Professor Caprion

 Fate chat and game room

Good questions raised here should hit the main site too! Fudge...
Oct 8, 2014 14:47
Sleep well!
Oct 8, 2014 14:46
Yes, I do believe Doctor Who has tricked me into liking horror stories in a certain framework.
Oct 8, 2014 14:46
... There's a joke in there about "that's why she married me", I think.
Oct 8, 2014 14:44
I'm not much for horror, but my wife is.
Oct 8, 2014 14:44
Oh! I found the core, I think.
Oct 8, 2014 14:43
Is it the PDF that looks really narrow?
Oct 8, 2014 14:42
I may have to check it out!
Oct 8, 2014 14:42
I don't like math games. Or math. Or numbers.
Oct 8, 2014 14:41
Oh, it's not good in every single instance! But it's perfect for the type of games I run and want to play in.
Oct 8, 2014 14:40
@BESW I keep missing when they're doing an open Microscope play at the local game store!
Oct 8, 2014 14:38
Granted, I guess I could have ALWAYS made my own RPG, but this just makes it easier.
Oct 8, 2014 14:38
My wife is excited about the Malifaux RPG, and I just go "meh, I could make my own, now."
Oct 8, 2014 14:37
I blame Fate for me no longer being excited about any RPGs being released from that point forward.
Oct 8, 2014 14:32
And you had to change to font size to fit all of Lethbridge-Stewart's title on the sheet! Ha!
Oct 8, 2014 14:31
Oh, yay, Sarah Jane!
Oct 8, 2014 14:25
And that's saying something!
Oct 8, 2014 14:24
... well, crap. Which Doctor was it?
Oct 8, 2014 14:09
I compel him to rush headlong into traps, he takes the point and goes with it!
Oct 8, 2014 14:09
@BESW I have a Victorian soldier in my group who has some good aspects that appeal to his sense of duty and his "if I don't do it, nobody will" attitude. He only has a refresh of 2, but always finishes with a surplus of Fate points!
Oct 8, 2014 14:08
@BESW I only had a chance to glance over it last night; I'm still working on codifying my Torg conversion for distribution (free, of course). That and SWTOR is giving 12 TIMES the XP through December so I'm finally getting to see all of the class stories without the tedium of doing the side-quests...
Oct 8, 2014 13:35
Just throwing it out there and seeing what others think.
Oct 8, 2014 13:31
... I'm going to post it. I haven't posted anything in a long while.
Oct 8, 2014 13:30
Maybe I should post it!
Oct 8, 2014 13:29
It gave examples of negative aspects like "Limited Battery Pack" or "Still Working Out the Bugs". How often would be too often to compel those sorts of things? An annoying GM could try to compel those aspects every single time a player tried to use the hardware. A timid GM would be worried about ever compelling them at all!
Oct 8, 2014 13:28
It made me think of a kind "philosophical" question when I looked at the "Mega-Stunts as Hardware" bit, though.
Oct 8, 2014 13:27
SO! I looked a bit through the Atomic Robo PDF that I picked up because you piqued my interest.
Oct 8, 2014 13:25
Also, you forgot an important part, there: she's a redhead!
Oct 8, 2014 13:25
@BESW And I adore her.
Oct 8, 2014 13:24
Mine is just a twisted druid that learns about the existing plant-zombies and modifies the process to retain his intelligence so that he can bond with nature and destroy all artificial creations (not seeing the irony that he, himself, would be an artificial creation by then).
Oct 8, 2014 13:23
Oooh!
Oct 8, 2014 13:21
And that's true.
Oct 8, 2014 13:21
I plan to!
Oct 8, 2014 13:20
I can't say I'm familiar, but I do feel like every time I have an idea, someone else came up with it before me.
Oct 8, 2014 13:16
Immortality through self-necrobotinization, I guess?
Oct 8, 2014 13:16
There's a kind of plant-zombie monster hybrid called a "Gospog", and some crazy gets the notion that he can fuse himself into one to become as sort of... plant lich.
Oct 8, 2014 13:15
Holy crap, I'm actually planning something similar for my Torg-Fate game!
Oct 8, 2014 13:13
Action Botany of any sort is intriguing...
 

 TRPG General Chat

Main chat room for tabletop role-playing games. Anyone can ask...
Oct 7, 2014 13:36
I thought I had a really good computer, until I learned it can't play Shadow of Mordor. :(
Oct 7, 2014 13:32
First-person games make me motion sick
Oct 7, 2014 13:29
I wish I could play BioShock. :(
Oct 7, 2014 12:43
I think I can work with that core concept already! I hadn't thought of it. Putting the PCs in class 2 to begin with and putting the high lords at... probably 5 or 6, depending...
Oct 7, 2014 12:42
@BESW It sounds almost like you're shifting "levels of success" up or down a notch based on weight class difference.
Oct 7, 2014 12:33
Oh, Weight Class is in DFAE, not ARRPG. I got confused.
Oct 7, 2014 12:31
@BESW Oh, I'll definitely have to look into this, because that SPECIFIC situation is something I'm using for a group of mind-controlled, would-be heroes that the PCs think are villains.
Oct 7, 2014 12:31
@JoshuaAslanSmith Hiya!
Oct 7, 2014 12:28
@BESW Which sounds about like what the High Lords in Torg are. They're essentially Godlike and you're not meant to go up directly against them until the end of the entire Chronicle.
Oct 7, 2014 12:19
I see, I see. I'll still give it a look!
Oct 7, 2014 12:19
(I'd never heard of it until now)
Oct 7, 2014 12:18
Ohh, Brian Clevinger is associated with Atomic Robo, eh? Hmm.
Oct 7, 2014 12:14
Instead of giving High Lords skill ratings of 11 or more (which is the rough equivalent in the base Torg stat difference between High Lords and PCs)