no, because it defines the shape of your world. And if it doesn't then it's very hard to have a world with any substance behind it. I.e. the typical PCs. versus town guards.
the power-relationship in D&D is... astonishing
but that shapes the world.
not the names of things, but the shape of the things under the names
I.e. if you need to have Traditional Kingdoms, then you can't have the ability to have adventurers accidentally lay siege to a castle.
Or if they can, you need to somehow pretend like they can't. And the more you pretend... the more odd edge cases pop up, like "why isn't that 20th level druid saving the world instead of us schulbs"
or "wait, the king is epic. Why does he care about us?"
because the power relationships of the world matter, because they expose the mechanical affordances that the players, in the end, manipulate.