Game Development

Game development and other polite discussion. Game development...
May 24, 2023 02:22
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Q: Adding external self written code link to own question?

MadManAbout 8 months ago, I asked a question on gamedev: Consistent cross platform procedural generation The discussion there inspired me to write some C and C++ code myself to deal with the issues raised in the question (I couldn't find anything existing that really fit my use case), which I have been...

May 3, 2023 16:15
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Q: Middle Sidebar Advertising

TiaAs you all know, advertising is an important source of revenue for Stack Overflow and it helps us support all the sites across the Stack Exchange Network and the resources that go into maintaining and improving the experience on the platform. We are going to be introducing middle sidebar ads, whi...

Mar 2, 2023 14:13
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Q: Add [construct] tag and turn [construct-2] into a synonym

Mauro VanettiI'm using Construct 3 a lot and I noticed that there are very few questions about Construct here, under the construct-2 tag. Most of these questions, obviously, refer to Construct 2, its previous, obsolete version. I believe that renaming the tag to construct and creating a synonym from construct...

Feb 28, 2023 16:20
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Q: Is there a policy for tags that need versioning?

PikalekGodot 4.x has numerous differences from 3.x, so it seems logical that it should have its own tag. But that would leave us with Godot & Godot4, which seems a bit confusing. Is there a policy for tags that need versioning?

Feb 27, 2023 17:20
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Q: Is it off-topic to ask about developing game consoles here?

Deko Revinio -leaning away-I've asked this question on Arqade and this was one of the sites I was directed to, so I'm seriously hoping I can find a place where I can ask this. Anyway, here's a bit of context: my friend and I opened a technology company (Opportunity Computing) and we've decided to build a game console made ...

Jan 29, 2023 20:55
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Q: How should we deal with edits that 'evolved' a question?

PikalekI just ran into a proposed edit to this question in the review queue. The edit seemed reasonable on the surface - there was some dead text from an image link that had been partially removed on a previous edit. But when I dug into it, I was really uncertain about the whole thing. The question 'evo...

Jan 26, 2023 15:07
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Q: 2022: a year in moderation

JNat As we say goodbye to the old year and welcome the new one, we have a tradition of sharing moderation stats for the preceding calendar year. As most of you here are aware, sites on the Stack Exchange network are moderated somewhat differently to other sites on the web: We designed the Stack Exch...

Jan 24, 2023 23:42
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Q: Temporary policy: ChatGPT is banned

DMGregoryYou may have seen a similar policy announced on StackOverflow's meta. While it's not enforced network-wide, we (the moderators) feel that the risk of posting plausible-sounding generated answers rather than correct answers is too high). In particular, users have been observed using ChatGPT to far...

Dec 14, 2022 21:26
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Q: Show us your [in-development] game! - Gamedev's Winter/Summer Bash 2022 Showcase!

VaillancourtIt's that time of year again! With 2447 questions asked and 1889 answers provided during the past year, we've been able to help a lot of folks! Likely, some of our users have been able to publish a game, whether it is on the different mobile, desktop or web platforms, while others have been able ...

Sep 29, 2022 08:18
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Q: Are questions about how to use WebGL2 on topic?

AndersI am new to the site, but not to the SE network. The reason that I signed up for Game Development is that I have a bunch of questions related to WebGL2, and how it can be used for 2D rendering for games, that I would like to ask over a period of time. I have asked my first question, and recieved ...

Sep 21, 2022 16:03
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Q: Do we want to update the link to the MathJax help in the help pages? If so, to where?

VaillancourtIt's been recently brought to our attention that Stack Exchange staff can change the Learn more: MathJax help. link in the Markdown help section LaTeX. It currently points to an external site: An Introduction to Latex. Some Stack Exchange communities have had their link point to a Meta post on M...

Sep 2, 2022 14:02
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Q: Is the "How are NP-Hard problems managed in game development contexts?" question a "good subjective", should it be reopened?

VaillancourtThis question has recently been closed as Needs more focus. Although I agree that the question is not about an exact single real-world problem that a user is currently facing during the development of a game, it is an interesting theoretical one that is related to game development. In my humble o...

Sep 1, 2022 12:55
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Q: Show us your in-development game! - Gamdev's Septemberbash 2022 Showcase!

VaillancourtThe vacation season is coming to an end, and while it has been a moment to rest and have a good time with the ones we love, it has also been a good time for some of you to work hard on your next game. Like we did last year, here we're proposing that you show us what you've been working on recentl...

Jul 13, 2022 09:42
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Q: Why isn't the markdown created table displaying correctly

user2617804When I addded this autoconverted table in Edit- it shows correctly but in the final post it is all messed up- how to create mark down table so it works? Stage Startup Pre-action (~1s) Action Attacker Communicates move to pet OpportunityWindow 1 Attacker Pet attacks Defender Opportunity 2 ...

May 7, 2022 13:35
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Q: Should we throttle Community bot bumps on GameDev.StackExchange?

DMGregoryStackExchange sites have a "Community" user bot that occasionally bumps questions under certain circumstances: The question is open and not deleted The question was not recently active The question's score is not negative The question has no positively-scored answers (more upvotes than downvotes...

Feb 20, 2022 18:55
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Q: Why was I unable to use the very low quality flag?

PikalekToday I encountered a GDSE question that was not in English. As per this guidance on meta I tried to flag it as Very Low Quality. As a result, I got a popup message stating: You don't have the permission to use this type of flag. I went through my flagging history and I found that I was able to...

Jan 12, 2022 15:02
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Q: 2021: a year in moderation

JNat As we say goodbye to the old year and welcome the new one, we have a tradition of sharing moderation stats for the preceding calendar year. As most of you here are aware, sites on the Stack Exchange network are moderated somewhat differently to other sites on the web: We designed the Stack Exch...

Jan 4, 2022 16:30
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Q: Should we merge the 'import' and 'importing' tags?

PikalekWe have both import and importing as separate tags (and no guidance for either). Should we merge them?

Dec 28, 2021 23:59
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Q: Should we add a loot tag (or something similar)?

PikalekIt was proposed in chat that we adopt a tag for "stuff given to the player in a way that involves random numbers". We currently have 225 posts containing "loot" and another 6 posts containing drop-rate (minus "loot" and "frame-rate" to avoid double counts & posts about performance respectively). ...

Dec 15, 2021 17:37
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Q: Show us your game! - Gamedev's Winter (Summer?) Bash 2021 Showcase!

VaillancourtIt's that time of year again! With 3355 questions asked and 2783 answers provided during the past year, we've been able to help a lot of folks! Likely, some of our users have been able to publish a game, whether it is on the different mobile, desktop or web platforms. Here, I'm proposing we help ...

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Dec 15, 2021 14:34
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Q: Can/should we rename [bsp] to [binary-space-partitioning] (with an alias)?

doppelgreenerWe currently have a mainsite tag of bsp, which until today has had a tag description of simply "Binary space partitioning". Could we rename this to binary-space-partitioning and keep bsp as an alias? Maybe there's a good reason not to do this, like SEO, since we could've gone with this name the w...

Oct 15, 2021 14:25
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Q: Is this question about languages & architectures appropriate for Gamedev SE?

smallobsessionAfter discovering Dialog, I have become enamored with the idea of writing text games in logic languages. Unfortunately, Dialog has some key limitations that makes me think twice about starting a large project in it: mutable facts can only be unary or binary, there is no/little support for FFI, an...

Oct 4, 2021 09:00
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Q: is it just me, or users "last seen" is gone somewhere?

ShoulOI just noticed that I can not find when particular user was last seen. There was a field 'last seen', right?? Few weeks ago I remember all it took is to click on username to see his/hers "last seen" field. Now I can't seem to find it. Is it gone somewhere, or is it just me forgetting how to use f...

Oct 1, 2021 16:41
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Q: Postmortem for the event "Gamdev's Septemberbash 2021 Showcase!"

VaillancourtThe recent event Gamdev's Septemberbash 2021 Showcase! came to an end after one month of being active. We'd like to know a bit more how we can improve this event in the future. What did you like about it? What did you dislike about it? What could be done better next time? Any other thoughts abou...

Sep 1, 2021 15:06
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Q: Show us your in-development game! - Gamdev's Septemberbash 2021 Showcase!

VaillancourtThe vacation season is coming to an end, and while it has been a moment to rest and have a good time with the ones we love, it has also been a good time for some of you to work hard on your next game. Here we're proposing that you show us what you've been working on recently toward making your ne...

Aug 30, 2021 11:24
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Q: DirectX tag synonyms inconsistency

liggiorgioWhile browsing the main tag synonyms list, I bumped into something quite odd: directx, directx9, directx10, and directx11 are target tags, and tags such as direct3d10 are mapped accordingly. On the other hand, it seems that directx12 is a synonym for direct3d12, which is the target tag instead: ...

Aug 16, 2021 20:51
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Q: "How to get started" is about a gamedev journey, not about doing something specific

VaillancourtI've noticed in the past few months that questions containing the words or the concept of "how to get started doing X" amass some close votes. If we consider the paragraph of the community-specific reason for why we want to close the questions about "how to get started", Questions about "how to ...

Aug 13, 2021 14:11
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Q: Should we create Bedrock and Java edition specific tags for Minecraft questions?

Taco タコスI recently began writing highly detailed Q&A for creating add-ons in Minecraft: Bedrock Edition (here is the first one publicly available). With that in mind, there are a few more in the works surrounding more specific topics such as: How can I create a custom item in my Minecraft: Bedrock Editi...

Aug 5, 2021 15:34
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Q: I saw a moderator active on a question that I thought was off-topic and they did not close it

Vaillancourt I saw a moderator active on a question that I thought was off-topic and they did not close it... and it annoyed me. Mods should do the right thing, all the time, every time. Right? A moderator not closing a question does not mean the question is on topic. If you feel the question is off-topic, ...

Jun 22, 2021 19:41
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Q: How is the community doing?

PikalekBased on some recent discussion on meta, this post is an experiment for our community to check in and have some semi-formal discussion about how things are going on the Game Development Stack Exchange. It's inspired by the yearly check-ins done on RPG.SE A few key differences: The RPG version ha...

Jun 18, 2021 20:45
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Q: Should we try a community check-in on Meta?

PikalekThe RPG SE has a yearly tradition of posting a community check-in in their meta. As taken from their 2021 post: We, the elected moderators, wanted to take a minute to check in and see how the community feels things are going on the site. This community check-in has been done for the last three y...

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May 21, 2021 18:02
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Q: Tag synonyms and "version specific" synonyms

liggiorgioLike user Polar asked 8 years ago, I too tried to propose a tag synonym for game-maker since I meet both the rep and the question score requirements. However, I get the error: Failed to propose synonym: Version specific synonyms can only be created by moderators I want to suggest game-maker-stu...

May 13, 2021 17:42
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Q: Looking for volunteers to fix codeplex.com links

VaillancourtCodePlex archives will be shut down after July 1st 2021. We still have a bunch of links to it. I'm sure there is a bunch of projects that were hosted there are now hosted somewhere else, like on GitHub. The project page will often advertise as such. If you folks have the time and want to have you...

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May 5, 2021 02:15
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Q: 2021 Community Moderator Election Results

CatijaGame Development's fourth moderator election has come to a close, the votes have been tallied, and the two new moderators are: They'll be joining the existing crew shortly — please thank them for volunteering, and share your assistance and advice with them as they learn the ropes! For details o...

Apr 22, 2021 21:07
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Q: Congratulations DMGregory!

OKprogrammerOur great friend DMGregory has reached 100,002 reputation! With 2.9~ million people reached and 2,279 answers, let’s give him a big round of applause! He’s been with Stack for over 7 years. Great job! 🎉

Apr 20, 2021 14:00
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Q: We need more candidates for the 2021 election!

CatijaGame Development is currently having an election where we're looking for two new moderators - which means we need at least three candidates to have a competitive election. As of writing, we have only one candidate. This question is designed to act as a call to action as well as a place to discuss...

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Apr 12, 2021 20:35
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Q: 2021 Community Moderator Election

CommunityThe 2021 Community Moderator Election is now underway! Community moderator elections have three phases: Nomination phase Primary phase Election phase Most elections take between two and three weeks, but this depends on how many candidates there are. Please visit the official election page at ht...

Apr 8, 2021 23:24
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Q: Editing whitespace

KevinThis question originally had a lot of vertical whitespace; I made an edit to reduce the whitespace and make the question easier to read with less scrolling. However, after making the edit I'm second-guessing myself. Usually when a question has excessive whitespace, it's because the author pasted ...

Apr 5, 2021 20:00
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Q: 2021 Moderator Election Q&A - Question Collection

CatijaGame Development is scheduled for an election next week, 12 April. In connection with that, we will be holding a Q&A with the candidates. This will be an opportunity for members of the community to pose questions to the candidates on the topic of moderation. Participation is completely voluntary...

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Feb 26, 2021 14:36
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Q: Should we consider Blender related questions off-topic when they're not about game development?

VaillancourtA question was recently bumped by Community. This question is about Blender, but not in the context of game development. We typically allow Blender questions, but since StackExchange has a site just about it, should we have the rule that if the question is not about game development, we close the...

Jan 19, 2021 17:29
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Q: 2020: a year in moderation

JNat As we say goodbye to the old year and welcome the new one, we have a tradition of sharing moderation stats for the past 12 months. As most of you here are aware, sites on the Stack Exchange network are moderated somewhat differently to other sites on the web: We designed the Stack Exchange netw...

Dec 17, 2020 17:49
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Q: Markdown support for tables

PikalekAll sites across Stack Exchange are now able to use tables via Markdown! Do we need a "to do" list similar to our MathJax PSA? If so then add it here as an answer. If not, just keep the functionality in mind when editing & posting.

Dec 16, 2020 00:40
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Q: Gamedev's Winterbash 2020 Showcase!

VaillancourtWith 4042 questions asked and 3098 answers provided during the past year, we've been able to help a lot of folks! Likely, some of our users have been able to publish a game, whether it is on the different mobile, desktop or web platforms. Here, I'm proposing we help those who contributed to the s...

Dec 8, 2020 17:33
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Q: is the tag [surface] useful?

PikalekThe surface "seems to be a mish-mash of questions about DirectX Surface data structures, supporting Microsoft Surface tablet computer hardware, vector algebra involving planes, and contact with the skin of an object." Currently, it has been applied to 23 questions & has no posted guidance. The id...

Dec 1, 2020 16:16
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Q: Gamedev's Winterbash 2020 Showcase! [proposal]

VaillancourtThis is a proposal for an upcoming event here on Meta. I'd like to get feedback on the tiny details of what you guys think would be good parameters or if you guys see flaws or potential improvements. With XX questions asked and YY answers provided during the past year, we've been able to help a ...

Nov 25, 2020 17:52
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Q: Congratulations Philipp 🎉

VaillancourtToday, user Philipp has reached the mark of 100k rep on gamedev. With 21 questions, 1822 answers and ~3 million people reached over the last 8 years, that's a lot of help provided to hobbyist and professional game developers! Congratulations, and thank you! 🎉

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Oct 29, 2020 16:25
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Q: Is Serial upvoting fine?

Weckar E.I suddenly noticed a single upvote on a lot of my old questions and answers. I know serial downvoting can be punished, so I am curious how this works?

Aug 31, 2020 19:35
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Q: Should we remove the source-code tag?

Tyyppi_77There are currently 43 questions tagged source-code, which to me seems like a totally useless overly generic tag. Should we remove it?

Jun 30, 2020 01:29
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Q: Generic programming questions are not a good fit for gamedev

VaillancourtThis question is to decide on the text update to the close-because-generic-programming. It is a follow-up of Have we abandoned the rule about generic programming questions?. The first goal of this question is to agree on the text, and the second is to serve as a meta post we'll use on the help/on...

Jun 24, 2020 04:16
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Q: Do we want to lower the amount votes to close/reopen a question?

VaillancourtIt's no secret that the user base and active user base as declined over the past years. At all times, we had significanly less users to help manage the site than we get on Stack Overflow. Yet, the amount of votes required to close a question is still five, just like it was on SO. To push it furth...