> Once a game does something like this, it’s hard to take it seriously. You have to read it with an eye for which rules you’re going to use and which ones you’re going to cut out, and that’s not a good rules-set. This is like when Vampire: The Masquerade decided that skills such as Flying and Lip-Reading were as mechanically important as skills like Persuasion and Streetwise in their urban game of dark horror.
What else is useless? Where do I draw the line? Can these rules survive intact if I ignore bits of them? Will I still be playing the game as the designers intended?