 15:24
Judging by his user name, I'm pretty sure he actually has two chiens.
Jan 16, 2020 20:21
@AdmBorkBork phone?
Jan 16, 2020 20:21
I agree with Pavel though, would be lovely if I could check just one chat. :D
Jan 16, 2020 20:20
I think Nathan also hasn't joined the Discord yet.
Jan 16, 2020 12:18
Huh I'm already almost caught up on AGDQ. The only thing left that I really want to watch is the ALttP randomiser crowd control run.
Jan 16, 2020 10:02
@AdmBorkBork watched the first half of it, very entertaining! I just wish Authorblues and Patty had mics.
Jan 14, 2020 22:29
Fair point.
Jan 14, 2020 21:10
(And only shared game state gets randomised in this process.)
Jan 14, 2020 21:09
For example Terra Mystica (board game) has randomness but it's always fair because all randomisation happens during setup (and then every player has complete information). So it really just adds variety and requires you to adapt your strategy to whatever the random setup was, but it can't ever happen that the randomness screws anyone over.
Jan 14, 2020 21:08
I guess output randomness kinda ends up being input randomness for future actions, but actual input randomness (happening before any player actions) is certainly different from output randomness.
Jan 14, 2020 21:05
^ good video (as usual)
Jan 13, 2020 21:13
Also, "skill" is just when "luck" becomes a habit.
Jan 12, 2020 20:08
GMTK just tweeted this. It looks like a goodreads for games, which seems increasingly useful with all the different game stores (/platforms, I guess).
Jan 12, 2020 19:42
but I think for now I wanna see how many of Shovel Knight's achievements I can get before I get bored of it
Jan 12, 2020 19:41
reddit has a VoD thread with links to Twitch
Jan 12, 2020 19:41
but I've got plenty of material left in my steam library I could stream. there's a ton of content on N++ I haven't done yet. I'm considering replaying Super Meat Boy before Forever comes out (and trying to unlock and beat the entire dark world and maybe even Cotton Alley).
Jan 12, 2020 19:40
heh. those games don't appeal that much to me for some reason.
Jan 12, 2020 19:37
Half a Celeste? But the difficulty was really only in a handful of boss fights (and a bunch of samurai...). The later parts of Celeste are usually consistently difficult. Then again, there are fewer things moving and attacking you in Celeste.
Jan 12, 2020 15:56
Jan 12, 2020 15:52
I got it ages ago because it looked pretty, but I've heard some rather mixed opinions which is probably the main reason I never started it.
Jan 12, 2020 15:19
Hmmm, I think I'm mostly set up, but I'll take the dog for a walk first so he doesn't start annoying me 20 minutes into the stream. :D
Jan 12, 2020 15:10
will do when I'm ready :)
Jan 12, 2020 15:08
plan is to start a ~low% run of the last Shovel Knight campaign (i.e. beat the game in less than 25 exits and don't buy any upgrades)
Jan 12, 2020 15:07
Twitch I guess
Jan 12, 2020 14:39
Alright, I'm actually going to try and figure out this streaming thing now.
Jan 12, 2020 00:36
That cape save when they were flying along the bottom of the level...
Jan 11, 2020 19:49
Just watched the SM64 Randomizer race. Highly recommended. The seed messed with the runners pretty hard by putting Whomp's Fortress (the easiest star farm) in the most annoying location (where the metal cap normally is, i.e. inside Haze Maze Cave). At least HMC itself was fairly easily accessible.
Jan 11, 2020 12:33
(one mind == two players control Mario, with control switching back and forth every half second)
Jan 11, 2020 12:33
That SMW One Mind run was super fan to watch, I wish it were longer.
Jan 11, 2020 08:05
@DJMcMayhem it is. But it's also amazing.
Jan 11, 2020 08:01
@DJMcMayhem had it in my Steam library for a while, haven't played it yet
Jan 11, 2020 00:01
Thanks, I'll definitely be looking for playtesters at some point.
Jan 10, 2020 23:21
That first message is still confusing. What I mean to say is I wanted to be done at the end of last year, and I decided that roughly a month before that.
Jan 10, 2020 23:19
I also don't have any time frame for how long creating all the artwork will take.
Jan 10, 2020 23:19
I mean... I set myself the goal of when to be done with the pre-artwork feature set around the end of November, I think.
Jan 10, 2020 23:14
Alright, 11 days later than planned but I think I'm done coding for my game for now. There's still a whole bunch of stuff that needs to be implemented but I'm moving on to art for the foreseeable future, so hopefully I'll be able to show something soon.
Jan 10, 2020 22:53
But turns out you only need to beat the B-side of chapter 8 to unlock the golden berries
Jan 10, 2020 22:45
beat all B-sides, I think
Jan 10, 2020 22:41
I think you need to beat all B-sides (or even C-sides?) to unlock them though
Jan 10, 2020 22:41
Usually deathless
Jan 10, 2020 22:23
probably from the golden berry attempt
Jan 10, 2020 22:22
yeah, looks like my fastest time for forsaken city is 3:01
 
Jan 14, 2020 11:45
It started by going over a bunch of function signatures and made the audience guess what the function might be (e.g. list -> list is probably a sort function, list -> int is probably count/length) but then also talked about things like wrapping (or aliasing) plain number types, e.g. to represent numbers with units and make sure you can't pass a 5 representing a number of days to a function that expects an amount of money as an argument.
Jan 14, 2020 11:45
Hey! This is a long shot, but I'm trying to find a talk on static typing that I saw a few years ago and was wondering if anyone had seen it by any chance and would remember how to find it. It was basically about using static typing to encode parts of your business logic and get it checked by the compiler.