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12:44 AM
@Chemus Cool, thanks. It's a strange game, as we're playing 2-on-2. But he's 8, and loving it, so I don't really care that it's kinda wonky-going.
 
1:43 AM
@nitsua60 I just realised - what dungeon is this in? Is there something appropriate from Norse mythology that I'm not aware of?
(My knowledge of Norse mythology is extremely limited, so I could easily be missing something really obvious.)
 
 
1 hour later…
2:54 AM
@Miniman Nothing necessarily from Norse. I was thinking of the same thing you were describing: an artifact so powerful (mirror for you, horn for me) that a mountain's dropped on it to destroy it... but the pieces are, themselves, magical, and slowly exert influence over their surroundings, leading to the emergence of a megadungeon, factions, layered history, and these little shards of artifact that can be found.
 
@nitsua60 Ah, right. Interesting. So then an area of the dungeon would be themed around the piece that it contained?
 
@Miniman yeah, probably. Haven't really thought too much about it, other than the broad brush-strokes.
 
@nitsua60 Fair enough!
On another, only very mildly related note:
Apr 28 at 0:53, by Miniman
So he's planning a Vikings-themed campaign, and while we haven't done session 0 yet, I'm thinking about a skald of some variety.
Now that you're someone who dabbles in char-op, any ideas on how to make this work thematically and actually be good?
 
IIRC in the myths they bind Loki and drop a mountain on him to keep him from, yanno... being Loki. I love he idea that the "true" story is that Loki was trying to sound the horn to start Ragnarok when they dropped a mountain on him and assumed he'd been trapped/killed under there.
@Miniman Yeah. NPC. =)
 
@nitsua60 That's pretty awesome.
@nitsua60 Have it work as my character :P
What little I know suggests that Vikings = light/medium armor, sword (axe?) & board, which suggests Dex-based fighting, but Dex doesn't really fit the theme, it seems to me.
 
3:00 AM
@Miniman well, what's your stance on Bard? It's basically designed for exactly this sort of thing, which is why I'd enjoy the challenge of building away from it.
 
@nitsua60 Oh, I was planning on Valor Bard, no question.
Just not sure how to make it be good at fighting.
 
Throwing axes/knives? Kinda-symbolic physical manifestation of the bardic abilities?
Thing is it's tough to be within 20' but not within 5' of anyone.
Okay, so expertise goes to performance, maybe history?
 
Probably Performance and Persuasion, I think.
 
But then we're looking at CHA&INT&STR... =(
Yeah, those two are pretty-obvious.
 
I forgot about History - you're right, that makes a lot of sense.
 
3:08 AM
But it's stupid INT =\
 
So maybe just proficiency, and be prepared to spend a lot of time arguing with the GM about "knowing stories comes under Performance!"
 
I do think that the ability to weave stories while telling them could certainly fall under performance.
I think about what I do in class half the time, stepping the kids through something while my mind's working through three other things... it's a lot like when I'm playing in the orchestra with my music memorized, watching the conductor all the time, focusing on intonation, taking mental notes on how other sections are doing and how I should, therefore, adjust....
One question: if the skald is typically a court poet, why are you adventuring?
 
@nitsua60 Because I don't really know what skalds are, obviously.
 
Well, three minutes into a WP article, I'm clearly the expert =)
 
@nitsua60 Yeah, I just started reading it when you pointed out that I had no idea what I was talking about :P
 
3:15 AM
Handaxe and shield, with the story you're writing being slowly painted thereupon could be kinda cool.
Maybe that's the reason for the adventuring--you need something like the students' film reel to shop around =)
 
@nitsua60 Ok, that's totally awesome.
 
So STR/CHA, drop expertise into history to pull it out of the gutter?
 
Probably, I guess - with a 14 in Dex, I can still use medium armor and have an OK AC.
 
Performance, persuasion, history... any thoughts on background?
 
Sailor, probably - it's just the best background, and I suspect it'll come in handy in a Vikings-themed campaign.
 
3:18 AM
Ugh, you only get light armor. So it's really got to be DEX, huh.
 
@nitsua60 Valor gets medium.
 
@Miniman Gotcha--so the 14DEX is all you need, and +2 initiative (eventually picking up JoaT) isn't too shabby.
 
@nitsua60 Yep.
 
Races?
 
@nitsua60 Not sure yet - we haven't done session 0, so I'm not at all across what Vikings-themed means to the GM.
And now I'm back in the age-old loop. "Why not dip a level of Fighter for a Fighting Style?" "Hey, if you're losing a Bard level anyway, why not dip 2 levels of Paladin for a Fighting Style and Divine Smite?" "Hey, you don't want to lose those all-important ASIs! Better make it 4 levels!" "Hey, Aura of Protection is only 2 more levels of Paladin..." "For one more level you could get Aura of Warding! "You still don't want to lose ASIs, buddy. Better make it 8."
 
3:45 AM
@Miniman I feel like it really depends on how far you imagine it going. If you're going to (as most campaigns do) wrap up by L12, then an 8/4 split isn't big. But I feel like as you get into 14, 15, 16 you really start to see the lag from a 4-level (or more) MC split.
But 1 (ftr) or 2 (pa) could be pretty excellent.
 
@nitsua60 As always, it's a tradeoff. My wizard sometimes really regrets his one Rogue level (mostly every time he fails to have his next level of spells on time). On the other hand, I love having a +12 to Stealth and lockpicking, and it made sense with the character concept.
 
@Miniman Yeah, I feel like 1-level ftr or rogue are super-useful dips.
I've got my ftr 1/cl many I'm playing alongside the high-schoolers with, and it's actually kinda-good that I effectively handicapped myself a bit.
 
It's also really related to "As a warrior bard, I'd like the majority of my actions in combat to be spent fighting, not casting spells. Now how do I make it so that that's actually the best choice?"
Methods of being good at fighting: Sharpshooter, Polearm Master, Great Weapon Master.
None of which really work with what I have in mind.
Sometimes I think it'd be better to be one of those people who doesn't think about this stuff, and makes the 16 Str/16 Dex switch hitter without ever worrying about it.
 
4:05 AM
I think maybe I'll just give up and make it an archer - it's an easy way to be extremely effective, and I like that it shows off a way in which Bards can be better at fighting than anyone else.
I was thinking about whether to dip Fighter for Archery on this build, and was like "Hey, since I don't need the proficiencies, maybe I could dip Ranger and pick up an extra skill in the bargain!" Nope. Ranger doesn't get a Fighting Style until level 2. Seriously, Ranger, is there anything you're not bad at?
 
4:43 AM
Huh, Bards (along with Tome warlocks) are the only spontaneous spellcasters with Ritual Casting.
Trying to figure out what to take for Magical Secrets along with Swift Quiver: Duh. It's Counterspell, obviously.
 

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