7:33 AM
4 hours later…
11:58 AM
12:28 PM
a) the story is an horror story, so you expect scary things
b) you are given the illusion that what you do will achieve a result - you think that your actions have agency on the outcome.
c) right at the end you discover you never had the ability to change the outcome
d) the outcome you get is disturbing in a way you never expected (even if you knew it was an horror story) and if you knew it would have come to that you would never had played the game
b) you are given the illusion that what you do will achieve a result - you think that your actions have agency on the outcome.
c) right at the end you discover you never had the ability to change the outcome
d) the outcome you get is disturbing in a way you never expected (even if you knew it was an horror story) and if you knew it would have come to that you would never had played the game
So, the point is that the whole story is built around a central plot twist that is given only at the end but totally changes your agency - and role - in the story.
I could easily see someone to be perfectly fine with the plot up to the twist, and then get very disturbed by the final outcome.
But I am not sure you can still do something if you played the X card at that point... basically the story is over and there is no room for turning back now.
1:08 PM
1:51 PM
> The premise is that you are a young girl that is trying to escape from an infested house of a witch. In the end you discover that actually you never had any agency in the outcome of the story.
So, initially you are presented with a scenario: you are a good girl that is trying to escape from an evil witch.
But then you discover that since it seems that downer ending should be taken for granted with indie horror game, the author decided to totally flip the scenario right in the final scene of the game
You see... You discover that actually the witch and the girl were "friend", and the witch tricked the girl into a body exchange ritual. She did this because the witch is actually very ill, and so she planned to steal the young girl body.
2:30 PM
I guess that the anser is that you shouldn't had came to that point in the first place. If you build an entire plot that linger onto "betraying" your players and making them think they are good while in reality they are evil and you only realize they will be annoyed/hurt by this during the game... probably to late and hoping that safety tools will save you is a bit too much?
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Transcript for
Jul23
Jul '1924
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Not a bar, but plays one on TV
I'm not a place to unwind after work, but I play one on TV.