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00:00 - 14:0014:00 - 00:00

Rob
2:42 PM
Bazinga!
 
2:57 PM
Hmm?
 
@MartinSojka Good point
 
Rob
3:36 PM
Hey all, again
 
4:13 PM
@KRyan Yet another question for you: rpg.stackexchange.com/questions/19211/…
 
4:34 PM
@KRyan Thank you :)
 
Hello there
 
Rob
Ey up
 
morning folks
 
@Novian morning
 
Rob
Afternoon @Novian
 
4:41 PM
I question I pose to you all. pointless and irrelivant, but then again the best ones are. Why do Kobold have a Level Adjust in 3.5e if they pretty much have no benefit to being one its all negatives.
IT IS ALWAYS MORNING the great novian has spoken
it is always half past 2 in the morning at all times to be precise
 
Rob
Online SRD For kobolds suggests it's zero level mod for the little scaly swines dandwiki.com/wiki/SRD:Kobold
 
incorrect it is +1
 
Rob
Ah, where's the +1 then? The SRD be wrong?
 
I belive I should take a look at my source again before relying
 
Rob
I like kobolds; never managed to play one yet though. I'd play a sorcerer kobold with massive delusions of grandeur who called himself "The mighty immortal dragon Kabbaz" or something
 
4:46 PM
on an interesting side note Monstermanual 4 has no monsters starting with the letter K
 
Rob
Surely they're contractually obliged to provide a monster for each letter in each book?
 
people are the worst sources.....
 
@Rob hey, we've got 12 z monsters slated for this book, should we hold off on a few just in case we publish another? yeah probably a good plan.
and finding a q monster for every book is damnably hard.
 
you are indeed correct sir. I recind my earlier comment
 
Rob
@waxeagle Heh heh heh.
Quasit Zombie
Quasit Mephit
Quasit Vampire....
 
4:50 PM
still they take way too many negatives to be playable though
 
@Novian yes, incredibly unreliable.
 
Rob
@Novian They're more for the RP than the stats, I suspect. I'd play one :)
 
even Dragonwrought hurts them
 
Rob
That's because they are true dragons!
Oh yes
Everyone fear the mighty dragonborn Kobolds
Or, you know, just poke them with a slightly sharp stick and watch them die.
 
hmm they have the reptilian and dragonblood subtypes.
BANE WEAPONS!
EVERYWHERE
 
Rob
4:59 PM
Not cheap those mind
It's the price of being a mighty dragon
 
@waxeagle Pick some animals, make "large" or "dire" versions out of them: Quagga, Qatranilestes, Qantas, ...
 
Rob
Bahhh, no Pathfinder for me tonight, no more until next year... alas
I shall be forced to make things explode in Borderlands 2 instead
 
@MartinSojka :)
@MartinSojka maybe u then :P
@Rob we've got our last regular meeting until Late Jan or Feb on Friday...
 
Rob
5:15 PM
@waxeagle Hope it's a good one! We finished our last game (Kingmaker/Pathfinder) by killing the big big boss of the local area :)
 
@Rob nice, we won't have anything climactic I don't think...
 
Rob
@waxeagle Think or hope? :)
 
@Rob I don't think. I've gotten the impression there are a few more encounters in this adventure. If there is anything climactic then things went to shit.
 
Rob
@waxeagle Gotcha :) It's your 4e game, right? Or is it Cthulhu?
 
@Rob 4e
 
Rob
5:25 PM
Righty, end o' work. Adios all.
 
5:56 PM
anyone around?
 
I'm here :)
 
@somori oh hai!
 
@DForck42 here
 
How's it going?
 
pretty good, you?
@waxeagle hi eagle! how have you been?
 
6:00 PM
@DForck42 been all right. ended up having to do a brake job on my car this weekend. Only to realize that I need to fix my caliper in addition to just the pads/rotors :(
 
@waxeagle ...fun
 
@DForck42 yep, but looks like I can refurb the calipers myself so that's good :)
 
@waxeagle nice
 
yep, $6 for a refurb kit, vs 40 + 20 deposit for a new caliper :)
 
nice
so, got any games going?
 
6:10 PM
@DForck42 I'm preparing a one-shot adventure for Dungeon World
 
@DForck42 our normal 4e game is wrapping up for the year next week. We're all too busy around the holidays and our DM's wife is having baby in Jan so we won't be back to that until late Feb at the earliest. Should have some good one shots between now and then
 
cool
a friend of mine left me a pathfinder core rules book and a module, so might be checking that out soon
 
@DForck42 cool
so did you get new job?
 
@waxeagle no
 
@DForck42 bummer
 
6:12 PM
so the first place that i had 2 phone interviews with, cancelled my in person interview because the job requires a bachelor's. i was qualified otherwise
 
@DForck42 :(
 
the oracle shop (i have no oracle experience but a lto of sql server experience) never called me back. my friend allan who works there told me they hired someone.
 
@DForck42 gotcha
 
 
3 hours later…
9:21 PM
@Novian I believe monster-PC stats often exist largely for DMs to more easily create unique NPCs. The fact that they can also be player characters is a bonus.
 
@BESW Having met a few furries.... there is a significant number of people who really want to play weird or monstrous PCs.
 
@somori Yes, though I'm not sure furries are really relevant. But it seems to me that the developers' intent of including nigh-unplayable templates is pretty explicitly to aid DMs in making NPCs.
@waxeagle Everhart's 4e encounter question is specifically asking for a "single encounter" rather than an entire session or module. Is there a particular encounter in the modules you're recommending that stands out as suitable?
 
@BESW ack, missed that. tbh part of "getting it" is to play a whole session/adventure
 
@waxeagle Yeah, this question is a good but tough nut to crack.
I'm hoping to get a response to my comment asking what he thinks are the system's strengths.
 
@BESW no single encounter does this unless it has a skill challenge built into it. And that's a bit much at L1
 
9:30 PM
@BESW I thought that that part of it was just bad design towards the goal of simulating creatures with lots of racial abilities.
 
@waxeagle I have a love-hate relationship with 4e skill challenges. The concept is great, but I had to use an entirely re-designed third-party system to make them actually fun to use.
@somori It became that, for sure. I'm trying to track down the line, though... there's a line somewhere in one of the core books that's explicit about "These templates are intended for making NPCs, though your players will ask to use them too." Later splatbooks bought into the idea of monstrous PCs more.
 
@BESW I get that. It's an odd thing. We've got them tightened up a bit. trying to get them beyond die chucking "I roll x" has been a challenge for our group, but it's one we are working our way out of.
but it's somewhere I think the system does actually have a good idea, the execution is just largely dependent on the group to buy in
 
@BESW Yeah, further back in that line of logic for 3.x was making PCs and NPCs equivalent. 4E improved that by taking away the assumption that players and non-players use the same rules to simulate their abilities.
 
That guy did a lot of number-crunching to make the success/failure rates more reliable, and introduced some cool extra bits. A lot of the basic features of his system pop up in official 4e modules as Something Cool You Get To Do In Just This One Challenge.
 
9:35 PM
@BESW the essentials DC changes helped too
 
I've also found that putting skill challenges into fights is one of the best things you can do. It forces important choices about action economy and adds tension to the fight (just make sure you've scaled the fight with it in mind).
 
@BESW I've yet to have one where it worked really well. It's something I'd like to try though. Maybe I'll try one out over break. I'll probably have 2-3 sessions to DM
 
I've done things like "get the door open before the solo boss you cannot hope to defeat rips you apart," "stabilize the poisoned king in the middle of an ambush," and "turn the villain's diabolic ritual on him to give him horrible debuffs."
For me, skill challenges in combat are either about providing a way to turn the tide in battle, or about making the win condition related to the skill challenge with combat as a backdrop to make it harder/more interesting/more intense.
And you can always fiddle with the mechanics: skill challenges where you never actually fail, in a situation where you just really want to succeed fast, can be fun.
@somori Yeah, it's part and parcel with the truly messed-up idea that a level 5 NPC should be a challenge for a group of four level 5 PCs. With the insane attack/defense disparities of 3.5, it made it nearly impossible to build for smaller parties or design swarm encounters that weren't either horrible juggernauts or laughably ineffective.
DMG 172 says that "most monsters are not suitable as PCs," and then goes on to discuss power balance and level adjustment.
 
@BESW Well, that single level 5 NPC should cost 25% of teh days resources to deal with, at any rate.
 
@somori Yeah, that.
The first group in which I was able to be a player rather than a GM had a number of house rules, many of which seemed to boil down to "We didn't read the books carefully three years ago, and now we can't be bothered to change how we play so it's a house rule."
This included ignoring racial HD as a level adjustment modifier for monstrous PCs.
 
9:49 PM
@BESW ouch
@BESW Did anyone ever bother playing a standard race in that set up?
 
@somori I did.
I was asked to join the group because I had a reputation for helping groups role-play well, and this group wanted to see what it was like to not just kick in doors.
 
@BESW So you were the only one?
 
Pretty much.
But I wasn't helpless by any means.
I took advantage of their house magic point system and built the most frail, pathetic, hp-less 67-year-old human librarian you could ever find.
 
Hehe
That's the thing with high power
 
He happened to be a cleric/wizard/mystic theurge who cast (and regenerated mp) as two PCs three levels lower than him.
And then as the only healer in the party I acquired a barbarian body shield.
This being 3.5, I also stacked Diplomacy and cause many fights to never actually happen.
 
9:55 PM
There's capable and then there's "Where did the world go?"
 
Very first session, we wandered into elf-guarded woods and got stopped by a very hostile patrol. "Greetings! I am Alexander Theon, Librarian of the Hypatian Order. I wander the earth seeking knowledge for our collection. Do you have any books I could look at?"
Fifteen minutes later we were having dinner with the local learned.
(Bonus points to anyone who recognizes the origin of his names and the name of his order.)
@somori I got something of a reputation for making PCs who had no combat survival whatsoever, and never needed it.
 
@BESW It's tickling at my memory but I can't exactly remember.
 
Theon is thought to have been one of the librarians of the Library of Alexandria, and his daughter Hypatia was a renowned mathematician, philosopher, and astronomer.
Given Hypatia's reputation for being dedicated to her studies, and her tragic death at the hands of an angry mob, it's easy to make a fictional version of her into a minor saint of knowledge.
 
It certainly is.
 
Anyway, power levels. Umm. My next PC in that campaign was a quarterling.
(Halfling with a permanent reduce person spell.)
With something like +50 to hide, at-will invisibility and shadow step, the ability to dim lights to 90% of their original brightness, and a rock of darkness (like an everburning torch with but darkness instead of light) he could never be found. The party wasn't sure who or what he was, just that people died when he wanted them to.
 
10:09 PM
@BESW I had a DM who didn't understand the concept of rewarding with XP for non-combat resultion for a very long time.
Promoting roleplay to a roll-play group gets interesting.
 
@MadMAxJr yeah, unfortunately the 3.5 DMG presents that as an XP variant rather than a part of the system, so it's up to GM style--and previous editions were even less happy about non-combat XP.
@MadMAxJr I actually saw this group enjoy RP for its own sake pretty fast. It was still a very combat-heavy game, but they would stop and talk sometimes, or talk during combat, in character.
There... was the time that the bard had a five-page backstory he didn't tell the DM about in which he was really a spy for an as-yet-unknown organization. We found out when he used animal messenger to send a (very damaging) report to his superiors.
A needle-thin bolt of pure fire lanced down from the heavens and disintegrated the weasel in its tracks. The DM turned to the bard's player and said "Next time, talk to me first."
Aside from that incident, that group's role-play generally consisted of making non-optimized mechanical choices that were in line with their characters' actions. Like the time a guy with plot-granted telekinetic powers (which so far he'd used to levitate small items) decided to try imploding a moon with his mind.
"....Welp, guess we need a cleric. Make sure we get all his pieces, or it'll cost more."
 
We meta our groups a little so we don't end up with ALL ROGUES again.
 
@MadMAxJr Nothing wrong with metagaming in itself. Only when it gets in the way of the group's fun, which is at a different point for each group.
 
@BESW And preventing "We all brought rogues AGAIN!?" seems like a worthwhile use of the meta.
 
TEAM ROGUE is great when you have the element of surprise. Less so if the combat goes on beyond a few rounds. Oh and nevermind the lack of healing.
 
10:23 PM
I find character creation with player discussion is a lot more boring and leads to fractured campaigns. And yes, I suppose an all rogue party could be problematic... though I did have an idea for a campaign like that once.
What do you mean, lack of healing? One of you is a Cha-rogue and has Use Magic Device. grin
Actually, with all the insane class variants 3.5 has churned out, I can see a very effective and diverse rogue party. Wilderness rogue, thug rogue, tinker rogue, acrobat rogue, faceman rogue....
 
I've recently had my eyes opened by a lot of systems that *require* player discussion. Dresden Files is so committed to player-discussed character creation, it's required *even for the pregenerated characters in sample adventures*. And I was *amazed* at how much extra depth of roleplay and character design emerged from just five minutes discussion between players.

This suggests it should be possible to achieve the same in D&D. I'd start with the Fiasco technique - don't just pick classes, but ask the players to add relationship backstory.
 
I put down a set of requirements for the party. "You need a group capable of solving/handling these example tasks."
 
@Tynam I strongly encourage it in my players. Even those who are agressive about optimizing their builds mechanically will come up with reasonable (if unusual) stories about how their PCs came to have these abilities and what it might mean for their personalities.
@MadMAxJr For my most recent campaign it was "You can't be evil, and you each have to be willing to work with this one organization I'm gonna tell you about now."
@Tynam I really like the DF style, though I have yet to actually play it. My current players so far prefer to have independent backstories and learn about each other in play (less is assumed when all their interactions are on the table), but I've had players who, for example, decided to play brothers and hash out a very intricate history.
@Tynam Have you had any difficulty with players who find naming Aspects challenging? The one time I've done PC creation in DF (haven't played yet, just helped a guy make a character), he found it very challenging to come up with Aspects in the style of DF--short, pithy, nuanced.
 
10:42 PM
@BESW I'm also interested, this was a big problem with the FATE game I was trying to run at the weekend.
 
@somori Yeah, he had great ideas but froze on trying to boil them into Aspects.
 
I play a few oddball systems. We had a Dark Heresy game (40k roleplay) where it began as four players controlling a group of 12 Imperial Guardsmen (soldiers). By the end of the first session, there were only four survivors. Then they picked characters. The idea was to take all actions possible to preserve characters they found interesting.
 
@BESW Yeah, coming up with distinctivbe aspects was a problem for the players.
 
@somori We wound up with, um... "Take From the Rich and Give to the Deserving," "Killing is Messy," "No Heart at Home," and things like that.
(changeling son of a trickster fey, raised in upper class suburbs with neglectful working parents, got in all kinds of rebellious trouble)
 
@BESW One player ended up with aspects which all revolved around secrecy. She was playing a humanoid hamster from a pastoral culture with a knightly order devoted to protecting the spring of eternal life.
 
10:50 PM
@MadMAxJr That's a cool way to do it, and very much in line with establishing a 40k feel as I understand it.
@somori Humanoid... hamster... okay, it's Dresden Files.
 
I'll have to try it again with the newer product, 'Only War' that is themed to soldier squad roleplay
 
This was the result of a game of Dawn of Worlds :P We had lots of weirdness.
 
@somori I guess so.
I suppose that would be one way to remove the biggest qualm I have about running Dresden Files: re-creating city/suburban life for the campaign.
 
@BESW You don't like the city creation section?
 
@Undreren More that the whole thing is so far out of my experience that I'm nervous about it.
 
10:54 PM
@BESW As a gm or as a player?
 
@Undreren As a GM.
Medieval-inspired fantasy? Sure, I've read a lot of that and I have an art degree that says I know a ton about the era.
 
@BESW I actually thought it very natural
 
City life? Suburbs? Umm... I grew up in the boonies listening to chickens in the middle of the night.
 
@BESW Ah, that way. Well good news for you: It doesn't need to be realistic. :)
 
@Undreren I'm pretty confident I can make the city and its environs. I'm not so confident about selling it during the gameplay.
 
10:57 PM
@BESW I think you have majorly misunderstood the point then. You are not supposed to sell it. You are supposed to create it with the players.
 
@BESW Helps if you've read the DF source material or any of the other urban fantasy stuff.
 
One of the great things about the few DF books I've read so far is --actually, the same thing that made Harry Potter successful. They aren't fantasy books; they're a different genre in a fantasy setting. Harry Potter is boarding school literature (a big genre in England, less in America), and DF is Raymond Chandler type detective fiction.
 
@BESW And Twilight is just rubbish :P
 
@somori If you want the Twilight lecture, I'll insist on taking it into a side chat.
 
@BESW Nah, it's cool. I'm happy with my opinions on that.
 
11:02 PM
The history of vampires in English literature and pop culture is kind of a hobby of mine, and I find Twilight fascinating in that regard. It was very nearly a truly brilliant psychological horror story.
Anyway, yeah. I take atmosphere pretty seriously and feel like I'm going to have to work extra-hard on it this time.
 
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