She would do it if there were an existential threat, like a temple that needed ballet to pass through. She would be very frustrated by the whole thing, and at the very end of the temple, spin kick its heart as hard as she could and obliterate it. And then Garnet would come up and finish the job and watch calmly while Amethyst beats up walls and things because she needs it.
Pearl would be like "oh come on, it wasn't that bad!" and then praise everyone. (Garnet had to learn too, of course.)
@trogdor Ah, sorry for lack of context. We've discussed it in chat before. In the SM dub, those two characters (who are lovers) are cousins, but they leave in pretty much all the romantic subtext.
Interesting thus far. I've never quite gotten the "Lion King = Hamlet with lions" thing for the reasons he outlines. Certainly, there are similarities, and it's been named as an inspiration, for what that is worth, but they're very different stories.
This is the wrap-up for his second "Summer of Shakespeare" series, and it's pretty cool to see the different ideas getting tied together and how he evolved his own opinions over that time. But on its own it works quite well too.
It's a revenge story about a prince who, after pretending to be mad (and maybe actually becoming mad) to buy time to wrestle with the ethics of the situation, kills his uncle for murdering his father. In the process almost everyone associated with him dies, culminating with the death of the prince himself and the bloodless takeover of his kingdom by a hostile neighbour.
@trogdor The 1999 movie with Kevin Kline was quite good I thought. Haven't actually read the original, or seen any other versions (that I can remember)
Most film versions of Hamlet--and indeed most of the stage plays--cut out the international politics subplot entirely. Makes it really confusing when Fortinbras shows up at the end.
anyway, I still think the plot would have been better without Tifa if you just discovered in disk 2 that this "Cloud" was actually Zack :P
@trogdor at least she had some reason. And if even candy-colored-ponies most of the time forget that they may actually resolve problems just by talking, what did you expect from a teenager ninja just meet in the middle of nowhere?
@trogdor never said the opposite, I just said that at least she had some motivation. I can think of some games character that didn't share the same luck in "good character design"
Also, I can think of one pirate girl navigator that could have used the same "please talk" hints instead of disappearing with the ship somehow like Yuffie did.
It starts with my "What I'm going to do today" planning where I lay down what I really need to do, and stuff that's got times.
The tickboxes are tasks that I can check off when I'm done.
Like, I did the sword and the poster but not the road sign for the Rashomon job, so I checked off those bits and migrated the rest of the job to the next day's page.
Then you can see where I just started dropping in thoughts and notes: there's some ideas on animals for my Fate game, and some notes about RGB colour numbers for the project I was working on so I wouldn't forget them.
So I started my day lining up what I wanted to do, and then I added more to the page as I worked.
Foster's rule (also known as the island rule) is a principle in evolutionary biology stating that members of a species get smaller or bigger depending on the resources available in the environment. For example, it is known that pygmy mammoths evolved from normal mammoths on small islands. Similar evolutionary paths have been observed in elephants, hippopotamuses, boas, deer (for example Key deer) and humans. It was first stated by J. Bristol Foster in 1964 in the journal Nature, in an article titled "The evolution of mammals on islands". In it, he studied 116 island species and compared them to...
I keep the Spoil-Lair so that I can talk about campaign plans without Greener and Troggy worrying about tripping over info they don't want to know yet.
The good news here is that the story which you've been incarnated into, lacks magic and big-science. In those respects, your story world is very much like the real world. In fact, it is the real world, or at least, it is the world which the author perceives as reality. As the author sees thing...
> *If your author's name turns out to be turns out to be "George R.R. Martin", you can save yourself some trouble and just give up on the whole idea of surviving. Some "games" just can't be won!
To put it simply: Games of Thrones is widely know for begin a series where characters die a lot