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2:21 PM
@AJHenderson - I see you are a mod on Video Production. I looked to see and found the tag is well used. If you have any expertise in this area, I'll probably have some very beginner questions for you. I have CS6 Master Collection. I want to do a couple of things (intro/outro), both for the learning aspect of Ae as well as I want something at the beginning and end of my videos! :o) (go figure)
 
@Pᴀᴜʟsᴛᴇʀ2 yeah, by all means let me know
I'm a professional level AE user
though I've mostly migrated to Black Magic's Fusion
but I know CS6 very well
(I refuse to touch CC)
 
@AJHenderson - I have a friend at work who used to work for DreamWorks. He is awesome with AE and a plethora of other video design stuff. I only wish I had access to him during off time work for a couple of hours.
 
@Pᴀᴜʟsᴛᴇʀ2 yeah, I just do it part time on the side, (Software development pays WAY better) but I have a dual major in Electronic arts and computer science
 
awesome :o)
 
I just finished post production of a short film and am wrapping up production on a streaming TV series
and also do some conference work
I do lots of lower third and opener/closer stuff
 
2:31 PM
awesome
You're full of awesome today :o)
 
motion graphics is actually the only thing I still use AE for
 
That's kinda what I want to do.
 
Fusion is better in almost every aspect of what AE does, but AE's motion graphics engine is still nicer
(though I should highlight that only applies if you have a computer powerful enough for fusion, fusion likes to crash if you have an underpowered machine, where as AE is more stable, just really slow)
 
I helped them purchase a bunch of AE plug-ins last year. They use it for a lot of things, but have a multi-layered approach to video creation. They do a lot of animated creation. It's some awesome stuff.
AE is only part of their creation strategy.
 
20 messages moved from The Pitstop
figure might as well have this someplace it actually belongs :)
 
2:39 PM
@AJHenderson - I see this is a well used chat ;-)
 
yeah, AE does have a lot of nice plugins
and yeah, you generally need assets made outside of AE
AE has some limited 3d capability and some basic drawing tools, but mostly you have to pull in assets from Photoshop and Illustrator and 3d modeling packages
and then combine them in AE
 
I like Adobe stuff, but you really have to know what you're doing to make it work for you.
 
yeah, I was a HUGE Adobe fan right up until they betrayed me and demanded I hand over the keys to my business to them
 
I take it you mean CC
 
I do a lot of repetitive work where I need to be able to make slight modifications to old projects
if I started using CC, I would NEVER be able to stop
I'd literally be handing control of the viability of my business to their whim
I understand the desire to have predictable revenue. Hell, I'm a developer for a 2.5 billion dollar SAAS company, but if they really wanted predictable revenue there is no reason they couldn't have offered updates to the perpetual license as a subscription
 
2:43 PM
I understand why Adobe went to a CC model. I mean people had busted their licensing engine so rogue copies were all over the internet. With CC, they would seem to have a lot more control of their software and hopefully are not losing as much money to pirated software. The issue is, like you're alluding to, they also no have a lot more control over what the people are doing/creating.
 
I'd pay $60 or even $70 a month to keep a copy up to date that I could keep when I stopped paying
people still bust their licensing engine though
it had nothing to do with stoping piracy
it was a money grab, pure and simple
 
You'd think they'd be able to meet their user base somewhere in the middle.
We implemented CC in a closed environment (outside of the internet). We had to go through a huge amount of hoops to make it work "behind closed doors" ... Took over 2 years for it to become viable.
Although, part of that was that it wasn't being pushed into production space, so people were slow to make it happen.
 
and the 1 year of $20 a month off was a laughable discount for those that were MC owners
 
I had legit copies even in high school, I was a seriously loyal fan of theirs for over a decade
and the way they handled CC has made me fully cut ties with them
 
2:47 PM
A lot of people were fan-boys ... I think their business is going to move into non-relevance because of their business approach.
 
I'd consider doing business again with them if they canned their CEO and brought back some form of perpetual license requiring a software assurance style update
yeah, it has opened the door to a lot more competition
which is probably a good thing in the long run
 
Resolve has been developed in to a credible NLE
and is growing rapidly on the extreme opposite philosophy that BMD takes
 
I'm not going to be able to do anything with AE until later today. If you're going to be around, I'll hit you up then. I'm in the middle of doing some ITIL training (at home telework), so I should really be trying to work on that. I'll catch up later.
 
BMD hasn't charged for a major upgrade to the pro version in 3 versions
and has a free version that can do almost everything the pro version can
except for multi-user collaboration (you can share a project across users, but only one can be in the project at a time with the free version) and DCI support is missing from the free version (you can work in UHD, but not DCI 4k)
I have the pro versions of both Resolve and Fusion
Resolve came free with my digital cinema camera and I bought Fusion for $299
@Pᴀᴜʟsᴛᴇʀ2 alright, I tend to check in a couple times a day
 
2:53 PM
:o)
 
but if you super ping me it'll show up on my phone normally
 
 
2 hours later…
4:39 PM
@AJHenderson - If you know of video primer on graphics creation, such as fly-in/out, please post it up so I can watch it. Give me a basis. I hate searching for stuff and only finding crap.
That being for AE ... give me a basis so I can ask intelligent questions.
 
 
1 hour later…
6:05 PM
@Pᴀᴜʟsᴛᴇʀ2 unfortunately I don't. It's been a very long time since I was learning and I don't trust my ability to recognize a good primer anymore since I know too much about how it works to recognize what is beginner friendly
 
No worries
 
in general, you want to know about keyframing and how the tweening curves work
as the basic starting point
because that will control how motion flows and is the basic building blocks of your animation
 
Good information.
 
start out with something basic just starting off screen, rolling in, stoping, then rolling off screen
and mess around with the curves to see how to make it accelerate and decelerate
 
And no big deal. Most of the problem is understanding how AE works. Unfortunate more ideas and procedures don't flow from one Adobe app to the next.
Some of the key concepts converge, but what they call one thing in PS is different from the same basic thing which is in AI which is different than what's in AE
Anyway, I'll be messing around with it this afternoon and will hopefully have some questions for you, or at a minimum, be able to find answers for them here on the Main site.
 
 
5 hours later…
11:04 PM
@AJHenderson - AE Q1: How do you clip the entire length of your project. Originally set to 30 seconds, but I now want it to 15.
 
@Pᴀᴜʟsᴛᴇʀ2 clip or compress?
 
Cut the end of it off ... assuming that's clip ... or is it another name. I don't want to compress.
 
composition settings
just change the length
 
Duration?
 
sounds right
 
11:06 PM
kk
 
I don't have it open atm, so I'm going off of memory here
 
Yup, that's what I wanted.
I'm working on some basic fly-ins with some text.
@AJHenderson - Is there a shortcut key for "Easy Ease"?
 
unsure, I generally adjust my curves using the curves
rather than applying motion filters
 
The video I was watching was showing it as a "starting point" ... Remember, I'm back here in beginerpalouza
And I'm sure anything I create is probably going to drive you nuts, lol!
 
lol, probably not, but my memory on the basic stuff that gets replaced by more advanced techniques is pretty much shot
since the last time I used Easy ease was probably 15 years ago
 
11:18 PM
They probably didn't have Easy Ease back in CS2, lol
 
I forget when they added it, but it was around pretty early on
I had After Effects before it was CS
I had original AE 6
 
might have actually started on 5
Premiere I started on some version of 4
 
I would bet most of the stuff you do is by instinctively doing it and not thinking about it.
 
yeah, pretty much
 
11:19 PM
Well you suck then
;-)
J/K
 
even worse, I've used enough different programs that even when I switch software I use it pretty instinctively
I'll have to check documentation on a few things, but then I'm up and running
 
For my project I have a simple background. Two letters flying in from the sides (one left, one right), staggered entry, stopping at each side of center.
Then I'll want the two letters to float to the bottom right and go 50% opaque to become a much smaller logo like you see in many videos.
 
so basically go from a full screen intro to a watermark
 
After they get there, the larger lettering with "Paulster2" to come into the center.
@AJHenderson - Watermark, that's what I was thinking of.
The Paulster2 should come up from the bottom, being large, to shrink down to size on the fly in.
The effect in my mind's eye is it looks like it flies down onto the screen, not just up from the bottom.
 
are you looking for a smooth or rigid looking effect?
ie, is it like hammer strikes and droping bricks or is it like it's flying
and gliding
 
11:25 PM
Hammer strike ... hit hard in the center.
Like it lands hard.
 
you might want to consider having it bounce some then for the full logo
 
correct
Just the main logo, the beginning letters
btw, the beginning letters are "P2" ... go figure, lol.
And are the timeline positions called "key stops"? or what?
When you click the little stop watch.
 
that's easiest to do by manipulating the curves directly. You'll want some acceleration on it coming in followed by a hard stop and then possibly some additional animation after the hard stop as it settles
keyframes
 
that's it
Can you have a keyframe which has a stop, then right into another start?
Or should there be a separation between the two?
 
well a keyframe has no velocity
it's just a set value in time
the curves that "tween" (between) the keyframes are what establish velocity
 
11:29 PM
A keyframe is the beginning and end of "something", right?
 
a keyframe is a fixed value in time for some property
and you animate between them
 
Yes, exactly
 
using tweening so that you don't have to program the position of every frame directly
tweens can be either curve based or scripted
 
I think you've lost me
 
and some animations like mocap don't neccessarily tween as they just capture a keyframe for every frame
ignore the scripted part for now
that's a more advanced feature you probably won't use
unless you use a template
and even then you probably won't be touching the equation much
they are just different ways of determining how to get from the value of one keyframe to the value of the next keyframe
 
11:31 PM
What do you call the beginning keyframe and the end keyframe for an animation series? Say you have a keyframe which shows the start of my animation to move one letter from the left and another which ends it the center. The time between the two keyframes is 15 frames or 1/2 second.
 
I'm not aware of any specific name for the keyframes, they are just keyframes
there's no particular significance to the order of them
 
Okay?
Sorry, I'm just trying to make sure I have it right in my head.
I have a very analytical mind (read: anal ... sometimes read: Anal Retentive)
 
a general workflow is determine the critical moments where you want something at a particular spot. Set those points as keyframes, then adjust the curves between the keyframes to have it animate the way you want
key frames represent key points in the animation
 
That sounds about right
 
but they just represent spots you want it to hit
they are basically like an actor's marks
 
11:34 PM
Oh, we'll not go there. I've got no clue about production value
lol
 
If I get this to look decent, I'll say I've done something :o)
 
(an actor's mark is a spot on the stage that they are supposed to be at for some action at a particular time)
 
I got the gist.
 
they are used for coordinating complicated movements and/or things like complex camera shots (rack focuses) or complex lighting cues
 
11:35 PM
Yah. I'd venture to assume if they aren't there at the right moment/time, cut, retake.
 
yeah, or it's an error if it's a live theater production
actors marks are used heavily in live theater since other actions have to go on around them
 
I can imagine.
Are you on Movies & TV?
SE
 
so it's super important they be in the right spot at the right time, otherwise lighting doesn't work, set pieces can't move, choreographed movements don't have enough space and things go to hell very quickly
@Pᴀᴜʟsᴛᴇʀ2 rarely
I stop by occasionally, but mostly hide out on the production side of the house more than the consumption side
 
It's where I started on SE, but then got away from it. There are a few strong personalities which I didn't jibe with, so once I found a home on Mech, I stopped playing over there for the most part.
I take that back, I actually started on SharePoint.SE ... then quickly found M&TV
 
between moderating 4 SE sites, running a 100+ person wow guild, running a small production company part time, working as a full time framework developer and software architect and having a 3.5 year old kid, I tend to be a bit busy
@Pᴀᴜʟsᴛᴇʀ2 there's a sharepoint SE? That sounds horrific
"Q:how can I make better use of sharepoint?" "A: stop using sharepoint" the end
;)
 
11:52 PM
@AJHenderson - SP has it's uses.
 

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