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6:00 AM
@Magician Except, yanno, any other caster.
 
If you have exactly 10,000gp
You can buy that item and be invulnerable
Buffs don't cause Invisibility to Durate
And as long as you don't personally take aggressive actions you can pump out Natures ally and no one can touch you
 
@Nyoze So this is a structured arena type game, with regular fights and leveling up? Are there any other rules you use, like rounds to buff, equipment, etc?
 
Except... I would need to have crafting feats and a invis-spellcasting class. Which my druid doesn't.
 
You could use a trait to get access to Use magic device butter
Then just get a wand of Vanish on the cheap
 
@Magician 1 Prep round. Maybe 2 if spell caster is fighting non-spell claster, with condition that lasting effects last for half duration. No OHKO skills such as assassination. All levels are done at fast progression, and XP/GP is awarded at 100x ACL for a loss, or 1000xACL for a win.
@Sandwich Oh, and no traits. I forgot about that, thanks.
 
6:04 AM
@Nyoze When you say no OHKO, does that include Save-or-Die? Or Save-or-Suck?
 
@Nyoze Wait, so if a caster faces non-caster, they get an extra round to buff?.. Also, no "free" hour-long buffs or anything like that?
 
Auto-kill effects (such as quivering palm or circle of death) deal an amount of nonlethal damage equal to half your current HP instead of auto-killing on a failed save (plus whatever damage they normally deal).
@Magician Yeah. And you enter the battle with no existing buffs, so free hour long ones are no good.
 
[squint] These are very important house rules to mention.
 
@Nyoze What about Save-or-Suck? Dominate Person, Flesh to Stone, etc.
 
@BESW Agreed.
 
6:06 AM
Yeah, I recommend amending the question with the entire write-up of the arena rules you use.
 
So you'd have barkskin
 
@BESW Like, holy-crap-super-important-completely-changes-everything-anyone's-said-over-the-l‌​ast-hour important.
 
@Miniman I think/hope/fervently desire that you mean Flesh to Stone. Thank you, the nightmares will abate eventually.
 
Oh. Sorry :(
 
Nah you cast Wall of stone then Stone to flesh
Then you get a WALL OF FLESH
 
6:06 AM
@BESW Fixed :P
 
So... Do casters just turn invisible in the one free buff round, and then buff to their heart's content?
 
Well... Most actually just cast mirror image, then spam attacks...
 
That's what I'd do
 
But putting a lower level total non-caster against a higher level caster in an arena setting (where I assume the non-caster probably can't get a drop on the caster) and the caster gets an extra round to buff... I think I'm out of ideas. xD
 
Vanish and then use all remaining spell slots on summon monster spells
 
6:09 AM
I never said this would be easy lol
 
So, casters are, um, not brightest, got it.
 
Hope you like fighting tripping celestial wolves ;D
 
@Miniman This is a game-changer roughly equivalent to the time I found out my GM was using a spell point system that recharged mid-combat off the PC's casting stat.
 
@Magician But hey, this is a good thing for Nyoze. :P
 
Anyway, brb :)
 
6:10 AM
@Pixie It is! There's a glimmer of hope here, somewhere.
Not to be confused with the glimmer of empowered scorching rays.
 
Yo dawg, we herd you like wolves, so we put more wolf in your invisibility so you can trip while you wolf
 
9 mins ago, by Nyoze
Except... I would need to have crafting feats and a invis-spellcasting class. Which my druid doesn't.
 
Honestly, once the caster hits level 7, greater invisibility, flight, pew-pew.
 
@Magician If their houserules mean no magic items if you can't make them yourselves, there is no hope.
 
Yeah Nyozes casters must be very unskilled at wizards
 
6:11 AM
@Miniman Very true. We'll need clarification on that, too.
Well, the answer is simple: don't be a non-caster.
 
@Miniman I think the issue is that only the crafting cost of the Ring of Invisibility is 10k.
The purchase cost is 20k.
 
@Pixie [wipes forehead] Phew!
 
Tome of Battle is out, right? I vaguely recall there being abilities to parry spells there...
 
Looking at the edited question, I get the feeling that someone set out to create a system in which damage is the only viable strategy.
 
So I'm guessing -- fervently hoping -- that if you can buy it, it's fine.
 
6:14 AM
@Magician Pathfinder, not 3.5
 
I'd make a Strix Barbarian to cover the fly bases
 
I was going to say, a preference for human for the bonus feat is mentioned in the question, but if all Paizo material is available, it's entirely dependent on whether your build needs that bonus feat. There are some good races out there for various applications.
 
Improved Initiative is a must, I suspect, with focus on Dex a great plus here. You'll only get a round.
 
I'm still slightly flabbergasted by the idea that casters are given an extra round to buff when facing a melee character.
 
@Miniman Yeah. Just... yeah.
 
6:19 AM
Get some points in Use magic device and get a skill item to buff it so you could get off a wand of vanish
 
@Miniman Same. But durations are halved! Because balance.
 
Ah, just found his previous question. "A houserule states that no one item can cost more then 50% of WPL guidelines."
Yowch.
 
Jeez ouch
 
@Miniman [long, deep sigh]
 
So invest ranks in UMD, get an item that buffs UMD
And a Wand of Vanish ( or invisibility if you have enough money left )
 
6:22 AM
So. How much is a Stone of Silence?
 
I got a rock that don't talk right here.
 
Simple item, activate for a few rounds of silence. Halves the casters' capabilities.
 
Crafting is if you can do it yourself, time doesn't really matter and you can just outright purchase it for craft price. If you don't have the feats or spells to do it yourself, you have to pay market price.
 
It'd most likely have to be a custom item. Does PF/your group handle those?
 
@Nyoze Ok, cool. You should probably put it in the question, though.
 
6:25 AM
Yeah, will update that in a sec.
 
Along with: "A houserule states that no one item can cost more then 50% of WPL guidelines." from your presvious question, unless that's changed.
 
I can't find the exact ruling at the moment, let me double check creation guidelines and I'll update it with everything I can find.
 
If you really want to mess with that scorching ray caster find a way to give yourself concealment
If you can manage any significant level of concealment and have a pretty high dex he's going to have dickall chance to land those rays
Maybe Wand of Displacement
 
Wand of Entropic Shield would do
No need to get fancy
 
Yeah... I popped obscuring mist in my latest game, which worked awesomely as a druid, but I'd need to rebuild my entire druid to focus on a dex build, and I think I just want a new non-caster just to screw with casters.
 
6:29 AM
Yeah that works
Good call MM
 
@Sandwich Well, against Ray-man, anyway. More generally Displacement is a much better choice
 
Well if he fires two rays around you have a 40% chance to avoid half his damage that round
With displacement you're really likely to not be hit by half of them
Or if you're really lucky he wont hit with either
Combine that with Mirror image and he has...
80% chance to hit a double 50% of the time
 
Wand of displacement, 11,250 gp. Wand of MM, 750gp. I'd stick with MM for now I think...
 
Awkward if it occurs to him to dispel, though
 
Yeah... That would be amusing.
I wonder...
Damn, wand of dispel would be 11,250 as well...
 
6:33 AM
Dispel his fly and he can still just use a swift to use feather fall
If he has it prepared anyway
If he doesn't he's going to be taking a dirtnap
Also he'd be pretty dumb not to save a slot for feather fall
 
How do you handle consumables, do they, um, renew, or do you pay for them each time, running out of money?
 
@Magician Ooh, good point
 
Maybe Cloak of Resistance +1 or +2 if your gold isn't being spent elsewhere.
 
If you do manage to get an effect that gives you invisibility it isnt something that he can counter right off the bat
 
Yeah, that was my thought as well. Fight enough and your consumables will run out...
 
6:36 AM
Because if you're invisible he cant locate you without Using a round casting detect magic
 
Consumables run out. Have to purchase new ones afterwards.
 
You'd have enough money if you're getting 1000 x acl per win in gp and xp though
 
Well, winning is the idea, but what if he doesn't? I wouldn't focus too heavily on consumables, especially expensive ones. 750g isn't too bad though.
 
Have loadstone. Pre-cast remove curse on it days ago, so it doesn't haunt you. At the start of fight, cast silence on loadstone, then slip it into opponent's pocket. Bingo.
 
Yeah that would probably work
He probably wouldnt prepare his spells with Silent spell if he was already using Empower spell
That'd burn his 5th level slots
 
6:39 AM
It really doesn't sound like those casters would bother with Silent Spell at all.
 
silent spell , not enough pew pew for them
seems like
 
If they really wanted to smoke someone in an arena the Shocking grasp Magus is pretty high on the damages
 
Looks like they changed the 50% WBL rule since I made my druid... Other house rules edited in.
 
...MM is banned.
 
Magic Missile is BANNED? Hahahaahha
Wow that's laughable right there
Magic missile doesn't have enough damage to justify banning it
 
6:44 AM
Correction.
They haven't banned it, just made it so it uses an attack roll.
But that's an exception to the rule.
 
Then its just a worthless spell then
 
So taken the one real plus from it? :P
 
Two plusses
It hits ethereals and it doesnt require an attack roll
 
Three plusses cos force damage is the best kind of damage
 
True, true. And if we're being fair, it's a low level spell (though at 5+ quickly becoming less relevant even then) and not bad range. But still.
 
6:46 AM
I thought Sonic damage was the best kind of Damage
 
I'm fond of nonlethal sonic damage, myself. Doesn't hurt the loot.
 
user61230
What if the loot is made of glass?
 
I had fun with Ear-Piercing Scream with my witch. Because she was catfolk, so [panther screams]
 
That's where the "nonlethal" comes in.
 
@Sandwich Er, no? Unless you're fighting a creature with force immunity. (The only one I've ever heard of is the Force Dragon. By the time fighting one of these is a possibility damage is off the table as a viable strategy.)
 
6:48 AM
Grreeeeater telepoooort
 
I must kick myself off, but I'll be interested to see any answers to the question. A fine pickle, indeed.
 
@Pixie Cya!
I have to admit I'm extremely curious to see answers too.
 
Yeah I am as well
I can provide a lot of conjecture as to how you can outplay someone using PF mechanics
But not if the other people in that game thing that boosting their CL is going to give them more scorching rays
 
it almost sounds like what happened when I was in middle/high school
 
@Pixie Goodnight!
 
6:56 AM
Whats that @Trogdor?
 
there was one kid in particular who couldn't stand losing, every game was just inundated with immediate rule changes in his favor
it sounds like a lot of house rules and mistakes have been made in the favor of this higher level caster character and such
not to say it is automatically specifically to give him an advantage, but from what little I understand, and what people in this discussion have said, PF already has plenty of advantage going to casters to begin with
I have a very skewed view of this arena PF game going on, but from what it looks like, I would not play with this group due partly to the system they use, but GREATLY because of all the freaking red tape they seem to have spread all over it
again, this is coming from limited knowledge
 
@Nyoze oh, right, i see now. [deletes comment about this]
 
however, sticking people in fights with others who out level them to a significant degree is enough by itself to turn me off
letting alone the issues of several house rules and pitting overpowered classes against any other classes
 
Yeah at most you'd stick tier 1 classes against tier 1 classes and tier 4 classes against tier 4 classes
 
the closest system I know is 3.5, and if you had to fight a wizard in 3.5 as anything other than another equivalent caster that was bad enough to say you were likely to lose
give that guy the ability to ignore or fudge certain rules and give him at least 4 levels over the other guy and it's just a joke now
but anyway, I just don't play 3.5 anymore partly because of the HUGE class disparity in terms of power
 
7:08 AM
@trogdor yes, pathfinder is very much skewed in favour of casters can do anything
and against mundane classes
 
that just seems like a waste really
 
@Nyoze actually, are you aware of that? Pathfinder fundamentally empowers spellcasters while nerfing martial characters compared to D&D.
 
it could have been a much better game (in my own personal opinion) if it had thrown out one of 3.5's most glaring faults.
 
D&D has always been skewed to support casters though
 
my problem is that it is skewed at all
 
7:10 AM
@Sandwich Except for D&D 4e. But Pathfinder does it even moreso.
 
Well it makes sense though Trogdor
You cant solve every problem with a sword
But you can solve every problem with magic
 
Yes
So, of course, it's absolutely fine from a lore perspective, that's all well and good
 
yeah,
 
and it also makes total sense when you appeal that sure, the magic users should be more powerful than everyone else
 
the issue is that I might want to play a fighter
 
7:11 AM
I'd argue that in 3.5 casters were even more powerful though
 
but if I do, I will do almost everything worse than the Wizard in the party
 
3.5 has classes that are borderline stupid good
Like that one that emulates the Prismatic wall spell
I forget what its called off hand
 
possibly even some of the things I should really be better at, at least in a gameplay perspective
it's a game, not a movie
 
But from the perspective where you have a game where four or five people are trying to work together, it screws with things when various party members start becoming more and more useless the further the game progresses, and when some of them start unlocking world-changing powers. Some players get marginalised, create way more workload for the GM trying to keep them relevant, etc etc.
 
But they can create walls as an immediate action or something stupid like that
 
7:12 AM
I am in it to have fun and do things that make a significant difference in the party
 
Well its a wizards job to make the melees feel powerful though Doppel
 
@doppelgreener Yeah, that's what I keep seeing. I want to break the mold with a melee character, but I want to have a decent chance against the casters at the same time. I'm not worried about taking on the jugernauts at like, level 9 or whatever. When I get there myself, that's something to look for. For now, I just want to have decent TAC against any level 5 people trying to juke me with Scorching Rays, and be able to hold my own against an average melee class as well.
 
All of that is fine if that's what you want, if you want your dude to get more powerful than everyone else as the game goes on, if you want a party where the Fighter is going to be relatively useless unless the DM panders to them directly.
 
not to be constantly overshadowed because someone picked a "better" class
 
Like hasting and enlarging the BDF to make him do damage
 
7:13 AM
Oh, yeah, sure, maybe
 
And generally controlling the flow of combat
 
Unless the caster guy doesn't want to play the support guy
 
@doppelgreener @trogdor @Sandwich In a party based system, I'm always of the feeling that casters are better support then nukes... But I play a support caster, so my opinion is worth 0 lol
 
Nothing in the Wizard job description is "make the martial guys more powerful", they're equipped with more than enough to just win combat on their own.
 
*Everything to win combat on their own
FTFY
 
7:14 AM
That would also be a reasonable statement.
@Nyoze They are better both and better whatever thing you pick.
 
@doppelgreener I updated the bit about the feats. There was a table afterwards showing what RP cost what feats, which I don't think would be viable as any build would need at least 1 oe 2 feats to be viable, I would imagine.
 
Clerics out-fight fighters at their own game.
 
Yeah they can cast and wear full plate, thats pretty much GG for fighters
 
@doppelgreener Bless + Favoured Weapon Prof... Cleric is just a matter of finding the deity with the high crit weapon you want.
 
@Nyoze Maybe borrow Lord_Gareth's samurai spellbreaker build...
[digs around logs]

Lord Gareth's Tale of the Martini Wizard

Mar 11 '14 at 12:32, 20 minutes total – 45 messages, 6 users, 15 stars

Bookmarked Sep 22 '14 at 6:20 by doppelgreener

our friendly local Lord Gareth makes a wizard to wipe out his entire playgroup to demonstrate what optimisation means.
 
7:17 AM
Bless + Shield of faith + Full plate + That one level 1 spell they get that gives them concealment
Oh heck I've read that before
That uses the class I was talking about earlier
 
then at the very end (it's a good tale) they mistakenly conclude that a high tier = you win, so he makes a fear lockdown samurai to destroy them again to show that no, optimisation = you win.
he didn't describe the build, but have a story.
So yeah, casters being more powerful is fine lore-wise.
 
Except any kind of lockdown's been nerfed at the arena.
 
He used three levels of experience on Craft Contingent spell and wiped the floor with a full group of level 20s using.. I think Abjurant champion or something like that
 
I just don't want to play in a game where I either maginalise my party or get marginalised myself. (Unless we work around this system problem by very carefully staying on the same tier. That requires more system mastery than I know, so I can't do that.)
 
Oh no it was Initiate of the Sevenfold veil
That was it
I think spellcasters would be more balanced if they had half as many spells per day
 
7:20 AM
@doppelgreener That was awesome...
 
@Nyoze it is a fantastic tale
 
@doppelgreener And the exact kind of character I don't want to play... I don't want to just click play and watch the novas explode, I'd much rather actually get in and do something myself.
 
The way that most guys I know came up with is to give the people who play lower tier classes higher points during character creation
Wizards, Clerics and Druids start at like 16 points or something low like that, and it goes up to like 30 points for Tier 5 classes I think?
 
@Sandwich What tier would you put a monk on?
 
@Sandwich that was kinda AD&D's thing, but they only need one or two spells to just push the win button.
 
7:22 AM
@Nyoze Oh no, not the M word.
 
Pathfinder or 3.5 Nyoze?
 
it's hard to balance classes that are based around "deal more damage" against classes that are based around "end the encounter immediately and render all opponents helpless for long enough for you to patiently bash their skulls in with a rock."
 
Pathfinder still.
I only ask because everything I hear says that Monks are at like, bottom of the bottom tier wise. This arena I'm looking at, the top ranked player is actually playing a monk...
 
Pathfinder would be a Mid Tier 5, as opposed to 3.5's Bottom Tier 5
Zen Archer Monk would probably be Low to mid Tier 4
 
35
A: What are "tiers", and what tier is each class?

Oblivious SageWhat are tiers? Tiers are a ranking of how "powerful" the various 3.5 base classes, with low numbered tiers being considered more capable than high numbered tiers. It's important to remember that certain caveats apply to the rankings: Tiers assume similar levels of optimization. Someone playin...

 
7:24 AM
Pathfinder shifts it up a bit though
 
@Nyoze someone's not pulling their weight then. (but that's obvious, since the caster opponent is focusing on a blaster build, which is the slowest way to defeat anyone.)
 
Let me find the list for PF
 
@Sandwich Yeah, there's a lot of archers... And watching them fight usually ends up with them shooting at each other until someone gets to melee range and obliterates them, or in the case of 2 archers, till someone runs out of ammo.
 
...Google has failed me again. No cosplay of Lord Baron from Steam Wars.
 
7:26 AM
Yeah Monk kind of has always gotten the short end of the stick
Pathfinder tried real hard, and monk is kind of better than in 3.5, but still has many problems
At least in 3.5 you had the prior content to build up other stuff though
3.5 had ridiculous amounts of books
Pathfinder is still in its infancy by comparison
 
Yeah... 3.5 has insane amounts of books everywhere.
 
@Sandwich First published in 2009, so 6+ years. As opposed to 3.5 which came out in 2003 and lasted until 2008, so 6 years.
 
@Nyoze yes.
17
A: How do you tell if a D&D book is 3.0 or 3.5?

Hey I Can ChanUse this handy list of... Dungeons and Dragons, 3rd Edition and Dungeons and Dragons 3.5 Products from Wizards of the Coast in Order of Publication The following presented in year/month order for easier sorting. Products released in the same month are presented alphabetically. Parenthetical ref...

see this answer in particular and enjoy your scrolling.
 
3.5 Is still probably the most popular edition of D&D Though
 
that is a statistic we cannot measure
except via the magical technique of confirmation bias
 
7:31 AM
We could measure the amount of 3.5 games on Rpol vs. the number of 5e games
 
Do you want to count them all? Cause I sure don't.
 
[eyeroll] Not this again.
 
Dopple and tag editing lol.
 
RPGs are inherently difficult to survey, because their communities tend to be disassociated pockets. We have no idea what fraction of players don't have any online presence at all, for example, or what overlap there is between offline players and con attendees.
 
You could easily get a subsection of (Players at X location prefer Y) or (Players Online through B website prefer C), but since players at X could be online at B as well, not including players at V, D or online at G, J.... Not going to work.
Anyway, changing the topic.
 
7:35 AM
Any Internet- or convention-focused survey is going to necessarily marginalise people who have chosen to avoid those venues (people who not-un-justifiably consider geek communities to be cesspits of trolls and toxic masculinity, for example) or are unable to participate because of finance or life circumstances.
I myself have fallen into both those categories at points during my RPG participation.
 
Based on the prevalence of violent games available to today's generation (GTA, Etc), is it still applicable to refer to the protaganists of a RPG campaign as murderhobos compared to what is generally available in popular culture now?
 
The main characters of pretty much any game are murderhobos
 
a) "Murderhobo" describes a particular playstyle, and is not a term used to generically refer to all RPG protagonists.
 
Unless you're playing a puzzle game
 
b) "Other people are doing worse things" doesn't actually improve a position.
 
7:38 AM
If thats the case you're murdering viruses, or colored four-pieced blocks
 
I don't know... I always feel bad killing those poor candies in candy crush...
 
@Nyoze In GTA you can't choose to be violent, you just are. Murderhoboing involves making deliberate choices to kill everything.
 
Eating candies is murder... MURDERRRRR
 
@Nyoze if they're murderhoboing, then yes
murderhobo is a class of behaviour, the fact there's video games with violence doesn't affect it
 
It's sort of like claiming that I'm not out of shape because other people are more out of shape than I am.
 
7:39 AM
@Miniman I don't know what verion of GTA you're playing... I always went out of my way not to hurt civilians, while most people I know go out of their way to do it. :(
 
if those video games turned to ultraviolence and there were no games under R18+, we'd still have murderhobos. if all violent video games ceased to exist, we'd still have murderhobos.
 
@BESW If you can run a 20 minute jog, while everyone around could run for 5, I wouldn't call you out of shape.
 
he'd be very out of shape though, and so would everyone else.
you'd just be impressed because your frame of reference is a morbidly unfit human race.
 
The first Driver game in survival mode
The cops in that game are out to murder you to death
 
Yeah... I guess I always look at a comparison to the expected norm, not the current social norm.
 
7:41 AM
An absolute evaluation doesn't change its value because of the things next to it.
 
But yeah, murderhobo-ness is not defined in terms of a comparison to the norm, so no, any change in the norm has no effect on it.
 
It describes a behaviour, not a relative deviation.
 
I stand corrected. Thank you again.
 
@Nyoze what do you understand the murderhobo term to refer to?
 
Well. I was going to kick myself off, but about the time I left, our dog in the garage directly beneath my room started barking and has not yet stopped. :P
 
7:44 AM
@doppelgreener Without doing a lot of research, it is the act of a character walking through killing things for the sake of EXP/Loot and no moral basis.
@Pixie The dog wants you to call in sick tomorrow.
 
@Nyoze It certainly seems like it. :B
 
@Nyoze Okay, that's part of it but not the full picture.
 
Howdy @Ixio, Have a question?
On an unrelated note, have any of you ever played Star Control II?
 
Murderhoboness is basically this: characters progress by killing things, and getting loot and XP. They have extremely little incentive beyond roleplaying value to develop any deep ties with any individual or location in the world. In fact, such ties tend to be exploited by DMs who will target the individual or location with torture, attacks, or other injustice, so there is disincentive to form ties.
 
Oh wow... I've never had a DM quite that cruel...
 
7:48 AM
That creates a behaviour where you can't afford to tie yourself down to anything (hobo) and you devote your attention to killing stuff. That's not the full part of the murder picture though. Because you're invested in nobody and nowhere and a drifter, each individual blacksmith's life is not worth much. So they are either selling you good loot, or they're causing you trouble, in which case you might as well kill them and take their stuff (free loot).
There's no particular incentive not to kill the blacksmith. You'll be leaving town, and you're big damn powerful characters.
So, murderhobos.
 
Video game protagonists often reflect this mode of characterisation too, especially in lazier stories or ones where the protagonist is deliberately a gamer surrogate.
 
This behaviour just tends to emerge spontaneously as a consequence of the various incentives and disincentives in the system for the players, and what the DM is given to work with.
@Nyoze Doesn't take a cruel DM. It's just a really easy way to try to get the players to care about something and please for the love of god care about this world I'm creating for you all [breaks down in tears]
 
In both D&D and video games, it's partly an artefact of the game system placing such a strong focus on "kill people, acquire stuff" that it takes conscious effort to make other interactions worthwhile, but the mechanics don't really give any support to that effort.
 
@doppelgreener I guess I've just been lucky that the only time we've had players who don't care was the one time we ran an evil campaign just for the fun of it. We got bored after 3 or 4 sessions though.
 
Diablo II does reverse murderhoboing well
 
7:52 AM
(See: the way various "morality" systems which try to encourage non-violent interactions in video games get praised extravagantly even when their impact is trivial and the choice is illusory. eg Bioshock.)
 
Yeah... The thing I remember most about bioshock was that the environment actually helped me kill people.
 
(Similarly games like Shadow of the Colossus rely on the gamer's learned murderhobo behaviours, exploiting them to make the gamer uncomfortable with the habits he's been trained to.)
 
Go there! Kill that lizard! Stab that glowy thing! raaaaagh
 
Both those games start with a standard "the game will tell me what to do, it will involve killing folks and getting stuff, and I will obey these directions because it is what I do in this kind of game."
 
My group has actually really surprised GMs among us by not just killing stuff.
 
7:55 AM
As the story progresses, they encourage the gamer to question his thoughtless obedience to the game's instructions, and use that obedience to make the character's moral plight resonate more viscerally with the gamer.
@Pixie Ursula Vernon's #dnd tweets are full of the GM's constant surprise at what they will and won't kill or befriend.
 
AKA getting shocked by black spooge lightning when you kill something
 
Not really.
It's the gathering suspicion/realisation that your character is not performing heroic acts of selflessness.
 
I have to play shadow one day... That story sounds awesome...
 
Well they aren't selfless acts
They're selfish acts to bring his dead girlfriend back to life
 
@BESW In Exalted, we befriended giant spiders, came up with an intricate, multi-part scheme to free a bunch of slaves without slaughtering the slavers involved (which probably would have been the simpler route), and let a captured enemy ninja go. He was kinda cool, that one. We also usually try to get people to join us before anything else.
 
8:00 AM
In both games the gamer's experience is that of the character: going into the events expecting to be the default hero protagonist, but being manipulated (the character by another character, and the gamer by the game) to do things in the interests of someone else's hidden agenda--an agenda neither the character nor the gamer agreed to support.
(Unfortunately Bioshock dropped the ball by adding another 1/4 of the game after the wham moment, every second of which undermined its theme.)
"You've been manipulated to do whatever we tell you, but you're free now! Free to continue to follow the plot rails wherever the game wants to take you!"
SotC paced itself better.
 
Hah.
I should of finished Bioshock... One day lol, same as all my other long list of games to play.
 
Eh. I think Bioshock is a better game if you turn it off after the golf club cutscene is over.
 
Your loved one was captured by an evil dinosaur and you have to travel across the universe on my intergalactic space station powered by nondescript macguffins to get there!
 
I mean, even setting aside how the rest of its runtime undermines its own themes, the last quarter of the game feels lackluster and rushed and the final boss fight is just sadly pedestrian.
 
Super Mario Galaxy Did it better!
And with a sexier sidekick!
 
8:10 AM
So, back to my dex build. Is there any way for Dex to increase damage, short of Dervish Dance or Deadly Aim?
 
@Nyoze Weapon Finesse allows you to use your dex mod for certain weapons. I'm not sure how much that helps you, just depends on how you're attacking and what with.
 
Nope @Nyoze
Dervish Dance is the only way outside homebrew
So you'd be limited to a Scimitar
 
Whoops, I misread. Damage increase, yeah, no other way I'm aware of.
 
Okay. Next question. Do crossbows gain any benefit from increased STR at all?
 
@Nyoze None that I'm aware of.
 
8:22 AM
@BESW Oh! Then... I've actually finished Bioshock! Hooray!
 
@doppelgreener Hooray!
 
@Sandwich Hi there! No question ^^ I just wanted to try the chat.
 
Ah I see
 
So let's see... If I stack Dex on a build with crossbow mastery, I'll be doing full attacks at 1d20-1 ignoring BAB and Dex, up to 30ft...
 
Well done then
 
8:24 AM
@Ixio Hi!
 
Actually... That could work with an Int secondary... Then I can add my Int to damage, and stack a belt of dex and a headband of int...
All right... Fighter ho!
 
Be aware that all in all, you're probably spending more on feats for crossbow efficacy. But if you're really set on dex, they're the better bow choice.
 
Yeah... Probably. Crossbow Mastery takes 2 extra feats to allow me to make full attacks.
 
Noooo! LG has been so long out of chat I can't ping him!
 
@Ixio Welcome! You're free to lurk or chat as you please. This particular chat room is dedicated to tabletop role-playing games, like Dungeons & Dragons; you may find other chat rooms focused on other things you're interested in.
 
8:30 AM
I'll figure it out tomorrow. I'm out for tonight, see you guys :)
 
8:43 AM
@Nyoze When you're around again, check out the Crossbowman archetype if going Fighter w/ crossbow.
 
9:24 AM
Tonight's trivial pet peeve: music reviewers who call Janelle Monáe "The Electric Lady."
 
9:38 AM
Eh? Why not Mighty Composite bows?
 

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