Fate chat and game room

Good questions raised here should hit the main site too! Fudge...
Sep 10, 2013 03:11
I will read up on what's been happening!
Sep 10, 2013 03:11
oh cool, d.p.io is still up
Sep 10, 2013 03:09
I could make Very Valid Excuses, but still, wasn't fair of me
Sep 10, 2013 03:08
and I just up and disappeared on you all
Sep 10, 2013 03:08
it's been a while
Sep 10, 2013 03:08
sorry, you guys
Sep 10, 2013 03:08
bleh!
Jun 18, 2013 13:52
makes perfect sense
Jun 18, 2013 13:52
nod nod
Jun 18, 2013 13:51
work of doom is just about to finish
Jun 18, 2013 13:51
<_<
Jun 18, 2013 13:51
>_>
Jun 18, 2013 13:51
not technically here
Jun 4, 2013 02:27
...if Thursday's staff turns out to piss off dragons, I will be very ... something
Jun 4, 2013 02:16
@BESW ah, good :P
Jun 4, 2013 02:16
and how often are they grumpy or hungry
Jun 4, 2013 02:10
she offers cookies!
Jun 4, 2013 02:09
@Cat Exhibit A :P
Jun 4, 2013 02:09
because not everyone's reading the chat all the time :P
Jun 4, 2013 02:09
well, you also have a bit more leeway here
 

 TRPG General Chat

Main chat room for tabletop role-playing games. Anyone can ask...
Jun 4, 2013 02:07
@BraddSzonye It's an attitude thing. "Spoilers" only matter when there is something to be spoiled; i.e., the GM/player split is still there and the players figure their role is to wander about GMland
Jun 4, 2013 02:06
@BraddSzonye I think I might mostly agree there, at least scoped to social conflict... but yea, you made some huge generalised statements that raised my hackles. I do apologise.
Jun 4, 2013 02:04
@BESW I very much encourage you to check out most if not all of the games I've mentioned in this discussion :P
Jun 4, 2013 02:02
but yes
Jun 4, 2013 02:02
It's "just" simulating something different
Jun 4, 2013 01:57
Hmmm.
Jun 4, 2013 01:56
If anyone wanted to use the room to play FATE, I'd happily stop or move the discussion elsewhere. But until then, what's the harm of using an otherwise empty chatroom?
Jun 4, 2013 01:54
Jun 4, 2013 01:53
@Problematic Sorry, I'm just twitchy about people who insist that their standards for discussion are the only ones which apply. If that wasn't your intent, then I apologise.
Jun 4, 2013 01:51
@Problematic if it doesn't interest you, feel free to not participate?
Jun 4, 2013 01:51
that's what I mean by working against the system
Jun 4, 2013 01:51
You certainly can't tell the stories that Shock tells
Jun 4, 2013 01:49
I mean, it's going to be pretty hard to tell a story in DnD that's not fundamentally Heroic. You can't tell the story of Dog Eat Dog in DnD very well. You can't tell the story of Dogs in the Vineyard in DnD very well. You can't tell the story of Don't Rest Your Head, or Monsterhearts, or even Fiasco very well in DnD.
Jun 4, 2013 01:45
@BESW yea, that.
Jun 4, 2013 01:44
if you don't, it's because they worked against the game system in one of their sessions.
Jun 4, 2013 01:42
it doesn't help that you added statements like "while you might prefer one flavor over another, there's nothing particularly awesome or special about one system over another"
Jun 4, 2013 01:40
I can also have a great time swimming. does that mean there are no important differences between swimming and Monopoly?
Jun 4, 2013 01:40
yea, um.
Jun 4, 2013 01:40
...
Jun 4, 2013 01:36
The Fate Economy is extremely rule-efficient, in this regard, in that it changes the entire shape of gameplay with just a few simple rules about invoking and compelling
Jun 4, 2013 01:35
but it's how much the rules affect play that's important.
Jun 4, 2013 01:35
(even by quantity of rules - Burning Wheel's artha system is majestic and complicated and insane, and Mythender's one of the strictest game systems I've ever come across.)
Jun 4, 2013 01:33
I think that's fairly standard.
Jun 4, 2013 01:33
I'm using "a light touch" synonymously with "the choice of game system affects the stories told in it very little".
Jun 4, 2013 01:32
quantity of rules does not determine how light the touch is.
Jun 4, 2013 01:30
@BraddSzonye yea, totally, utterly disagreed.
Jun 4, 2013 01:30
it might seem light in comparison to the combat rules of DnD4
Jun 4, 2013 01:30
@BraddSzonye I'll disagree with that, to the extent that no modern game goes light in any meaningful sense on storytelling rules
Jun 4, 2013 01:28
@BESW the exact quote is "smart people know that the system doesn't really matter all that much anyway."
Jun 4, 2013 01:27
@BraddSzonye when you say that system is irrelevant, that is what you're saying.