card('Heracles') {
creature "Greek Hero"
flavor "Ascended hero, Son of Zeus, and divine protector of mankind."
attack 6
health 8
manaCost 25
sickness 0 // Rush
// When Heracles comes into play, deal +3 damage randomly to target unit or player.
afterPlay {
pick 1 atRandom (
{ damage 3 to "opponent" },
{ damage 3 to 1 random { creature true; owner "opponent" } }
)
}
// Add +1/+1 to all Hero units on the field.
whilePresent {