"Next Up at 11: Date Night is Approaching! Will Sciborg be able to reserve a table at Olive Garden in time????? Will Sam fill up on breadsticks again???? The DRAMA NEVER ENDS"
okay, the breadsticks are indeed the best part, but then somebody is going to be complaining about being bloated and "carby" the whole way home and it will be his own fault
i hope you've enjoyed this thrilling glimpse of sciborg's high-octane life
it's okay. my final plan was essentially to have both of you guys run a final dungeon, and the twist would be that K+J would run the dungeon in the past and affect things the Trio saw in the present. and then you would team up with your dragons, including Pancake who has grown up since time magic, and defeat Cali.
I'd like to run a game of Roll for Shoes, but I'm not sure how many dice I roll when the characters face various challenges.
I'm under the impression that it's supposed to be the same number of dice the character uses, but that seems to make impossible tasks far too easy to perform.
Is there a ge...
Okay, the scene opens with bobble and Mick drifting through space... you are seemingly dead. Lasers fly above you. You can hear explosions through space (how? Idk, because I said so).
You see a spaceship in the distance, but it's heading away from you. There might be a faint outline or something close by? It could be a cloaking device.
@bobble Flipping through, you realize that the floofball is a Quibble, a rare species highly sought after by poachers for their luxurious fur. I think you were trying to rescue it, actually.
[f], No keys but you do see that there's a small electric grid panel on the far left which seems to be connected to the doors. Unfortunately it's out of your reach.
@bobble [f, barely] You don't seem have carried that textbook with you, but you did find a note from your classmate asking you for last night's homework.
You suddenly hear a small bleep in the far right corner. It looks like... an ancient computer. Gross, is that a Windows Surface Pro? Those are ancient!
After successfully breaching the computer's securities, you find some data about recent Quibble trades, surprisingly sparce. Looks like these mercenaries are amateurs.
You also see some programs that seem to be able to disable the doors. Unfortunately, the system is too ancient to disable specific doors - it's all or nothing
The doors unlatch with a hiss. You also hear some distant screams. Uh-oh, looks like you opened all the doors, including the hatchet bay... somewhere. Better be careful, or you might get sucked out.
My Dungeon World party is now two weeks out from civilized lands. They've had the usual amount of foul luck, and lost more rations than they planned due to bad rolls. Mostly due to picking up some extra allies who were in need, and prioritizing rations really low whenever I put it on a hard choic...
I don't think i've ever had starving/thirst come into play in a D&D game, usually our party has somebody who can cast Goodberry or use ranger/druid powers so it's never been an issue
like i usually don't track rations or care about that kind of thing since it bogs down the game