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12:02 AM
Every so often you get a strong reminder that the way other people think about things can be fundamentally different to yourself. It's always surprising when it happens, though.
 
@Miniman for example...?
 
it is indeed
 
12:14 AM
@nitsua60 Well, the one that caught me out this morning was this.
 
12:59 AM
I hadn't seen that. I think I agree that (dis)advantage should be remembered and I, when GMing, am often hesitant to dole it out. (There are so many ways in the rules to get/give it that it seems to me that one runs the danger of mooting things people worked for if one gives it out too freely.) But on the other hand, I'm totally with you in the sense of they already built a strength disparity into the race; anything more would be sacrificing gameplay for simulationism.
Whenever people want to make racial or (help us) gender disparities more a part of the game, I just a want to suggest they play a few years' 1e.
 
@nitsua60 You may find this question amusing. Or possibly horrifying.
 
yeah I don't like that idea
your character shouldn't start to be defined in such a critical and punishing/broken way by their gender, in a mechanical sense
that is just not cool, and understandably asking for trouble
 
1:16 AM
I mean, there were very gentle and (I assume) not-maliciously-intended attempts, things like a slightly different height range and weight range for the genders. As much as they jibe with any simulationist urges I might have, I'm fine with them dying a vestigial death for having not really served much of a purpose.
 
@nitsua60 "Vestigial death" sounds like the process a higher being goes through to become Binder fuel.
 
(I mean, I like tracking encumbrance closely enough that whether I'm trying to carry a 100# or a 150# teammate would matter, but I have yet to meet anyone else who feels that way =)
 
@nitsua60 there are physical differences between men and women, at least vague-ish general ones, not counting ones that wouldn't directly effect stats specifically
but there are far greater differences between individuals regardless of gender too
so imposing a straight up law in your mechanics that all men have more str, and women have more wis,..... ignores that there are also women who literally dwarf most men they ever meet in stature and could be better warriors if that had turned out to be their proffession, as a generalized example
 
There's a podcast about a real-world version of that, and why it doesn't work... [goes digging]
 
what strikes me most about it is literally the preferance to pick out a generalized thing that may or may not be mostly true if you only count like, averages or something similar, but the complete lack of ability or willingness to acknowledge that there is plenty of possibility for any given person to subvert that general variance
 
1:31 AM
99% Invisible's "On Average": "Daniels realized that by designing something for an average pilot, it was literally designed to fit nobody."
 
and it isn't like strength is ONLY an inborn thing
most people who are stronger than you most likely worked for that strength, excercising to some degree more than you have, maybe having grown up with a different diet even
 
That podcast describes how we acquired the idea that it's good to design items for individuals based on statistical averages, and why it's actually not good.
 
a lot of factors at any rate, most of which, either in numbers or in sheer singular power, could easily outweigh gender itself as a factor
I don't think anyone is necessarily being intentionally sexist if they want to change stats based off of gender (a judgement for a case by case basis that I don't want to make) but I would say that only using that one thing as a factor is at least a pretty ignorant thing to be doing
it ignores individuality, and other variables (as I mentioned before)
 
Right, which is why something like (forgive my wild guess at numbers) 80+20d6 pounds for men and 75+15d6+5d4 pounds wouldn't seem terribly offensive of an idea. (If I eyeballed means and deviations right.)
But we're playing a bit of fantasy-escape; I have enough trouble setting my weight IRL. I'll just go ahead and declare my weight to be whatever I damn well please in my hobby.
 
@nitsua60 yeah, I have no issue with that for sure XD
 
1:39 AM
Good morning! Today I had a dream about some rpg system. I can't remember what it was. I can remember that it was something flexible and I think there was something like moves from DW. That was odd.
 
@trogdor Yeah, but a mod or a cap to a stat feels like suuuuch a blunt tool...(in the D&D-verse). If we had percentile stat maybe I'd be on board with differentiating by a few points, as long as my training choices could create variances in the dozens of points.
 
@nitsua60 I am not sure why you would do this in D&D?
 
@trogdor Oh, I wouldn't! I'm just trying to describe the sort of system where I would feel like a gender-awareness in stats might seem reasonable.
 
@nitsua60 do you mean like, factoring in a heck of a lot of things into character creation that D&D doesn't normally use?
 
@nitsua60 "I'll just go ahead and declare my weight" and here I remember my height/weight roll for my halforc. I wanted him to be big and menacing, but instead he was pretty short for orc and also pretty heavy. Funny, but our rogue rolled the same appereance for his human.
 
1:44 AM
I guess I'm saying that in D&D a difference of 1 or 2 in a stat is such a big deal that I think having gender have that much of an effect would be sexism in the disparate-impact realm, if not in the disparate-intent-'cause-you-should-realize-what-a-big-hit-a-point-or-two-is.
 
@nitsua60 oh, I agree with this, but the phrase I used was "intentional sexism"
 
@nitsua60 From memory, AD&D did have different limits for male & female. My memory doesn't go as far as to tell me if that was only percentile strength, or if other stats were also affected.
 
my idea being that you could, at least in theory, be being unintentionally sexist
 
@trogdor Yeah--I'm pretty sure we're on the same page. Gender feeding into base stats would be acceptable in a system where (a) lots of other things--many of which are direct results of player choices--also factor in, and (b) the variations that arise from other factors are much larger than the variations that arise from gender.
 
I don't want to apply the same judgement to someone who is lacking intent as to someone who has intent
 
1:48 AM
@trogdor I guess I'm on the fence about a hypothetical person who would, say, give a 1-pt STR gender bonus at creation to men, then claim they were just trying to be simulationist, not sexist. Because 1 point in a stat at creation is such a big thing, that you should realize how disparately it's impacting a suspect class.
 
@nitsua60 yeah, one of my other problems is quantifying exactly what being a different gender would mean for what stats,.... it isn't like we reallllly understand the exact differences between genders in every single way,... yes we do know differences, but not necessarily a lot of ones that would effect an RPG characters relavent stats in any way we can definitively prove isn't the result of some other variable
 
@Adeptus [rummages for 1e phb]
 
@nitsua60 yeah, I feel the same way about that, to be sure
but also like, the claim of being "simulationist" falls over on it's face when you realize we don't exactly have literal scientific proof that the reason a given female is physically weaker than a given male is in fact due just, or even at all, to their difference in gender
it feels like just an excuse
in a way
whether it was intentionally an excuse or not
 
@Adeptus Okay, 1e PHB has a delightful </sarc> table on p.15...
Humans: there's no difference in stat possibilities/distributions between m/f.
 
I mean, my example of before stands, there are women living in the world today who are taller than the average man, or stronger (likely at least a few who are both)
 
1:53 AM
@nitsua60 the problem is that person need to think it over and realize, that 1 point in stats will be much bigger difference than real biology. First thought: "hey, males and females are different". Second thought: "differences can be shown with stats!" and that's where thought train runs out of fuel.
 
For every other race there's a table of race vs. ability, with max and min indicated for each race-ability cell. And there're two scores listed in each cell, with a slash: first score is M, second is F.
And for all this trouble, the only place there's a difference between M/F scores is on STR max.
 
@nitsua60 can we have a picture? :)
 
Where it can vary by as much as 3.
[coming]
 
@trogdor Simulationism as an excuse for undesirable behaviour seems to crop up an awful lot.
 
1:55 AM
@Miniman yeah, pretty sure that is correct
 
afk a bit
 
simulationism itself isn't bad, but like a lot of things that are not themselves bad, it can open itself up to bad/undesireable behaviour
 
I like pokep's answer. I think that's in the spirit of rpgs and 5e(or at least I feel it this way).
 
I think the line "you probably wouldn't call it grappling, but DnD would" wins the day.
 
Driving around in the rain this morning I got the seed of an idea for a playstyle/game goal paradigm that I don't think I've seen before, something to work in tandem with whatever GNS/Big Theory/etc one prefers.
 
1:59 AM
I imagine grappling to cover anything from a full-on belly-to-back suplex down to having a good hold on someone's wrist.
 
Same here.
 
We see a lot of attempts to codify players by what they like in the game, but not so much by what they like at the table or in their brains.
16
Q: Can a horse start a grapple?

psrI know it defies suspension of disbelief, but what official rule can I show a rules lawyer player that "proves" a horse can't start a grapple? If the answer needs to distinguish between animal companions, paladin's warhorses, polymorphed player characters, etc then please cover all the cases. A...

 
@BESW Gather 'round, kids, Uncle BESW's going to design us a game...
2
 
I think PHB authors should've added block with grapple examples. DMG has extended rules: something like use grapple to climb bigger creature.
I don't remember if it has any other examples/meanings for classic grapple.
 
okay, now really afk a bit because security's trying to lock up
 
2:02 AM
@BESW I almost spewed my tea when I saw that title.
 
@BESW This is why I like the Metagame Rewards model so much — focuses on what value people see in and get out of playing RPGs. More theoretical models like that would be awesome.
 
@SevenSidedDie Hah, I knew you or Mxy would be able to point out something pre-existing on the subject.
....maybe I can write something with less Latin.
Those are good examples of the kind of thing I'm thinking of, though.
 
@BESW More accessible models would be double-awesome.
I think Angry has an article along similar lines.
 
Thanks. I'm not really into Angry, but he's got some good ideas and when I disagree with him it often helps me figure out what I really think about a thing.
 
@nitsua60 other than my druid needing to progress fast in order to avoid being left in the dust, yeah
 
2:13 AM
@BESW Yeah, I figured he wouldn't really be your thing. I can take him in small doses, and he does have some good insights.
 
also hey there @RollingFeles and @nitsua60
 
The way these models urge refocusing on what works for the specific group and not judging taste also resonates nicely with where I've gotten to in recent years.
 
@Shalvenay hi! :)
 
@SevenSidedDie Agreed.
Actually... hrm. @doppelgreener Re-read Old Man Henderson with an eye toward identifying what each participant values in the game and at the table, what tools they use to acquire or protect those things, and what they do when those things are denied them.
 
I like Angry, but his verbosity is tiring.
 
2:17 AM
@Shalvenay I get the impression that level differences are less of an issue in DW than D&D
 
@nitsua60 and seconded there -- grappling is just as much about technique as it is about raw brute force, and a properly trained gnome could definitely cause a goliath absolute nightmares in a grapple, as joint manipulation is extremely effective at incapacitating
@Adeptus perhaps
@RollingFeles I just don't jive with his writing style
@RollingFeles how're things going?
 
2:30 AM
@Shalvenay pretty good. Yesterday we had awesome discussion. Yours?
 
@SevenSidedDie I feel like we should build a widget that would insert a radar-plot of these fun-types into our profiles.
 
Eh, mine changes from week to week.
 
@BESW could be a gif?
 
@Adeptus Much much much. As in, it almost doesn't matter. I might go so far to say that it matters not at all, except that I hesitate to speak in absolutes.
@nitsua60 I did up a printable survey for it once…
 
(hehehe)
(on second thought, not actually funny)
 
2:34 AM
I can't tell what's funnier: message itself or the fact that it's removed now.
 
Was it funny? I'm pretty tired. (Thursdays are a 16-hour work-day, and I'm at the tail end of it.)
 
Wow! 16 hours? May I ask what kind of work are you doing?
And I think it was OK, but it depends what SSD thinks about such jokes.
 
@RollingFeles alright here. figured out a minor mystery xD
 
@SevenSidedDie if you could share this survey, that will be awesome :)
@Shalvenay ah, I'm intrigued. What mystery? :)
 
@RollingFeles Oh, I don't think it was offensive (unless I'm horribly out of touch), but I think the dubious humor-worth of it didn't outweigh the reinforcement--even if only through parody--of an ugly part of internet misogyny.
 
2:41 AM
@nitsua60 It seems to me that you overthink this :)
 
Also (coming full circle on latent misogyny), for those of you who were part of the "I remember when gender factored into D&D stats" conversation: I missed remembering the part where human females are capped at 18/50, H-O females are capped at 18/75, and only males of various races can hit the stratospheric strengths.
@RollingFeles teacher at a boarding school. Thursdays are just a day where, like, six extra things line up for me. OTOH, I've got this Saturday completely free, which happens only about twice a year.
 
@RollingFeles some old QO double-stuff breaker type I hadn't seen before
 
Well, capping may be more realistic, but still I think it has more cons, than pros.
 
@nitsua60 I personally don't get it very much either -- D&D already overrates STR in combat...
 
@Shalvenay and I heard that DEX is most influential stat.
 
2:46 AM
@RollingFeles I suspect it depends on edition somewhat -- DEX helps an awful lot as well for some folks, but not so much for others (due to armor capping off DEX bonuses in some editions)
 
@RollingFeles Depends on a lot of things. But it adds to AC & Reflex saves, and can add to attack bonus, so it's pretty good
 
And initiative (?edition dependence?)
 
@Shalvenay I don't understand. Something related to electricity? :)
 
@RollingFeles yeah
 
@RollingFeles There's a link to it in this old now-closed-locked Q&A:
17
A: Tabletop Play Style Classification Schemes

SevenSidedDieMetagame Rewards: The Different Kinds of Fun The most useful classification scheme I've found is about the different ways that people find roleplaying games satisfying and rewarding to play. It's best expressed† in the article "Metagame Rewards, or the Different Kinds of Fun": [M]etagame rew...

 
2:53 AM
@SevenSidedDie thank you!
 
I also find it kinda funny that people want to gender-split STR still, it seems like a useless hassle, especially from someone who has a few outsized ladies among his character collection
 
@SevenSidedDie thanks--I'm definitely stealing this.
I find it amusing how low I rate Naches, given my profession. I guess it's one of those "I get this enough in my day job" sorts of things =\
 
@nitsua60 The kind of way I'd joke (with the same underpinnings) among in-person friends, including the exaggeration of all-caps. :) But for same reasons also totally get that it's not necessarily the same when for public consumption.
 
@SevenSidedDie Eh, it got us the link, didn't it? ;)
 
@nitsua60 what is Naches ?
 
3:01 AM
@nitsua60 I just remembered the print survey itself uses all-caps meme-speak for one of its ratings. o.o
 
@RollingFeles The enjoyment of seeing someone you've instructed go on to do well with that knowledge. (From the blog, then survey, that d7's linked.)
 
@nitsua60 ah. I saved the link for later and didn't read it carefully. Thanks! :)
 
 
2 hours later…
4:45 AM
Today in BESW Doesn't Know Computers: I have a choice between 3.1 GHz with 4k Retina (super-high-definition monitor), and 2.8 GHz without Retina. Retina will effectively cut my RAM in half, but I can upgrade RAM later while I'm stuck with the computer's processor until I get a new computer.
I really don't need or even want Retina, but that 3.1 GHz is taunting me.
Anybody have thoughts?
 
wait... your cpu is tied to your monitor?
Macs...
 
@BESW It sounds a lot more like BESW Knows Computers But Is Having Trouble Making A Decision than BESW Doesn't Know Computers.
 
@Magician I know, I know.
The iMac has everything crammed into a thick monitor case, instead of having a separate tower.
@Miniman I'm not sure what performance trade-off I'm talking about, specifically, between processor and RAM.
 
@BESW Personally, I'd be inclined to say that the difference between 2.8 GHz and 3.1 is not all that high, whereas 8GB of RAM plus having your computer working harder for everything it does is a pretty big deal.
On the other hand, as you say, RAM can be upgraded pretty freely.
 
I mean, the computer's gonna have 16GB of RAM no matter which I choose. But from what I've been reading, Retina's a massive RAM hog.
So if you have Retina, you need double the RAM for the same output.
@Masakan Hi!
You'll need 20+ rep to type in chat, but you're welcome to hang out until then.
 
4:55 AM
@Masakan We have a great answer on the site about optimizing a Bard for combat, I'll see if I can find it. It's not whip - specific, but it should be useful for you.
 
@Miniman This is pretty much the comparison I was looking for. (and the conclusion I was hoping for; it's enough cheaper that I can double my SSD size and still save $50)
 
So... "Retina" is just Apple-speak for 4k UHD monitor?
 
Pretty much, yeah.
 
@Masakan It's not the one I'm thinking of, but this answer has a lot of good advice, (particularly the section on being a melee powerhouse ).
 
And they've tied Retina to all of their high-end hardware under the hood.
Chances are my next computer won't be a Mac. By then I'll have had to abandon my current Mac-specific design suite because it's no longer updated to support the newer OS editions, and it's very likely whatever suite I move to will be transferable to Windows or some other OS.
 
5:07 AM
@Adeptus I can verify that DW level differentials don't seem to matter. I ran a one-shot once where, as part of character generation, each player rolled a d8 and leveled that many times. Turned out great. There was a brief discussion on anime tropes of a bad guy with his second in command and their powerful-but-wildcard henchman
@BESW which computer system you want, like which RP system you want, depends a lot on what you want to get out of it
 
@JoelHarmon Aye. This is first and foremost a work station for my profession. Photoshop, InDesign, Illustrator, and Lightroom.
@A_S00 Hi!
 
o/
 
my gut reaction then is you'd want all the pixels, but you seem hesitant about that. I don't have much mac or graphic design experience at all, so I decline to comment.
 
@JoelHarmon High def is a major argument amongst designers right now.
If I were designing for a digital environment where folks are likely to be looking at my work in high-def, I'd be a lot more okay with Retina.
But I'm a physical media specialist, my work tends to get printed.
 
and then I assume leaflets are not billboards, so the target would matter as well
 
5:16 AM
Yeah, well, the thing is, resolution is a measure of how many pixels are being crammed into a given inch by whatever is displaying the picture--a monitor, a billboard-printing machine, whatever. It's independent of the picture, which just has however many pixels it has and isn't very picky about how many of them you put in a given inch when you look at it.
@A_S00 What's new?
 
oh, y'know
looked up some stuff to try and answer masakan's question
decided it might not be a question
came here to see if he was here
found he already got the right advice
etc.
wait does chat rep sum all your rep across subsites?
 
Yeah, Miniman's been very on the ball lately with that sort of thing. Thank you for your willingness to help.
 
question that I thought about asking but am pretty sure I know the answer to:
is using Paimon's Dance of Death a standard action?
 
I haven't played systems with standard actions in a couple of years, so I have no idea.
 
I believe if it doesn't say, then the default is Standard
but I haven't looked up that actual ability
 
5:25 AM
I assume that's 5e?
 
3.5
 
Huh.
Updating the Timely RPGery, please excuse the markdown.
**[Timely RPGery](https://docs.google.com/document/d/1nKltjD1HJ954pS3QZZL-E_ckNaKEeedxMKn7XwdFiio/edit?usp=sharing "Click for full source doc; please suggest items to pin!"):**
[BoH](https://bundleofholding.com "Buy RPGs cheap in bulk, support charities & indie designers!");
[Standing Rock](http://flamesrising.rpgnow.com/product/193183 "You can support the Standing Rock Sioux Tribe in its fight to protect its waters and sacred places by purchasing this massive RPG bundle.");
[AW 2e](http://apocalypse-world.com/ "Apocalypse World's second edition is now available.");
 
 
3 hours later…
8:26 AM
@kviiri looks like i missed something weird. (it's not even in the delete logs.)
 
oh! well then.
 
Would it be too much to ask an admin to add a related link on that question to this one?
42
Q: Can a D&D campaign be successfully used as a Sunday school teaching instrument?

AbuMariamI am an RPG guy who is also active in my religious community. Recently I was asked to conduct a class at my local mosque (my religion's equivalent of a church) for kids ages 7-12. To make it interesting for them, I was toying with the idea of DMing a D&D campaign during the class. But in order t...

 
Thanks for linking that, I remember reading BESW's answer but had apparently forgot to upvote it.
I agree that DnD seems like an odd choice for an issue game.
Kinda sad how it tends to be the default when people think of RPGs...
 
well, some of the cover art prominently features demons and undead...
 
8:37 AM
@JoelHarmon <- @SevenSidedDie
 
Well, neither of those really has a big picture place in the religion. Well, maybe depending a bit on the denomination.
 
there should be some kind of saying about determining content of a tome based on its exterior
 
Yeah, it'd be very helpful here.
 
@doppelgreener I'm not sure if that was a vote of support for my suggestion or an attempt to tell me who is an admin
 
@JoelHarmon Neither, it was an attempt to show your suggestion to someone who can actually do something about it.
 
8:40 AM
@JoelHarmon i pinged SevenSidedDie who is one of our three moderators (the people marked with that diamond symbol) and pointed him at your message via direct reply.
 
ah, missed the reply arrow; I'm well aware of mods and the diamond, thanks.
 
Disregarding Apocalypse World's savage setting, I think the engine might be a good fit for issue games. Like BESW has said, the engine is tuned to expect certain tropes, which would work there.
When you're trying to help others against your own interests, roll+conscience.
 
my concern with adding it is it may fuel the flames there, as the querent is pretty clearly Muslim, and the answers are not explicitly Christian
@kviiri stronger Alignments, then?
 
@kviiri what's an "issue game"?
 
one that addresses some kind of social or political issue
 
8:48 AM
@doppelgreener One dedicated to social/political/ethical etc issues, I mean.
Like a Sunday school RPG would likely be.
 
oh ok!
 
@JoelHarmon I don't really see the point of alignments, most of the time. I guess here they could perhaps be even weaker: a central part of Abrahamic faiths is that people are somehow flawed, prone to temptation and sin - and likewise that they can overcome this weakness or at very least be forgiven and absolved through Divine grace.
 
the original point of alignment in D&D at least was making the players feel justified in diving into a dungeon, slaying everything inside it, and leaving with their possessions -- 'cause the player characters are good and the monsters in there are evil, duh
 
I wonder if difficulty rolls are a good way to convey the difficulty of making ethical choices, though. While it's fitting in a certain way to represent the fact that we aren't saints and we make bad calls, it might also convey a rather unpleasing idea to the students that they don't have the power to shirk away from unethical choices.
 
the point is to provide guidelines on behavior, IMO. You run into issues when the universe has unambiguous Good and Evil, but the players arent forced to act in certain ways.
DW simply incentivizes certain behaviors; help someone, learn something, etc.
D&D gets weird because spells can interact with creatures differently based on their personal moral viewpoints
 
8:57 AM
I think it's more interesting when most of the things in the universe aren't obviously Good or Evil. "Thou shalt not kill", but what if it's in self-defense? Fighting to defend your homeland, or protect an innocent? Euthanasia? Abortion?
 
Livestock?
ok to eat a naturally deceased animal?
 
@kviiri The issue games I know of don't do this, because they're interested in having the players directly consider ethical decisions themselves -- the dice rolls are just to see whether they can do what they eventually decide to do.
 
if your game is about morality, yhen I agree grey areas are the interesting bits
 
(the example of "Thou shalt not kill" is a bit bad because it only prohibits killing because of bad translation - the people in the Bible are depicted partaking in war and violence and being righteous in doing so)
@doppelgreener Yeah. I think you've got a good point.
 
I've heard Murder is a better translation
 
9:00 AM
Yeah, same here.
I need to leave for a moment, see you people later!
 
Later!
 
@JoelHarmon thanks for the reply, I'll look into BA!
 
sure
 
9:19 AM
[sigh] Our Internet is very poor the last couple days. Bad weather, rolling brownouts, not good.
 
Nuts :(
 
That's one reason I've been in and out so much, and erratically silent.
 
that sounds problematic for skyping
 
yeeessss...
 
 
1 hour later…
10:40 AM
So, @doppelgreener, did you get my ping re: Old Man Henderson?
 
@BESW I did, but it's still morning here - is that connected to the discussion immediately preceding it about game clarification?
Or something else?
 
@doppelgreener It came to me because of the preceding conversation, but it's in response to your earlier request for suggested reading on the topic of meta goals.
 
@BESW thanks, i'll try that out.
 
The discussion immediately preceding it DOES have useful bits for you, though.
 
I read some of that.
 
10:52 AM
The links to kinds of gaming fun and such are some of the concepts I guess I've kinda absorbed over time; I'd read both those articles, but forgotten them as such.
 
@BESW I glanced over the discussion while I was still only half-awake. I shall take some more thorough time reading through it later -- I am building up a small reading list for this project, looks like. :)
(which is good!)
 
@doppelgreener I'll grab the links for you in a moment.
 
Go to go for a moment, see you o/
 
Ttfn!
 
9 hours ago, by SevenSidedDie
@BESW This is why I like the Metagame Rewards model so much — focuses on what value people see in and get out of playing RPGs. More theoretical models like that would be awesome.
17
A: Tabletop Play Style Classification Schemes

SevenSidedDieMetagame Rewards: The Different Kinds of Fun The most useful classification scheme I've found is about the different ways that people find roleplaying games satisfying and rewarding to play. It's best expressed† in the article "Metagame Rewards, or the Different Kinds of Fun": [M]etagame rew...

 
11:10 AM
ta very much
 
11:28 AM
@nitsua60 [wave]
 
@BESW morning (he says, to the evening crew)
 
Heheh.
 
Looks like we've got biiiig numbers for the start of our student game tonight. Eleven confirmed, and I've heard rumor of more new people coming.
 
Ooh, nice.
 
@nitsua60 It's just about noon here!
 
11:35 AM
@doppelgreener That's right--how's England surviving the greener invasion?
@BESW The nice thing is, if you plotted those players on the metagame-rewards radar plot I suggested yesterday/this morning, all of them would have a huge spike at "social." Thirteen at a table totally works with them, 'cause every other metagame reward is just toppings on the sundae.
 
@BESW (... is it just me or is that image not loading / broken?)
 
I think it's just you?
 
oh good.
 
11:46 AM
@BESW Yeah, it's working most bodaciously for me.
 
@Miniman Hey, are you the one who was asking which video games I enjoy?
 
@BESW I...may well have asked you that at some point?
 
Because I just added a new one to the list: Kisima Inŋitchuŋa.
 
@BESW Looks interesting!
 
It's quick and fun, and the replay value is in finding all the owls that unlock entertaining videos about the culture.
Mechanics-wise, it's kinda like a very simple Trine.
 
12:00 PM
@BESW I don't know how you knew that particular button to press, but now I have to play it.
 
...It's the only side-scrolling platform game with multiple characters you switch between to use their unique abilities that I've played since The Lost Vikings 2?
 
@BESW I just really like Trine, okay?
 
Heheh.
 
 
7 hours later…
6:45 PM
@besw man I just read all those meta posts where you tried to be helpful but got all sorts of pushback. Thank you in general for you continued perseverance to help newer site users understand how SE in general works and how our particular SE functions.
5
 
6:55 PM
hello?
 
7:07 PM
@Masakan hello
 
 
2 hours later…
9:22 PM
There's a first time for everything: today I played an RPG in a sauna. (Well, technically it was the dressing room, but who cares)
 
So, the admin of my play by chat game decided that he will retroactively revoke all XP quest prizes for players whose character sheet is not complete
I will never be able to choose my 52 skill points and 3 feats in 2 days without regretting my choice later.
 
@kviiri sounds hot
 
9:42 PM
No wait, it's all quest prizes, including gold T_T
 
10:11 PM
I'm torn between the will to go to bed and hope this "get your character done or we'll penalize you" thing was just a bad dream and the fear that it's real and I will just make the worst last second decision ever and take toughness, 4 times.
 
could be worse
there's always Skill Focus (speak language) or Focused Lexicon
 
 
1 hour later…
11:23 PM
@JoshuaAslanSmith Thanks. I had to work very hard to get what understanding I have, and if I see a way to help others avoid floundering like I did, that makes me happy. I'm even happier when I see other users doing the same thing, because that's a major element in turning the site into a community.
**[Timely RPGery](https://docs.google.com/document/d/1nKltjD1HJ954pS3QZZL-E_ckNaKEeedxMKn7XwdFiio/edit?usp=sharing "Click for full source doc; please suggest items to pin!"):**
[BoH](https://bundleofholding.com "Buy RPGs cheap in bulk, support charities & indie designers!");
[Standing Rock](http://flamesrising.rpgnow.com/product/193183 "You can support the Standing Rock Sioux Tribe in its fight to protect its waters and sacred places by purchasing this massive RPG bundle.");
[AW 2e](http://apocalypse-world.com/ "Apocalypse World's second edition is now available.");
I guess I rank pretty high on naches as a motivation.
@nitsua60 If you do run a radar plot, here's what's probably the average of mine:
> Sociability Naches Expression Humor Catharsis Kairosis Closure Kenosis Fiero Ludos Kinesis Paida Agon Shadenfreude Alea Venting
 

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