then it seems like a question to which there are a lot of potential answers, but some answers are better, more complete, or more correct than others, meaning we can meaningfully differentiate them with voting.
On the other hand, I have read through the question again, and I think it's too broad. Needs liposuction big time. @NautArch It is OK to have a lot of answers: the stack stacks them by vote count, right?
Does someone have a pointer to the origin of 'crawl' in 'dungeon crawl'? I always suspected it has to do with the cautious pace, but I wanted to know if there was a definitive answer on this.
much more recently than the whole mess of SO Inc going "wait, meta users ARE valuable???" i remember coming across a game development company that described themselves as "data-informed, not data-driven"
that's stuck with me on account of this whole thing
Yeah that's my point; I only see one answer that would've been stopped had it been protected; so if the frequency, quality, or number of answers is a problem; I don't think protection helps here?
If 10 minutes ago I had told you that a baboon drawing from the deck of many things was a valid answer to an rpg.se question, would any of you have believed me?
But the odds I think are probably even between introducing the deck into a game for an NPC to use vs introducing an Artifact for an NPC to use and give it the required properties.
There's a lot of different parts in this particular album—it in fact developed into a stage musical—but the songwriter, Anaïs Mitchell, is the first voice you hear, playing Eurydice.
It's a long shot, but it might be possible with the Deck of Many Things.
As noted in NautArch's answer, "you have to reduce their intelligence below the threshold."
There is one infamous item capable of doing this: The Deck of Many Things. When you draw the Idiot from the deck,
Permanently reduc...
@AncientSwordRage hah! That reminds me I saw a now-deleted comment on SFF this morning about Gandalf wearing his ring of power on his ahem staff. And now all I can think of is this song from Pratchett. Double entendres warning.
Hey, anyone have any advice for people who want to do a game about shape shifting monsters? My friend’s been blowing up my computer with texts about an idea and wants help
I had the question followed and saw the first dozen words of the comment in my inbox but it was already deleted lol. It was enough to get the gist though.
@BardicWizard Like specific shape-shifting monsters (for example, lycanthropes) or like regular monsters that happen to change shape to other regular monsters?
Can someone with non-detection be picked up with Detect magic? It seems to me that detect magic will sense a magical aura (perhaps abjuration or illusion) since it does not target the creature.
Also, I see nowhere that states that Detect Magic is a scrying sensor.
Scrying is non-targeted Divinati...
Basically my friend wants to do a game where humanoids and monsters live in “harmony” because the monsters can shapeshift into humanoid forms (though still retain a similar appearance, such as dragons turning into winged-and-tailed humans), and explore the social ramifications of that.
@MikeQ sorry, we were texting about it and he had to log off
@BardicWizard That sounds very similar to the general idea behind Golden Sky Stories. Though I'm not sure at all about tone or themes for what you friend is looking for.
Ok, so your friend has a partial setting and maybe some themes. To start designing a game, they'll also need to consider the intended gameplay experience (co-op or pvp? asymmetric or symmetric?), and some basic gameplay mechanicsand structure to model the intended narrative. Maybe also think about format (roleplay? board game? electronic?) These don't need to be final decisions, but they're useful to have as starting points.
It may also help to research existing games with similar features to what they have in mind.
He’s more mature-friendly then I am in some ways and has specifically stated (though in different words) that he’d be interested in the ramifications of reproduction between different genetic species, as well as things such as racism, sexism, and the attitudes of humans (especially transgender humans) when other species can basically have a body that reflects their internal sense of self including age, gender, and race and humans can’t.
What kind of stories does the game tell? In my experience, that's the most important question for figuring out the system for the game.
Right now most of what you're talking about sounds like it's on the level of world-building, and those things could be used to tell all kinds of different stories.
@BardicWizard Now I want a campaign world where the humans live in harmony because they can shapeshift into monsters. "Gotta go down to the market." "Don't forget to change into your ooze form! You always get better deals in your ooze form!"
Sundown, for example, is a game about people who have chosen to change their bodies to better reflect themselves--or have chosen to not change their bodies despite pressures to change themselves--and been kicked to the edges of the dominant society as a result. Its central thesis is that being rejected by a society which would only accept you if you lie about yourself, is an empowering opportunity rather than a tragedy.
Monsterhearts is a game about teenagers struggling with coming into physical and mental power in a toxic school environment that doesn't support them. And it uses monster powers as an allegory for that maturation.
@goodguy5 You ever do the cornstarch+water thing on a speaker for kids? That experiment is usually a hit. Only tip I have is to use either thick plastic wrap or proper 3mil plastic sheeting.
Sub woofers provide some pretty satisfying results, but you can get some interesting stuff out of higher frequencies too.
> What kind of stories? I guess I was thinking just sort of a slice of life kinda thing with the humanoid monsters in focus, mostly in how they interact with environments not built for them and people who may not accept them
Ok, good, that narrows it down tremendously. I'd suggest looking at some existing systems for reference. Figure out what works well, what doesn't, what is lacking. As data points, I'd recommend Monsterhearts (a PBtA game), and some World of Darkness games that deal with monster folk living among human societies.
I wouldn't look specifically for monster games as inspiration, because there's no such thing as a monster game engine. Game engines determine things like themes and pacing, most of them can get skinned with whatever content you like.
It sounds like a Belonging Outside Belonging game to me.
And my group tends to use Fate for anything we can't find a more tailor-made system to play, because Fate's less of a game engine and more of a game toolbox: the more the group already shares an understanding of what they want out of the game, the easier it is to use Fate to bring mechanics into the story as needed.
We recently included an UA Revived Rogue subclass in the group and the players had to face off against a Rakshasa. The question is, Bolt From the Grave says it's a Ranged Spell Attack, but doesn't get cast with a spell slot.
Bolts from the Grave. At 3rd level, you have learned to unleash bolts ...
@linksassin I think the point Naut raised about using diamond powers to do the tasks that normal users do is fairly valid. Obviously, as a mod, you overrule everyone else, but I think it's worth discussing if it hasn't been already.