@BESW For example, when you're making goofy patter for a stage play, you're defining idioms millions of people will be throwing around hundreds of years later, so make sure to put some stuff in there about ownage and emojis.
@trogdor There's a story that Picasso once told a friend that a painting the friend had watched Picasso paint was a fake. "I can paint false Picassos as good as anybody."
And when we talk about forgeries, we often talk about "A Van Gogh by John Myatt" or "A Modigliani by Elmyr."
That's Faucault's authorship function: the physical body of the author is largely insignificant next to our shared cultural understanding of the author which allows certain conversations to take place which would be difficult or impossible otherwise.
For an RPG example, look at how people talk about the old D&D Basic revisions as Moldvay's or Cook's or Mentzer's.
(Seriously, check out Kallgren's video I linked above. It's great.)
The shape of discourse enabled by Lovecraft changes as the shared cultural understanding of his authorship function comes to include a greater awareness of how the person's deep-seated bigotry underlies the texts made in that mode.
The authorship function without that keen awareness of his bigotry gets us things like the original Call of Cthulhu games; it includes bigoted elements because they are part of the Lovecraftian mode, but is largely unaware that it does so. As the authorship function more explicitly includes bigotry, we get things like Lovecraftesque and The Ballad of Black Tom.
In the context of our conversation above, though, even with a complete ignorance of HPL the man and HPL the author function, Lovecraftian works (both in the personal and modal sense) are indisputably rooted in themes of xenophobia and anti-miscegenation. The text itself is clear on that.
I've mentioned it before, but I think hbomberguy's "Outsiders: How To Adapt H.P. Lovecraft In the 21st Century" is a good reflection on the role of HLP in our narrative landscape, why the themes continue to resonate even though the specifics are so awful, and a potential way past HPL's dominance over the "cosmic panic" landscape without rejecting the things which made his works compelling even to many of the people he was demonizing.
I'd also like to take this moment to mention Manly Wade Wellman, an American speculative fiction author roughly contemporary with Lovecraft, who wrote for the same pulp horror magazines. He's most famous for his "Silver John" (or "John the Balladeer) stories, which use Appalachian folklore as their inspiring material.
Wellman (in addition to having one of the best names anyone ever had) provides a completely different model for dread-style pulp horror, which I think should get more attention.
It's just really refreshing to read pulp dread stories that don't have anything to do with HPL; they aren't inspired by him, responding to him, subverting him, they're just their own independent thing and that's almost literally impossible to do these days.
@BESW Well I'd be lying if I said it wasn't a bit simple for my taste, in general. Though I do enjoy simpler writing in the mornings when I'm not quite awake yet :)
I'm not sure if it's because I've primed myself by reading Chinese Buddhist mountain hermit writings, but I also found the writing to evoke the remote, hilly surroundings quite well
The author spent his early life in West Africa, London, and New England, but he later settled in the mountains of North Carolina and spent the rest of his life there.
Indeed! I guess my only complaint is, it feels a bit weird no one thought of the way to harm the witch before, seeing that it's something that occurs fairly commonly at the time
Yeah :D it's a bit bonkers and I'd stress too much about hand-crafting to actually do it
But yeah, it can be done
I love the emergence in the game... eg. I caused a facility wide blackout in my factory by expanding my copper production, because it drew coal from the same (formerly plentiful) stockpile as my boilers were
Later I caused another blackout by expanding my accumulator farms too much --- my steam power was delegated to backup at that point and ran out of fuel trying to feed the huge power banks I had built
So they ran out of fuel, causing the power to drop and drills to stop
and keep in mind that steam is also an energy storage medium - you can store power as steam before putting it through steam engines/turbines, you don't have to turn it into electricity to go into batteries immediately
@Carcer Yeah, I started doing that later... it feels a bit like cheating though, given how cheap and compact it is
Unless going for pure solar, it renders accumulators obsolete
Also, not very realistic to store heat in a tank like that for prolonged periods of time, but I can always pretend it's some kind of gravitational potential energy storage
I've been playing a lot of retro games lately. I'm particularly fond of Mega Man X
It kinda hits that sweet spot of difficulty where it's quite challenging but nowhere near the "spend several hours practicing the level and let muscle memory do its job" fare Nintendo Hard often means.
Pretext
Many times, a group needs to pick one out of several contradictory or even mutually exclusive courses of events or actions. This can involve PCs deciding between multiple things to do based on their personal values and motivations, or players deciding which plot would be more interesting...
@goodguy5 The question is built like "I can't convince other people in my group that I am right, what rule can we come up with to make them agree with my course of action" ... or it seems that way. The 'voice in the wilderness position' can be a lonely one.
I've already read this post but just wanted to get clarification;
I am new to D&D and have created a Half-Orc War Cleric who was once a soldier...
His back story involves demons and I decided to add Abyssal to his languages, but with disadvantage if needed.
Can I get away with this - without sw...
After my third read through, the framework of a decision tool is already presented, but the "what are the traps or loopholes in this decision tool" looks like the question. Somewhat like a homebrew "is this balanced" kind of question.
@goodguy5 There is something about the decision tool dealing with opportunity cost of spending that silver bullet when one wants to heavily weight one's preferred course of action ... I think that's a core concern regarding loopholes or ripple effects. This is almost a game design question.
@KorvinStarmast I mean, there are literal entire negotiation games e.g. Polaris (Arthurian ice elf edition) and the indie scene was big into stakes negotiation for a while.
Speaking of vicky_molokh's question, it seems like there's a good space for a [decision-making] type tag. There are quite a few questions about how to manage decision-making:
I'm introducing a new player to RPGs. She struggles to put herself in the mindset of her character and make the decisions the character would make, which is the essence of role-playing.
She can get by by going along with others' prompting, but if she alone must decide what action to take, she...
Several times when I have played in or ran a game in which the players had an objective and reasonable resources, a lot of (real) time was spent trying to plan for every contingency.
For example, the last part of one objective is "Get Away". This resulted in a discussion that covered five metho...
Dungeons and Dragons is a very popular RPG and most people I've played with have learned the art of role-playing with it. It favors gameplay around a tight-knit party that tends to stay together working towards the same goals no matter what happens. Usually such party decides the course of action...
The situation:
The last session ended with the party's bard on a stage, exchanging insults with an NPC bard. The NPC bard has something the party wants, and the party has something this NPC wants. The party is expecting the next sessions to start with a "rap battle", and I want to give them one....
I'm looking at the invisibility on a mount question. I'm just trying to see if there are any clear examples of other phrasings being used for movement that make it clear if it is passive or active movement.
"ou also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction."
A major reason why I discourage relying on democracy as a good ruling principle in tabletop games is that decisions are often not between relatively symmetric choices, eg. "this path or that path". So I can kinda see the appeal of alternatives
A push is an effective way to force a creature to enter an area of effect, unless it requires willing movement. #DnD https://twitter.com/YMichaelZhang/status/744023761100353538
simple majority voting on a very complex issue where one course of action was OBVIOUSLY A DUMPSTER FIRE WAITING TO HAPPEN has us leaping towards the dumpster fire at full speed
The problem with this approach is the language consistency is definitely not one of 5e's features :-/ but it might help if I can find enough examples to establish a clear paradigm.
@Carcer Yeah. In RPG contexts, many issues are also about "to do VS to not do" in which case "no opinion" is often interpreted as "no opposition", so a vote in favor. :(
"It's fine the way it is" isn't a good argument against change, on its own, nor is "I wouldn't mind that" an argument for change. I should know that, I keep struggling with that...
@Rubiksmoose But I wonder if they can attack you? Can I, on my turn, Jump off a roof, attack you as I whoosh! past the balcony you're on, feather fall after I've left your reach, and end up safely away?
@kviiri most people are like PHP. Faced with being asked to do something that makes no sense they'll do something nonsensical and just carry on with whatever result they come up with
@nitsua60 Nope, because falls are instantaneous (for falls of less than 500 feet, at least). You'd have to Ready an action to attack in that way, which means your reaction is used up to make the attack and you can't use it to cast Feather Fall
I feel I should work on formulating that point of mine better because I feel I'm consistently failing at getting that across --- that being content shouldn't be an argument against change
I'm rather fed up with the pattern where I have a problem with a game we're playing and raise the issue --> someone (usually the same guy) says "eh I don't think that's really a problem" --> I try to explain the problem I'm having to no luck --> no change to anything since it's essentially a 1-1 vote
I should try to find some concise, clear and polite way to steer that conversation towards "Ok, so you don't feel this is a problem --- but if you wouldn't consider my alternative to be a problem, why not give it a shot?"
Went with this tag info for now: "For questions relating to player decisions, including how players can make decisions (in or out of game) about game matters, and how GMs or other players can encourage/guide those decisions."
Well, since you can't force yourself to stop in the one spot where you'd be able to attack normally, I'd say you could only realistically (heh, realism) do it by Readying an attack
@nitsua60 Indeed, but the instantaneous nature of falling is explicit, whereas with attacks it is not. It doesn't matter how quick an attack is, if we accept that falling happens instantaneously there is no way to interrupt it without preplanning.
I agree it is all pretty ridiculous, but, on the other hand, allowing falling to have a duration also results in some absurd results and additional complexity (IIRC)
@Rubiksmoose Just like you can't interrupt one part of a spell to do something then continue with the rest of the spell.
@kviiri I would like to use my reaction to summon lesser devil's advocate and just disagree with you. I mean, it's not like I'm using my reaction for anything else this round.
@Carcer Are you also ruling that falling uses your movement here? Otherwise it seems kind of arbitrary no? I mean it seems more reasonable to make attacks from a realism standpoint during longer falls, not shorter ones right?
Yeah if falling did use your movement you would provoke OAs during it (something that explicitly is not true). It would also set up a very weird case where you would have to deal with how to fall further than you can move.
@Carcer 1) falling would provoke OAs which means you would have to houserule that mechanic (falling is explicitly mentioned) 2) How do you deal with "jumping down" further than they can move?
I mean, it's pretty weird that you can run full circles around someone without provoking an OA, but the instant you consider stepping more than 5ft away, that's when they can hit you...
DMs can definitely make some sort of houserule about "intentionally falling" being a thing that lets you avoid falling prone (maybe a Dex save) if you fall a distance less than your remaining movement or something
I'm happy ruling that if you deliberately fall, you can act normally for whatever distance of the fall is still part of your movement. I wouldn't reduce the fall's damage on that basis, though; it's still a fall of whatever height it was. (Do the falling rules not have a way of accommodating deliberate drops already?)
it is odd that theres a difference between intentionally leaping and landing a 20 foot fall vs being thrown from a height of 20 feet. considering one is significantly for dangerous than the other in real life
If a spell creates an energy/force/ghostly thingy that isn't an object or a creature, the spell tells you how it works. The magic of the spell determines how the magical thingy operates in the world. #DnD https://twitter.com/thomasabarry1/status/1085308774108278785
The general rules for spellcasting are in chapter 10 of the "Player's Handbook."
The rules for a specific spell are in that spell's text.
Anything beyond those rules is up to your imagination and your DM's adjudication. #DnD https://twitter.com/thomasabarry1/status/1085306361070665728
@Rubiksmoose My general sense is that if the movement were required to be voluntary, the invocation would say so. So I don't think your interpretation is correct. I do agree though that a strict lexical interpretation leaves room for ambiguity, but there is precedent for features/effects qualifying voluntary/involuntary movement.
The rules of D&D don't account for planetary rotation. 🌍
If such things are a concern at your table, DM, I leave them in your capable hands. #DnD https://twitter.com/ETGers/status/1085305803148541952
@Xirema yeah, is it not basically that "physics is all screwed up in whatever way is necessary to ensure light always seems to be travelling at a certain speed no matter how you look at it"
@Xirema Also do you have any counterexamples? I didn't see a single example of "you move" being used in a case where something else is moving you without using your movement. Note though movement does not have to be voluntary.
A push is an effective way to force a creature to enter an area of effect, unless it requires willing movement. #DnD https://twitter.com/YMichaelZhang/status/744023761100353538
@Rubiksmoose There's two things I would cite. The first, as you've already done, are the Attack of Opportunity rules, which are very particular that movement must occur as part of the target's own volition. The second are spells like Moonbeam, which only require the target move into the AOE, but doesn't require volition on the part of the target.
@Xirema Maybe I'm not making something clear enough: my ruling has nothing to do with a creature choosing to move somewhere or not. Unwilling movement still breaks the invisibility.
@V2Blast Can you maybe explain the relevance? I just don't see it at the moment.
@Xirema No, because it isn't movement in the game sense. Movement is changing position while spending movement to do so. But that does not mean it has to be willing.
Because the spells in question say "When a creature moves into the area of the spell" or "When a creature enters the area". Crawford says basically: "That works, as long as the spell description doesn't require willing movement" (and those spells don't mention willing movement - I'm not sure any spell except Booming Blade is predicated on "willing" movement)
I fully admit in my answer that it is ambiguous and that the evidence is somewhat circumstantial. However, with all the evidence pointing in one direction and nothing pointing in the other I'm confused how the argument against it is based.
@goodguy5 Personally, I'd probably allow it to work as soon as we're talking a vehicle as big as or bigger than a carriage. I couldn't tell you the RAW though, and if the vehicle "vanished" while you were still moving, the feature would stop working.
@Rubiksmoose It's arbitrary, but maybe not unreasonable? Using "your speed" as a proxy for "that early portion of your 500' of falling during which you're moving slowly enough to apply your usual not-falling abilities" doesn't strike me as that crazy. (Or, at least, not crazier than the rest of the discussion!)
@goodguy5 I'm actually thinking more in terms of "closed spaces". Like, put someone in a locked box and move the box, and they can stay invisible inside of it.
@V2Blast The only applicable spell of the bunch is spike Growth though. Again, this deabte is not about willing or unwilling movement. And it is weird that he rules them all the same despite the very different wording.
Note how he says " enter an area of effect," matching the wording of the first two spells but not the third.
you know, I found a Crawford tweet that seems to support you on there being a difference between "enters" and "moves":
"Enters" and "moves into" mean enters and moves into, respectively, in D&D. They have no special game meaning, other than that "moves" refers to movement. "Enter" is more open-ended. #DnD https://twitter.com/thomasabarry1/status/937856187156004864
and the Sage Advice Compendium does explicitly state that something like Moonbeam's area can be "entered" by forcing a creature into it (e.g. shoving or Thunderwave)
Say a warlock is already on an independent mount (i.e. mount chooses where to move) and then uses the One with Shadows eldritch invocation to turn invisible. On the mount’s initiative, it moves; does the warlock turn visible?
Alternately, if the mount is being controlled, does that change the ou...
@V2Blast That makes sense though. I can wholeheartedly agree with that. Because that spell says "enters" which, in my mind is different than talking about movement.