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12:00 AM
@BESW They can technically but at that point 100% of the onus is on the DM. Dragons are not designed with class levels in mind since they advance by age
 
'as a <blah> action' is a term that comes up in 3.5 and pf a lot, and it generally is understood to mean 'as you would normally, but uses up a different action'.
 
Fairy Nuff.
 
Hm, I rewrote a section of border mastery but it keeps whinging about it being too long to put into chat.
Border Mastery (Su) Old cypher dragons may transport themselves anywhere on the astral, ethereal, or shadow planes as a swift action, taking any number of other creatures within 100 ft. with them. A successful Will save (DC 27; the save DC is Intelligence-based) negates this travel for unwilling creatures. Any number of creatures within 100' may make a Will Save as a Swift Action to also be transported along with the Cypher Dragon, even if the Dragon is unwilling.
Anyone Grappling the dragon automatically succeeds on this will save. As a swift action up to once per day, the cypher dragon may transport itself and any number of other creatures within 100 ft. from the astral, ethereal, or shadow planes to the last place they stood on the prime material plane (even if that place would take them more than 100 ft. from the cypher dragon upon arrival). A successful Will save negates this travel for unwilling creatures.
 
@JackLesnie - Dragon flies 200 feet away, transports self as a swift, roflcopters out of the encounter
Hence the /day
So that eventually it has to stand and fight
At CR 15 you should be more than capable of chasing him
(And if you're not the dragon has probably already killed you)
 
"if it is physically present on the plane of shadow." Excuse me while I hire someone to make a clone of me in the Shadow Plane.
 
12:06 AM
@BESW That raises the interesting question if the soulless clone shell is 'you' while the original is still alive.
> The spell duplicates only the original's body and mind, not its equipment. A duplicate can be grown while the original still lives, or when the original soul is unavailable, but the resulting body is merely a soulless bit of inert flesh which rots if not preserved.
That suggests 'no' to me
 
"The clone is physically identical to the original," and physical presence is all that Power of Darkness requires.
Anyway, might want to word that to avoid nit-picking like this.
 
It seems to me that the entire point of a planes-traveling dragon is that it can run away nigh-indefinitely, and i'd want that capability as a GM, but I guess I can see that most pathfinder GMs would not.
Actually, no.
 
I'm sure there's at least a half-dozen different splat ways to be physically present in more than one location. What about astral projection?
 
I'd want it to travel via portals that remain open for 1 round, so people can dash through.
 
@BESW Astral Projection explicitly leaves your body behind, as does Projected Image, the other popular one.
 
12:10 AM
Acorn of Far Travel!
 
Simulacrum might count for the same reason as Clone except it's explicitly a different, weaker creature
Should I just say 'present' and call that good? That'd make it explicit that the whole dragon has to be there, but it might open the two Projections up for bonuses.
 
Yeah, that /day would turn me off using the dragon in an encounter.
 
@Lord_Gareth Astral projection also explicitly creates chains of new bodies, one in each plane you visit as you travel.
 
...Then again, your astral projection can make physical attacks, while your projected image cannot
 
If it's not able to run away, why even use a planeswalker dragon
Party still gets XP for defeating it if it runs, and that way I get a recurring villain
And they can surprise me/it, and wipe it out with a SoD or something.
 
12:12 AM
@JackLesnie This thing is quite capable of running away. When it blips out of your plane you've gotta figure out where it went (non-obvious) and what it's doing now that it's there.
You may have to chase this thing across four separate planes
That is more than enough 'run' for one encounter, esp. given the manifesting
 
A dragon who is all about planeswalking should be able to planeswalk more and faster than a randumb level 15 wizard
But yeah, most parties won't follow it even once, so I guess it's a moot point
 
It might also be unwilling to run if it has a lair to defend.
Eggs, young, and/or hoard are there
 
keep in mind though, I can't imagine it would get to run more than four planes anyway, Sorcerer casting planeshift, but the rest of the party gets to spend their turn shooting at it or whatever.
It's just kind of weird and jarring that the fluff of it is planeswalker dragon and it can't actually planeswalk until Old and then only 2/day
 
Hmm. I have an idea for how to re-cast the whole planeshopping-dragon notion.
 
@JackLesnie It can planeswalk at Wyrmling with Borderlands Adaptation
1/week
 
12:16 AM
I guess the Astral has Colour Pools
so it could get around that way
See, I like the whole 'it drags you to the elemental plane of fire to kill you' thing
That's cool
Which makes the /day limit jarring as hell
 
Thing is, the Cypher studies borders
Not planes, but edges
 
When a psionic dragon uses one of its innate abilities to move from one plane to another, the effect is messy, ripping out a chunk of the first plane and moving it to the second, along with the dragon.
 
A fight with this dragon should be like, each round a different plane as it tries to kill you
fire, ice, limbo, dreams, all that good planar-murder stuff
 
It's a lot more likely to be found mucking around with the patterns on the edges between one plane and another than it is to be found on a given plane
 
Creatures can make Will (or Fort) saves to avoid being dragged into the new plane, but they can also choose to fail the save.
 
12:17 AM
tries to drag the wizard onto a timeless plane so they can mano a mano
 
Which is why it goes to transitive planes only
 
Well, it studies borders, but then in a fight, it's applied knowledge not theoretical.
Study of borders should let you a) create borders between things b) pass through borders
 
This builds on the idea that each dragon has planes it gets bonuses from, so it can take the fight to its home base.
 
But that doesn't change its nature. Cypher dragons are from border planes
They are of borders. In some senses they are a border
Just as the Scourge Dragon is empowered by the Plane of Shadows
 
so i'd expect it to slip out of forcecages and the like, put planar barriers between people or use planar travel to create advantageous circumstances.
Why I liked Border Mastery is it does all 3 of those things very elegantly.
 
12:20 AM
(@BESW - What dragon are you currently on?)
 
@Lord_Gareth Any, really.
 
@BESW I meant in the reading.
 
Finishing up Scourge.
And for the record, I'm still sick and may have a fever.
 
The chunk idea is pretty cool but...I mean, for Cypher it doesn't fit in with their subtlety/pattern theme. It'd work for Lorican or Scourge, especially well with Scourge actually
Burst out in a tide of shadowy death
 
@Lord_Gareth They could also use it to drag shadow creatures into the material plane with them.
"It's me AND MY ARMY OF UNWILLING NIGHTMARES!"
 
12:22 AM
@BESW Oh god, using this to create fear that the dragon can then prey on
 
Given their bonuses to hide...
 
But yes @JackLesnie, these are dragons who are capable of planeswalking, not 'planeswalker' dragons. Even the Cypher only planeswalks so that it can get to something interesting.
(Scourge does it for surprise attacks)
@JonathanHobbs - Bossman sends you mad props for your dragon assistance
 
@Lord_Gareth Thanks! :)
 
@BESW is reading through now, just wrapped up Scourge and is currently on your Favorite Dragon Ever
 
What's the reasoning for Unarmed Attacks being "manufactured weapons" in PF? I'm imagining that it's because it kinda makes sense mechanically for them to be treated in the way that manufactured weapons are, even if the actual name makes no sense.
 
12:25 AM
@SevenSidedDie What are you using for your Waterdeep conversion - a module? I went to storage and found - pristine & unused - the Forgotten Realms & City System boxes. I must have bought them after I stopped playing regularly!
 
@Lord_Gareth Which one? I still haven't picked an absolute favourite between the three I like the most!
 
@JonathanHobbs It's because the developers felt that putting magic fang on your unarmed strikes was cheating and they wanted to nerf it so that you couldn't get a 'special advantage'. Then they nerfed using Magic Weapon instead by making it apply to "only one limb"
Which makes no mechanical sense and causes nothing but headaches
@JonathanHobbs Imagos Dragon, with its Oneiromancy
 
@Lord_Gareth \o/
 
I was meaning to ask, what made the Ksarite dragon so appealing to you? Of all of them it's probably my least favorite because of the whole non-sapient factor.
I do not like designing unintelligent monsters
 
@BESW This sounds super cool.
 
12:28 AM
@JonathanHobbs "Suddenly a hundred-foot-diameter swathe of the sunny farmland is shrouded in shadow and crawling with black-eyed figures brandishing sharp claws and hissing like death. The shadow dissipates like fog in the sun, but the rubbery-skinned creatures remain. They seem confused and angry as they squint in the bright light, and now they see you."
 
@Lord_Gareth Their story. The numbers are effectively meaningless to me. But... everything about their story is awesome to me. From the possible origin of their race, to how they operate.
 
@BESW And see, while I like this image a lot it clashes heavily with the PF characterization of dragons as being loners, as having this powerful need for personal space so absolute that it's shaped their entire culture.
@JonathanHobbs Well, that non-sapience is part of the story, though. They're animals.
 
@Lord_Gareth Aye, I get that. I'm imagining them using the nightmares and ghouls as unwitting pawns to soften up their enemies, rather than as allies or friends.
 
@Lord_Gareth I'm fine with the non-sapience. They're extremely compelling animals.
 
(Keris dragons are probably also one of my favorites. They're so happy, all the time.)
 
12:31 AM
@Lord_Gareth Spoil-Lair. Now.
 
@Lord_Gareth Think of it as being like a Honey Badger, except instead of crawling into a hive of bees, it takes the hive and honey bees with it and throws the hive at its prey
 
@JonathanHobbs Of all the dragons presented, the Imagos is the most alien, possibly because it is not actually a dragon.
Imagos dragons do not hatch or breed, they crawl from the Deep Ethereal as collections of dreams. They slither into the Prime Material plane for protection and to grow stronger, then return to the alien reaches of the Deep Ethereal to transform into...something else.
 
@Lord_Gareth Say whaaaat.
You should say more about that in their story.
 
@JonathanHobbs Pagespace
 
@Lord_Gareth :'(
 
12:38 AM
Plus they seem a lot like dragons. They're dragon enough for government work and the forces of magic. Imagos dragons are the idea of dragons brought to psionic life, crowned in inhuman splendor and swathed in the alien wonder and horror of their home.
 
"Imagos dragon wyrmlings emerge from the shadow and mist of the deep ethereal" --> add "born of dreams" somewhere?
 
@JonathanHobbs I feel that this is one of those places where implication is better than statement.
@JonathanHobbs Ahahaha that's pretty awesome. Still though - the Scourge wants to prey on beings that are feared. It doesn't want to be feared itself. Imagine for a moment that you start smelling delicious food, so yummy that it makes your mouth water and distracts you all the time.
Now imagine that you realize that the yummy food smell is your natural scent
And that's what it's like to be a Scourge Dragon that is feared by mortals
 
3 messages moved from BESW's Spoil-Lair
5 messages moved from BESW's Spoil-Lair
1 message moved from BESW's Spoil-Lair
 
@Lord_Gareth Oh, it preys on feared things, not things experiencing fear?
(I might've been confused by your discussion with BESW - I hadn't particularly noticed anything along those lines in the text either way)
Aha, I get it.
> Natives to the plane of shadows, scourge dragons can sense collective fear that focuses on a creature – a giant dreaded by many villages, or a legendary boogeyman that haunts a city. Scourge dragons erupt from the shadow plane in a tide of fangs and fear to confront such beings, feasting on their flesh and consuming the fear released as a result – the fear let go by an entire populace.
Scourge Dragons don't feed on fear that is present, they feed on fear that goes away. So if they warped things in from the Shadow Plane to create fear, that'd only be if they could then make it go away afterwards.
they don't benefit from fear being present.
so terrorising farmers with a mile's radius of shadow creatures wouldn't do them much good.
(Amusing thought: 'one mile radius' extends up and down too. When they leap into the material plane in the middle of a farming estate, there's going to be a brief rain of things hitting the ground - as well as things being sealed underground.)
 
@JonathanHobbs Does PF teleportation still say that things which try to occupy space that's already occupied take damage and jump?
 
12:49 AM
@BESW I have no idea actually!
 
@BESW Yes and no. There's a teleport descriptor but unlike some descriptors it does almost nothing. Individual effects must state this
 
@Lord_Gareth Scourge dragon hunting technique: Find powerful beastie that's minding its own business. Forcefully transport it into the Material plane. Leave it near a city where it can rain terror. Leave the terror to build up like fine wine. Come back hours/months/years later when the time is right, and kill the beast.
Scourge dragons are like farmers, planting crops for further down the road.
 
@JonathanHobbs Yes, exactly. Scourge Dragons are apex predators of terror. When you let go of a long-held fear, don't you feel unburdened? Freed, almost? Scourge dragons feed on that release of energy
@JonathanHobbs Someone on another site suggested a Scourge Dragon finding a way to impersonate or dominate a human and then running a mafia-type setup so that it could come back and annihilate its own organization, feasting on the released fear of the city's populace.
@BESW - Thoughts on Keris/Ksarite? Those are two of @JonathanHobbs' other faves
 
@Lord_Gareth Nice. ;D
 
I may have to come back to those later.
 
12:56 AM
@JonathanHobbs I don't suppose you can expand on your opinion of Keris Dragon? Or does it start and end at the exuberance thing?
 
user61230
I keep pronouncing this as "dargons" in my head. Is something wrong with me?
 
@Emracool Nah, it's just the emra-KEWL way to do it
 
@Lord_Gareth I like that being around a Keris dragon enhances your senses. I like that they like interacting with people. I automatically would be interested in a Keris NPC because they're someone who is just happy to be themselves (beyond happy in fact), and I just find that a naturally attractive trait. However, I just noticed: for all of that, all their psionic abilities are about fighting.
Which is, y'know, natural, since this is Pathfinder. It's all about fighting, even if it would rather disguise itself as being about something else.
 
Part of that is that Keris is based on the Kineticist path of the Psion, which is Blowing Crap Up: With Your Mind Edition
They're torrents of unleashed energy
For all that, though, they can pick up tons of non-combat through their psionic powers if they're so inclined
In fact it might be efficient for them to do so, since their breath weapon is a nasty mother
I deeply appreciate the assists and ideas on this, guys. I'll contemplate the planar rift thing for Scourge but ultimately I feel like it's not appropriate for the others. These dragons are of the planes but they're not "planar" dragons; note how each has a really good excuse to be on the Prime?
The planar connections are a legacy throwback to the original psionic dragons, who were from the Inner Planes but had no reason to be in your campaign world because they're infinitely safer/more powerful off of the Prime
 
1:15 AM
@Lord_Gareth I do, and that's a super good thing they have a reason to be there.
 
does Nerevar ever come here?
 
Ksarite: Gotta eat stuff. Keris: Oh my god this stuff is great. Imagos: Don't wanna be near that other stuff plus this place is neat. Scourge: Gotta kill stuff and release fear. Lorican: Gotta understand stuff.
Actually Cypher is less clear, other than they're interested in messing with the boundaries and seeing what things messing with the boundaries do.
@KRyan I suggest checking with a search in the top right; it's possible not
 
Cypher is intentionally opaque. The class they're based on is called the Cryptic
 
@Lord_Gareth Will the GM be left with an idea of how a Cypher dragon should be involved in their campaign and what it'd be doing?
 
@JonathanHobbs I may figure out a way to do this. Perhaps as part of the fluff in the sample entries
Must go
 
1:36 AM
hello night crowd
 
[wave]
 
A few of my highschool friends expressed to me a desire to play "D&D" before I move away possibly later this year
Im pretty sure Im just gonna have them play dungeonworld instead as mucha s I love 4e you have to really commit to learn it
 
 
1 hour later…
3:14 AM
@JoshuaAslanSmith honestly if someone told me they wanted to play D&D and go dungeon crawling with me, I'd consider just taking them through dungeon world too ;)
 
@JonathanHobbs Id love to teach them 4e but theres so much front loading and rules explanation for 4e
and thats if I did pregens
and theyre not looking to play 4e for character optimization or tactical combat so much as those cliche and stereotypical roleplay stories that happen when you play any rpg that you remember forever
 
The party is huddled outside a closed door in a dungeon. Behind the door are an uncountable number of goblins. A quick strategy session is held.
Gnome: "Send the minotaur in first! He's expendable!"
Minotaur: What does 'expendable' mean?"
Gnome: "Ummmm... It means 'very brave.'"
Minotaur: "Oh, okay!"
A short time later, a minotaur bursts through the door into the roomful of goblins, poses dramatically with his weapon raised, and shouts, "FIGHT ME! I'M EXPENDABLE!"
 
@BESW the goblins shriek: "GET THE OTHER ONES, NOT HIM! HE'S EXPENDABLE!"
The Minotaur is chuffed that he's so intimidating.
 
The gnome loses a turn rolling on the floor laughing in the hall.
 
Did this actually happen or did you make that up just now? :)
(Either way it's delightful.)
 
3:24 AM
It wasn't one of my games, but yes; one of my players told me the story. I don't know about the gnome losing a turn, but the goblins were stunned for one round.
The story was used as part of the pitch to get me to become a GM.
 
@BESW How did that get used as a pitch like that?
 
It was an example of the kind of fun improvisation and role-playing that RPGs can have.
 
If I recall correctly, I was asking a friend for examples of what playing an RPG can be like, and he told me that story from one of his games.
 
Oh, so this was getting you into RPGs too? :)
 
3:33 AM
My first RPG game was also my first time GMing.
 
@BESW !!! I thought you played a game as a player first.
Like, for a session or two.
 
Nope. Thrown in the deep end.
I did get a friend to roll dice with me on a round or two of simulated combat first.
 
Neat.
 
...I should make a list of all the campaigns I've been in.
 
@BESW I'd read it.
 
3:51 AM
...the problem is figuring out which ones to count.
 
lol
hmmm almost time to leave for the airport
 
4:07 AM
@BESW "Gordian the Quarterling". Do tell?
Was he a very short halfling?
 
lol
he was a halfling
with reduce person casted on him permanently
 
@trogdor Nice.
 
I wasn't in that campaign, BESW has just told me stuff about it
 
Hmm. My memory of the campaigns with @trogdor and his brother is spotty.
 
mm
 
4:14 AM
We had the Dragon Orb campaign, and the Evil Minions, and the Origin of Ajani with just @trogdor...
 
we also had one where I was a half elf sorc and he was a halfling rogue
we faught orcs and a pyromancer of some sort
 
Oh, and That One Where Peoples' Guts Attacked You After They Died.
 
wasn't that run by Matt?
the pyromancer was before the evil minions
 
@trogdor The one where you and Geoff were hired by a noble lady who turned out to be a necromancer with the Necrotic Cyst feat.
 
ah ok that one
I was remembering Matt's heavily undead campaign
pretty sure a similar thing happened in that
 
4:18 AM
I didn't get a lot of opportunity to play in his games, but I may have pointed the Necrotic Cyst feats/spells out to him.
 
I think the dragon orb was before evil minions too
I think you might have
ah nvm looks like you got it
is the sandbox the one in the desert where I was playing Ajani at first and my brother was the Goliath monstrosity at first?
 
@trogdor Yes.
 
ah mk
I did have long term plans for DS, but they weren't too inspired, so I honestly don't mind it just fading out like it did
plus, long term plans don't seem to last long with our groups
lol
"I died a lot"
I am so sorry about that by the way
all of my encounters seemed to be either harder or easier than they should have been
 
user61230
(If any of you have a moment, I've drafted a community-wiki list of pro-forma comments here and am looking for edits/feedback/instructions to add more pro-forma comments. Grazie!)
 
@Emracool If at all possible, I like to link to the relephant help or meta page when advising someone about guidelines/policies.
Like the "link to external resource" bit.
"Could you potentially expand your question, please?" is... grammatically (and perhaps scientifically) silly. You want them to actually expand the question.
 
user61230
4:36 AM
@BESW Both changes noted - will edit all changes in at once
 
user61230
Thanks!
 
I'd also suggest that you cut out all the "we."
 
user61230
Hmm... that's interesting. Pourquoi?
 
@Emracool Oh hey, in case you're unaware, the auto-CW conversion triggers have been removed.
 
Because it simultaneously sounds distant and impersonal while ALSO being misleadingly authoritative.
 
user61230
4:39 AM
@Jonathan Oh, really? That's cool! And... interesting. I'll have to dig up the MSE post on that one. I wonder why...
 
user61230
@BESW That's fair.
 
user61230
Ah, that justification makes sense.
 
user61230
Cool! Any comments that should be added?
 
@Emracool Basically, unless you can honestly say that the commenter is actively representing the community at large, "I" is better than "we." It feels more like a friendly citizen helping out, and less like The Hand of Mod coming down from above.
 
user61230
@BESW ::nodnod::
 
4:44 AM
I'm trying to figure how to unverbify the "stop arguing" bit.
 
user61230
I changed it a bit from its original version which was definitely too pedantic. This probably still is, but it's a little better.
 
yeah, my brain's not working at that level right now...
 
user61230
No worries! Thanks for the suggestions!
 
5:00 AM
Grace Note on April 22, 2014

Ever seen this diagram?

That’s the visual elevator pitch for Stack Exchange. We were the little dot in the middle, a potent mix of useful traits from other tools, a wiry mutt full of hybrid vigor. The purpose of this blend was to allow and encourage the construction of a library of solutions, by providing communities with the tools they needed to share their experiences and challenges with others who might struggle with the same issues.

The diagram illustrated where we stole drew inspiration for the design of those tools, and their influence occasionally shows up in the results. Sometimes, …

Part of it's pretty funny too, I think.
 
5:13 AM
Hey @BESW, mind pinning the following?
News: Auto-conversion to Community Wiki triggers have all been removed. Your questions and answers will never convert to Community Wiki for too many revisions or editors, or under any other circumstance other than you manually changing them to Community Wiki.
2
Ta!
 
This question, which popped up for a tag-edit, made me realize that I've never actually ever played 3.0. Only 3.5.
 
@lisardggY I was given the 3.0 books to learn from, and then handed the 3.5 books to play from.
 
Wow, making such a list will take a lot of digging.
 
Dates and durations are still iffy for a lot of them, and I'm sure there's a few games that have escaped me for now.
 
And trying to untangle my various junior-high and high-school campaigns.
Most didn't have names, though.
 
5:25 AM
@lisardggY A lot of those I've given names after the fact.
 
Not only untangle them, but also be willing to face them and admit their terribleness. :)
 
I've at least mentioned nearly all of those in chat, I think.
If anyone is curious about one I can talk about it.
 
I think you at least got most of them (that I was involved in) right in terms of when they happened relative to each other
 
I'm not including a handful of "Hey, let's try this" games that were more like a partial encounter, unless they were especially awesome.
 
6:00 AM
> duration: fizzled after one round took two months
i'm impressed
in a sense
How did that happen?
 
@JonathanHobbs It was an online duelling game where we had several weeks to all submit our "moves," then the GM would take a week or so to compare our moves and tell us the resulting interactions.
But the GM was Brian, and he started the game shortly before real life melted him down into his component parts.
 
Oh dear. :(
(that time allowance sounds overly generous to a negative effect)
 
It was a complex game that most of us hadn't played before.
 
6:23 AM
[waves at whoever is reading his list now]
 
You tried to min-max Dogs in the Vinyard?
 
user61230
[waves back]
 
I know I did
 
@lisardggY Yes. [shame]
For most of us, it was our first non-d20 System game ever.
 
6:41 AM
Hmm, if I base my list off of yours, I'll include one-shot and convention games too. Some really fun ones there.
I'm thinking of dusting off Tombstone and running it under Gamma World 4e rules in an upcoming con. That's one of the games I'm most proud of.
 
Tombstone?
The city, the Marvel villain, or...?
 
Named after the city, or more properly, the western.
It's a Gamma World game, backstory is a small town of mutated humans and animals in the desert has a strange pure-human sheriff that just appeared one day and started protecting the town again cattle rustlers (who also appeared one day), and then suddenly disappeared, so the party are a bunch of townsmen going out to find where he had gone to.
The idea is just to have a starting point for a romp around various Gamma World/post-apocalyptic tropes using the search for the sheriff as a framing device, and slowly leaking clues as to his real identity.
I probably need to update it. It was a fun game, but extremely railroady.
 
7:04 AM
Interesting.
 
7:17 AM
I now find myself looking for names for old games.
 
It's fun!
And useful!
In my 4e campaign I gave every encounter and adventure its own name.
 
I'm going to need help on this. I have a friend who was in all my school-years games, and he would probably remember details - and entire campaigns - that I forgot.
 
Good Morning.
 
Though he's still distressingly offline on gtalk.
 
[wave]
 
7:23 AM
Hey-ho, Inbar.
 
@InbarRose Tonight's attraction is a list of the campaigns BESW has participated in.
 
@BESW You mean this mornings attraction! :)
 
Same smell.
 
Apparently I wrote one of these about, umm, eight years ago. That helped me remember some characters I played.
 
 
7:32 AM
Munchkin! :)
 
7:44 AM
awesome game
it's too bad basically everyone who played it with us left
it isn't as fun with just 2 people
 
8:03 AM
I like the game, but I feel it gets old after 3-4 playthroughs if you're not deeply into it. You've seen all the cards and all the jokes, and now it's time to shell out for a splatbox.
 
the fun in it come from interactions with your buddies who you are playing it with
for me at least
your screwing each other over and trying to get to lvl 10 first
plus, my friends have played race alliances
like everyone who is an elf most especially just auto allies
it can get pretty hilarious
 
Winning is actually the part of the game I enjoy the least. :)
 
I love winning Munchkin
especially since most of my friends basically turn into backstabbing bastards when they play it
especially my brother
 
8:35 AM
it comes with a feeling of accomplishment basically
 
I realized, many years ago, that I don't have what it takes to be a serious tactical or strategic player - it's true for Risk, Catan or even Munchkin. So rather than trying in vain to beat people at a game I was no good at, I let other goals take precedence.
 
I can win games where social cunning can replace strategic tactics, but straight-up strategy tactics are a losing game for me.
 
@BESW Likewise. Which is why I could sometimes win at Illuminati./
Where the hidden-goal aspect made confusing other players fun.
 
Heh.
It's one reason my favourite Magic deck was pure-defensive white with a hidden heart of black death.
Even with players who knew my deck inside and out, it was so harmless for the majority of the game that they couldn't take it seriously enough.
 
hey
not true
I basically always tried to kill you
the problem being that it can be near impossible, and if there is anyone else in the game they kill me
 
8:50 AM
Yes, but even for you it was easy to say "One more round, when I have a better setup, I can afford to let him have one more turn."
 
you usually had like, a mother of runes out
 
And yes, it was designed to be best in multiplayer games where other threats were always more immediate.
Ah, yes, the Mother of Nope.
 
attacking one of those was a dumb idea if you only had one creature, or one kill spell to use
so yeah, I didn't, in fact, waste my turn on that sometimes
:P
I think my artifact deck, at the time, had the best success rate
and that still wasn't very good
the thing with that deck was that it basically required a deck designed specifically to kill it
otherwise you were basically rolling the dice to see if you killed it before it became unkillable
 
9:07 AM
0
Q: Community Wiki auto-conversion is no more

Jonathan HobbsThere is no longer any kind of automatic Community Wiki conversion of questions and answers. No matter how many editors or revisions your post has, it will never become Community Wiki now. The only way a post will ever become Community Wiki is if someone actually manually turns it into such. All ...

 
> Comments are borderline useless unless you’re active on the site in other ways. I know, I know, they look so enjoyable, like farm labor in truck commercials… It’s all a lie, they’re not. If you have useful information, post it in the form of an answer – that is, explain how it’s useful in terms of answering the question. Do this a few times, and you’ll even have the opportunity to find out how awful comments are for yourself.
 
Working is overrated when you can compile lists of useless trivia! docs.google.com/document/d/…
(Inspired by @BESW's list)
And there are probably more I forgot.
Now it's time for pad ka pao.
 
 
1 hour later…
10:22 AM
anyway, I distinctly remember the pyromancer being my second campaign ever, but my first campaign doesn't count in this list
my brother ran it breifly and I was the only PC
as for the others, I am mostly sure they are in the right order
for My Life With Master, I am actually more convinced the game itself wasn't quite balanced correctly than that we were not doing it right
though I also did think we had at least one important thing wrong, not sure I really remember what it was, might not have even pinned it down to begin with
the problem I saw that I remember was that the game is literally only supposed to end one way, but the mechanics of the game drag that ending out no matter what you do
 
 
2 hours later…
12:14 PM
Brows Held High's Shakespeare Month just reviewed Joss Whedon's "Much Ado About Nothing." I laughed out loud at least twice.
 
@BESW Have I already told you that I know that guy IRL?
 
@InbarRose I think you mentioned it, yes.
He seems cool.
 
Yeah, nice guy.
 
> "Who the hell let this 8th-grader on set"
Oh, god, I'm so, so, so sure BESW isn't laughing at the same points I am but that Horatio Caine mention was great.
 
Morning.
 
12:29 PM
@Zachiel It got a grin, for sure.
@Aaron Hi!
 
@BESW still haven't watched that despite having preordered it :(
 
@BESW I'd bet there's only one scene where he puts his sunglasses on in the whole play.
 
I was just thinking about the characters @trogdor's brother liked to play, and realised that in Fate nearly all of them would have had an aspect something like Everything's simpler once things are on fire.
 
12:45 PM
XD
 
(BTW, my favourite part of Branagh's Much Ado is most other peoples' least favourite: I thought Keanu Reeves did an awesome job.)
 
Hmmm. So just for fun I am thinking about building a character who either has so much health or so much DR against everything that he can ignore almost all attacks. Any suggestions on classes that would be good for that?
 
@Aaron System?
@SolidusVerum Hi!
 
@BESW Pathfinder.
 
I think wizard still wins
with spells.
 
12:52 PM
@RomanticElectron Hi!
 
@BESW Hello
 
Is DR 13 a lot?
It doesn't seem like a lot to me.
 
@Aaron I played a character in d20 BESM that was a soft, fleshy tank. I had ridiculously low AC (9, at level 5), but ridiculously high CON, every feat and power related to hitpoints and durability, and regeneration (3hp/round). I kept getting it, but never stopped.
But BESM had different classes, and generally made less attempts at balance.
 

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