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6:03 PM
<10k rep users can see their own deleted answers right?
 
@Rubiksmoose I think all users can see their own deleted answers
 
@Rubiksmoose yeah. I remember from my pre-10k days
 
@MikeQ I can't think of any other way the system would work. Oh actually they have to so they can edit and stuff. I don't remember ever having done it before 10k so yeah. But that makes sense.
 
Yes, everyone can see their own deleted questions and answers, though it's difficult to search for non-recent ones and comments once gone are visible to mods only.
 
@BESW cool. thanks :)
 
6:18 PM
@Rubiksmoose I cast Stabby Touch.
 
@Yuuki hahaha
 
@Yuuki "I've always wanted to use that spell!"
 
@Yuuki Did you mean: D&D 4e
 
 
@Yuuki Why does that Beholder have mouths instead of eyes?
 
6:27 PM
oh hey, it seems like DNDBeyond is gradually adding page numbers to content sourced from books. (They kinda already had it for Xanathar's, since I think they decided to start doing that when Xanathar's came out, but none of the other books' content had page numbers listed.) They haven't added them to everything, but I did notice that Swift Quiver has a page number listed next to the "Player's Handbook" note in the bottom right now. (...Maybe it's been there for a while, who knows)
I'm noticing more page numbers on stuff, anyway
 
@GreySage Because there's no 'I' in 'beholder'.
 
"BehoIder."
...that joke only works in sans serif.
 
@BESW Is that like, a New York Beholder?
 
@BESW And Ireland.
I clearly don't know accents at all.
 
Clearly :P
 
6:33 PM
CIearIy.
 
boooooo
 
 
@GreySage I think there is one of those in VGtM or MToF
 
6:50 PM
@Rubiksmoose I think that's even funnier in light of this interview.
> "Indigenous people in films, it's all like nose flutes and panpipes and, you know, people talking to ghosts ... which I hate," he [Taika Waititi] says. "We really wanted to throw that whole thing away."
 
@BESW XD that is pretty great.
 
And Korg is voiced by Waititi.
 
@BESW I was so thrilled when I discovered that.
Korg is so amazing in that.
 
I could go on at length about how brilliantly Waititi uses a Māori humor style to critique the MCU bathos problem, but I also should go back to bed.
 
@BESW Well I am intrigued. And if you ever do want to go on at length about it without sacrificing sleep do ping me :)
 
7:40 PM
The core question posed by this topic leads me to an irritation I've had with persistent AOE effects in 5e: Does a spell springing into existence count, for the creatures within its effect, as those creatures "entering" the area of effect? rpg.stackexchange.com/questions/130585/…
Normally it doesn't matter, because most of those spells read "during their turn...", which resolves the ambiguity easily.
 
@Xirema It does not.
 
But then OP had to ask "but what if they cast it as a Reaction from a Readied Spell, which means the spell does, in fact, spring into existence during their turn?"
@Rubiksmoose That bothers me on an existential level. One moment the creature wasn't in a Cloud of Daggers, the next moment they were. Did they not "enter a cloud of daggers"?
 
@Xirema Nope. To enter the area the creature has to literally move itself in there willingly.
 
@Rubiksmoose I suppose this is a moment where the Theory of Relativity doesn't exist in Forgotten Realms. =P
Also, I don't think those spells require the affected to move willingly.
Some do, but they specify explicitly when they do.
 
@Xirema I believe this is to limit their power otherwise normally a creature would take damage from entering when the spell is cast on top of them and then when their turn starts and there is nothing they can do about it.
56
Q: Is Moonbeam amazing, or are we doing it wrong?

TaejangPHB pg. 261, Moonbeam: When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain... On each of your turns after you cast this spell, you can use an action to move the beam 60 feet in any directi...

 
7:47 PM
@Rubiksmoose That's not a concern in this situation though, because in this specific scenario, it actually is the creature's turn. So they'd still only take damage once.
 
@Xirema Correct, but changing this specific ruling would result in what I just said.
@Xirema And yeah I misspoke about willingly.
 
@Rubiksmoose Only if you used a trigger like "I cast the spell when they stop moving", and the creature then had no movement points to escape it.
 
@Rubiksmoose Just put a comment on that answer for you :)
 
@Xirema I mean in the normal case where a caster casts it on the creature on the caster's turn. Since creatures can't move outside their turn normally it would mean two instances of damage automatically.
@NautArch I saw :) Are you asking if you need to declare the target when you ready the spell? Because you do not.
 
Oh, hang on.
So I think I understand what you're saying now.
 
7:51 PM
@Rubiksmoose Kinda sorta not really :)
I guess I"m saying that if you are going to target a space adjacent to the creature, the creature could go around once it shows up.
 
I went and looked at the description Cloud of Daggers uses, and the wording is really precise: "A creature takes 4d4 slashing damage when it enters the spell's area for the first time on a turn or starts its turn there"
"the first time on a turn"
Doesn't specifically require it to be their turn.
 
@Xirema Correct.
 
Alright. That's what tripped me up. I was certain that read "first time on their turn"
Alright.
Complaint dismissed.
 
Ah ok. Yeah I think most of the spells are written with the "a turn" language.
Now I understand where you were coming from as well.
 
Sounds more like the question is something like the following: "I ready my spell to go off when I see the worm" *worm appears* "Cool, I now cast my spell five feet in front of the worm so that it will get hurt if it continues moving towards me"

Worm has a choice now whether or not to move through the cloud?
As in, the worm isn't mandated to continue its originally intended movement (straight towards the caster) if some new obstacle appears in its path due to a readied spell, is it?
 
7:57 PM
@Adam nope. It can chose to move wherever it wants in response.
@NautArch updated my answer, does that help?
 
@Rubiksmoose yass
and this happens at my table, too. Misunderstanding how a spell works and it doesn't go off like expected.
Is it up to the DM to guide?
 
@NautArch Happens frequently to one of my wizard players. He occasionally misunderstands how a spell works and ends up taking one that he later regrets.
More than once he's said "Well, if I knew that I wouldn't have learned or cast it!"
 
So at that point, do you allow the retcon?
 
I usually allow it. Though it depends on a lot of factors. Like have they messed this spell up before? Does it involve a major retcon of a previous turn? OR how many turns would it affect?
That sort of thing.
 
When it happened, usually yeah. I actually misspoke. I said "happens" when I meant "happened." He's gotten much better at asking whoever the DM is how a spell works if he isn't totally sure.
I think in every circumstance, he realized it didn't work as he wanted literally as soon as he cast it. So, there wasn't much issue in just retconning it aside from a little bit of lost time.
 
8:06 PM
What about an experienced player wanting it to work one way, but missing some fine print and having it fail? Is that on the player/group to suffer the consequences?
@Rubiksmoose and Cloud of Daggers is only 5' to a side. Getting around it isn't likely going to stop the worm from getting to it's target.
 
@NautArch Depends on the terrain.
 
True, and how much movement it's already expended.
 
@NautArch It really depnds on the circumstances honestly. Sometimes I will sometimes I won't. It is never assumed that mistakes can be retconned but only ever at the mercy of the DM.
 
@NautArch If the player is experienced, I would think they would be aware of such pitfalls. Regardless, it depends somewhat on the context and the table. But in general I would say "sorry, the spell works a certain way."
 
Only pressing because this came up at my antagonist DM table. Cleric tried to Gate us afely to our preferred destination (and to escape a tough fight that we didn't need to do participate in) but he didn't read the fine print and we ended exactly where the DM was going to send us anyway (minus the fight...but he was clearly kinda miffed that we were bypassing the combat.)
 
8:11 PM
@NautArch What fine print on gate?
 
Two bits of fine print :) Backstory is we are on our way to 9 Hells to attempt to defeat Belial. Standard planar movement has been stopped by a macguffin that we can temporarily pause. We were on our way to the 9 Hells entrance in Astral Plane when an Astral Dreadnought appeared and was coming at us fast. We knew that we wanted to get to the River Styx as a starting point for our guide to get us to Belial.
Cleric tried to Gate us to the River Styx.
But Gate requires "a precise location on a different plane of existence"
and that's like saying Gate me to the Mississippi River. That ain't exactly precise.
And then there is this little bit o fine print "Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains."
So Belial could prevent it from happening at all
 
Classic Belial
 
@NautArch What about something like "the widest point of the river styx" (assuming belial didnt stop it)
 
@SirCinnamon I dunno, my guess is the DM would have put the kibosh on it
and what if the widest point happens to be 200 miles long?
 
@NautArch If you go to the micrometer im sure theres a single point (as specific as a "single point" would ever intend)
 
8:20 PM
@SirCinnamon Even if I was DMing, I don't think I'd allow that.
 
@NautArch In general, trying to bypass what the DM sees as fixed events/locations doesn't work well
 
@GreySage Yup, and rightly so. But the DM did have an out anyway with Belial potentially shutting it down.
He could have forced the fight with the dreadnought.
 
@GreySage In general, trying to bypass what the DM sees as fixed events/locations doesn't work well
 
River Styx has infinite coastline. Then again, so does every river.
(for some values of "infiite")
 
And not sure if we're getting a Long Rest soon, but had we fought it, we'd be at signficiantly less resources than we are already after arrival encounters in the 9 hells.
@Rubiksmoose That shouldn't be the case, though. Reward clever thinking with clever rewards (and more cleverer twists and results they didn't expect) should be the norm.
 
8:23 PM
@GreySage Yeah, sometimes I wonder why they even keep including those "bypassing options"
In a game that's not terribly well suited for improvising, anyway
 
"precise location" is open to a lot of interpretation
 
@NautArch That isn't really what I meant by "bypassing". In a well-functioning table nobody should even be trying to bypass because you are all working towards the same thing: a good story and fun.
 
@Rubiksmoose Ah, gotcha.
 
Especially since it specifically does not use the "place you are familiar with" wording
how precise can you ever be when describing a place you've never seen
 
@SirCinnamon I've never been to the St. Louis Arch, but that's a specific location.
 
8:26 PM
@SirCinnamon I want to go to (25, 37) in the 9 hells, for whatever coordinate system you prefer. That's a precise location.
 
@GreySage We had a large comment debate about D&D gps recently lol
 
@Rubiksmoose eh. Some tables the fun is competitive
In which case bypassing can be a concern
 
@NautArch So something with a name? how famous does the thing have to be for that to qualify
 
@DavidCoffron True true. Rewording to avoid badwrongfun: "In a table functioning the way the book assumes it is functioning..."
 
Suppose I walk up to a mage with 10,000 gold and say make me a gate to Jim's house. Can he say "Open a gate to Jim's House" and it work, even though he doesnt know Jim?
 
8:29 PM
Should this question be closed
 
@NautArch I didn't think so last time I read it. Is there a reason you think it should?
 
@SirCinnamon It's not about it having a name, it's that it's a specific location. St. Louis is not specific enough, but the Arch would be.
@Rubiksmoose Because there is additional homebrew that isn't understood that it's being based off of.
 
@NautArch What if I set up another arch somewhere else and call it "The St. Louis Arch" also
 
It's not just "can I summon aberrations", but can spells/abilities that don't target aberrations ALSO target aberrations, and can I summon them.
@SirCinnamon Copyright infringement.
 
@NautArch But it isn't asking that at all. It is just asking for an evaluation of CR6- aberrations. The rest is just background really.
 
8:31 PM
@NautArch I just call it that, but it is now technically a precise location. If I were to describe that arch to a wizard could he take me there?
 
You could do that, but while there is an eiffel tower in Las Vegas, it's not THE eiffel tower.
 
I'm just throwing around ideas about how describing a place is a weird way to target a teleport
 
@Rubiksmoose Ooookay, but determining if it's balanced assumes the rest of the rules are still in play and standard, no?
 
What if someone TOLD the wizard that the eiffel tower in vegas was the only eiffel tower, and the wizard opened a gate to "the eiffel tower" where would it go?
 
@SirCinnamon The city of brass obviously :p
 
8:33 PM
@SirCinnamon Now you're getting into edge cases and DM trickery :)
If I set you up to fail, you'll fail.
 
@NautArch I think it can be evaluated in a vaccuum and the assumption is that any other changes they make/have made could affect the ruling.
 
@NautArch I just dont know where the line should be drawn, how precise does a location ave to be? Does intent matter or is there and objective right answer for what a place is named?
 
@Rubiksmoose So basically ignore why they are asking and give an answer that's good for all, but not for them?
That seems correct, but wrong.
 
@NautArch Ahhhhh... "technically correct"... the best kind. /S
 
@NautArch I said can be not has to be.
 
8:35 PM
@NautArch Yes that question should be closed. I don't think it gets answered without a list attached.
 
@ColinGross A list is ok under certain circumstances.
 
@Rubiksmoose Like "what ingredients are needed to technically be a cake?"
You're going to get some pancake fundamentalists showing up and ruining that thread.
 
What's interesting is CRs don't include things that can be used against them.
 
I mean, the question could be a complete pain to answer but that doesn't necessarily mean it is close-worthy.
 
@NautArch Didn't someone publish the internal spreadsheet that the designers were using to sort out CR?
 
8:37 PM
@ColinGross Pancakes, make it too sweet it's a cake, make it too thin it's a crepe, how hard it must be to be a pancake
 
CR also doesn't include which specific spells or spell like abilities a creature has.
 
So i'm not sure how you can measure balance, but saying a CR6 Demon = CR6 Aberration I don't think is possible without consideration of mechanics that can be used against them.
 
@NautArch A party of paladins and clerics will make an undead CR 7 look like much lower but a beast might demolish them
 
@GreySage I knew there must be one in here!
 
@NautArch The inherent Balance descriptions of the game already don't make that distinction though
 
8:38 PM
@NautArch I think that's precisely what CR is supposed to be used for.
 
@ColinGross It doesn't include that in the DMG calculations.
 
CR seems like a handy, if a bit lossy, abstraction
 
@SirCinnamon But the designers may have in their monster design. Assuming they did or didn't remains an assumption that I don't think we can build off of.
 
@NautArch It doesn't include what? CR values are supposed to be approximations of challenge for a four character party. At least, that's what the definition claims.
Isn't there a question about the CR calculation and the published monsters?
 
@ColinGross Several.
 
8:40 PM
@NautArch I think we would have to take their formula for determining CR and compare how that applies to abberations and demons
 
I seem to recall reading about the designer's internal spreadsheet in one of those. Lemme go grab my internet shovel again.
 
@SirCinnamon You could absolutely try and do that
 
@NautArch Actually, it is. Resistances and Vulnerabilities are treated by dealing with "effective hitpoints" when determining CR. I have no idea how accurate it is, but it's in there.
 
@SirCinnamon Is this the assumption that one CR6 does not approximate another CR6?
 
@ColinGross It's possible they don't based on party composition, is what Naut is saying
 
8:41 PM
@GreySage resistance/vulnerability isn't the same thing has being a valid target for a spell/effect/ability.
 
an Undead CR6 will pose much less of a challenge than other CR6s against paladins and clerics
an X CR6 will struggle against a Ranger with a chosen enemy type of X, when others might win easily
 
@SirCinnamon I concur. CR is not based on specific party composition assumptions.
 
@ColinGross But encounter building by a DM may. And that's where opinion comes in because we don't know how this change will affect the world they're in.
 
@NautArch that is more Unclear and less POB IMO
 
You don't have CR for 4 bards, a separate CR for 3 wizards, a separate CR for a mix of fighter, cleric, and warlock. You want a factorial expansion? cause that's how you get a factorial expansion!
@NautArch I would hope a DM would consider that. I've always thought DMs that only threw monsters with damage immunities up against players that specialized in that damage was kind of a jerk move.
 
8:45 PM
@ColinGross What if I want a monster to have a CR = (x + 1)(x - 5)(x + 13), where x is the order of a given class alphabetically, starting with Barbarian=1?
 
@ColinGross Only as often as I would throw a monster that deals damage the player resists or that is vulnerable to the players damage
 
@ColinGross Not about immunities. But if a PC can now do things to aberrations that initially were supposed to be against Demons, that changes things. It's not impossible to roll with it, but there's a level of complexity that they have to consider and probably balance.
@Rubiksmoose I could see that. But the crux is I'm unsure we can answer this given the moving parts.
 
@SirCinnamon I disagree. I generally let the players get the sorts of adventures the characters are designed to perform well against with a few off suit challenges. But the diametrically opposed challenges should be forecast in the story ahead of time.
 
@GreySage (x^2-4x-5)(x+13)=(x^3+9x^2-57x-65) Against a barbarian this thing has a vastly negative CR
 
@ColinGross You mean like when my table has to fight against things resistant/immune to radiant when there's a Light Cleric and a Paladin?
 
8:50 PM
@GreySage Shouldn't that be a four factor equation to accommodate parties of 4 characters?
 
@ColinGross I think if a player has built their character around a single function, they may occasionally face a challenge that they cannot solve alone. To quote dungeon worlds tips "Highlight a classes strengths and weaknesses"
 
@NautArch I think that's a good challenge to put them up against, and I would definitely make sure there were some on the nose cues to foreshadow that coming.
Otherwise I think it feels like the GM is out to get the players with some surprise horse puckey.
@SirCinnamon I like that.
 
Never with the intent of "haha an unbeatable monster will now destroy you" (And sure when appropriate they should be able to learn they will face something with this immunity and prepare for that)
For example - My group had a warlock and a bard who both picked a lot of mental manipulation abilities and went pretty light on combat stuff. But that doesnt mean I will only ever send intelligent creatures capable of being manipulated into ending combat
There are encounters that highlight their charm abilities (or can highlight them, should they try) and there's sometimes an owlbear which cant really be sweet talked
 
@SirCinnamon I wonder how many licks an owlbear takes to get to the center of a tootsie roll pop?
 
@SirCinnamon Says you.
 
8:56 PM
@Xirema My druid will try his darnedest
@Rubiksmoose Now thats a specific reference
 
@NautArch I got lucky in my mental picture of the situation I guess lol rpg.stackexchange.com/questions/130585/…
 
@Rubiksmoose Less than one, depending on how you convert "Non-Binary Elven Wizards" to "Tootsie Roll Pops": giantitp.com/comics/oots0322.html
 
@SirCinnamon That is a reference done RubiksMoose-style.
@Xirema that is a tricky conversion lol
 
@Rubiksmoose although I guess the worm could have just borrowed back underneath. Oregon around it if it wasn't in the middle of the 15-foot Hall.
 
9:12 PM
@NautArch Worms aren't really that smart though...
 
@Rubiksmoose yeah. Wasn't sure if they are smart enough to avoid danger.
 
@NautArch Int 1 IIRC
 
@NautArch Eh, if it's smart enough to attack prey, it should be smart enough to avoid a mysterious cloud of spiny sharp things
Unless they mindlessly attack anything that moves
 
@GreySage Maybe, but my cat can hunt prey and consistently is distracted by shiny sharp things
 
But then how do we if it'll blend?
 
9:20 PM
@NautArch Don't breathe this!
 
 
2 hours later…
11:04 PM
I want to ask a question about what spells are good to trigger with Contingency. I'm worried that if I don't frame it correctly, it'll be closed as idea-generation ("What are some good spells to trigger with Contingency?") or opinion-based ("What are the best spells to trigger with Contingency?"). Anyone have ideas for a question in this spirit that would be more Stack-able?
 
11:20 PM
@A_S00 I'm curious why you think it is Stackable? I was recently in the same situation (prepping for a boss fight) and was looking for ideas of what to use with contingency... it just didn't strike me as a great fit for Stackdom.
 
I'm not sure it is! I've gotten good answers to "how can I best use this mechanic?" optimization questions before, but the Contingency one does feel inherently more idea-generation-ish than the WoL one.
That's why I'm poking around for ideas in chat instead of just asking it on the site!
Maybe it's because "spells" is such a huge category, compared to "things you can put on a Legacy weapon"? So the answer space is a lot less constrained.
 
@NautArch you're already in the comment thread on the barbarian extra shove question: what do you think of recommending they pose two separate questions (can shove replace off-hand attack; how can my barbarian get more shoves) and pointing them to one question-one post?
8
Q: 1 post - 1 question , is it a rule or a guideline or what?

SimanosA mod said I should ask if there is a rule that says one single (arbitrarily defined) question per post. Too Broad does not mention it. Is it an actual rule somewhere or a guideline or what? And how does it define 1 question? Questions can need very broad answers (like explaining how a spell work...

 
@A_S00 You could try reddit, although to be honest I'm sure you could find someone else asking it already.
 
@A_S00 if you're asking here, haste is my personal go-to.
It leaves so many options open =)
 
@nitsua60 did you guys play last night?
 
11:27 PM
@NautArch Yup. They discovered TREACHERY!
=D
 
And my gut feeling isn't that they want another grapple, but another combat action.
@nitsua60 rats! I wanted to join in, but my wife wnted to watch deadpool2. so...deadpool2.
Also, is this a thinly veiled designer intent question?
 
@NautArch I play a grapple-barian in the one game I actually get to play in, so I really want to answer that question... I just can't tell what the question actually is right now.
(His name is "Jake the Snake." Ro1/BbX with expertise in athletics and animal handling.)
@NautArch I think the user might be wondering about that, but they don't ask and the question seems fine to me. "No, those scales are mentioned nowhere else" being the trivial answer.
 
@nitsua60 Was your move the DDT?
 
@NautArch One-armed Boston crab =)
@NautArch Keep in mind: that's the same user who's asked 4 map-scale-related questions across main and meta in the last two days.
 
Jake the Snake Roberts was possibly my favorite WWF wrestler growing up
@nitsua60 Yup. and I want to VTC, but I feel bad about it.
they're trying so hard to get an answer. I'm just not sure what their question really is.
 
11:32 PM
^^
@NautArch (My) Jake the Snake was a member of a thieves' guild who'd really just been a muscle-guy. (The campaign conceit is fugitives from a fallen thieves' guild, so everyone had at least 1 level of rogue or criminal background. I went with Ro1/Bb many and the folk hero background.) We band of refugees came back to my homeland to find that my childhood friend, Jim Duggan, had been disappeared the previous year. So now: to find the source of mayhem!
 
@nitsua60 That's a pretty cool starting point, but I guess everyone has to be on board with that class/background?
 
@NautArch It came up in early sessions, sort of organically.
"Where do we go?"
"I live pretty far away, they probably won't track us there."
"Okay"
[travel]
"We're here. Let's find my friend Jim."
"Jim who?"
"Jim Duggan."
And the gm ran with it.
 
@nitsua60 are you all named after wrestlers?
 
@NautArch Nope. Just us two. =D
 
also, Jim Duggan is performing in PIttsfield along with Rey Mysterio (he was after my time, but another decently big name) this weekend i think.
 
11:40 PM
I mean, I picked "Jake the Snake" because my intent the whole time was to try a grappler-build.
 
He may have been my 2nd favorite wrestler. I like your friends ;)
 
Then whenever I needed a name, my WWF action figures kept crowding into my brain.
"Who do you think did it?"
"Probably Roddy. That guy was always a jerk."
 
@nitsua60 except in They Live.
well, maybe he was kinda a jerk in that.
but a world-saving jerk!
I'm actually shocked that in today's fake newz world, they haven't remade that movie.
 
I've only seen one scene of that movie. That scene, of course =)
They Live is a 1988 American science fiction horror film written and directed by John Carpenter. The film stars Roddy Piper, Keith David, and Meg Foster. It follows an unnamed drifter (referred to as "John Nada" in the film's credits) who discovers that the ruling class are aliens concealing their appearance and manipulating people to spend money, breed, and accept the status quo with subliminal messages in mass media. It is based on the 1963 short story "Eight O'Clock in the Morning" by Ray Nelson. At release it was number one for a short time at the box office. It was nominated for two Saturn...
(sorry, that link goes to the "remake" section of the article, but I didn't realize the onebox would make it look like it was just lmgtfying you.)
 
Oh man, you've gotta watch the whole movie.
It's good scifi.
 
11:46 PM
Ex Machina good?
 
no :)
but good for the time it was made. And the theme is a good theme.
 
Ex Machina?
 
Sooooo good.
I've never been danced at so menacingly!
=)
 
Oh it's only a few years old
How come I didn't hear of it before?
@nitsua60 the question is, have you been danced with menacingly
Somehow I just made myself think of the Adams Family even though when they danced they didn't really menace anyone
 
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