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Sie
12:38 AM
I hate fireworks.
 
I normally like them, but today due to a slight illness it's rather uncomfortable...
In order to do this the way I want to do it, I'm being forced to model something on the order of civilization... Sigh.
But I really do want it to be realistic...
At least I'm starting to figure out the pieces that I want...
 
Sie
I just hate the noise. Especially the ones that screech.
 
@Sie Ah.. Could ear plugs help?
 
Sie
They could. However I mostly just listen to music or turn on YouTube and up the volume a bit.
 
12:54 AM
Ah, ok :)
 
1:07 AM
lol I live so close to the Hudson Rivers I can see them\
 
 
3 hours later…
4:11 AM
14 hour days :(
@Sie i don't like the big thud ones. never have.
 
4:52 AM
dayum
 
5:03 AM
played one LoL, went 14/2
bed time talk tomorrow (or later today, actually)
 
 
5 hours later…
9:42 AM
hey hey hey
 
user92578
10:02 AM
morning
 
We made it boys
 
user92578
It's actually quite nice that I still have my TMX loading code around, because Tiled is probably the quickest way to get my world map going
 
user92578
That looks really cool!
 
user92578
Did you make the characters?
 
10:10 AM
just the one the other one I found online as a reference
guess which one I made :D
 
user92578
you made the bigger one
 
user92578
anyways that's awesome
 
ding ding ding thats correct :D
it all part of this cool new way of animating things I also found online. You have a swing and a wobble script. Punch in some values and can get pretty decent running and indle animations going on
 
user92578
sounds cool
 
I'm starting to think of a game were maybe you control a bunch of them
like lemings
or something
 
10:18 AM
Go for it
 
user92578
So I'll need to add info to my map about which map node points to which level
 
user92578
And tiled allows me to add properties to objects, so the storage is not the issue
 
user92578
But should I store the direct level path in the map data, or simply an index to the global campaign level list?
 
user92578
I feel like the path might be cleaner but indices allow for easier campaign modification
 
user92578
As I won't need to change any map data
 
10:20 AM
whatever works
 
user92578
Uuh... I wonder if I'm going to just go linear
 
user92578
Otherwise I need a system to be able to link neighbours to each other
 
yeah
mine's all proc genned so I have to say which node is adjacent to what
 
user92578
Yeah
 
user92578
I think I'll get this working linearly first
 
user92578
10:25 AM
I'm not 100% sure about which would be the best way to implement this
 
user92578
Mainly because the map is kinda a level, so using the existing level class would make some sense
 
user92578
But then the level class has all sorts of unnecessary crap for this
 
user92578
All I really need are tiles that get drawn and a player entity that moves from node to node
 
:)
for my map, I basically just make my creature ignore gravity
and tell it to move between nodes on a fixed duration
 
user92578
right, yeah
 
user92578
10:27 AM
I might just implement a stripped down version of the player
 
user92578
Oh right, even my tiles aren't really built to support different tilesets
 
user92578
I think I'll just add a few very basic new classes for rendering the world map
 
ok who else is hyped about No mans sky
 
Will wait til it's out, not sure if I'd enjoy it or not yet
 
DH.
There's too much hype in this game
I'm not so sure if it will be good enough to play more than a half hour
"Oh but it will have a gazillion planets to explore!"
OK, but what will I do in those planets is the key question
 
10:43 AM
if there's weapons/loot I might be keen
but a walking simulator set in space sounds a bit boring
 
DH.
Any kind of "walking simulator" is boring to me even before launching the game
 
yeah
I'm all about the combat
 
DH.
I like challenges, difficulty, history, not a brain dead walk around just to look some pixels
 
DH.
Which is why I'm so in love with LISA
 
10:45 AM
hah :)
 
how did they do it is my question. They have 2 supper shitty games and now this.
 
DH.
Finished the main game, now I'm playing the DLC (which is actually like LISA 2, it continues the history)
 
what were the previous games, Uri?
and nice, DH
 
DH.
I remember you talking about it, and I must be honest it's a really nice experience
The history and the gameplay is very different from anything else I ever played
 
I've watched it a fair bit on youtube, seems cool, yeah
I ended up getting Undertale refunded -- thought it was boring
got Cave Story refunded too - not knowing where to go was super annoying
 
DH.
10:51 AM
Well the problem with Undertale it's that the game have a stupid history on the start
It's a silly game, and it only gets hard from mid to end
And only when you get one of the multiple endings is that you really feel anything good about the game if you didn't like the combat system to keep you on it
 
mmmm
I was trying to be passive
but after a few mobs, just felt really ungratifying
 
DH.
Yeah, the "Pacifist" route is the hardest one, although it's the one with the ending that makes you understand better the history
 
I'm on the fence about refunding Demon Souls
it feels rather sloppy/unpolished, it's Early Access but in a way that it probably isn't going to change
right
err
Dungeon Souls sorry
DOOM's combat is fun
but man, some of the level design is totally annoying before you get to Hell
 
DH.
I still have to play Disgaea, got to the first boss and lost it, then I started playing LISA and couldn't stop
LISA is hard, hilarious, dark and cruel in a single game
Don't ask me how, just play it if you need something different and if you're into turn battles RPGs
 
:)
I used to love turn-based games
I think one would have to have a fleshed-out timing button-mashing system now for me to really enjoy one fully
I just start yawning :/
 
user92578
11:01 AM
I just fucking wrote this: if (nextNodeData->X - currentNodeData->X == 0)
 
DH.
Er, wouldn't be easier to just check if they are equal?
 
user92578
exactly
 
but this will still work
 
hahaha, I am too tired atm
I was like, "what's wrong with that equation"
 
@ChrisMcFarland me too man.. me too
 
DH.
11:03 AM
@ChrisMcFarland Well, the combat system only have a combo, like, some characters are master of martial arts, and then you can press some buttons, as you level up some combinations will make a finishing move. That's the only thing that's really different from a common game
 
mmm
I guess just sitting with my thumbs idle gets old
I enjoy the physical action of mashing buttons
 
DH.
Well, I liked it because at least the game is hard, you need to try some strategy to win the hardest fights
 
that's good
I have to be in the right mindset to be prepared to lose and try again
It's strange, making my own game(s)
I am well aware of what I dislike about other games now
 
DH.
Well I came to that point when I played all sort of games, you start to distinguish what's good and what's not
 
mmm
for me, there's a lot of good games out there
but I am also frugal, so a lot of games I just won't purchase unless they're super cheap. too many games eh
really have to be super keen to purchase and play something
 
Jon
11:14 AM
When I play games now I just look at how they do things and it distracts me from the actual game
 
haha yeah :)
I find it hard to enjoy stuff like I used to
too cynical now
 
Jon
And I get very verbal when I see stupid shit
 
lol
wish I was a kid again
stupid brain
 
Jon
Just reincarnate bro
Like a Phoenix
 
Jon
11:16 AM
If you were a AI you could just reset
 
user92578
Whoo! 100 lines of messy node neighbouring code works
 
Jon
I wonder if an AI would reset itself for the feels
 
man lots of bombings happening in the middle east
 
it would probably stop itself from doing so
or there'd be a big inner battle
 
Jon
Haha then it would explode
Paradigm
 
11:17 AM
aight I oughtta sleep
night
 
Jon
What if AI throws an uncaught exception, does it die?
 
no that would be called a brain fart
 
Jon
Aneurysm
 
or that
 
I'd assume it would have a small section of execution to know when to reboot
which would have to be flawless
nevermind having an unlimited amount of energy
 
Jon
11:19 AM
let the AI figure it out I guess
 
user92578
lol TIL "jibbah-jabbah"
 
I have this in my AI script
    if (gameObject.GetComponent<PlayerToken>() == null)
    {
        throw new AIBrainHasNoPlayableCharacter(gameObject.name);
    }
 
cuz what happens when battery runs out or power runs out
who's gonna turn it back on
 
Jon
Hahaha
 
when all the humans are dead
and the sun goes out so no solar
 
Jon
11:19 AM
God will say let their be light
 
thermal .
if sun goes out = no planet so.
 
life goes on anyway, just not here
except for the cockroaches
they'll find a way
 
Jon
The future will be hyper intelligent cock roaches
 
Jon
Imagine their Internet.
 
11:23 AM
once they grow thumbs it's all over
 
user92578
Whoo, map renders!
 
user92578
Hi!
 
hey
 
11:39 AM
I like to get to work early, so today I'm not all pissed off :P
 
Jon
That statement pissed me off
 
I'm sorry Jon :'(
 
@Jon why are you so pissed off today ?
 
Because I'm not... :P
(I guess hehe)
 
Jon
I DON'T WANT TO TALK ABOUT IT
 
user92578
11:51 AM
LOL
 
attention whore
 
salty coming in with da sick burns
 
I hate microsoft and windows and all this licence bullshit. I had linux installed on my lenovo laptop and I figured I might try out the win10 now as it seems to be somewhat working, and installed it. Now after couple of months happily using win10 it says I do not have a valid product key, which is weird since I upgraded my win7 licence to win10 licence.
I guess it's back to linux now
 
tf why did you even consider it?
 
cause Linux is for neckbeard weaboos
tfw I'm getting the same licence crap
 
11:56 AM
I have about 300 games on steam of which about only half is playable on linux, so I figured I might give it a shot
 
DH.
Watchout we have a Humble Bundle fanatic between us
 
I was adding stuff to my constants class, decide to go on facebook. Type Constants.Facebook in browser X_X
 
12:13 PM
hehe
 
Jon
WEEABOO
 
user92578
 
user92578
World map is rendering! Next up is movement
 
Imagine a piece of software that could use natural language to read git commit descriptions and use them to merge branches together
 
Jon
Are you going to have just linear path in your map?
 
12:20 PM
Hello?
Dead chat
bye
 
See you!
 
Jon
Lol
Anyone here start a business in Canada with sole proprietor
 
why ?
 
12:36 PM
Because he's trying to.
 
@Jon I did not, but I heard in my highschool classes that you should incorporate/register or w/e they call it in English...
 
I'm slowly starting to figure out how to make all of this work... I think I've got at least figured out at a high level how to model supply/demand, but...
It'll take some work.
 
Low reading some GPu gems. The comments are so deep
// get self
// restore sign of search direction and assemble vector to partner
// get the partner
how to get a qt3.14 gf
 
user92578
@Jon Yeah, atleast that's the current plan
 
user92578
 
user92578
12:43 PM
Movement!
 
user92578
I have a weird camera clamp bug (not shown in the gif)
 
Jon
Alternative paths would be cool
 
user92578
Yeah I can understand that
 
user92578
I could add just "dead ends"
 
@Tyyppi_77 you can add "secret" zone to the side of the nodes that activate when certain conditions are met. Ala super meatboy
 
Jon
12:47 PM
Mario 3 made it that you didn't have to beat all levels to finish a world
 
Maybe not dead ends, but upgrade opportunities?
Bonus points?
 
GPU Computing for Protein Structure Prediction Why am I reading this
 
Jon
Seriously though
 
@UriPopov Cuz there is research on that stuff.. :P Do you want to get a Nobel prize? :P
 
@AlexandreVaillancourt not really I just wanna make gamez
 
12:53 PM
@UriPopov You don't need GPU gems for that hehe :)
 
Jon
Never trust a person who doesn't swear
 
Yeah fuck those people
 
Jon
Never trust a fart after the age of 50
Man I witnessed an old lady shit her pants at the mall inside of sears
 
damn
 
Jon
Not something I want to experience
 
12:58 PM
you still have a ways to go to 50
 
Jon
Lol
 
The 50 years is not in that far away...
only 15 years to go..
 
Jon
1:17 PM
Then I have to find a toilet to fart. Man Bette remake the best of my next 15 years of farting
 
I never trust anything or anyone
 
I don't believe you!
 
I don't trust me, too
 
2:00 PM
what the meme was too spicy for you guys where did everybody go ?
 
user92578
I'm being productive
 
I don't know my meme.
 
Jon
I wrote a shapeshifting mechanic
Not sure about it yet
 
I made a cool af enemy factory and game service locator. Dont know why but I might need them.
 
I'm somewhat depressed and thus I just clean up my room
 
user92578
2:06 PM
I'm going to see Now You See Me 2 tonight
 
user92578
going to go see?
 
@NaCl Do you feel better?
 
Jon
 
cool as fuck @Joe
 
Yeah, but how do you get rid of the orange one?
 
2:10 PM
adds another layer of depth
 
Jon
Totally screws my core mechanics
I was thinking maybe I can do this for world 8
 
have it work only on specific surfaces like in Portal 2
 
You should have some way to distinguish them from a block that can't switch.
 
Jon
Purple blocks was my first idea
 
Add three "switch" one-use tools on the side you have to click to activate, then click on the block. Or click-and-drag onto the block.
 
Jon
2:12 PM
Hmm interesting idea
 
Or maybe there's a circle in the square, and square in the circle?
 
@AlexandreVaillancourt No, I'll keep this mood for some days now, but that's okay, it's not that bad. Actually, I get quite active and/or creative
 
Jon
I think a purple block would be a good way to go but it also screws up the name slightly
 
Gorbp
 
2:14 PM
ok guys can I use you as a Brain trust ? In 2 days I will be leading a interview for another programmer at the company. I need to come up with some problem or problems for him to solve(We are using unity and c#). Any bright ideas ?
 
I have this image of the faces trying to do something really hard, and having a circle come around the inside of the face.
 
DH.
Make it a even darker green or a even darker red
 
@UriPopov Ask him "Pirate or Ninja?"
 
DH.
With a different face on those blocks
 
Not only programming skills are needed for a programmer :P
 
Jon
2:18 PM
I was also thinking a block without a face
Like a companion cube
 
@UriPopov Oh, and I like the task "Write a program in 100 lines of code." and see what they come up with.
 
I kind of picture a very faint circle line inside the square. Randomly the block thinks hard, and the line becomes more distinct.
Then it fades back down again.
When you click on it and it changes, it has a look of success on it's face.
 
Jon
I think adding a character or changing the core "just touch" might be a bad idea at this point
Having a Color do something completely different is going to confuse
 
@AlexandreVaillancourt the pirate or ninja question seems inappropriate considering I'm a pirate. :D
 
@UriPopov i like to give a poorly-formatted for loop (all one line) which has a nested loop, and it removes from a list while iterating the list. the removal should be outside the inner loop. ask them to find the bug.
I expect to see them rewrite it as properly formatted code, then the bug is obvious.
		void Invoke( typename Impl::param1_t p1, typename Impl::param2_t
p2, typename Impl::param3_t p3 ) { if( actions == 0 ) return;
std::size_t* list = new std::size_t[actions->size()]; std::size_t* iend
= list; typename ActionImplSet::iterator iter; for( iter =
actions->begin(); iter != actions->end(); ++iter ) (*iend++) =
iter->first; for( std::size_t* iter = list; iter < iend; ++iter ) { if(
actions->find(*iter) != actions->end() ) (*actions)[*iter]( p1, p2, p3
); delete[] list; } }
 
2:23 PM
@Almo this one seems great. I Can throw in some interfaces in the problem just to add confusion.
 
this is for C++
this is real code from an engine
as long as the bug is invisible until the code is formatted, it gets the point across.
 
@UriPopov And I guess the questions asked depend on the level of the programmer you're looking for. I don't think you'll ask a junior dev the same questions you'd ask to a senior dev.
 
Jon
Would a purple block without a face look weird?
Similar to a wall
But it moves
 
@AlexandreVaillancourt he would be dev number 2 at the company so senior :D
 
DH.
It being able to move without a face would be weird, yeah
 
2:33 PM
@AlexandreVaillancourt yeah
 
Jon
The thing is though, they change core mechanics so not having a face differentiates it from the char physics
Similar to a touchable dispenser
I'm still mulling over it... We will see
 
@Almo Something like this ? for(int i = 0; i<=150;i++){enemies[i] = (UnityEngine.Random.Range(0, 10) < 5 ) ? new ShieldSoldrie() : new Soldier(); for(int j=5; j<85; j++){enemies[j] = (j < i) ? null : enemies[i];}enemies.RemoveAt(j);}
 
user92578
I feel like I should start storing information about levels that have been completed
 
@UriPopov I'd have a hard time finding a question specific for a senior; I guess that I would expect that s/he answers all my questions flawlessly though.
 
user92578
Or maybe think about more what I want from levels, i.e. is it just "completed" or something else
 
user92578
2:47 PM
    <CGameSave name="Save Slot 1">
	<Level src="ForestBaseLevel.lvl"/>
    </CGameSave>
 
user92578
That's what my save files currently look like
 
DH.
Like, Completed and Completed killing all enemies?
 
user92578
Yeah, decide if I want something like that
 
user92578
And if I want those stats to matter on completing the level
 
user92578
It might be cool to have a global counter of "prisoners rescued"
 
user92578
2:48 PM
I could use that data to display a completion percentage
 
user92578
So maybe "<Level Name> Completed/Not completed <1:36> Prisoners: 5/9
 
user92578
And then display a separate global Prisoner stat
 
user92578
Mark levels that still have prisoners to rescue somehow differently
 
DH.
That sounds a good idea
Making the player search for all prisoners
 
user92578
Yeah
 
user92578
2:51 PM
I could even block progression between "worlds" with "You need to save 10 more prisoners!"
 
That's yesterday's news...
 
just? Literally happened yesterday for me.
 
lol I missed out
I was consumed by Overwatch
 
@MartinSojka I can't say I like the one-use tools... loses its simplicity
I could imagine that kind of thing showing up in GORB 2. But the core game focuses on very simple mechanics being interesting due to level design.
 
Jon
Indeed
 
3:18 PM
see ya guys tomorrow.
 
Jon
Juno is Jupiter's wife
 
@TheMuffinCoder Classic 'Murican ...
@Jon And Jupiter's moons are named after his lovers. NASA think they're so funny. Sending the wife.
 
@WilliamMariager lol the funny thing is that I'm not an actual American
I'm actually Colombian that lived in the US most of my life :D
 
Sie
On my way to Orlando. Going a whopping 8 mph.
 
3:27 PM
wait 8mph?!?!
 
Sie
Ye
 
are you bicycling there or something?
 
@Sie I was behind a truck that tried passing a special transport with a windmill wing, which was so wide the truck really couldn't pass.
We ended up almost stopping traffic entirely on a highway ...
 
whoa that must had been really scary
Like you're going fast but then suddenly almost stop
 
Yup
At highway speeds. People are idiots.
 
Sie
3:28 PM
I saw this poor white car almost get run off the road twice. People are stupid.
 
lol and people tell me highways are easier than regular streets
 
They are.
People are even worse on regular streets ...
 
user92578
3:47 PM
 
user92578
Currently just placeholder data, nothing is loaded/saved yet, but this is what the level display might look like
 
Jon
Reported
 
user92578
ripoff?
 
user4704
Enter the Konami code on the title screen to change the title from GunHero to RipOff.
 
user4704
3:51 PM
In 60 reputation points I will have 66,666 rep.
 
What happened to dose 300 you gave as a bounty?
Did you get these back?
 
user4704
Vanished into the ether.
 
user4704
No, nobody answered at all (let alone with a +2 to even get the 50% bounty).
 
user92578
Rich people have just rep to throw into the ether.
 
user4704
I could have cheated and refunded the bounty to myself.
 
user4704
3:53 PM
But that didn't feel right. I'm actually not sure if it would have worked.
 
Hehe!Oh well you have tried :)
 
I don't think you can refund a bounty to yourself...
 
Josh can do anything. He's the hacker known as 4chan.
 
user92578
He doesn't afraid of anything.
 
user92578
He makes Halo
 
user4704
3:58 PM
@PearsonArtPhoto Time for science.
 
I was thinking similar thoughts, but I'll let you do it;-)
 

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