So yeah @Eric, rakes are not consistent. It helps if you consider "rake" as a category of bonus attack that has a specific trigger that provides either access to the rake or causes the rake to happen whether the creature wants it to or not.
OMG I love this thread. The pole I think represents a reminder that this is a game and it is not only OK to be unrealistic and silly sometimes but we are expected to be. As another said above - a Gygaxism.
@Lord_Gareth I think it also helps to differentiatie between Rake (the Ex ability) and rake attacks, although the material itself doens't do this consistently
@Magician FATE doesn't really work quite like that. I gave them a power which makes their unarmed melee attacks deal extra damage and poison the target. I'm flavoring it as a venomous bite.
@Novian There can be some point in Awakening an animal companion, but you should really talk to your DM first.
Awakening a creature turns it into a Magical Beast, which takes it off the list of acceptable Animal Companions without certain feats. If you can get your DM to houserule differently, however, awakening your Animal Companion can provide an interesting new roleplaying opportunity...and the ability for your companion to take any feat you want
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@MadMAxJr nah, db call returning null and VB is throwing up all over the place, despite the fact that it's in a try/catch block that shouldn't throw an exception
Lots of different economic brackets in a small area, a tourist city with obvious Raith presence, a lot of the standard American South historical/social baggage...
I'm thinking about starting out small, focusing on the college and its immediate environs --neighborhoods, churches, graveyard, strip malls-- so they can really establish it and flesh it out.
The first adventure will start with kids in one of the nearby neighborhoods all reporting similar strange dreams, and being really freaked out.
Heh. This changeling is probably going to be a kind of twisted trickster turf defender.
I expect the campaign to be kind of like an Alphas campaign: mostly repelling the threats that come to the local area, making the place safer.
My current vision (and I'm definitely open to it changing) is that the PCs live in a neighborhood near the college, so the college is just another feature of the area: an excuse for Weird Stuff.
We'd start at a low power level, with fairly episodic "threat of the week" type adventures; attendance is going to be irregular, so long-term plots will have to be a fairly low-key background hum until they come forward for a session or two.
Well, right off the bat, the starred quote "If (Barbarian.target != target.getStatus("Dead")) then Barbarian.Rage("Axe"); is particularly awesome.. I like the starred quotes, and that it notifies you if someone types something like @BESW
It would be nice if it scrolled through the recent users who submitted something in the channel when you hit @ and then tab
Technically I have WoD experience, but I wouldn't say a single session of mage with a railroading ST, after which the game exploded and the ST became one of my D&D players, counts.
By the way, BESW. Do you know if (I can't remember if it was Ron Edwards or Ben Leheman) has managed to introduce the word "parpuzio" in games classification?
@Zachiel [blink] There are words in that sentence. Some of them are proper nouns and some are not. I recognize some of the non-proper-noun words, but not all of them.
module encounters from the books never go as planned in my games. except, ironically, 2e planescape encounters in limbo and pandemonium. i think my players just hate me
@BESW i have to agree. i can't understand why my players interact with only the basic contingencies planned for in module encounters set in chaotic planes of existence. if they're going to wander from plans anywhere, i'd think it'd be those places
i rarely do encounters from the books and boxed sets and etc anymore, though
My current group preferred 4e over 3.5 by a mile, but the 4e experience is much more mechanically focused than 3.5 --so if it's not the experience you want, it won't make for a happy game.
@Zachiel 4e is D&D Fourth Edition. It contains settings, but '4e' refers to the mechanical system.
I really like the 4e Points of Light setting, because it intrinsically supports a lot of the meta-assumptions that other settings require elaborate cantilevered constructs to justify.
@BESW "parpuzio" is a made up word by an Italian guy who posted a lot on the forge (Moreno Roncucci) and is a derogatory word meant to include any system that works with the following procedure: "I ask the GM if I can do something. He answers yes, no or tells me what to do to achieve it. Whatever the results, the GM still decides himself if I get what I wanted"
Meaning that all such games are in reality a single game
(Also that it's explicitly self-contradictory, to both emphasize the importance of a group-customized setting AND to anticipate and re-direct the inevitable "content developer didn't read the setting bible" continuity issues.)
Dark Sun skipped 3.x, but got revived in 4e --partly because its more structured mechanics allowed for limiting item availability without destroying system balance.
i'll search our SE for answers that compare 2e Dark Sun to 4e Dark Sun and hit the books myself, I'll be interested to see how the different races have changed, psionics, the dragons, etc. Still using ceramics as currency?
(It's called PoL because all the empires and nations have fallen to the wild races, and only little towns and a handful of city-states are struggling to hang on in the increasingly savage world: they are the only points of light in the dark wilderness.)
One of the big selling points of 4e is "the character is more powerful because of his class, not his equipment". Which is better if you've ever had problems with PCs selling hyper-equipped NPC's loots
Just to introduce myself a little bit more, I've been playing D&D 3.0 and 3.5, mostly in the Forgotten Realms setting. I roleplay in a sort of mass multiplayer play by chat with 3.5 rules and Planescape setting, I've tried 4e (FR again) and I have played or GMed several other games, usually convention one-shots
We have worse problems, like adventure parties with widely oscillating levels; a shared word where the big problems get solved by the high level characters; PVP (sometimes) supported by "that's what my character would have done"
i can't imagine. i know just our usual group of 12 or so actives had trouble switching reigns from GM to GM.. but "user x" played a game with just me and my friend and i gained ten levels in one night.. and users wanting to use their characters they made elsewhere but had ridiculous stats that made no sense "the DM i had when i made this character said i got blessed by a permanent plus 50 strength spell.."
sorry, clarity might be missing since i fudged the quotation marks somehow in that mess of a paragraph
"but "user x" played a game with just me and my friend and i gained ten levels in one night.." should be a quote illustrating how some IRC users would come in and fights between different GMs would erupt
i guess i'm going to jump off here, it was nice meeting you. cya! good luck corralling over a hundred chat players