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2:36 PM
Hello everyone. I posed this as a question but I found out I shouldn't so I am asking here for some guidance.

As a complete noob to board gaming but really interested in co-op (with a defector or not), which one would you recommend? I don't mind spending hours learning the game :D

Betrayal at the house on the Hill
Dead of Winter
Eldritch Horror (Upgraded version of Elder sign IMO)

Any other suggestions are welcome!
Thanks everyone and happy new year
 
Hi!!
I haven't played the other two. Dead of Winter was pretty fun, easy enough for my group to learn, and really tense at times. Everyone's got to work together and there's a lot of tension over being able to use the limited actions you each have to overcome the horde of zombies you'll eventually be dealing with, and it's 50/50 whether you stand a chance. There's lots of individual temptation to get just a bit more benefit now, at the cost of more zombies later.
 
Hey! :)
I haven't played any of them. My reference at the moment is the table top youtube videos and I found those reaaaally fun. I am asking here just to get some more opinions.
 
It's also a game that induces paranoia because any one of you could be a saboteur -- someone working against the wellbeing of the camp. There's a few co-op games that introduce a mechanic like this and it means you can't be too reliant on any one other person... it's fun, but if you remove those cards you can play without that factor.
 
Yeah I agree with your opinion. And that's what makes me really interested in that game. I appreciate your feedback on it!
 
@OneEyedBandit Betrayal at the House on the Hill is also very fun. You explore a haunted house, someone at random eventually gets chosen to become The Betrayer, and there's all kinds of haunts and environments and solutions you could be dished out to have to deal with that game. It has a lot of variety.
 
2:50 PM
That's the one I am more inclined for. The replay value in Betrayal is insane!
 
IIRC it is very swingy -- sometimes the games are won trivially, sometimes they are impossible to win.
For an example of the former: the Betrayal is revealed, the win condition is set: you must find these specific rooms. The rooms were the first three you found. You have won. Good job!
For an example of the latter: my friends tell me of a game where they had to reach a specific room. However, that specific room could only be reached via a hallway. That hallway was small, so only one character could go into it at a time. That hallway was also haunted by random chance, and the haunt killed a
Those friends I mention, however, I think worked out how to improve this. I don't remember what they did, and it might've had to do with adding a specific expansion or something. They will be up in ... six or seven hours, and I can ping them then and put them in touch with you.
Eldritch Horror is one I haven't seen or heard about so I can't comment on that one.
 
@doppelgreener Those are the points that only experienced players or ones who know about some stories can share and I could never find out in a video. I'll be around on that time. Really appreciate the effort!
 
3:11 PM
@OneEyedBandit Radical. One sec, time to take advantage of a diamond moderator super-ping: @BESW and @trogdor -- @OneEyedBandit is interested in Betrayal at the House on the Hill (and Dead of Winter and Eldritch Horror, but I'm not sure if you've played those ones). I mentioned some of the swinginess issues you'd experienced in terms of trivially winnable or impossible games. How did you resolve those?
 
 
6 hours later…
9:03 PM
@OneEyedBandit Hi! After a few games of Betrayal my friends got frustrated by scenarios that were overly complex and/or felt like one side or the other had very little chance of success. The game was still fun enough that we wanted to continue playing, so I did some Googling and found these custom haunts. By replacing the default haunt books with the custom ones, we increased our already-high enjoyment of the game immensely!
Some of the custom haunts are still a bit more complex than I'd personally like, but that's more a feature of the game than a flaw in the design--and they're at least more understandably complex than the original haunts.
 

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