Example: I once built a D&D 3.5 PC with the secondary goal of being able to reasonably fake being any PC archetype; "viable" would mean that build can contribute usefully in typical adventures with a typical party, while "effective" would mean I accomplished my design goal.
@ObliviousSage yeah, because you can get into situations where you have a build that doesn't work until it hits a high level because of feat ordering, spells, item acquisition, etal
@SolidusVerum Ah, that would be the key point I was missing. In that case, you can pretty much do whatever you want with feats and multiclassing, since you don't have to worry about your ability score progression.
You get 4 Expertise skills, Eldritch Blast, both Archery and Armor fighting styles, and a bunch of higher-level spell slots for your smattering of low-level spells.
If I'm understanding this right, and I accept Nightmares' categories as valid, DRYH is an interestingly subversive combination of Psychological Horror and Characters-As-Monsters, through the lens of Madness & Dream. Huh.
@DuckTapeAl I've found that 5e is actually significantly less forgiving of multiclassing than it might initially seem
sure, you get some of your good abilities early, but taking even a single level in another class can delay your feat and ASI progression by as many as three levels
(I guess in the midgame there's more potential)
(but even then, feats being tied to class level is rough)
Sci-fi's stack Badge is the rebel alliance symbol, some other stacks have other cool symbols that represent their badges. I think Role Playing games stack should have swords for badges. Gold Swords, Silver Swords, and Bronze Swords. ( But not Gold Axes or Silver axes)
9th-level Transmutation Casting time: 1 action Range: Self (Special) Components: V, S, M (an adamantine (super rare meteorite) lodestone which serves as spell center) Duration: 10 minutes
You call upon the limits of arcane possibility to transform your deterministic form into one of probability. For a sphere of radius of 10 feet times 1d6 + your spellcasting ability modifier, you can be simultaneously in two places or less (0 included) at once. Once per round (optionally as a reaction) you can choose to create and/or destroy copies of you within the spells ar…
remove " and can only move on the turn they are created. " I made a typo there
@Sandwich Is your meta Q is based on wanting a cool symbol because you thought we were using the default, and the swords are just a suggestion? Or did you know that the badges were dice and you want to change them to swords?
Either way, might be good to edit your question to make it clear whether you're advocating for swords in particular, or just for a more recognisably cool badge of whatever sort.
@user507974 if I'm reading this right, you basically get to double your actions per round for 10 minutes in a fairly wide area, or turn undamageable until you feel chaining out a pair of yourselves?
@Sandwich Thanks. See, now my answer is totally pointless because you already knew everything I said, but your first version didn't indicate that you did.
anyway. That's my thoughts on it. The spell just outright doubles your actions, on top of allowing you to become immune to everything if you want, in a fairly large area. Even if enemies can run away, if you're in the sorts of fights that high-level games tend to have (big showdowns), then it's going to work for the whole fight.
@Sandwich You're not gonna get three different badge designs for one site. That's a very big difference in effort compared to changing the one existing emblem to another single emblem, for very little payoff.
"While 0 of you are manifested, you are immune to all damage and have blindsight within the spells area. If 0 of you exist, as a bonus action at the start of your turn you may create copies, but cannot create/destroy copies until after the end of your next turn. " This line is problematic
Your material component should have a GP value or otherwise be rare or unattainable to the point of actually having to quest for it if you want it to exist
@Forrestfire I agree that multiclassing in 5e can definitely hurt your ability to make an optimal character, it's also way harder to make a character that outright sucks.
@Sandwich I have a party of spellcasters but they also really like the idea of beating enemies with swords, do you think I could allow them to use spell slots to do Whirlwind attack without breaking the system
@DuckTapeAl the one problem with the Devil's Sight/Darkness/Sentinel cheese is that I'm not sure if you can grant Devil's Sight to the rest of your party
otherwise, I'd spring for that as a lockdown option in a heartbeat
@DuckTapeAl if I was going for a straightforward celestial-type pally :) I'd go with it. for a fey knight though, I'd think some fey themed names would fit better, no?
It's not about resolution. It's about the visual effect of single-pixel lines on what should be a very simple design. When you've got two shapes that are almost, but not quite, touching, it creates tension.
I'm coming at this from an art perspective, not a mechanical one.
So something that doesn't have a lot of tension in large scale gets noticeably changed in smaller scale. This is why good logo designers make multiple versions of the same logo with very small adjustments, one for each broad size category the logo gets used in.
When you browse a web site, the "favicon" icon shows up next to the URL (or the bookmark).
If I want that graphic, is there a way to download it directly from the site? I'd prefer to download it directly from the web, but if all else fails, I'll dig it out of wherever it is stored on my compute...
I'm not saying "less fiddly" because I think it's hard for you to deal with. I'm saying that because it'd potentially take fewer details to be obviously a die.
Generally speaking it's much better to have a clean, simple design that has nothing to do with your subject, than to have a messy, unclear design that perfectly encapsulates your concept.
@DuckTapeAl Every character. The largest number of ability scores you can feasibly rely on is 3, and since you can boost 2 scores and take a feat that boosts the third, there's reason ever to take standard human if variant is available.
@user507974 like, right now, there should be an upload button right there you can use. (you just can't use it while you've got stuff typed in already.)
would a question that relates in-game items to real world items be appropriate for RPGStack? I was just wondering what a real spell components pouch would look like. Since there are some components that are reusable and some that are consumed by the spells my first thought would be that the pouch actually would have many pockets in it to separate out all the different components? I doubt a wizard would just dump everything into a sack and be even remotely efficient in battle.
In all seriousness though, I think a question asking the Stack to find a one-to-one correspondence between real life practicality and an obviously leaky 3.5 abstraction will get quickly closed as opinion-based.
@Sandwich I think by inverted version of the favicon he didn't mean a colour change, he meant put colour where there isn't (on the faces) and transparency where the colour is (lines)
so, same design, but fills w/ invisible lines, not lines w/ invisible fills
Though a really solid implementation of that would get fancy with the outside edges, I think.
Munchkin and Magic: the Gathering expansion icons are good places to look for both good and bad implementations of "teeny tiny solid-fill icon" concepts.
By a strict mechanics-to-simulation reading of the text, a level 1 wizard's D&D 3.5 component pouch contains a literally infinite supply of every single non-cost reagent and focus the wizard might possibly need for his entire adventuring career, no matter how high of a level he reaches.
There is no way you're going to cram that into an actual pouch.
@BESW There's what I think is a fan theory that suggests the red cloth for burning hands has nothing to do with the spell, but everything about the caster having a good visual cue to help the spell happen. Were it me, I'd take that, and make my caster pouch contain a kazoo, and every spell is cued to a particular kazoo note or a particular wave of a kazoo.
@doppelgreener Historically, D&D spell components have had meta origins: jokes or references from the designers, almost never intended to be taken really seriously.
I think they have their roots in Vancian magic, but I'm not sure how Vance used components.
@BESW I... don't know. I don't think we have many! We have a few of different colours from our polyhedral sets, and i have the two blue + 1 purple I'd used for cthulhu dark.
I just realised this is a game that might need handfuls of d6's.
The idea is, you roll all of them at once and tally your overall total # of 3-and-under to check successes, and see which colour comes up highest to see what the theme of the action's result is whether you succeed or fail.
We changed the timeline and then changed it back, re-inflicted childhood trauma on a PC, turned the boat into a Victorian hellscape and back, and although we reset most everything, the mental trauma's still there. Also a handful of Atlantean vandals and the cultist nemesis of one of the PCs are on the ship now and they weren't before.
Well yea sure, but I'd still need to find the original type sets, colors, formatting, table stuff, etc. That's why it'd be much nicer to find a template than try to create a LaTeX or Word template
I wonder if it is worth spending two rounds for trying to deal 3d6 dex damage to a dragon that probably knows I can. I guess he'll spend a turn casting spell immunity, and that could be worth it.
Or he will fly away and I'll just use the other spell that deals 6d6 damage of an element he's vulnerable to, and 2d6 dex.