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6:00 AM
> A similar process applies to elements of the game that might be too good. Are too many players choosing a particular option? Do people who choose that option like it and find it balanced? Do DMs hate some particular rule or game element even as players love it? We’re likely to change something only if players report that it’s too good, if it’s a popular option with players, and if DMs have issues with it.
ok, so it sounds vaguely like they'll release larger-scale errata. Fighter sucks? We'll release... (unclear, either updates for Fighter class to make it not suck, or a class that is like Fighter but doesn't suck)
 
@JonathanHobbs That's all in the DMG for now. I suspect they will use Dungeon magazine type thing for more extra options.
 
@JonathanHobbs Ah, but some people play monk fighter and report they like it, so it must be fine.
 
@JonathanHobbs From what I gather, it will be a new book called, "Classes that don't Suck", and it will include a new fighter, and other unsucky things.
@Magician It's a funny thing about surveys. You can actually ask people and find out if 20% find it sucky or 80%.
 
I remember reading that article's promises of thoroughly playtesting errata and going "As opposed to bloody what?"
 
Ok. So. We have two separate things here which I thought were interrelated. (a) D&D 5e wanted to be All The Things. One of its major stated goals from before the playtest even came out was that it would have a core system, and then a suite of stuff you could unplug from it and plug into it. From this, you could turn D&D into basically anything, and play any kind of thing. No sight of that yet. I was dismayed when it didn't really even surface in the playtest, like they'd forgotten about it.
(b) Living Rules, which just means: we'll release errata to fix things, and new material, including possibly classes which supercede and improve upon bad classes by doing the same thing but better. This is what they've always done, though, so it doesn't need a fancy name.
 
6:06 AM
@GMNoob The majority of players don't have an understanding or interest in game design and so wouldn't have the first clue whether or not a given element of the game has negative impact on it. Surveys can only take you so far.
 
So Living Rules is unrelated to the modular play system goal. Except insofaras they'll be releasing new material, if they release modular systems.
 
@Magician D&D does not care if something fits into some ivory tower game design ideal. It cares if people are having fun and enjoy the game. That's sort of the whole point. Only a small minority of people care if the rule is ideal, and more care about how the game feels and is fun. This is part of the pushback I get whenever I tried to get numbers behind the game.
@JonathanHobbs Right
@JonathanHobbs It seems you have a different view of what modularity is than me. Read the interview I posted just after the oracle linked the question.
 
@GMNoob What is it?
 
@GMNoob Fun emerges from the rules. Bad rules hinder fun. Saying "we don't need good rules, we have fun rules" is ignorant, at best.
 
@GMNoob That's not an ivory tower game design ideal. That's a practical, reasonable thing to expect from a game. Lots of games achieve it quite well, and it's bad not to. Consider 3e: the game rules allowed you to put a fighter, a monk, and a cleric in the same party. Those same rules mean the cleric will out-fighter the fighter, and the monk might be crap depending on the encounters you face. The DM needs to put in extra work to make sure people maintain having fun. This is bad.
A well-designed game would make everyone feel useful and have fun, and the DM won't have to spend significant amounts of effort to make players not feel worthless compared to that guy gating small armies into the battlefield.
 
6:12 AM
@magician stop shifting the argument. You said people don't know game design so surveys are useless. People do know if they are having fun or not.
 
@GMNoob The point here is: there is a better ideal than "people are having fun." Sure they are, but you also need to have a game design goal of things being fun and good.
4e achieved that goal reasonably well. The classes were pretty close in power levels. (Some sucked.)
Classes shouldn't be shitty. If they're well-designed, that just makes it even easier for people to have fun.
 
There are more theories on what makes good game design than there are games
 
@GMNoob I strongly doubt that
 
@GMNoob ...and if there are? The designers of a game only have to have one.
 
@GMNoob Start phrasing your argument in a coherent way, then. Yes, people do know if they're having fun. You yourself have said recently that "fun" is a useless game design metric as it's different for everyone. See, for instance, 8 kinds of fun.
 
6:15 AM
Well, there might be a lot of opinions and theories thrown around, but there's an awful lot of games, and limited theories about what makes good game design.
 
Hyperbole, it's a thing
 
@WesleyObenshain Compelling and invoking - the 'compelling for effect' thing might be here.
@GMNoob What're you saying there?
It is a thing, but I'm not sure what your acknowledgement of its thing-status is meant to indicate
 
I'm saying that what one person thinks is perfect game design another person thinks is the worst idea in gaming ever. There is no consensus on what good game design is. Though we can know what sells more products and what people enjoy.
 
D&D: The Lowest Common Denominator in Roleplaying.
Not quite an inspiring goal.
 
Good thing that isn't the goal
 
6:20 AM
@GMNoob You're mixing up two things. There are games designed to elicit different kinds of fun, and they'd meet different reception in different people, according to their preference. And there are games that are designed to elicit same kinds of fun, but do it with a different degree of proficiency.
 
Okay, I want to try and defuse something I've been noticing.
In this chat: we complain about 5e a lot. When 5e was not the hot topic, we also complained about 4e silliness, and we complained about 3e's outrageousness, and we will return to doing that when 5e ceases to be such a hot topic.
Some of us complain about Paizo, and so on.
We also criticise and analyse the hell out of games. We pick them apart. We find faults. We analyse and seek benefits. We discuss the results of what thing X did when we poked it with a stick.
 
The older I've got the more I've enjoyed that aspect of gaming.
 
From that, a lot of us learn about RPGs, the good parts, the bad parts, what effects various mechanics have, and so on. We learn what we can do to be better as players and as GMs. We learn what we like about RPGs, we learn about RPGs doing the things we like.
Consistently, when I have seen 5e criticism come up, I have also found you, @GMNoob, seem to slide into a position of defending it from that criticism. You don't need to do this.
D&D 5e is a big thing, it can handle the criticism, Wizards can take it, the game won't be hurt, people will continue to play it.
You will continue to enjoy 5e, because you like it, and that's a great thing, and we're happy about that and will celebrate it. I like Fate, I don't like GURPS, but I have friends who feel opposite, and I'm happy for them and will discuss either system with them.
 
And importantly we don't think less of people for enjoying games which we don't enjoy, much less playing games which can be criticised (all games can be criticised).
 
Yes, that.
 
6:26 AM
Heck, last night I spent a couple hours rolling up PCs for what I consider the worst RPG I've ever even heard of.
 
I think the character generation is fun in a different way.
More fun than creating a DnD character!
 
@kviiri Did you see my amphibious floaty spikey mecha-insect-dwarf?
 
D&D gets a lot of attention here because (a) it's full of faults and always has been, which makes it SUCH an easy target, (b) it's the thing we all know and everyone plays or has played, and (c) Wizards of the Coast is the biggest developer in the industry, and yet they CONSISTENTLY make SO MANY bad decisions where their competitors - all the little niche games now edging them out - have learned!
I personally REALLY WANT D&D to turn out really well, but I see the developers, for better or worse, keep displaying some disconnect from everything everyone else is learning about games, as well as their own game, to a degree.
They seem to have become complacent, in some regards, as if they feel they don't need to strive for better quality. They do! And we'll poke the material they release with sticks.
(Same as we do for any other game.)
I felt like I had something else to say here, and briefly remembered it. I hope it comes back in a minute. Something about Fate and other small authors.
 
I criticize 5e as well when it deserves it.
 
Ok. But uniquely, as a phenomenon I often don't see, I see you very passionately defending it from criticism we lob at it. I have not been on chat very often recently, or not paid much attention, which makes it stand out to me all the more that I notice this so consistently and regularly.
 
6:30 AM
@BESW Yeah, I browsed through the logs a moment ago. Very nice!
 
These comments about game design however fly in the face of the fact that pathfinder is the most popular game at coventions
 
@GMNoob sure, it is, but that doesn't contradict any analysis of the games
We totally acknowledge that a lot of the games with lots of flaws are fun and/or popular
 
@JonathanHobbs was it that smaller games don't strive or claim to be the ultimate rpg experience capable of everything, ever? I'm much more willing to forgive quirky and raw rules of a small system.
@GMNoob What's Pathfinder got to do with anything being discussed today?
See also: lowest common denominator, the rpg.
 
@Magician no, but they sure have just picked their own niche and decided to be very good at it
 
Speaking of small systems, I just GM'd Apocalypse World for the first time yesterday. It was a tad tricky because I'm new to mastering the system and two out of three of the other players were new roleplayers.
They had fun though.
 
6:34 AM
Here's my suggestion: Don't defend 5e from us big nasty grumps. You seem to get emotionally activated by it, as if you have something to lose if you don't defend us from dismantling it. However, this is unhealthy and turns it into a kind of ugly affair. We could briefly complain about something, and we could also constructively dismantle it and analyse it. However, when you step in as defender, it turns into an extended argument over whether things are good or bad and about how we're wrong.
 
More often then not, I'm correcting a misconception
 
@GMNoob I'm not sure how to define what you do, but you do more than that, since I see these 5e discussions where you are involved take a HUGELY different path to the ones you are not involved in, and pretty much all the conversations I've seen historically where we grump about a mechanic or pry it apart to see how it ticks.
And I repeat: I've been inactive compared to usual. I have a lot going on at work and at home. The fact I've been noticing it regularly means it has been happening often enough it happens even those times I'm here. So it's common, lasts a while, and is noticeable.
 
@JonathanHobbs Thanks. I'll take a look.
 
I'm not sure how to constructively suggest something here, but I at least want to bring it to attention that this is something that is happening.
At least, in my observation.
 
like for example I dont know why you think 5e ever promised to be so modular that you can do anything with it.
 
6:38 AM
@GMNoob 'cause it did. That was something they talked about a bunch of times prior to playtest.
they wanted to make a sort-of universal RPG system, so they wanted to find some core you could plug things into.
 
Early promises said that. However, looking at that Mearls' interview where fighters taking feats or stat advances is praised as the example of the system modularity, well... It's clear those early promises are dead and buried.
 
@GMNoob The early hype about it was that it would let you enjoy whatever it was you enjoyed from whatever previous version of D&D
 
I never saw that. I saw talk of people from different games playing at the same table
 
@Adeptus from what i gathered, it was also about being able to do things like social-heavy stuff PROPERLY, with not just a minimum amount of supporting mechanics.
@GMNoob right, well, then we saw a bunch of stuff you didn't.
 
Also, apparently short rests now take an hour not because that turns them into an interesting tactical decision, but because they wanted people to hoard encounter powers.
 
6:40 AM
but that stuff happened. they talked about it a lot. and the rules they released didn't seem to be anything like it.
 
And talk of different modules changing the power level feel and genre
 
@GMNoob right, that might be partially it
 
@JonathanHobbs It's clarified in the "For Veterans" boxtext.
 
Even in that interview you linked earlier today, there's a strong sense of trying to please as many people as possible, smooth over edition wars with a universal system, and arrive at design goals via groupthink rather than the developers' own vision.
 
But you are describing being able to change the d20 mechanic into d6s and I don't know where such an idea comes from
 
6:42 AM
@GMNoob Huh? I'm not describing that.
 
@GMNoob "do anything" is, I think, your interpretation. The expectation I was given was "support whatever D&D playstyle I want to have."
 
That's not part of 'do anything'?
 
Brb. Categorical Imperative: Tea.
 
@JonathanHobbs Can't argue with tea.
 
@GMNoob Of course it is. But "support multiple D&D playstyles" is the limit of my expectations.
You seem to think I want to be able to play Fate and Cthulhu Dark and WoD in 5e too.
 
6:44 AM
Yes style, not rule for rule replacement
 
@GMNoob The modular system wasn't about replacing d20 with d6's. It was about being able to take this game that's usually be combat-heavy, and make it suddenly have a high level of mechanical support for courtly intrigue, or stealth, or whatever. If I'm remembering correctly.
 
5e publicity material, interviews, articles, etc, never gave me the impression it would exceed the bounds of "D&D." I do think Wizards' vision of D&D is much broader than I feel is realistic, but that's not really the point.
 
@Magician This is why I brought up pathfinder. Bad rules, lots of fun for more people than any other rpg currently. (Judging by convention game tables)
 
@GMNoob Since "System Matters," I'd be very curious to see how playstyle can be significantly modified without changing the rules in some way.
But you've already said that they plan to provide rule system modifications and variants, so I don't know what you're claiming.
 
@BESW Ofcourse it modifies the rules in some way. That's what the modular rules do. And the playtest and even basic, have examples of rule changes that change play style.
 
6:46 AM
Past editions of D&D have given a minor level of support to non-combat stuff. Most of the rules have been about fighting. D&D games generally are not about purely courtly intrigue or stealth, and if they are, they barely scrape the surface of the rules, which indicates how much of it is about fighting. From the many other niche games, we know what a game that is all about social intrigue or stealth is like, and we know D&D is Not That.
So the idea of the modular rules was to give high levels of support to doing... other things with D&D, that people were trying to do, and let them do it well.
 
@GMNoob But you just said "not rule for rule replacement," so.... again, I have no idea what you're talking about. I'm trying to understand but it all sounds so contradictory that my head's spinning.
 
@JonathanHobbs You are adding some important modifiers that I think are unwarrented.
 
@GMNoob Please specify.
 
If you really do want to correct misconceptions, I'm afraid it's not working.
 
There was going to be an abstract, agnostic core to which you could plug in bits to support various kinds of campaigns. We don't have that, we have a pretty combat-heavy core again.
 
6:49 AM
@BESW Yes, there is unlikely to be a module that gives you a +2 bonus for flanking. There is unlikely to be a rule that gives you Aspects to resolve combat.
 
After our extension conversation about "4e-like, not 4e-clone" earlier today I am flummoxed that you think that's something I'm expecting.
 
But there will be rules which make tactical grid play the focus of the game, and there will be rules that allow roleplaying to affect the dice.
 
@GMNoob You are doing that defending thing again, and it appears that in doing so you have not really actually listened to what BESW was saying.
@BESW <- because this
Nobody here has been pining for an Aspects module or a +2 bonus flanking module
 
@BESW When did I say it'sssomething you were expecting?
 
@GMNoob If it's not, then why are you bringing it up? You said you view this as "correcting misconceptions," but if you don't think I'm confused about that... [throws up hands] I got nothin'.
 
6:52 AM
@BESW You're right. Apparently it's not.
 
It seems totally unrelated to anything anyone's actually confused about.
 
@GMNoob Ok. One more thing to point out about the defending thing: This is something you do a lot during this. You make statements to the effect of I Think You Are Wrong. This adds nothing, and is unhealthy to the entire conversation. If you think we are wrong, instead of telling us we are wrong or telling us what you think, instead, put things forward to contribute to the discussion.
 
@BESW Did my comment respond to something you wrote, or something Jonathan wrote, because I'm pretty sure it was something jonathan wrote. I thought you were trying to understand what I was saying in regards to Jonathan's expectations.
 
I do not care if you think I am wrong. Telling me as much is not constructive, and is in fact destructive.
 
4 mins ago, by GMNoob
@BESW Yes, there is unlikely to be a module that gives you a +2 bonus for flanking. There is unlikely to be a rule that gives you Aspects to resolve combat.
 
6:54 AM
[facepalm] Seriously? You are going to ingore the stream of the conversation?
 
@GMNoob Is that to me or BESW?
 
I see the confusion
It's hard having two conversations at once.
 
It is.
I would also prefer you did not state simply that I am wrong or that I have said some unjustified things (with no further comment added to explain). I tend to get that from you a lot, and it's kind of a mark at which point the conversation dies.
Or ceases to be constructive and enjoyable.
 
@JonathanHobbs Let's back up a minute. You said that "So the idea of the modular rules was to give high levels of support to doing... other things with D&D, that people were trying to do, and let them do it well." And I think adding the modifiers "high levels" and "do well" are unwarrented modifiers
 
@GMNoob Okay, thank you for specifying that.
 
6:57 AM
D&D never said that they will do social gaming better than games niched towards being social
They said that if you like to play a more social version of D&D we will have the rules available, so that your old 1e social style will be supported
 
@GMNoob They didn't need to do it better. But the idea was to do it well, and add a high level of supportive mechanics. (This does not have anything to do with doing it better than niche games.)
 
@JonathanHobbs I don't expect there to be any more support than there was in some previous version of D&D.
 
@GMNoob Then it isn't supportive of those kinds of games. Which is, y'know, not what they were saying.
They said they did want it to be that way. More support, yes!
Wait a minute. Why is this about what you expect?
 
@JonathanHobbs It isn't what they were saying. They were saying all things in the context of people who play D&D. Not in the context of people who play other RPGs
 
anyone play eso?
 
6:59 AM
@GMNoob No they weren't, they were just saying all things. (Full stop.) Who says they were only talking about within D&D's context?
 
@MORBiD Elder Scrolls Online? I imagine some of us do.
 
ya i love the game i have a hard time finding others who play..
 
@JonathanHobbs I think only once I heard some comment about other game systems, and it was in response somebody asking if D&D will steal mechanics from other game systems. And the answer was "we might be inspired by them, but no"
 
However, this chat is dedicated to tabletop RPGs rather than online ones. You might find better computer game conversations on the Arqade chat.
 
@GMNoob So?
 
7:01 AM
ok i play old school rpg aswell
i have dungeons and dragons manual..
 
@JonathanHobbs So I'm not sure why you would think they were talking about other game systems.
 
@MORBiD Cool, which edition?
 
@JonathanHobbs Everything they have said, has been in the context of D&D. Different editions at the same table. Not, Players of Fate and Shadworun at the same table.
 
@GMNoob I am not sure what you are thinking I am saying such that you think the quote you just provided is either here or there
@GMNoob ... !?!?!?!?!
 
3.5
 
7:03 AM
This conversation has broken down, and I am going to exit it and go home.
(and then come back, but not participate in this conversation.)
 
@JonathanHobbs You seem to be saying that D&D was advertised as allowing players to play in a game style from outside previous D&D experiences.
@JonathanHobbs But what I heard them saying is that if you had house rules, or RAW for a certain type of D&D style game, those house rules, and previous edition styles will likely become new modular rules.
 
@BESW i haven't thrown the dice in a bit thou.. too much drama and work to have any time for that. plus no one plays around here anymore too lazy lol..
 
@MORBiD Fair enough. A lot of people have trouble carving out a big chunk of time on a regular basis.
 
@BE
 
My group is pretty small and irregular, so we're using more simple, short-form gamestyles that only take one or two sessions to run.
 
7:06 AM
shiz
@BESW that sounds fun
 
I'm also experimenting with the new Storium browser-based storytelling system to play with friends around the world.
 
nice..
 
@GMNoob Sake of argument; what's the point of a new edition if it doesn't change the game style? Individually players certainly can and have "fixed" broken rules systems without official input before, so it's probably not that.
 
that sounds very fun..
 
yeah, I'm enjoying it. Storium doesn't replace my IRL tabletop game needs, but is supplements them nicely.
And I'm having fun experimenting with different game systems at the table; right now I'm using .
 
7:08 AM
@BESW Storium is nice. Except for an irritating tendency for games to stall out.
 
awesome if you ever need anyone to test or play i would be honored..
 
@BEWS (Mostly due to players or GMs simply ceasing to play.)
 
I've also had success with and /.
 
@WesleyObenshain The purpose of the new edition seems to be a backtrack from the position that 4e is the only version of D&D still supported. With a means of letting people who enjoyed 2e, 3e, and 4e, all play the same game at conventions.
@WesleyObenshain Yes, the hazard of Play by post. I've had a 30% success rate in forums in general.
 
@WesleyObenshain I'm thinking maybe short-form games are the way to go there, too.
 
7:11 AM
@WesleyObenshain Sadly in response, I've started engaging in more than one play by post game at a time, which inevitably leads me to stagnate in one of them, thus adding to the trend :(
 
@GMNoob I don't mean "slow". I mean, "the site is a novelty for a lot of players and they simply disappear entirely after a few posts".
@BESW Sadly, I've had several games that didn't really get much past a single scene's worth. I have yet to complete two chapters and my longest running game has lost half its players.
 
@WesleyObenshain I mean the same thing. "Sorry, going on vacation will be back in a week.." (4 weeks later) "Oh, sorry I completely forgot about this game, can someone NPC me?"
 
@WesleyObenshain Interesting. If you want to look at my games, feel free.
 
@GMNoob But not all players attend conventions and how is it "continued support" if you're simply rewriting all the existing material.
 
Atlantean Destiny and Scale Island are both on informal hiatus right now, but they've each got 7 scenes over about two months under their belts.
 
7:14 AM
@WesleyObenshain Two different issues. I'm aware that not all players attend conventions, I've never gone to a convention in my life. But it's very clear that WoTC is focused on that convention experience.
 
Although conventions are an easy way to evaluate a game's health and position in the community, I'm not sure they're a particularly accurate method and focusing on them may wind up being a shot in the foot for Wizards. We'll see.
 
@GMNoob I had the GM drop out on a forum RP... :P
 
@WesleyObenshain "Continued support" is dndclassics.com, and new book material that is mostly fluff and low on crunch. "rewriting the material" is, I believe, needed because of their convention focus. But I could be missreading that.
@Adeptus I'm currently sadly not DMing a game I should be DMing because there are co-DMs :( I took on more than I could chew.
 
@GMNoob That reminds me, the local (small) RPG con has merged with a (small, local) card&boardgame con. I've never been to one before, but this sounds tempting
 
`ello.
 
7:18 AM
I wish we had a sustainable RPG community for a con here...
Alas, many of our gamers are transient.
@lisardggY ...is that a grave accent?
 
'allo
 
@BESW Honestly, I would have thought that conventions were a response to to a game's long term fan base, but from what I've read lately, it looks to be more like a reason that many people start playing D&D in the first place. Not an experience I can relate to, but so many companies put thier money and efforts there.
 
@GMNoob My impression is that it doesn't break into the wider potential audience, nor does it effectively reflect the true scope of players. "People who go to conventions" is a very small subset of existing and potential players.
But then, I live on a tiny island with a single FLGS run by a guy who knows nothing about any of the RPGs and TCGs he sells, where local TRPG players are isolated existing groups and the people looking for new games are transient.
 
@BESW It's a backtick. The sort of tick you might find on a back.
 
@lisardggY [burns it off]
 
7:30 AM
Let's get this one out for a poll: if you were playing in game set in magical, post-Black Death medieval Europe, what sort of stories do you think you would like to see?
 
@lisardggY ``````` <- politics!
2
 
I've recently been handed the reins of my long-running Ars Magica game, so I'm starting to think of ideas.
 
@BrianBallsun-Stanton Hi!
 
Enough. In light of the week long argument, I'm now banning 5e arguments from this room.
8
 
@lisardggY Inventor (read davinci) gone mad with crazy inventions, Inventor/Artist reveals secret plot to control the world, Corrupt Religious leadership tries to gain control of a kingdom and/or exploit natives, Stop a civil war, Start a civil war, Save a town from the threat of a new black death, Save a family from being accused of trying to start a new black-death.
 
7:34 AM
There is no productive discussion and it seems to be just pissing everyone off.
 
My wallet says thank you, for now I need about 50% less popcorn to get through the working day. Also my heart.
 
(and causing passive entretainment for the rest)
 
@BrianBallsun-Stanton In the interest of providing some sort of outlet for the pressure, would a dedicated and carefully labelled sideroom be acceptable?
 
@BESW At least that is a deliniated area where people can voluntarily subject themselves to the discussion.
mind you, I'm still not happy about the arguments, since no one seems to have agreed to the terms of the debate.
 
Mmm. Mostly I made it as a place to throw the comments when they show up here.
 
7:38 AM
and note well, I'm not banning "Squee, wizards just announced X" from here. link sharing is fine. Just the endless navel-gazing and discussion seems like it's contributing to the shit questions.
 
but yeah. Throw 5e comments into that oubliette.
 
Current conversation is moved.
 
Thank you.
 
@BrianBallsun-Stanton It's the opposite actually. I'd be asking a lot more questions on the site, if it wasn't for the chatroom
 
7:40 AM
Thank you.
 
@BrianBallsun-Stanton I do not mind this
 
@GMNoob And I won't restrict you from discussing them there, though I'll recommend that a forum would be a much better venue for your efforts.
 
I will do my best to flush responsibly. If it remains a regular problem when I'm not around, I'll deputise someone who's often around when I'm not.
 
@BrianBallsun-Stanton I visit and participate in forums also. They are terrible at answering questions.
 
@lisardggY Reconstruction?
@MORBiD That's flattering, thanks.
 
7:47 AM
@GMNoob That feels a bit anachronistic for us - current time is 1351 AD, so we're still a century before Da Vinci.
 
@lisardggY Ah, so you mean the year or two after the blackdeath, not a generation?
 
@GMNoob Yeah. The idea was to turn our over-civilized corner of Europe (Bretagne, specifically) into a post-apocalyptic wasteland where we would be free of the campaign's previous focus on local politics.
 
@lisardggY Interesting.
 
@BESW As a theme, perhaps (although we're currently going for "fragmentation"). But any specific stories you think could fit in?
 
Have you considered using the Plague as a silly radman-style justification for post-apocalyptic monsters?
@lisardggY Honestly I'd have to do some refreshing on that particular part of history. 1351....
 
7:54 AM
@BESW My character's backstory (which will now be relegated to an NPC) had the plague as a large part of his backstory, and I incorporated it as a meaningful part of the world's cosmology (the Plague as a fifth axis in the current four-axis Magic/Faerie/Infernal/Divine cosmology), and the retiring StoryGuide used that to create Plague-powered monsters roaming around.
 
@lisardggY Nobles scheming behind each others' backs, some wealthy but lowborn burgher trying to replace feudalism with capitalism, heretic sects clashing over whose misbeliefs caused the plague.
 
@kviiri We actually had something similar a few years back during my previous stint at the helm - a city kicked out its baron and instituted a guild-run syndicalistic commune.
 
@lisardggY How about some sort of ramification of a debate about whehter magnitism is magic or not.
 
@lisardggY I role-played the rise of a medieval republic myself some time ago in Crusader Kings II, starting as Venice and winding up controlling Europe from Italy to the Black sea.
 
In light of this divide of 5e from General, I'm also creating this room:

  D&D 5e Deconstruction

In which we poke 5e with sticks.
 
8:01 AM
@JonathanHobbs [poke]
 
Despite and in part because of D&D 5e's faults, I am keen on discussing D&D 5e. This room is a Gallery because that's the only way to moderate who can participate, and I will not attempt to make a secret of why that is the case. But I intend for it to be inclusive, so: poke me if you want an invitation and permission to speak there.
@BESW It is done.
Also added @Magician, since why not.
 
Fun...
 
Yes. I am not glad about what has happened here.
 
So now I have my own little private room to talk in so everyone can point and laugh.
 
I hope it is not like that. But I am not sure how else to deal with this situation. The nuclear options have already been engaged. So I am just going with something utilitarian.
 
8:08 AM
@GMNoob Put it this way, rather: if you've got something about 5e you'd like to talk to me about, tell me and I'll be more than glad to have a conversation about it. But I didn't like having every conversation about 5e turning into the same conversation, and it clearly upset more people than just me.
This is not casually done, and it was not before its time.
 
@JonathanHobbs I can't honestly say I believe you. Sorry, but that's the way I feel.
 
Not sure what there is to believe or not believe.
 
8:27 AM
I must go for a while. Getting dinner, and then I've got some important design work I need to finish up. I'll drop in occasionally, though.
ttfn
 
8:38 AM
@GMNoob As per my comment on one of the meta questions, you do realise that 15 of the last 50 questions with the 5e tag have been closed for various reasons? It really isn't just about you, however much you might believe it
 
@Phil We are talking about the creation of chatrooms which have locks on them, not questions on the site.
 
@Phil For background: 5e just got booted out of chat, and into its own room: D&D 5e Discussion Goes Here. I have expressed to GMNoob I find his methods of participating in 5e conversations has had an unhealthy effect, yet I am still enthusiastic about 5e discussion, so for the time being, I am taking the option of discussing it in D&D 5e Deconstruction.
 
Goes and hides back in corner
 
If discourse in the other room renders the divide completely unnecessary, I'll happily let the gallery room dissolve.
 
Okay, folks, I'm not sure this is really helping the reduction of tension that the ban is intended to facilitate.
It's borderline right now, but I'm hoping discussion about the ban doesn't also need to go into the Discussion room.
(I know there are folks who have been chased away already by the bad feelings from the 5e chat here--hence the ban.)
 
8:49 AM
Meh, I've not been around here regularly enough to have been aware of that
 
Can someone please change the topic by reassuring me re: RPGs over Skype? I've got my first one coming up soon and would like some pointers.
I will be running a single session game of .
 
are you just using Skype for comms, or is it that and nothing else?
 
I think that'll be all.
 
@BESW It's hit or miss to be honest. Don't judge the experience based on your first time.
I have a weekly game where generally atleast one player comes over skype. Sometimes the line is clear and everything works, sometimes it's a nightmare and they can't play.
And ofcourse, sometimes they can play but we have to repeat everything 3 times.
 
We could do a test if you wanted, @BESW.
A friend of mine's participated in a few sessions of Skype-powered D&D 3.5e, and I ran some of my sessions of D&D 4e over Roll20, which is a videoconference + extras.
 
8:54 AM
@GMNoob I've done that to some success way back in the day.
But it was a player who we'd all played with in person for a year prior.
 
@BESW Voice only, or voice+video?
 
@lisardggY Whatever Hobbs and his friend feel comfy with.
@JonathanHobbs That'd be nice, maybe when I take a break later tonight.
 
@BESW If the connection is bad with video, switch to voice only. It helps a lot.
 
Oh, and I tried doing Skype + OpenRPG a while back; that was awful.
 
I have a friend who runs most of his games via Roll20, though Google Hangouts, but voice only. He's very pleased with the sound quality, and though the level of engagement isn't as high as it would be for a face-to-face game, he says it's more than workable.
 
8:56 AM
But all this was 2007 and earlier.
 
@BESW Oh, things are much better now.
 
afk a while, but I'm very happy to be getting this experience-based advice.
 
Yeah, google hangout works better for us more often than skype. But that's mainly because of the bigger chat box area.
 
All in all Roll20 + Hangouts is working very well for him, as an expat in London who still wants to play in Hebrew with his Israeli friends.
 
9:43 AM
@GMNoob Hmm. @JonathanHobbs, thoughts? I've never used Hangouts for vid or voice before at all.
 
@BESW I haven't either.
 
@JonathanHobbs uhmmm, which comment?
 
@Zachiel the one about the rollback
with you mentioning everything's still preserved in edit history >_>
<_< >_> <_< >_> <_<
but anyway: p. sure it's fair use to quote powers. Though providing images of PDF content... not so sure about that.
 
@JonathanHobbs quoting a snippet is ok, copying the whole power, not so much
 
@Zachiel quoting the whole power is fine, because that is the snippet (from the book)
Commentary on a book allows us to quote portions of that book. Commentary on rules allows us to quote portions of those rules. If the rules are a power, we can quote the power.
I've omitted the Movement technique sections of the power, since those aren't necessary, but for most powers I'm pretty sure it'd be fair use to quote all of it bar the flavour text (which isn't necessary). After all, details become important to D&D 4e questions, so keywords and such are also important.
 
9:56 AM
I believe copying even an entire, single power for a reason is fine. Just my guess though.
 
@kviiri According to WotC's SRD for D&D 4e, we could only quote power names, then the onus would be on each one of us to own the book, crack it open and see what the power does. Which is ridiculously impairing but nonetheless it's what they wrote.
 
@Zachiel That might be what WotC says, but I don't think that's what the law says.
 
Indeed, that's just license for using the SRD.
 
I don't think you can deny fair use of your work.
 
Ironically or not, we can still quote as much from the books as Fair Use permits, SRD license aside.
And Fair Use generally says: go ahead, if you're making commentary, this enhances your commentary, and it won't damage the book's sales. (It won't. I surely couldn't hope to collate even the entirety of everything quoted on this site and hope to have something even vaguely resembling half-complete rules.)
 
10:03 AM
@BESW If your browser supports hangouts it it's easier than skype.
 
@JonathanHobbs hahaha so likt the SRD imposes limitations that are only true for third party material publishers?
 
Mmmm I love oolong tea.
 
@BESW I've used the roll20 app for google hangouts for some 4e games and it worked really fine
 
@BESW Me too.
@Zachiel Pretty much. More precisely, it imposes limitations beyond which you have to rely on fair use.
 
@BESW Oh boy, I should actually get some of that for home.
 
10:09 AM
@BESW I tried giving my father some of that as a birthday gift, as he's a self-proclaimed tea lover. However, his idea of "loving tea" means always having the same old Earl Grey so I kept the oolong for myself.
 
Alternatively, I've been using skype videocalls and a "let the other people see what's on this portion of my screen where I have an open map, made in maptools (that they didn't intstall)". They were in the same room at that time and I was the GM
 
@Zachiel Pretty much. I haven't found any license in my Rules Compendium or PHBs or etc.
 
@JonathanHobbs Good to know
 
@kviiri I usually use cold-brewed herbal teas at home--I like zingers.
 
I drink green tea and herbal tea a lot too. My father thinks that's heresy.
Basically his idea of tea is that "I drink a lot of tea, I guess that makes me an expert."
 
10:15 AM
I can't drink green tea if it's mixed with anything.
I like green tea! But any of the blends make my stomach go all watery.
 
I have about half a kilo of green tea lying around my flat. None of that I had to buy myself... a friend gave them to me.
They're all flavored too, so maybe she had the same problem! She never explained why she was so eager to bribe me with tea.
 
@kviiri tea or "tea"? :P
I've become a jasmine green tea snob.
 
@GMNoob Well it's green tea, with flavourings such as orange skin or jasmine or... well, such.
 
I'm thinking about trying tea as a hair conditioner.
 
Cannabis tea (also known as weed tea, pot tea, or "green" tea) is an infusion of cannabis—usually the leaves of the plant- in hot water. Cannabis tea is an herbal tea, rather than a true tea. Without proper decarboxylation and preparation of the glandular material, this method of ingesting cannabis yields low psychoactive effects, as tetrahydrocannabinol, the primary psychoactive agent in cannabis, is not a water-soluble compound. Dissolving the active ingredient THC in lipids (for example vegetable oil or butter) or alcohol (as in Green Dragon) is more effective for psychoactive purposes. While...
@BESW Is that really a thing?
 
10:26 AM
@GMNoob Yup!
Though it's more often used for its subtle and non-synthetic colouring properties.
Using a tea rinse can lighten or darken hair, but it's apparently also got conditioning properties.
 
fascinating
 
I'm looking for alternatives to my current vinegar rinse to deal with the effect of our hard water on my hair.
 
'pparently some people also use baking soda.
 
@JonathanHobbs I've done that too.
 
not necessarily as a conditioner, but as a sole hair washing component. (I haven't tried it.)
How's that work out?
 
10:29 AM
About the same effect in terms of mitigating hard water, but vinegar's easier to use.
 
@BESW Why not use a water filter on the shower?
 
@GMNoob At the end of the day, given our landlady, handyman, and the age of the shower and the manner of its installation... probably not.
 
@BESW Ah, they have things here like this: reviews.homedepot.com/1999/100092139/…
 
@JonathanHobbs Lovely.
 
10:38 AM
@lisardggY Isn't it?
 
godxiliary.com/alienvspooh we've entered the realm of weird now, ay?
 
10:51 AM
So, it's been long enough and we have enough new folks that I think it's worth posting this again:
We have a typing indicator script which puts a green line around the user icon of anyone who's typing if they've also got the script installed.
It works in every SE chat room.
(And now the link isn't working for me... what?)
 
I think UserScripts.org is down.
Sounds cool. Haven't seen this script before.
 
@BESW Is it installed on the browser, or assigned to the SE user?
 
@GMNoob It's a browser script.
 
@lisardggY Oh no, it was goofing off for me a couple of weeks ago too. I hope that's just coincidence.
 
We've also got a script that turns d6s into Fudge dice in the Fate game room.
 
10:56 AM
And, of course the badgerscript.
Which I need to debug, one of these days.
 
Yeah, I had to stop using it after a meta post I made turned out to be about badgers.
 
@BESW Oh, I'm so proud of my little badger-children.
 
@Oxinabox [wave]
 
hey hey
 
@BESW How do those work? like any other browser plugin?
 
11:05 AM
@GMNoob I think so? I'm not the person to ask. Other chatizens helped me install 'em.
Because I'm about 2/3 useless with that kind of thing.
 
I'll have a look once the site is up again.
 
Userscripts are fantastic.
 
If people are impatient I could copypaste from Tampermonkey into a doc.
 
not really.
I think I have all my userscripts diabled, because I got annoyed that they wouldn't sync across my machines
I also tend to get annoyed at them because making jQuery work sucks.
 
@Oxinabox Chrome syncs them fine, doesn't it?
@Oxinabox The few I've written, I could usually do without jQuery. Very simple DOM manipulations.
 
11:12 AM
idk, I'm not a chrome user (much).
I mostly firefox
 
11:22 AM
Is there a mod power that can turn a comment into an answer?
 
I think so.
 
Curious how that system works.
 
@JonathanHobbs Wanna give that skype thing a shot, and/or try Hangouts?
 
@BESW Sure. Daniel isn't here, but you and I can try it.
 
@GMNoob what would you like to know?
 
11:28 AM
@Oxinabox How its decided if comments should get moved to answers
 
That comment should have been an answer. I am rtewritting it now
I think I didn't make it an answer orginally, because I was not sure if it was still correct.
Answers should be answers, not comments.
Somewhere on SE there is a meta about that.

Policy seems to be that comments should not be answers,
but consensus seemed to be bad answers can be comments.
(Bad by the assessment of the author)
 
@Oxinabox I agree that's the consensus, but I still dislike it.
There are some stacks where it's very common - using comments when you can't be bothered to write up a full answer.
 
I agree, but it is a easy trap to fall into.
But it is bad, becuase it makes the question less likely to get a actual answer, as people feel bad about using content someone else posted as a comment
 
11:45 AM
@Oxinabox Thats a good point
 

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