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6:00 PM
man, it would be cool to have the MSFT compiler toolchain for Windows ported to Linux (as a host, not a target) so you could cross-compile to Windows using MSFT-style assembler and build files
ssh, wget a toolchain (or a docker image, or a snap, or...), and run msbuild
 
user226528
They might actually do that.
 
yeah, 2018 Microsoft is different, that's something that's not entirely out of the question :P
 
user226528
In fact, if someone told me they've already done it, I believe that person.
 
though I think they'd have to port cmd.exe because of all the damn batch scripts that come with build toolchains
 
user226528
There is already batch file converter in Microsoft.
 
6:02 PM
some kind of path translation from C:\Program Files\Visual Studio\11.0\Headers to /usr/share/msvc17/include
 
user226528
Also they have lots of BAT-to-PowerShell compilers.
 
user226528
And PowerShell is already cross-platform.
 
and PowerShell runs natively on Linux, yeah
well I've got bad news for the Itanium part of your build with that VS2017 DVD set, at least. I just updated VS2017 (all features) and it doesn't appear to have any Itanium compiler
the Community version anyway (the Pro doesn't actually ship any new native toolchains IIRC, just more .NET features)
 
user226528
I already expected such a thing. We all did. Sort of. Like I said, IA-64 build is negotiable.
 
user226528
Anyway... I believe I should build that .mak file, right?
 
6:07 PM
@FleetCommand you don't have to specify it directly
nmake NEW_COMPILER=1 MY_STATIC_LINK=1 is apparently the standard way to do it
and you don't have to add NXCOMPAT or DYNAMICBASE, I think, because your nice modern compiler will automatically do those things
you should be able to verify it after the fact with dumpbin
this is from 2012, so it's anyone's guess how up to date this is: ski-epic.com/…
 
Bob
@allquixotic more the other direction... they now support makefiles and just recently added vc++ abi compat to clang
 
also you'll have to add some additional flags if you want to build for amd64, as the default is 32-bit
@Bob interesting :P wonder how far that'd actually take you on the 7-zip compile though
 
user226528
@allquixotic Thanks a lot. You are the best.
 
Bob
@allquixotic if gui wasn't needed then the posix version should work on wsl :P
>2015 ms is weird
 
user226528
> C:\my7zip\CPP\7zip\UI\FileManager\O\7zFM.exe - FM often stands for "Frequency Modulation" in radio, but this is a double mystery
 
user226528
6:13 PM
I this ... sarcasm?
 
user226528
If no, then the answer is in the file path.
 
File Manager?
 
@FleetCommand the answer is in the comments there, and it stands for File Manager
@Bob GUI is needed, unfortunately
 
user226528
Hence, I thought maybe it is sarcasm. I mean it says "\FileManager\O\7zFM.exe". Anybody can see this, right?
 
oh, I totally missed that \FileManager\ in the path lol
I think the author of the article did too
 
6:18 PM
I'm still confused as to what a school district has to do with frequency modulation
2
 
user226528
I just discovered Microsoft has done something to Windows 10 that I would gladly bribe it to do (assuming I had enough money for Microsoft-worthy bribes): OneNote can now be uninstalled!
 
user226528
I don't mean the one that comes with Microsoft Office. I mean that poor excuse of an app that comes with Windows 10.
 
6:35 PM
so.... that guy was the best so far
 
6:48 PM
@Burgi :?O
you mean you found someone sensible sane suitable?
 
IPv5 Address?
 
it's a real thing
it was for universitys i think
oh wait
hahaha
> Version 5 was used by the Internet Stream Protocol, an experimental streaming protocol.
The Internet Protocol (IP) is the principal communications protocol in the Internet protocol suite for relaying packets across network boundaries. Its routing function enables internetworking, and essentially establishes the Internet. IP has the task of delivering packets from the source host to the destination host solely based on the IP addresses in the packet headers. For this purpose, IP defines packet structures that encapsulate the data to be delivered. It also defines addressing methods that are used to label the datagram with source and destination information. Historically, IP was the...
 
... Have you heard about IPv10?
 
7:05 PM
On Steam, the #FFXVWindowsEdition base install is 83.2 GiB (89.4 GB). With high-resolution assets, it's 148.4 GiB (159.3 GB). (The system requirements call for 100 GB and 155 GB, respectively.) #FFXV
 
7:23 PM
(captured over RDP, so mild compression artifacts may be visible)
 
@FleetCommand To build 64-bit 7-zip (including the file manager), you'll need to edit CPP\Build.mak line 22 to MY_ML = ml64 -Dx64 -WX, and use the x64 Native Tools Command Prompt for VS2017; other than that, it seems to work. Then delete lines 84-87, and on line 79 add /DYNAMICBASE /NXCOMPAT - all within CPP\Build.mak
then go into CPP\7zip and run nmake NEW_COMPILER=1 MY_STATIC_LINK=1
 
@allquixotic, what do you think about game sizes these days?
Almost 150 GiB. Insane.
 
kkrieger.exe
 
lol
 
@bwDraco I think they make it impossible to affordably store games on SSDs, and are one of the biggest motivations I can think of for the continued development of high storage density HDDs for laptops and desktops alike
 
7:39 PM
Yeah.
 
it's why I won't buy a laptop intended for gaming that lacks at least one SATA 2.5" slot that's wide enough to slot an HDD
 
But a game this large also has substantial I/O demands.
 
and I can't ditch my HDDs for my desktop even because I can't afford SSD space for all my games
 
So an SSD will make a huge difference in load times.
It's a catch-22.
 
Do what i do? play one game at a time
 
7:40 PM
@bwDraco not for me: superfetch, 64 GB of RAM, and a 256 GB SSD read cache (hardware RAID tiered storage)
 
Not only I/O demands, but with digital stores, (part of) distributions costs become a burden of the buyer. Which is particularly bad for slower and / or metered connections, or both.
Not everyone has unlimited fiber.
 
I mean, I have the benefit of an unmetered 200 Mbps connection, but not everyone has this privilege.
 
@ThatREDACTEDGuy that's true; I've largely forgotten about that use case (I'm embarrassed to say) after caring about download sizes for years, now that I do have unmetered gigabit to the home
 
That's why they have preloads.
 
lol
 
7:41 PM
But... the high-res DLC is a separate download which cannot be preloaded.
 
@bwDraco if you were metered and only had LTE and were restricted to the amount of data per month that LTE carriers think you should use, at 22 GB/month it'd take you like 7-8 months to download the high res version of the game
 
how long has the preload been open?
 
And it almost doubles the size of the game.
 
I had unmetered 5 Mbps for a few years, now I have 10. Meanwhile, parts of the town have unmetered 90~150 Mbps :'(
 
@bwDraco at least on PC I don't think I've seen a game offering preloads for, like, a decade, and even if I'm wrong there that only helps people who preordered the game well in advance
 
7:42 PM
@bwDraco What are preloads?
 
my friend until.... ~6 mmonths ago had 56k speeds
 
@djsmiley2k Five days IIRC.
 
It does not help at all if you buy the game a year after it came out and want to play it in a reasonable period of time
 
@ToxicFrog on Steam, most AAA games have preloads several days before launch... ditto on Origin
 
@ThatREDACTEDGuy download most of the game before it gets released, on release day download the last few MB and decrypt it so you can play
 
7:43 PM
and you don't have to preorder well in advance; pre-ordering 3 days before the game launches is just fine
 
46 secs ago, by djsmiley2k
my friend until.... ~6 mmonths ago had 56k speeds
 
@djsmiley2k O.o
 
@ThatREDACTEDGuy Download the game prior to release. On Steam, the game ships in encrypted packages which are decrypted and unpacked on release.
 
@allquixotic assuming you can download the entire game in three days, which is not a safe assumption in the context of this discussion
 
How did he even opened a webpage?
 
7:44 PM
@bwDraco Holy storage space, batman!
 
@ToxicFrog right, but if it will take you a week, preloading will let you play on release day +4 instead of release day +7
it helps at least
 
in 4 days?
i could have amazon deliver it twice by then
 
we're not talking about uploading 156 GB... most people can at least download that in a week
unless 56k, but then why are you a gamer
 
if all you have is 56k you aren't trying
 
7:45 PM
lol
 
Fundamentally this is something game developers need to fix, and a few have tried (e.g. by including 1K textures in the "base game" and making 4K a free optional addon)
 
come to the uk and say that
if you don't live in / near a city, you're screwed
and noe one is gonna help you
 
So basically, five days.
 
But there isn't really a strong incentive to fix it
 
also see @bob
 
7:45 PM
there's LTE, there's at least 3G which is dozens of times faster than 56k, there's satellite, there's ADSL, there's cable... what sort of place only offers 56k? a cave underground in Antarctica where your mom won't let you install a satellite dish on the roof?
 
@ToxicFrog That's exactly how FFXV Windows Edition is shipped.
 
On the user end, the best workaround is to physically travel somewhere with a fast pipe you can use, download it there, and transfer it home on removable storage
 
even at 2 Mbps ADSL you could download it in a week
 
On Steam, the #FFXVWindowsEdition base install is 83.2 GiB (89.4 GB). With high-resolution assets, it's 148.4 GiB (159.3 GB). (The system requirements call for 100 GB and 155 GB, respectively.) #FFXV
 
@allquixotic why don't you install that 500Gb ssds everywhere again?
Oh yeah
money.
 
7:47 PM
A 1 TB SSD still costs at least $250-300.
 
@djsmiley2k okay, but I mean, being unable to afford more than 56k, while unfortunate, is simply incompatible with being a gamer -- every endeavour has a dependency on something, and if you can't afford the lowest common denominator to do that something, well then sorry, you lose that opportunity :/ that's how the world works
 
I have two 1 TB SSDs in my desktop (one NVMe, one SATA) costing a total of more than $900.
 
to be a pilot you have to own or rent time on an airplane
to learn how to captain a ship you have to have a ship or rent a ship
to do sports you have to have the proper equipment
 
@ToxicFrog I've done it for a couple Steam games I own.
 
to play a piano you have to own or loan or use someone else's piano, etc.
 
7:48 PM
Need something like this and 2 512GB M2 SSDs
 
To do photography, you need a camera and possibly interchangeable lenses.
(speaking as a sports photographer who's invested more than $10k into camera gear)
 
@bwDraco You bet'cha. My wife is an amateurish/low-tier-pro photographer and boy things are expensive.
Specially considering the Brazil Cost :(
 
Heh.
 
the point wasn't that you can be so unfortunate as to have the worst imaginable Internet connection and still be able to download and play AAA games -- I don't think the download time, if it's even possible, would be reasonable on 56k. The point was that even something relatively crap like 2 Mbps ADSL is enough to download the game in a couple days, which for many people beats the hassle of physical media
(Bob might not even be able to get the physical media in the time it'd take him to download it)
 
i thought the point was games are frikkin huge
 
7:52 PM
This is why physical releases of PC games are no longer common. If you have a fast connection, it's actually more convenient to download it than to get and install from a small stack of DVDs.
 
11 mins ago, by That REDACTED Guy
Not only I/O demands, but with digital stores, (part of) distributions costs become a burden of the buyer. Which is particularly bad for slower and / or metered connections, or both.
@bwDraco Oh yah agree
 
Consoles have BD drives which can take 50 GB discs, but optical drives, even DVD drives, aren't even standard equipment in PCs anymore. And they're not the fastest storage medium.
 
@ThatREDACTEDGuy I think the limiting factor there is that current levels of detail and current game complexity / asset variety would take so much processing power, even on the receiving end, to load the game, that you'd start the conversion from the packed maths formulas (maybe a 500 MB - 1 GB download) and come back next year and hope it's 5% done
 
@bwDraco they also sloooooow
 
they should start to sell physical games on cheap flash media :P SD cards and such
 
7:54 PM
Heck, the Xbox 360 version of FFXIII shipped on three dual-layer DVDs.
@allquixotic That would cost even more than BDs.
 
the 360 version of blue dragon shipped on how many?
Also lost oddesey was... 4 I think
yeah 4, because disk 3 was warped in most copies
 
@bwDraco well if they had a volume purchase agreement for thousands of SD cards from Sandisk or someone, they could sell the game for $100 and ship it on a 128 GB or 200 GB SD card, turn a profit, and the consumer gets to keep a useful storage medium
the other option would be to have the consumer get a digital download copy and the ability to rent a read-only flash memory with the game that they pick up at a store or have shipped to them, then return the media
so you keep the license entitlement in e.g. Steam, but the company gets to re-use their flash media
 
Case in point: Nintendo Switch cartridges for larger games are not cheap, and cost enough that some publishers have had to charge a $10 premium for the physical version over the digital version.
@allquixotic That actually makes sense, but there's the problem of shipping costs.
 
stick it in a padded envelope - $5 USD through USPS
 
Both ways.
 
8:18 PM
The size of games has been increasing more than that of storage capacity of computers and consoles, the size and price of commonly available distribution media, broadband speeds, etc.
When dial-up was the norm, you could assume pretty much everyone's speed to be 56k
With broadband, it's not so uniform anymore, far far from it
But the technological advancement in storage and distribution hasn't kept up with the advancement in development and production
That, and I suppose in a matter of saving costs, with digital distribution you don't have to print covers, wrap packages, ship them to warehouses, etc etc etc.
They probably have studied a lot of reports and concluded "well, offering physical media has an earning potential of $x, but going digital-only will save us $y ".
So, some c-levels in an office killed game discs. Time marches on. Business as usual.
 
@bwDraco they could of just used sd cards -_-
@ThatREDACTEDGuy also not important in pc gaming, but consoles.... disks mean reselling
 
8:50 PM
I was thinking satellite Internet, which has data caps due to the inherently limited capacity of data satellites. HughesNet Gen5 service doesn't charge overage fees, instead throttling speeds when the data cap is exceeded. Plans start at $49.99/month for 10 GB of data and go up to $129.99/month for 50 GB. However, during the overnight hours (2 am to 8 am), they have a "Bonus Zone" with an extra 50 GB of data on all plans.
Even with the Bonus Zone, this is really untenable for users in rural areas where wireline Internet access is not available.
And this is with what they claim are the world's highest capacity satellites!
 
9:27 PM
@bwDraco Huh. I was in a rural area (of Brazil!) on new year's eve and they had this exact provider with this exact plan (different values, I guess).
About 10 people with mobiles and laptops and some would stream music and I'd be "YOU ALL GONNA SPEND ALL OUR DATA PLAN AND WE DON'T HAVE PHONE LINES AND IF SOMETHING BAD HAPPENS WE WILL BE STRANDED"
And then the data caps were hit (because WHO WOULD LISTEN TO ME, right) and... the connection was still up. ¯\_(ツ)_/¯
 
9:52 PM
@ThatREDACTEDGuy A month later you get a bill for $186,569 USD?
 
10:10 PM
lol
 
!! s/you/the owner who neglected to mention anything when rented the house/
 
@ThatREDACTEDGuy @ThatREDACTEDGuy A month later the owner who neglected to mention anything when rented the house get a bill for $186,569 USD? (source)
 
He didn't even mention any data caps, he just said "wifi is included". I noticed the data caps when I opened the ISP dashboard on an IP I found on the network when I ran a netscan because I was bored. Everything with "admin/admin", obviously.
 
Bob
morn
 
10:17 PM
uɹoɯ
 
roar
@ThatREDACTEDGuy I read that as "wow".
 
@bwDraco That would make @Bob's text... "mom"?
 
It looks like @ThatREDACTEDGuy's mom is upside down.
 
That would be an amazing trick, I bet collecting all the ashes took a lot of work.
 
@ThatREDACTEDGuy I'm not sure if you're serious, but I almost burst out laughing with the GM standing near my desk. :X
 
10:27 PM
I'm serious. You can say I'm dead serious. (Mom if you're somehow reading this, please don't hate me I love you very much, signed your son)
 
Bob
@JourneymanGeek ^ took about two hours :)
gotta add a few more fillets and one strengthening bar, probably tonight
only concern is some of the features on it might be too small to print... hmm.
 
@Bob What's this? Are you going to 3D print it? Do you have easy access to 3D printers? Cool!
 
Bob
@ThatREDACTEDGuy Yes and no :P
(decided to model it before buying a printer)
it's a button for an umbrella that snapped
 
But what it is?
 
Bob
also, having a digital caliper really helped
 
10:30 PM
@Bob Never knew those existed.
 
@Bob Yeah, I saw your answer just as I pressed enter.
@Bob Cool. A bit too much engineer-ish for me, but still cool.
 
Bob
basically a caliper that's faster to read :P
 
I modeled a joystick gimbal and an AR15 lower in Fusion 360 a while ago. Had a lot of fun with those.
 
Bob
tried blender ditched it in like five minutes :P
@MichaelFrank @JourneymanGeek suggested fusion but I didn't feel like subscribing
 
10:40 PM
Oh man but blender is so cool
 
Bob
used to use turbocad (like ten years ago) but don't have it now
 
I just wish I actually knew how to do something with it :P
 
Bob
did this one in freecad
 
@Bob It's free, unless you mean the account creation requirement?
 
Bob
and I really like freecad's 2D sketch with constraint system
made the arcs much easier, being able to describe relationships with constraints rather than prescribing one by radius and centre
@bertieb blender's ui is trash
 
10:44 PM
Haven't used enough 3d-* apps to be able to compare
 
Bob
animations and videos? guess so. 3D modeling? maaaybe. art? seems more likely. cad? noooooooope
blender is almost unusable for real world cad. ugh
 
Yea, Blender isn't great for CAD, but then it's not really designed for it at all.
 
10
A: Is blender actually useable for engineering?

Jaroslav Jerryno NovotnyBlender is not a CAD software. It is a very weak NURBS/Parametric_surface modeler. In Blender you would be making everything from polygons. You are also looking for procedural workflow which Blender generally does not offer. Blender is a 3d software with most of it's actions being destructive. ...

 
Bob
@bertieb it seems more for art proportional to itself rather than representing real world objects and dimensions
@MichaelFrank the account creation, the yearly "free" renew...
 
Aye, fair enough
 
Bob
10:46 PM
if freecad didn't work out I might've looked at it next
 
People have shoehorned it into working as an NLE too; I tried that but couldn't quite get it to jive in the way other 'real' NLEs do
 
Bob
but after seeing blender I was tempted to buy the lowest turbocad tier ($150, perpetual licence)
unfortunately it only supports constraints in the $1500 tier :S
and autocad costs even more
 
11:18 PM
@bob those are both reasons why I put up with the account based Fusion, everything was super expensive to start with.
 
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