You know when your dog is hungry When: bought some donuts in the box, the dog(s) jumped on the dining table and opened the side of the box like a 50lb rat would, and sucked out the jelly donuts
ya know when your cat is hungry: when you cant find the butter, any of it left in the butter dish or when (on the next day) you open the fridge and the cat comes out with a smile.
You realize the cost pressures in the airline industry have never been greater? The economy has not gotten much better over the last decade, and airline companies are being forced to shave every dollar they can off of airfares. So how do they stay in business? By exploiting the fact that a relatively large number of people onboard a plane (compared to the general population) have high income and selling extras to them. — bwDraco1 min ago
Storage-class memory: a new class of non-volatile memory so fast it can be used almost like RAM.
With all this talk about 3D XPoint and other emerging memory technologies, what should I expect over the next few years when the technology reaches consumer machines in a reasonably priced form?
Well, on a gaming system, one could preload bulk game data like textures and music in a form ready to use by the game engine in SCM to virtually eliminate load times for totally seamless game worlds.
Any other ideas on how SCM can be used in a consumer environment?
@bwDraco i have used ram disk using the loads of ram, and "eliminate game load time" doesnt happen like that. Many times a regular hard drive can "keep up" with the demand on loading.
or better way to say it, given 25g/s speeds of the storage , there are still game load times, that are still kinda long feeling.
I dont really know where all the delays are, but one can assume it is Much more work than shifting them from "storage" to Video Texture memory, and building the scene etc.
one game I had running out of "cache" ram was still only moving data at 25meg 1/4th the speed of a single drive, pretty much get the same effect when running a game out of a ram disk. It always ends up with, why did i bother with that. Saves 2 seconds, but loading and building the scene is still 40seconds.
If it had ever solutioned it, to run the whole game out of ram, i would have built a routine to do just that for every game. Run a batch that sets up (and you dont even have to be there then) then runs the program out of ram direct and complete. But the savings, the speed , the difference isnt there.
I suspect, with all the high use of SSD, eventually more of the loading slowdowns will be addressed by the Grafics subsystem (directx or whatever) the video card hardware, and the method of programming, and combinations of. so everyones little additional slowdowns are reduced.
take textures, probably originally or "packed" in a compressed format, call up that one item (at a time) decompress it, and . . . Then compress it again ??? WHat , yea because they just turn around and compress all these textures going into the game (usually) much behind the scence tricks going on.
I am asking this question because of a recent encounter with a moderator
on this post.
A moderator asked me to add an example to my answer, and when I didn't, he just
deleted my answer.
Some extra points :
The post had a bounty that was close to elapsed
My answer was the only answer and AFAIK ...
After a relatively happy day yesterday I think I'm just going to lie in bed and play computer games and write wireless drivers today, cause that's what nerds do when they're pissed off
Over the last several days, we've been seeing a novel trolling attack on Super User: a flood of answers containing plagiarized content posted by a user called "Marlin Woods":
The user creates a new account for every post; however, the same Gravatar appears on each post so it's apparent that it...
@MichaelFrank "It gives the Bolognese a more intense flavour and it doesn’t taste of coffee (although, there was an occasional brief instant coffee after-taste – strangely pleasurable, like Wasabi)."
Yikes... so I work as IT for an office of about 50 users (50 max, mostly the office is about 30-40 people). I just queried the mobile phone company for all active connections we pay for... the list came back with 155 active connections.
@Bob See the link above. Covers all the UK carriers.
"You may wish to unlock your handset after you have left your provider. All the providers listed in the table provide this service, as long as the request to unlock is made by the former account holder of the handset."
Yikes... so I work as IT for an office of about 50 users (50 max, mostly the office is about 30-40 people). I just queried the mobile phone company for all active connections we pay for... the list came back with 155 active connections.