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V.7
12:05 AM
Hm, asked there, but no one answered
 
Might be that no one knows how to solve that particular issue then.
 
V.7
Btw an issue:
exception inside UnhandledException handler: The type initializer for 'Ionic.Zip.ZipFile' threw an exception.

[ERROR] FATAL UNHANDLED EXCEPTION: #=qNQq_Ap3NhtQs8tWqcNRYSw==: Failed to create FBO
at #=qWrzU3HAfKVYP1dUQOa6XiA==.#=qmBT_fukvRf_df9INVkD9IA== (System.Boolean #=qPZYPhUBqU8e1qs3Yry0ShA==, System.String #=q2ELSJjjqFmC4timzkR9$1w==) [0x00009] in <7c60c2d416e64fb18ce53f6e62641f70>:0 .......
 
Which game is it you're trying to run?
 
V.7
12:20 AM
Opus Magnum
Already wrote them, so might be that here someone could already know an answer
So, when I start it just plays a title's music for one sec without showing anything, but screen flashes black and then crashes with this text ...
 
12:38 AM
Yeah, troubleshooting other people's games is not really our wheelhouse.
 
1:01 AM
"Failed to create FBO" suggests to me that OpenGL may not have been initialized correctly
perhaps you need up-to-date drivers
You probably have to opt into non-free proprietary drivers to get drivers from the manufacturer
 
V.7
1:20 AM
Hm
Thank you @Jimmy
Btw GPU is internal, I mean ... this's is notebook with one CPU's graphics
So ... is it necessary to install drivers for " Intel Core Processor Integrated Graphics Controller" ?
 
even more likely, yes
if you can't get drivers from intel, you could install mesa
which is a software GL implementation
but I imagine it will be slower, since it uses your CPU rather than the integrated graphics bits, and the latter are more optimized for graphics workloads
 
 
5 hours later…
6:26 AM
@V.7 it's still a gpu. If you look at amd's APUs, they all work with th same principle.
 
 
6 hours later…
12:49 PM
Does anyone here know OpenGL? I am developing some interest in learning it. I was wondering what the learning curve is like? I mostly program 2d games so i'm not sure how much knowledge will carry over.
 
steep
 
nwp
Learn OpenGL - Make a game. Pick one.
 
the learning curve is mostly in understanding 3D math
which openGL exposes to you without compromise
and then adds its own quirky state machine on top that you have to learn
 
What technologies are you guys using for games?
@nwp It does seem very likly that i would spend more time making cool cubes than developing a game ha. I see things that people make in opengl and they look so pretty.
 
nwp
@ConnorRobinson No, seriously, OpenGL is difficult and if you want to use raw OpenGL you will most likely give up before starting on the game and in the best case you will make a shitty game because 90% of the effort went into OpenGL and there was not much time left for the game. Use a game engine or at least a proper graphics engine instead.
 
1:02 PM
@nwp Thats very helpful information. As I age, I find it more important to not waste any time. I'll avoid it for now and start smaller with a simple 3d engine to get my self off the ground.
 
DH.
1:22 PM
humblebundle.com/software/magix-sounds-of-music-software interesting humble bundle, cant give my opinion if worth or not
 
2:14 PM
@ConnorRobinson you have many options that don't involve OpenGL
You can for example use something like Unity or UDK
You can use SFML, MonoGame, etc
The advice that most newbies don't take is "don't write your own game engine, write a game and refactor the useful bits into a library"
If you want to write it for the hell of it, then feel free, but it's a sure fire way to not get a game for a long time whilst writing an engine for a thing you don't understand :P
Game dev books on humble bundle: humblebundle.com/books/…
2
(Game dev stuff)
 
 
3 hours later…
5:39 PM
currently if I delete an unused variable in my main function the program crashes in a different function.
 
@OMGtechy i took the liberty of editing that message so i could star it & have it make more sense in the starboard out of context :)
 
are any of these books any good?
 
6:06 PM
I don't know about any of those. usally I find game dev books to be a good means a of learning a new engine/language but I find most just don't go very deep.
 
:D
 
user92578
I've never understood books for programming/computer stuff
 
I had one for doing TCP/Ip socket programming that I found helpful because it went very deep but some computer science topics just don't translate well to books.
@Tyyppi_77 What tools are you using to make GunHero? It looks cool man.
 
@ConnorRobinson it's hard. but it's also quite fun :D
@ConnorRobinson if I'm not wrong he is using SDL
@JoshPetrie Hi! How are you doing :D?
 
user4704
6:34 PM
Fine.
 
how was your day?
is there something i can do to make it better?
 
user4704
Busy.
 
user4704
Unlikely.
 
Ok.
I'm kind of stuck on the 'minecraft clone' thingy
I'm looking for a better way to create those textured cubes.. I tried specifing all the vertices and texture coordinates my self, but it's a mess
but well, whatever..
 
user4704
Generating cube geometry is simple, you should just do that.
 
6:39 PM
yeah, i thought about just using colors
 
user4704
But the actual "voxel world" (e.g., world made of cubes) aspect of a minecraft clone is very difficult
 
without any sort of texture stuff
 
user4704
You don't actually want to render a ton of cubes
 
user4704
That's why I suggested you don't start with that part of the game at all
 
6:39 PM
and that's another thing
I've seen that most people use kind of a 'matrix approach', that places/deletes blocks only where the player digs/places blocks
which is what i used in the past with unity
and then there is another approach, which uses planes instead. It basically does the same as the other one, but it reduces the number of vertices and polygons in the scene
 
user4704
Efficient voxel rendering is not what I would consider a beginner problem
 
user4704
I would advise you to avoid it at the start. Make a game with cube characters on planes or something.
 
user4704
don't try to model the world out of cubes unless it's a very small world
 
7:48 PM
@JoshPetrie okay I'll do that
@Jimmy nope I didn't! that is really helpful thank you :D
 
that blog has a number of posts on the topic of generating block meshes, you should probably read through them all when you get the chance
if you're having trouble with the meshing logic
 
user92578
@ConnorRobinson Thanks! Yeah the game is built ontop of SDL2 (I use C++), I use GIMP for art and I have a custom level editor that I use for levels and Tiled for world map stuff. I hope that sort of answers what you asked, "tools" is such a broad term.
 
user92578
Yeah voxel meshing is not a simple problem
 
8:53 PM
I'm watching The Office for the 5th time.... because duh
 
9:38 PM
@Almo How do yWorks make money with yEd? I mean.. it's free, and I can't see a place where they ask for money.
 
it looks like they're hoping at some point you'll need more structured programmatic documents and buy yFiles
 
@AlexandreVaillancourt I don't think they do
it's just one of the few open source free programs that's useful
 
@Almo Open source or free?
 
9:53 PM
hmm
not sure to be honest
 
10:11 PM
It looks like it is "free", haven't seen anything "open source". Maybe that software is free (because there are so many other options out there, which are free), but they sell other software in that suite... Haven't checked.
 
right
 

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