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12:10 AM
[detonates an edit bomb]
 
@doppelgreener You picked up the tag I just created, yay.
 
@SevenSidedDie i did! we had an exceptional downtime question that had to be there :)
 
@doppelgreener I did a search and found 174 posts that mention downtime. Then I closed the door and slowly backed away, to leave that bomb for another day.
(There are only 26 actual questions in there, but I felt like it would need looking at the answer-only mentions too, to catch all the downtime-but-not-in-name questions.)
 
is:question downtime is only 28 questions
 
1:00 AM
@BESW back in monday we'd have three filing cabinets with four drawers each and index cards and we STILL wouldn't be able to remember which folder you put the thing in exactly!
 
Man, I found Brian's cyst-state answer quoted in a Something Awful thread. Feels weird seeing something from one place in another.
 
That's how I feel whenever I see someone from around here on another Stack.
 
1:35 AM
@DuckTapeAl I remember that :)
 
Yup. :)
 
 
1 hour later…
2:59 AM
@Adeptus no money = no money regardless of how cheap something is sadly
 
@IronHeart link?
 
@BrianBallsun-Stanton Paywall's probably still up, but sure.
 
... ugh
right. nevermind.
Was it at least mildly complimentary?
 
tone doesn't convey well over the internet but I'll quote some quotes for you to interpret
 
@BrianBallsun-Stanton I have seen and reported other sites for scraping my answers before
 
3:07 AM
@DavidWilkins oh, Scraping is a thing.
I'm more interested in ... well, reaction, quite quite horrified reaction
 
> I found an almost RPGSiteian abuse of 3.5 mechanics. tl;dr: Use necromancy, divination, and mind control to create an almost perfect police state.
> Hmm. That post about necrotic cysts and mind control is going to be saved if the players IMC ever make it to Evil Federation Ruled By Aboleths.
 
If its verbatim, that would be my first concern
 
@DavidWilkins take a look at the licensing on our answers.
@IronHeart heh
 
Oh I did...before reporting them
 
> The sad thing is there are some good ideas in that monument of text. Being an evil thought policeman is cool and interesting. But if nothing ever [snip] happens because everything's accounted for, that's a long game of sitting with your thumb up your [rear].
to which someone responds
 
3:08 AM
The site I reported had zero attribution toSE
 
end of discussion
 
@DavidWilkins yep. It happens
@IronHeart fair enough.
and now, lunch.
 
Mmmmmmm...lunc..... oh wait, its 11:00 pm here
2
I have now accepted the challenge of teaching D&D to a bunch of attention deficit twentysomethings. Holy moly
 
Oh boy!
I wish you luck.
@BrianBallsun-Stanton Continuation of the post I had to censor.
> And you'd think that in D&D there are still a ton of ways to break it in half. Maybe the Old God you're getting your powers from decides your brains look delicious today. Or dragons attack and well, all your spying on salt peddlers is useless now. Though I get the feeling that all that stuff would get written out of anything this guy runs.
 
3:15 AM
At least I have a co-DM....who is another attention deficit twentysomething
 
Didn't get to see if he changed his mind about it.
@DavidWilkins Are you yourself attention-deficit, or a twentysomething?
 
Used to be attention, now quite relaxed, but attentive, and sadly no longer a twentysomething
 
Ah, I see.
 
Err, used to be attention deficit :p
And I am teaching the co-DM...I should probably write a thesis on this when it is possible
 
@DavidWilkins Which edition, if you don't mind my asking?
 
3:19 AM
5e, because the other option was 4e
Going for me: published content that is easy to lead
This makes 3 games a week for me, 2 DM ing 5e, one playing 4e
 
 
2 hours later…
4:55 AM
I have 2 games a month (in theory) - one DMing, one playing, both 3.5e
In practice, it's more like 1 a month. Due to illnesses, schedule clashes, house burning down...
 
oh jeez
 
(other DM's house was in the bushfires in Feb)
 
5:30 AM
So, RFS with New Guy: His character was a martial arts master. So we opened with him being ambushed by ninjas in his back yard.
I practiced "fail-forward" techniques aggressively, and also prompted him to narrate results about a third of the time.
Thanks to this, by the middle of our hour-long session he'd been hired to attack a space station.
 
...naturally.
 
We concluded with a firefight on the space station being interrupted by a stray shot taking out the generators and plunging the whole ship into gravityless darkness.
He had skills like Handy Paranoia 2, Thick Skull 2, Powerful Jumping 3, and 0-G Proficient 3.
Fail-forward examples: he failed a roll to get his friend on the station to sneak him aboard. So he got aboard, but the friend was arrested and security is looking for him.
He failed on a roll to throw a shuriken to cut the wire powering the laser bars on his friend's cell... so he also blacked out that whole section of the station.
 
"Handy Paranoia"?
 
He used it to avoid getting ambushed, or to declare that his back yard was naturally full of traps, that sort of thing.
 
6:21 AM
Trying to come up with an ability name for an extraordinary martial stance that allows the user to bring allies with them when they move (while not being supernatural). It's a disease-focused discipline with vermin theming, and there's already been reference to the Rat King.
The creator wants to approach the stance from a rat swarm angle, but it's at a high enough level that easy access to flying makes me want to make it about mosquitoes.
Anyone else have input?
 
Locust Lift?
Conveying Cloud of Creepies?
Vermin Vamoose?
Expeditious Pox?
 
6:40 AM
Scuttering Scamper
Scampering Scutter
 
Scary Scuttling Scurrying Scarper.
All For One and One For AAAAAAAA.
3
 
WWSD?
 
@Miniman "Why?! WHY?! SERIOUSLY DONOTWANT!"?
 
@BESW What Would Spiderman Do.
 
6:58 AM
Watch What Spiderman Does
 
@Miniman Whatever a spider can
 
@Adeptus Well played.
 
7:29 AM
Ahoy
 
Hey.
 
 
2 hours later…
9:17 AM
How's tricks?
I've been designing a new Hunter the vigil character around the Operative in Serenity
 
10:23 AM
I've been making characters for 13th Age, and today I ran an RFS twosie for a guy with very little RPG experience at all.
 
11:17 AM
Rfs?
 
@Pureferret
 
Oh excellent
 
We had about an hour and a half for the game, and his RPG experience was basically "I played a session of D&D once a long time ago."
So I went with no character creation, discover-as-you-play, and aggressive fail-forward tactics.
 
@Pureferret I've been talking with a lady who sugested me trying a different D&D character and I still have no idea of what could work for me. [hey it's me what did you expect?]
 
11:49 AM
good morning
 
[wave]
 
RFS is fun and great for an evening of adventure.
Also, first time I've read about fail-forward. I think my players would love that.
 
It's a great tool in the "failure is awesome" handbook.
 
Yeah, my players really like that. We have a fumble system that is very suitable for that.
 
Another tool: There's a common practice to let players describe their successes and have the GM describe their failures--but I prefer to switch it up.
Players often love describing how their characters fail, and there's less chance for resentment or frustration than if the GM is describing it.
Today, he made a check to see if his beeper was bugged or trapped, and he failed miserably. I asked him how he failed, and he said that he found a poison gas cartridge... and triggered it in his own face.
 
So I had the NPC say something witty as the PC fell unconscious and the scene ended.
 
My players tend to want me to describe things. I'm the center story teller and they're in large part just part of the story. They happily roleplay among themselves though in situations where it's needed.
 
I used to be aggressively that kind of GM, but I'm trying to give as much of it to the players as possible these days.
Oh, and something else about the failure-as-fun philosophy: players take bigger risks.
 
Which is a huge challenge. I'm a programmer and very structured and logical in my thinking. I don't have much of a creative mind. But I've been able to fake it for a few years now. :P
 
When we started the game, my player was expecting his PC to die from a couple shuriken in the first turn.
Instead I suggested that he rip one out of his side and throw it back at the ninja.
 
12:03 PM
Aye, failure-as-fun limits the gritty and improves the adventure in my opinion.
 
After that, he felt much freer to, for example, have poison gas blow up in his face and then ask me what happens.
 
I try to make failures fun for the most part. Going for the "Pirates of the Caribbean", Disney-cartoon adventure feeling.
 
It's important to remember that drama doesn't have to come from lethality.
Often dying is the least dramatic outcome.
4
Continuing to live, with consequences you have to deal with--that's gritty.
 
Hello
 
And, failing a roll doesn't have to mean you failed the action. It just means the situation didn't improve the way you hoped.
 
12:07 PM
Yeah, I usually try to make death the last option. Usually players only die if they chose to do so. Of course, if they charge a dragon head on, there are consequences. But I rarely kill a player.
 
Throwing a shuriken to turn off the laser grid? Ooops, you turned off power to the laser grid... and the entire rest of the space station. Enjoy your zero g.
@harlandski Hi!
 
Coincidentally I've just had my first game of roll for shoes
 
They have marks and scars, lost limbs, become infected, become imprisoned and more. Loads more fun than death and a re-roll.
 
@harlandski Ooer. How'd it go?
 
@BESW Explains 0-G Proficient 3
 
12:10 PM
@William'MindWorX'Mariager Right! Off his failure of a Throwing Shurikens 2 roll, he spent two XP to say "...and I can handle that."
 
@BESW awesome fun times. Failing forward squared as we started playing the shades of recently departed D&D characters
 
By the end of the session he was a paranoid trap-making martial artist spaceship captain.
@harlandski Sweet. Did the players enjoy the system?
 
In Pathfinder my group plans to go down into the darklands. They are in Nar-Voth already and plan to go to Orv through the Endless Gulf pathfinderwiki.com/wiki/Endless_Gulf . How deep is this thing? (vertically from the "Court of Ether" in Nar-Voth to the Midnight Mountains in Orv)
 
@BESW yes indeedy. Had fun with the skills tree thingies, and the PCs roles grew organically out of their rolls. Rfs good for shades in the underworld who don't remember much of their original lives.
 
@BESW This all the way, I hate when D&D and other systems become tabletop diablo. Its the basest form of the hobby.
 
12:18 PM
@harlandski Great! I've found that groups can have great fun without enjoying the system they're using, but it's nice when the system is encouraging the fun.
 
@mawimawi I don tthink any of the PF experts are on right now
@mawimawi you should post that as a question on the site though
@MadMAxJr so many bad copywriting puns have gone through my head over the last day or so over your joke campaign poster idea. Also some really nonsensical slogans like "VOTE FOR A LION! VOTE FOR ASLAN!"
cue MGM Lion roar
 
I'm half tempted to make FLAG AS TOO BROAD FOR MODERATOR posters.
6
 
@JoshuaAslanSmith ok, will do that.
 
UPVOTE THE DOWNVOTE BUTTON FOR MODERATOR.
VOTE FOR REVIEW QUEUE 2015
 
@JoshuaAslanSmith you should totally make that election video. Who on this site could resist voting for Aslan?
@BESW could I ask a rfs question?
 
12:26 PM
Of course! I may or may not have an answer, but I usually have Opinions.
A VOTE FOR SILVER BADGE IS A VOTE FOR QUALITY MODERATION
 
Morning
 
@BESW OH my gosh, yes make posters for the VTC categories
 
I'd vote for the original BBC Aslan. That guy was amazing.
 
So the 2 dice skills. They need to be broad right, so is it normal if they are a bit boring (we had "asking" "noticing" "dodging" "dancing") but then the 3 dice and higher is where it gets interesting "give me that" "can't catch me")
 
@BESW Anything that would be on a newspaper headline in a movie, spinning at you
a montage of them
 
12:30 PM
@Miniman yes, this
 
@harlandski Well, that's the thing: RFS is such a small system that anything about the appropriate breadth or depth of skills is totally up to the individual group using it.
 
@harlandski so the easiest way to describe this might be 1d = human 2d= knight 3d= horseriding or courtesan flirting or lance combat etc.
 
If we're going by RAW, RFS doesn't say skills have to get more specific as their die value increases.
 
it is totally subjective but the race to class to specialty progression is an easy one to show
this is true
 
It says that each new skill must be "a subset of what happened to you in the action," not of the action you took.
So today when my player failed a Do Anything 1 roll to avoid getting knocked unconscious with the butt of a katana, he spent an XP to get Thick Skull 2.
 
12:33 PM
@BESW sure, but how did you play it (I know some of the answer to this as I read the goblin tavern scenario, in facr your main answer with the link to that was what got me onto rfs - :-)
 
@harlandski Keep in mind, the goblin tavern scenario was the first time ANY of us had ever played RFS.
My players usually share a sense that higher-dice skills should be narrower in scope.
 
Sorry @BESW phone related delayed response from me.
 
Largely because it's more fun that way.
But new skills don't have to emerge from older ones, they emerge from the actions the older skills beget.
Took us a while to really figure that out.
And narrowness can be defined many different ways.
0 G Proficient 3 came out of Great Leaping 2, but if anything it's MORE broad... in the right situation.
 
@BESW well fun we certainly had, though it was easy reasonably serious being the underworld and a mini quest to get back to the world of the living
 
You can do more with that 3-rank skill than its 2-rank parent, but the 2-rank parent need less narrative permission to be used so it's applicable more often.
@harlandski Yeah, RFS lends itself to silly very easily, but you can keep any tone you want just by having the group pick skills with the right flavour.
@harlandski Hmm. That question doesn't have Lasers & Feelings as an answer yet. Someone should fix that.
I haven't played L&F yet, so it can't be me.
 
12:43 PM
@BESW @JoshuaAslanSmith thanks for your different perspectives on rfs. Especially useful considering the brevity of the rules. Gotta go now ttfn
 
ttfn
....ahah. Someone linked to my old question in a comment. That's why I'm getting a trickle of new rep from it.
 
12:59 PM
Drive by comment @BESW - had a look at Lasers & Feelings. It is remarkably close to what we played, but I think I would have remembered the Lasers & Feelings name and mechanic. Looks like hilarious fun though - and a stroke of genius boiling space opera down to "lasers & feelings"!
 
It's (very loosely) inspired by the song of the same name:
 
speaking of lasers and feelings, anyone here listen to the Thrilling Adventure Hour (specifically the Sparks Nevada Marshall on Mars storylines)
 
1:13 PM
@waxeagle hopefully we can play tonight
 
@JoshuaAslanSmith we've got 4 yeses right now, haven't heard from @Shalvenay but I'm assuming he'll be there
so it should be a full house
 
1:51 PM
If you buy a module for Fantasy Grounds, does your players get access as well?
 
@William'MindWorX'Mariager I don't thinks so (might be a good site question though)
and at worst it's a $3 experiment
 
(or you could try it with a free module)
 
Well, as far as I recall, I can share modules normally.
I'm just not sure with paid modules.
 
gotcha
that makes sense since...free
 
2:38 PM
> D&D Player Packs: As a player you may want to have access to all your Characters Class information when offline from your Dungeon Master. These packs allow you to get just the info you need!
@waxeagle, Seems to indicate the $3 ones are just for offline access.
If this is the case, I really don't understand why people don't like the pricing of the 5E modules.
For a group of 6 players + DM, we have three books to keep the pace up. Here you pay the price of one and a half book, but you get to give all players access simultaneously.
 
@William'MindWorX'Mariager that's helpful. No one has ever liked the idea of needing to rebuy books they've paid for though (was a common discussion when TDT had the license)
if you're coming to it fresh, it's not too bad. But when you've already got a couple hundred in the system, having to pay a license fee to FG and then book fees on top is hefty
 
I guess. Have never been an issue for my group though.
For 4E we have 5 PHBs among us. :P
 
@William'MindWorX'Mariager I have the only PHB for 4e in our group (and possibly only DMG, I think the DM bought MM1 at some point so we have 2 of those for some reason), but I also pay for DDI, which is more useful than any of the dead tree books excepting the RC
 
Yeah, I have the DDI as well. But the players really like their books. They want to be able to browse it without having to wait.
 
@waxeagle D&DI > RC
you just have to know how to phrase things for that glossary lookup, the only thing I needed to search for outside D&DI was level up tables
 
2:55 PM
@JoshuaAslanSmith there are a few rules bits that DDI didn't manage to get that are in the RC (moveable zones dagnabit). But yeah, generally the compendium is better
 
ah yes that
 
3:06 PM
@waxeagle saw your answer to this question
0
Q: Does the Ranger's Whirlwind ability have any utility that isn't highly situational?

PatrickWhirlwind is a level 11 ability. You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target. At level 11 you would have two attacks available during a normal action so you would need to have at least...

just wondering about being a good citizen. should this have the [optimization] tag?
Was going to add it, but then wondered if it was relevant.
 
@harlandski no, it's not optimization as such, optimization has goals
it's more of a "how do I justify this choice under any circumstance regardless of goals" and the answer to that is "it's not hard to"
 
@waxeagle I see, thanks!
 
I mostly answered it because it deserved a challenge frame...it's not a great question
 
flaggin kryans comment as not constructive
 
@JoshuaAslanSmith it's a legit question because it's something of a paradigm shift
@JoshuaAslanSmith is hordebreaker 1/turn?
 
3:27 PM
yes
it has more to do with tone than anything else, I guess I just get super annoyed about assumptions about editions that people have zero experience with based on previous editions
wouldve figured 3.5 to 4e had shown why thats a bad idea
Ive self-deleted comments Ive posted like that because Ive realized yeah Im being an arm chair general in a system I have no mastery in and I should just get my nose out
 
@waxeagle No, it's not optimization as such, optimization has goats.
Is how I read it.
And it made sense, somehow. Briefly.
 
@waxeagle 9 additional comments latter
 
@JoshuaAslanSmith yeah....
 
honestly if you have decent AC I think whirlwind is better than volley (melee has far less restrictions and hangups than ranged attacks)
 
@JoshuaAslanSmith yeah, I tend to agree.... I guess I actually have to prove it...sigh. Guess I'll build a L11 ranger later
or...2....
 
3:35 PM
@waxeagle lemme know if you need ze helps
 
@JoshuaAslanSmith will do.
 
Also, wizard casts mass hold
ranger blends everyone
 
yeah, whirlwind does seem weak against higher level foes, but it looks good for mowing down CR 1 and lower baddies...the question then becomes how often do you see CR 1 baddies at L11+ (system design indicates it shouldn't be uncommon, but I'm curious about reality)
 
4:41 PM
@waxeagle - Since I've missed the last two sessions, let me know if there's any homework I have to do before we begin tonight.
 
@RobertF You should be fine, were you there for the events in Baldur's gate?
I think you were IIRC
 
I recall we hired on with a caravan as guards.
And were to travel north thru troll-infested wilderness.
 
5:04 PM
ok, we've only advanced 1 session, and while it was fun, none of it was overly plot relevant
 
Filler episode.
 
somewhat...
 
 
1 hour later…
6:20 PM
oh man, more comments, and a rambly tell me what is "best" 4e question
 
-3 days, 1158 points
 
The title of the Whirlwind question is still misleading
and begs the question...
 
@waxeagle yeah Im just gonna edit that now unless you are currently lol
 
nope
 
6:27 PM
I also feel like I should edit up his text, the premise starts off with this super strong opinion that comes off really snarky
 
go for it, he can always roll back
 
I suppose since I've gotten the fanatic badge, I can stop counting it down. Maybe I'll replace it with the electorate countdown.
@waxeagle - If the boy cooperates, I will at least sit in tonight.
 
@JohnP heh :)
@JohnP Cool
 
7:04 PM
@waxeagle maybe talk about ammo consumption when you edit your answer
Interesting, horde breaker is once per turn, but not a bonus action
Once per "your" turn
 
Avast ya scurvy scallywags.
 
Blip.
 
Blip indeed.
 
@JoshuaAslanSmith that's...way less than interesting. Is Volley a one off spell vs whirlwind being an encounter long thing or are they both every turn if you want them?
 
no, they are always on
I thought volley was range 5 originally
 
7:17 PM
I'm not a big fan of 'is x better than y' questions myself.
As unless x and y are the exact same thing and Y has higher numbers, it's going to be pretty subjective based on situations.
 
@waxeagle I know that is the most boring aspect of that, you might also mention cover
A lot of this is really dependent on the situations that occur at the table regularly and what parts of 5e the DM emphasizes and de-emphasizes
 
@JoshuaAslanSmith yeah, which makes asking about it as a curiosity hard to handle, especially with an immature optimization environment
 
this all this lol
Im not sure if he wants a straight math answer assuming fully optimal outcomes or something else like tactically viable(which is based on all those factors we just mentioned)
 
I mean it's like... is attacking multiple opponents at range better than attacking multiple opponents in melee? Yeah, I suppose, if you have a bow and you're not surrounded in melee combat?
 
@Theik exactly. They are, fundamentally, similar powers, the number of possible targets differs, the number of likely targets is probably fairly close...they do about the same thing
 
7:23 PM
They're two powers for completely different situations.
 
the problem is that (as far as I know), we don't have a well established system of determining likely and possible targets, outcome odds etc
@Theik also this
 
It's just as likely to get a non-opinion based answer as "is an ability to speak to cats better than an ability to breathe underwater?"
Not to mention that 90% of the time they're not so much questions as just thinly veiled "I think this is better, can you please agree with me?"
 
oh thats what this question was before I edited it
 
@Theik yes. There is a chance that we can tease out an objective answer here, but I don't think it's very likely. Things get wonky in optimization spaces when you have to deal with multiple targets
 
Even if you can map out exactly how many targets you could potentially hit with each skill, that is still not an actual answer, cause if all you have is a shortbow and a giant axe of flaming doom, you're not going to be vollying, that's for certain.
 
7:34 PM
In the 5e D&D PHB - can a wizard multiclass for one level as a fighter and gain weapon and armor profiencies?
 
Yessums
 
So my wizard can suit up in plate armor and arm himself with a longsword. Even if the armor interferes with casting some spells, I'll still cast cantrips unhindered, right?
 
@RobertF does not interfere with any spells
it does have stat requirements though
(both the MC and the armor)
 
There's no arcane spell failure anymore from armor.
 
@robertf you probably dont make the str requirements for fighter or to use the armor without penalties to movement and carry weight
lemme get the numbaz for your
 
7:39 PM
Doesn't interfere with any spells? Jesus. A 5e wizard is like the Terminator
 
Nah.
I'm pretty certain 5e wizards can't go back in time.
 
hmmm you can do it with dex as well as str
so you can MC fighter
 
@Theik - Ha, yes
Ah, I do have to meet stat requirements, ok
 
@RobertF chainmail requires str 13 without those issues coming in and splint and plate str 15
oof, yeah if you dont meet the str requirement your speed goes down by 10
reasons to be a dwarf lol
 
Dwarf battlewizard
 
7:43 PM
@JoshuaAslanSmith - Thanks for checking on that. Hmm wouldn't be so bad to lose 10' speed in exchange for plate armor, though, right?
 
Depends on how badly you need that plate armor
There are other ways to get a higher AC that don't involve slowing yourself down
 
Could be handy if a wizard is surrounded by bad guys
 
Which is 10 times more likely to happen when you are 10 movement slower ;)
 
didnt you take the medium armor master feat?
 
Mage armor gives you +3 AC for 8 hours, which is most likely going to be more convenient for you than losing 10 movespeed
 
7:48 PM
mage armor isnt a flat +3
its a better version of light armor basically
 
and goes away when you don armor
 
correct
@robertf medium armor master w/ a dex mod of 3 is identical in AC progression to heavy armor
 
ok - the feat isdescribed in the PHB?
 
@RobertF yep
 
the reason to dip for proficiency and go heavy armor is you could spend that feat on war caster instead and be able to cast spells while holding a shield
and not spend time bumping dex up and focus on INT
 
7:51 PM
It's +3 armor if you're not wearing any armor :P
 
does fighter give shield prof? or just armor?
 
13+dex is 3 more than 10+dex :D
It gives shield.
 
@waxeagle fighter gives all weapon and armor profs
 
But you need a free hand I think to cast.
 
ah good to know
 
7:51 PM
@Theik Its about phrasing, 13+dex =/= +3 armor
 
@Theik yeah, though Mearls is on record saying you can put your short in your shield hand to cast..
 
in terms of optimization shorthand
@Theik hence taking warcaster letting you access materials and do somatics whilst holding a shield
 
So I can wield a shield in one hand, cast with the other?
 
depends, do you use a focus right now?
@RobertF @waxeagle I guess it depends of if wax lets you do somatic stuff with your material hand if so, then yeah no issues at all
also warcaster has a lot of other nice bennies you might like a wizard
W a r C a s t e r
Prerequisite: The ability to cast at least one spell
You have practiced casting spells in the midst of
combat, learning techniques that grant you the
following benefits:
• You have advantage on Constitution saving throws
that you make to maintain your concentration on a
spell when you take damage.
• You can perform the somatic components o f spells
even when you have weapons or a shield in one or
both hands.
• When a hostile creature’s movement provokes an
opportunity attack from you, you can use your reaction
 
@JoshuaAslanSmith somatic and material can be same hand yes
@JoshuaAslanSmith yeah, the shield thing is a minor sidebar that's probably not even a problem
 
7:55 PM
Ooh, can I use arcane focus on a sword?
 
Can you have a shield in both hands?
or a shield in one or both hands.
xD
 
@RobertF no
@Theik sure, but they don't stack :O
(see 4e's pointless testudo fighter build)
 
Doesn't matter, you can one-up captain America.
 
@waxeagle turtle power
 
Introducing the new superhero sensation the Human Shield, who dual-wields shields and has a towershield taped to his back against backstabbing.
 
7:58 PM
Hmm wonder if I could ask a blacksmith to craft a pointy, steel wand for me...
 
You could just wield a shield and a quarterstaff I think?
Or well...arcane staff, but same thing.
I guess you could get 3 levels in fighter instead and go eldtritch knight if you truly want to poke-cast people?
 
Yes, lots of options...I really need to grab a copy of the 5e PHB. But I'll have to tape over the pictures of the insane halflings. :)
 
haha yes
Just print out some screencaps from the Hobbit animated movie
put those on top
 
Replace one insane halfling with another insane halfling?
I fail to see the improvement
 
lol
BTW For the first game for his tabletop RPG show on Youtube, Wil Wheaton has revealed he'll be using a customized game rules & setting. It borrows from the Dragon Age RPG but set in a hybrid sci-fi/fantasy world (Wheaton described the setting as a cross between the film Heavy Metal and Thundarr the Barbarian).
 
8:19 PM
Oooh, wil wheaton tabletop? Sounds fun
 
@robertf its literally the dragon age rules delinked from the IP with a slightly different magic system
 
I love his tabletop games
 
its a generic system that the company who made the DA rpg rules was sort of planning on making anyway and he got them to let him sort of debut it in some form on his upcoming side-show
still feels like a big ol' huge missed opportunity in terms of other systems he couldve run
 
Wheaton thought D&D, Fate, & Savage Worlds were too complicated for his show - he wanted a simple system.
 
i just cant understand how fate is too complicated
and I think he said he didnt do D&D because he didnt want to deal with WOTC over that
 
8:26 PM
Plus there are already loads of videos on Youtube of people playing D&D & reviewing D&D. There are lots of fantasy themed RPGs with easy rules, but some of them are very obscure or more popular in Europe than the US (Tunnels & Trolls, Advanced Fighting Fantasy, etc.).
 
Well you gotta pick -something-
 
8:42 PM
No matter what you pick, people are going to think you should have picked something else.
 
9:18 PM
We should make downvotes have little torches and pitchforks.
 
10:10 PM
@waxeagle I will be there, yes
 
10:58 PM
@doppelgreener Regarding your comment on meta, I've seen a few examples of a user submitting a modified version of their question as a new question, and in all the ones I can recall, Brian has said "no, don't do that".
 
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