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12:38 AM
wax eagle has unfrozen this room.
 
Hooray!
 
looks around Roomy in here.
Who left this thermite lying around?
I think it's going unstable...
shrugs, kicks some aside, sits down
 
 
@Metamaterialgirl It's bigger on the inside.
 
@Zachiel plan to join in?
 
12:46 AM
Drawing stones... um... roll 3d6. 1-3 is white, 4-6 is black. Sound good?
 
Yep! goes to grab dice
 
No need.
3d6
 
 
Ooooh, right.
 
It's not perfect, because the ratio of stones in the bag is supposed to change as play progresses.
 
12:47 AM
Hrm, true.
 
But it should work for our purposes.
 
 
@Metamaterialgirl Not really, but I'm gonna watch until it's time to go to bed. While reading Homestuck on another tab. Have fun!
 
So one white, two black for me.
 
12:48 AM
Then you choose which colour to put back.
 
I'll keep the black.
Put back the white. Two stones for me.
 
Are you in trouble?
 
...yes.
 
> Storyteller: Write a sentence about your pilgrim getting herself out of trouble. Remove your trouble token. Using a goal word does not count.
> Troublemakers: Write a sentence about this pilgrim getting into trouble. You may use one goal word. Put the storyteller’s trouble token back on her passport.
So you get out of trouble and then right back into trouble, and getting into trouble uses a goal word.
 
Am I supposed to read what the Troublemakers write before I figure out how to get myself out of trouble?
 
12:53 AM
No, you were in trouble already, so you get out of trouble and then the Troublemakers write you back into trouble.
 
Ah, okay.
 
If you don't mind, I'd like to choose the letter for this game. There's a recommended one-shot demo letter.
 
Please do.
 
 
Perhaps I should revise my trouble status to 'off' initially?
 
12:57 AM
@Metamaterialgirl Yeah, that was just an example.
 
Awwww, the cat seems sad :(
Perhaps because everything smells of fish now but there's none to eat?
And alright.
 
Don't add the stones from the example roll.
The number of stones is important, because it determines when the game is over.
 
...it has been almost exactly a year since anybody starred something in this room.
 
1:06 AM
I'm here now
 
any advice on choosing an adjective/noun pairing for a name?
 
@Metamaterialgirl Six words or less on your trouble/help descriptions, please.
@waxeagle Be silly? The words don't have to be obviously tied to the trouble/help concepts, but it helps.
(Pilgrim Tangled Scarf may or may not be played by Tom Baker.)
 
My favorite not-medical-practicioner.
 
Okay, are we ready to start? @waxeagle, how much do you know about the setting/conceit?
 
1:12 AM
@BESW basically nothing.
 
Hokay! We are orphans raised by a temple of flying monks in a world which consists of great empty sky populated by tiny planetoids.
We are coming of age, and that means it's time to decide whether we want to become monks in the Flying Temple, or if we want to start lives somewhere else in the world.
To do this, we are going on pilgrimage!
 
Hooray!
 
Yipee
 
People write letters to the Flying Temple asking for help, and the monks send kids like us out into the world to try and fix peoples' problems, and along the way we discover our place in the world.
As you may imagine, this means that the people who write letters are usually desperate and have tried everything else before they ask some sheltered kids to come help.
The setting's aesthetic is a kind of Last Airbender meets The Little Prince thing, but each world may be drastically different from its neighbors.
As pilgrims of the Flying Temple, you can fly.
This means that when the story is over, you simply leave the world and move on to the next one.
There is no main character death in Do. You will get in trouble, and you may be threatened with death, but Pilgrims do not die in this game.
 
gotcha
 
1:18 AM
Whether you get a wonderful sendoff with fireworks and a parade, or you are run off by a screaming mob with torches and pitchforks for "helping," you fly away.
Normally a session would start with us choosing a letter to answer, but since this is a quick demo I've chosen one for you.
Here is the drawing on the back:
The goal words on the side of the letter are what determines whether you get a "parades" or "pitchforks" ending.
Each turn results in one or two sentences being written, and although you can always use the goal words in those sentences, sometimes their use will "count" toward the ending. If you use all the goal words before the story ends (when anyone has 8 or more stones), the ending is happy.
Instead of drawing stones from a bag, we will be rolling 3d6. 1-3 counts as white stones, 4-6 counts as black stones.
 
The toughest part for me is gonna be the single sentence limitations. <==etymologically verbose
 
I hear ya.
I'll go first, to try modelling how this works.
3d6
 
 
So Tangled Scarf, the first Storyteller and earnest Pilgrim, shows us how it's done :D
 
I get two white stones and one black stone. I have to choose one colour to "put back in the bag," and the number of stones left determines what kind of sentences are written.
I will put back black, leaving me with two white stones.
(I write that on my sheet.)
I get to write a sentence about helping someone, and use one goal word. Then the Troublemakers (all the other players whose turn it isn't) write a sentence about me getting into trouble, and use one goal word.
> Flying up to the air WHALE, Pilgrim Tangled Scarf sees that it is feeling sick, so he starts telling it jokes to make it laugh.
 
1:27 AM
(do the Troublemakers take turns?)
 
The troublemakers collaborate on one sentence.
(This is where it's easier in person.)
Now the Troublemakers work together to write a sentence in which Pilgrim Tangled Scarf gets in trouble by tripping over something, and they can use a goal word if they like.
 
@BESW Gotcha. @Metamaterialgirl perhaps he trips over a floating CAT?
 
(I'm putting the story and goal words list at the bottom of the Drive document.)
 
@BESW cool, that's helpful
 
Tangled Scarf, having to come quite close in order to be heard, finds that the CAT has already climbed out of the creature's ear canal and is rather testy; he finds himself tripping over the enraged kitty and tumbling into the WHALE's ear!
(that was two words, is that a problem?)
 
1:32 AM
No problem, but you have to pick only one to "count" toward a parades ending.
 
So CAT in this case.
 
I am now "in trouble," and I say so on my sheet.
That's the end of my turn. I check to see if all the goal words are crossed off or if it's the end of a round. It's not, so I "pass the bag" to the player on my "left."
 
Shall that be me?
 
@Metamaterialgirl Yes.
 
yes please, still getting a feel for this
 
1:35 AM
3d6
 
 
Three black stones.
 
Ooh, 3 black. You can choose to put back white and have 3 stones, or put back black and have 0 stones.
 
I decide to keep them all, being fond of stones.
 
Put three black stones on your sheet, and write a sentence about your pilgrim helping someone.
You may use one goal word.
 
1:36 AM
Either a character or a player?
 
Right. You could help me, or the cat, or the whale, or Melanie...
 
Excellent.
 
(On my turn, I established that the whale was sick; we have a lot of creative leeway in this.)
But remember, although whenever the stones say you help, you automatically succeed at helping, you have to do it in accordance with your "helps people by" statement.
 
Immanentizing Eschaton, faster than you can say her name (a low hurdle to leap), catches MELANIE's cat before it can spiral out into the void, carefully placing it just behind the whale's ear, and murmurs, "Maybe you'd be happier out here anyway--there's lots more room to play."
 
Now it's my turn correct?
 
1:41 AM
Correct!
 
3d6
 
 
3 white stones?
 
Right.
 
I'll go ahead and keep them.
 
1:42 AM
Okay, same situation as @Metamaterialgirl, then.
You get to help someone and use a goal word.
(@Metamaterialgirl, I suspect that "imagining a perfect world" is a little too vague a concept, but I want to see how it plays out so please keep it.)
 
"Seeing that the giant space mammal in front of him is on the verge of a massive sneeze, Ascendant Cape offers the WHALE his cape as a hankerchief."
 
Lovely.
Bottom of the round, so we check to see if anyone has 8 or more stones.
 
Indeed.
 
No one does, so I shall start the next round!
3d6
 
 
1:45 AM
Three white stones. I will put back white and keep 0 stones.
This means you two get to write about making my trouble WORSE! And use a goal word!
 
The trouble gets worse!
 
(I'm thinking that tumbling further into the whale is a good way to bring Melanie into this somehow.)
 
@waxeagle, perhaps Tangled Scarf zips down the ear canal into something more unpleasant?
Like the whale's stomach, or wherever Melanie's planet has ended up so far?
 
And remember, I'm still limited to getting into trouble by tripping over things.
 
"Tangled Scarf, navigating towards Melanie's sniffling sobs, trips over the Whale's cochlea and finds himself lost in the inner ear."
 
1:48 AM
Oh dear, those twisty little passages...
 
(feel free to edit that if you'd like to add anything)
 
That sounds awkward! @Metamaterialgirl, are you okay with that?
 
Given the difficulty of collaboration in this format I'm fine with it--also, demo.
 
So, which word is the goal word?
Melanie, whale?
 
1:49 AM
@BESW Melanie
 
Interesting note: we now have no mechanical pressure to involve Melanie further in this story.
 
Excellent.
 
(Except that she's the most obvious source of cookies.)
 
Er, I mean...um, poor Melanie?
There's the cat still :D
ahem
 
@Metamaterialgirl You're up next!
 
1:50 AM
3d6
 
 
I keep my single white stone.
 
So... we get you in trouble, then you get yourself out of trouble, with one goal word apiece.
 
Wait...oh, right.
 
@waxeagle Maybe Pilgrim Immanentizing Eschaton thinks the cape won't be a good enough hanky?
(The whale hasn't sneezed yet; I'm looking forward to the sneeze.)
 
1:54 AM
@BESW Sounds very legitimate. How would dear Immanetizing Eschaton improve it? Perhaps with some leaves from the tree growing from his blowhole?
 
To which he is allergic, hence the sneezing?
 
@BESW indeed.
 
> Pilgrim Immanentizing Eschaton, worried that the cape won't hold against the force of a whale's sneeze, reinforces it with leafy branches from the TREES growing around the whale's blowhole.
 
wonderbar
 
Let's see, am I actually in trouble as a result of this?
 
1:56 AM
time to go; it has been nice spying on you.
 
Ah, good point.
@Zachiel ttfn
 
@Zachiel adieu
 
@Metamaterialgirl true, this should trigger the whale's sneeze, putting Eschaton in the path of falling house
Pilgrim Immanentizing Eschaton, worried that the cape won't hold against the force of a whale's sneeze, reinforces it with leafy branches from the TREES growing around the whale's blowhole, this triggers the whale's giant sneeze, which causes the house to fly from his blowhole, heading straight for Eschaton.
 
This game is going to worsen my run-on sentence habit. :D
 
@Metamaterialgirl yes, definitely, it's my great literary sin
 
1:58 AM
> Pilgrim Immanentizing Eschaton reinforces the cape/hanky with leafy branches from the TREES growing around the whale's blowhole, but the whale's allergies cause the ensuing sneeze to send Melanie's house flying from his blowhole straight toward Eschaton.
 
hee hee. Okay, so now I get out of trouble in the same round.
 
I tidied it up a bit.
 
It's lovely.
 
@BESW thanks
 
We still need eat, house, whale, and cookies.
And @Metamaterialgirl, you need to imagine a perfect world where you're not being run over by a snot-covered house.
 
2:01 AM
Immamentizing Eschaton, really wondering if she should have stayed in her comfy (if monastic) cell in the temple, finds herself smacked in the face with the architectural goober; fortunately, the door was open, and she lands safely in Melanie's kitchen just in time to catch a jar of COOKIES that was falling off the shelf in the chaos.
 
3d6
 
 
2 white, 1 black
I'll keep the 2 white.
 
And you weren't in trouble, so you have the same turn structure as @Metamaterialgirl just did.
@Metamaterialgirl Getting in trouble by appearing to be a great leader....
Got any ideas?
 
@BESW I think it's the reverse if I'm reading right?
 
2:04 AM
Hm. Maybe Ascendant Cape got caught by the house also, finding Melanie and having her latch onto him in a panic-stricken clutch, "You came to save me finally!"?
 
Oooh, right! Sorry!
@waxeagle Carry on, my bad.
 
Woops!
Ah, then he got caught in the sneeze because he didn't take his cape off before offering it as a snotrag?
Wait, backwards again.
 
These Mandelian outcomes confuse me.
Right now, @waxeagle should be using a goal word to describe how Pilgrim Ascendant Cape helps someone.
Then we get Cape in trouble.
 
Ascendant Cape, donning his backup, flys the cat over to Melanie's HOUSE, cradling it in his cape.
 
2:07 AM
Perfect.
 
[snerk] "The cat, refusing to let anyone else be in charge, struggles and claws at him viciously."
 
...until the Troublemakers strike....
 
No, that doesn't include a goal word.
 
Only EAT left, looks like.
 
And another WHALE.
Hmm.
 
2:09 AM
The cat, refusing (like most cats) to be led, attempts to eat poor Ascendant Cape's right thumb during its vicious struggle.
 
You know, we don't need to include a goal word just because we CAN.
That works.
 
Yeah, I guess we do have a few more rounds to go.
Plenty of time for whale eating.
 
...is it my turn now?
 
I believe it is!
 
3d6
 
2:11 AM
 
I'm still in trouble, and have 2 black and 1 white.
I will put back the black stones.
I get to write myself out of trouble, but my goal words don't count.
 
Teach me how to play i am on mobile
And hey
 
> Pilgrim Tangled Scarf used the power of the sneeze to body-surf up the whale's earwax and back out into the fresh air.
(Does that count as not taking things seriously?)
 
@BESW not if you do it with a smile :)
 
Umm......... yes........ lol
 
2:14 AM
(pictures Tangled Scarf, covered in glory and earwax, saying 'duuuuuude, that was gnarly.')
 
@Stizzle84 Hi. We're actually right in the middle of learning a new system. You can read from here to get a sense of what we're doing.
 
Duuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuude that was gnarly
 
@Metamaterialgirl That's about where I was going with it, yes.
So, @Metamaterialgirl, your turn.
 
Not to put words into Scarf's mouth, of course.
3d6
 
 
2:16 AM
two white, one black. I shall keep the two white stones.
 
Oh, I am no longer in trouble. [adjusts sheet]
 
Next I write about helping someone, then get put into trouble.
 
And we get to use goal words for both those sentences, which will end the game.
 
The pilgram girl got drunk on apple juice? Is this good
 
@Stizzle84 If you want to watch, you're welcome to, but it's polite to avoid interrupting a game with commentary. If you want to just chat, try the main room.
 
2:20 AM
Eschaton, for some reason still clutching the jar of cookies, starts exploring the house, eventually finding Melanie huddled in her bedroom, and hands her a cookie, telling her, "It's okay, you're out of the whale and all the whale snot will make great fertilizer for your trees!"
 
So now we put you in trouble?
 
Okay, so what's not broken?
The cookies?
 
Send me a link pleasr
 
The jar of cookies is still intact.
 
2:23 AM

 TRPG General Chat

Main chat room for tabletop role-playing games. Anyone can ask...
 
Thanks
 
@Metamaterialgirl but they aren't as good as they could be. She should anger melanie by suggesting a new recipe. Melanie can't think about baking at a time like this
 
> Pilgrim Immanentizing Eschaton quickly snatches the cookie back from Melanie, enraging the girl by lecturing her on proper cookie seasoning techniques.
 
@BESW works well for me
 
At the end of @Metamaterialgirl's turn, all the goal words have been used!
 
2:26 AM
3d6
 
 
This means it's time for the epilogue.
> If all the goal words are crossed out, you get a “parades” ending. Write a sentence in the journal about your pilgrims being appreciated and praised for their efforts. Even if your pilgrim was in trouble at the end of the story, all is forgiven.
 
@BESW ah excellent.
 
May i join in
 
Each of us writes a sentence about our own pilgrim.
It should end with the Pilgrim flying away.
 
2:27 AM
@waxeagle first, yes?
 
Ok
 
Sure.
 
Dibs second
?
 
Ascending Cape, having made friends with the whale via the caperchief, suggests a nice cold remedy and scolds hims for consuming planetoids, they have way too many germs, then he bravely flys away.
 
@Stizzle84 I'm sorry that you weren't able to be part of this game session, but we've just spent an hour and a half telling the story of three pilgrims and all that's left is to conclude the story with a satisfactory epilogue. This isn't a good time to add a new player. Maybe if there's another game the timing will work out better for you.
 
2:30 AM
O how bout next game
Curse high school
 
> Pilgrim Tangled Scarf tries to teach Melanie how to earwax-surf, but her cat doesn't like it so he bids them goodbye and flies away with a scarf-ful of cookies.
 
"There you are!" says Immanentizing Eschaton, coming out of the house and flying away with the others, "Melanie's baked us fresh cookies to take back to the temple with us, this new recipe should go over really well there!"
Hmm, failed to include the flying away bit.
 
Not obligatory.
You implied it well.
 
Okay, that's the end of the story itself, but there's some endgame character stuff still to do!
Count up the total number of stones you kept and enter it as a "Destiny" score; this gets bigger every story you tell with this pilgrim.
Wait, sorry, that's wrong.
Count up your black and white and total them separately.
World Destiny is black, Temple Destiny is white.
 
2:36 AM
R u starting a new game yet
 
Now, check which colour of stone you kept more of in this particular session (yes, for us it's the same).
If you kept more black stones, change the first part of your name (the bit that describes how you get in trouble) and the accompanying "Gets into trouble by" line.
If you kept more white stones, change the second part and the accompanying "helps people by" line.
 
:)
 
I kept more white stones than black, so Pilgrim Tangled Scarf is going to become Pilgrim Tangled Ear, who helps people by listening to them.
@Metamaterialgirl You have equal stones of each, right?
 
That means you get to choose which you change.
 
2:39 AM
I kept more white stones, so I'm going to change to Resplendant, and get into trouble by appearing awesome
 
Nice.
 
But only one of the two?
 
Right.
Now, if instead of continuing on their pilgrimage you wanted your pilgrim to choose their destiny, you look at the World and Temple destiny values; the higher one shows which life the pilgrim choses and you write a sentence about that.
If your destiny scores are tied, your pilgrim transcends and chooses their own destiny.
 
Then I will become Fuzzy Eschaton, who gets into trouble by handling wildlife, and continue my career.
 
And that's it! If your pilgrim chose her destiny, you need to make a new pilgrim the next time you play the game. Otherwise, your pilgrim is continuing on her journey having been changed by her adventure.
 
2:42 AM
Neat!
 
Thoughts on this Pilgrims of the Flying Temple demo?
 
And flows surprisingly well and quickly.
'A light-hearted romp.' -Fuzzy Eschaton
 
@BESW I like it a lot
 
Now, I suspect it flows a little differently when the "bag" is an actual bag of stones.
 
I'm sure
 
2:44 AM
Toward the end we should have been drawing a few more black than white.
(There are 20 stones of each colour in the bag.)
 
strongly tempted to buy that and play it with my group.
 
@waxeagle It is heavily influencing my MLP game design.
 
Making the 'zero' and 'three' outcomes marginally more likely perhaps
 
The idea of having a written record of the play seems like a very Twilight Sparkle thing to do.
 
"Dear Princess Celestia, today I learned how to body surf on the earwax of allergic space whales. Pics included."
 
2:47 AM
@BESW that makes sense to me
I can definitely see how it would fit really well
 
@Metamaterialgirl [giggles madly]
 
:D
@BESW I'm still doing that watching your video
(and remembering the South Park antecedent)
 
I rather like the "storyteller/troublemaker" dynamic.
 
It harnesses the little Loki in all of us to a good cause.
 
It gives a little detachment from your character without making it not "your character," it gives people something to do on most everyone's turn.
 
2:50 AM
definitely
and invests everyone in everyone else's character
 
And... well, it feels a lot more like the collaborative stories I told with my friends when I was little, using cars and Legos and figurines.
 
If anyone has ideas for a straightforward MLP hack of PotFT, I'd be interested in hearing it.
I feel like with the exact right tweaks it could work, but I have no idea what those might be.
 
The fact that it's perfectly possible (probably nearly guaranteed) to complete a story arc in one sitting is a mixed blessing--on the one hand, no ending on cliffhangers; on the other hand, no ending on cliffhangers.
 
The episodic feel is good for my design goals.
 
2:55 AM
Very much mimics an MLP episode, as a matter of fact.
Princess Celestia has a young group of promising Canterlot ponies assigned to traveling Equestria and helping the ponies of other cities with their problems. The final resolution involves a collaborative 'letter to Celestia' ending with all players participating?
And the non-pegasi get carried off in a royal chariot ;)
 
[notes]
If you tack " Dear Princess Celestia" on the front and have the epilogue include what they learned....
 
Anypony who wants to retire describes the life they make for themselves in the city they settle down in (probably the one in which they spent their final adventure, but can be anywhere for transcending characters).
 
And change the conceit to be more like "Princes' Kingdom"...
 
You want a non-Equestrian setting?
 
If my second player can make it this weekend, I might just be able to convince the group to try it!
@Metamaterialgirl No, but the Princes' Kingdom conceit is basically the "Celestia sends representatives to fix problems in her kingdom" concept.
 
3:01 AM
Ah, right. I would totally attend this, with an invite and an international ticket.
I was confused by the lack of a second 's'.
 
Yeah, time zones make even Skype or chat play difficult.
It's 1pm Thursday for me.
 
C'est la vie. I trust you'd share the details of how it goes, if you get your players on board. ;)
 
"Dear RPG.SE chat, tonight we played..."
 
"I learned to always carry a spare cape, and hydrogen peroxide, when engaging in interplanetary exploration."
 
Also antihistamines. Basically a whole first aid kid.
Oh, and nutmeg.
 
3:05 AM
@Metamaterialgirl always have a spare cape...though, truly, never wear a cape is a much better mantra
 
@Metamaterialgirl exactly
 
Always have a spare towel.
 
Poor Dollar Bill....
 
I think our ponies are safe from such a fate, fortunately.
 
3:09 AM
Yes. Especially since the "no PC death" rule definitely carries over.
 

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