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00:26
@Emrakul Probably fine in the context of this site. Though you might need to be careful about individual lines running over. That's why I'd default to quote blocks instead.
Also you can bold stuff in quote blocks and not code blocks, IIRC.
 
3 hours later…
03:46
Hey chat.
Mornin'
04:02
Might be starting up our BW game again. It's on hiatus like a TV show. While we figure out what to do next. >.>
 
2 hours later…
05:39
Tweets to Campaign By presents a Wild West setting for the Cars RPG. Rise up against your gas-powered overlord!
The automobile has conquered the deserts of Nevada. It has run out the burro and wagon train and has become master of the situation. KY1897
I don't think this is a Tweet to Campaign By, but it's certainly an exotic weapon.
A knife with six blades radiating from a hub, pressed down by a handle, has been invented for cutting pies evenly in restaurants. MO1913
06:01
Latest D&D Next column, in which Mearls discusses ability hierarchies based on their source, for purposes of balancing.
2
On the one hand, it's great that they're trying to do this systematically. On the other, in their attempts to make wizard not win at everything, they conclude that invisibility should be less useful than thief's stealth.
Hrm.
Mind you, I have no idea how it works in the latest playtest, and I've always hated stealth rules.
It looks like the logical extension of that weird "roles" post you linked a while back, where they couldn't figure out how to actually express "roles" in a consistently parallel way.
It makes sense to say that no non-stealth-focused class should be able to stealth as well as a stealth-focused class.
But they still don't know what the "caster" classes are actually supposed to be good at.
So they just wind up nerfing everything the casters can do which another class focuses on.
Which is everything.
Aye.
They're trying to take the class roles of 4e and re-invent them, by ignoring everything they learned about the subject in 4e.
I like their idea of priority ranking. It's a solid and achievable goal with good purpose.
But so long as they have a whole subset of classes whose priority they can't actually define in the same way they define priorities for the other classes...
It's things like this which make me skeptical about even trying to design a unique FiM system instead of just making a hack on an existing system.
If WotC's team of experts with at least a decade of experience in game design can't figure out this stuff...
06:10
@BESW They have a huge problem. They are designing D&D. As you say yourself, they have to satisfy so many external constraints that have nothing to do with actually making a game. You don't have to worry about making a product.
True.
This is the article on class roles/grouping that I mentioned earlier, for the reference of anyone else reading this.
Oh, and the specific example of invisibility is actually solid, I think.
A trained expert in stealth understands how to stay silent, avoid bumping into things, keep out of the way of guards, not leave footprints, and so forth.
Invisibility unaugmented by talent is actually more useful in combat than for sneaking.
So while it would aid a sneak in sneaking, by itself invisibility should fill a different niche altogether.
Here's the spell, for reference. I think it's from the penultimate playtest:
Invisibility
2nd-­level
Duration: 1 hour
Touch a willing creature. The creature becomes invisible for the duration. The spell ends early if the creature attacks or casts a spell on anything other than itself. The spell also ends if you cast it again or if you use your action to end it.
That looks like a "get out of chaos free" spell.
Or get into places, much betterer than a stealth check can allow you to.
Although I have run into people who think "invisible" is the same as "intangible," and that's rather odd.
@Magician Meh. It still doesn't let you sneak silently past guards, or slip through locked doors, or not leave evidence of your passage.
Cast invisibility on a fighter in full plate and tell him he can do a jailbreak. Take bets on how long he lasts.
06:28
All true. But that's not a fair comparison. Take two characters with equal Dexterity and comparable sneaking-related backgrounds. One is a wizard, the other a Rogue. According to their logic, the rogue should be stealthier than the wizard using invisibility, due to his higher-rank class features.
I'm trying to get the latest playtest docs, but their system seems to have lost my password and is not sending me a reset one, because of reasons.
The penultimate playtest was the one without skills as such, so it's hard to compare.
06:40
> So I was standin' there, right? at me post? an' the shift was almos' over an' I was thinkin' about me wife's leftover shepherd pie, when I hears me a ghost!
> All tramping about an' clankin' of chains it walks right past the torches--but I sees not a thing, y'ken? Lit up as bright as day, the hallway was, but nary a cobweb floatin' in the breeze sees I. Well, you knows I'm a good God-fearin' man, an' me all tremblin' an' quakin' I ward the evil eye an' start a-prayin' the Hail Marys.
> An' the ghost, it rattles its way right past me an' up to the door! An' it sets in a-mumblin' an' a-grumblin' an' the clankin' an' rattlin' gets to be a horrible din, an' adds to that a scraperin' sound like a drunkard fittin' a key in a lock--
> An' "--'Enry," I says to meself, I says, "'Enry, you ain't never heard of no ghost what needs a key fer entry. They's all intransible an' the like, an' 'Enry," I tells meself all logical-like, "that there ghost ain't intransible and that means it ain't no ghost! You've been 'oodwinked, 'Enry, you 'ave."
> So I stops me prayerin' an' me tremblin' an' I draws me sword an' I takes a swing at the ghost afore the door. I don't connect wi' anythin', but it lets out an 'orrible yell, like, an' a great ring of keys drops to the flagstones! "That cinches it, 'Enry," I says to meself, "time to raise the alarum!" An' so I do.
> An' that, George me boy, is why you just saw the Cap'n of the Guard 'imself buy me a great bloody pint of the best stuff in the house.
user61230
@BESW Beautiful.
06:57
Thank you.
@BESW Well, in "old-school" terms, I think that'd be mainly decided by whether he narrated a trick to overcome it. Like walking right next to a couple of armored guards so they think it's just their own clanging around.
@Magician So, how do they define what used to be roles vs. power source in 4e? What I mean is, is "being an archer" a WHAT or a HOW?
I mean, the problem with LFQW isn't that the fighter is worse at "fighting" than the wizard. It's that "casting spells" is defined in a way that makes "fighting" obsolete.
@AlexP One hopes that the idea of specialties in D&D Next would obviate the ability to use unjustified narrative tricks to replace existing mechanical features.
@BESW "Unjustified?"
07:10
Tricks like you described are misdirection which ought to fall under the umbrella of something like "stealth" or "bluff."
Knowing how to do that without anything explaining how you know is unjustified. It's a less obvious version of "my character invents gunpowder in an afternoon."
Due to the nature of skills and class features, the D&D system assumes incompetence until proven otherwise.
Skills are not "old-school."
Ditto class features, really.
But I'm not talking about old school.
I'm saying that in D&D Next it would be unjustified.
Applying the "old school" strategy of using player knowledge (stealth techniques, or making gunpowder, or anything else) to narrate character choices subverts a system which uses skills or features to define character knowledge.
Do DDN characters have skills?
besides "lore"
Sometimes!
But it's clear that even if skills don't make the final cut, class features will take their place in this context.
07:27
The class features I've seen all seem to be variations on "hit stuff."
(I'm not saying DDN is some magical OSR game in disguise.)
Just, I dunno, it really doesn't seem like the kind of game you can just play "off your character sheet" so far (although I guess you can just use ability checks for everything, and that is the intent??)
yeah, it's a bit hazy.
But going off the article which sparked this conversation: "a rogue who takes stealth options within the class shouldn’t be overshadowed by the invisibility spell."
Which means there will be stealth-based class features.
Yes.
Though also note that the invisiblity spell is itself a lesser class feature, essentially.
Just not of the same status as "CLASS FEATURES."
They're making some kind of distinction, which is... interesting.
Well, really they're distinguishing between "core shtick" and "little extras" (feats and spells).
Presumably little throw-away class features like D&D3.5's Thousand Faces would be in the latter category as well.
07:47
"You've earned the "Enthusiast" badger". That really sounds scary. I like my badgers sedate and sedentary.
Why am I reading ENWorld? :/
@BESW Well, I found at least one post where someone actually understands what "narrativism" is, so I think I can go to bed now.
The previous one... wasn't even GDS dramatism, as "narrativism" is commonly used. It was, I dunno, nothing? Like narrativism is just the absence of detail or challenge.
Heheh. G'night.
A thought, before I go:
I pretty much can't stand network-TV action/drama shows.
I don't really have a problem with "good guy" protagonists.
But network TV tends to do this thing where the protagonists are "good guys" who occasionally do ridiculous things, the morality of which is never in question.
Usually this goes hand-in-hand with being abject idiots.
You've seen my rants about Arrow, right?
Yes.
Blacklist, also.
08:14
I think it's the 2010s version of the 90s antihero comics.
Which is a terrible show except for about 3 minutes an episode of the supervillain anti-hero doing stuff without any of the law-enforcement people (like the protagonist) being involved.
(which were generally also massively idiotic, and one of the reasons I like the Azrael story line is that it mocked antiheroes mercilessly.)
@BESW Azrael story in?
@AlexP The Batman comics.
In comics especially, there is a lot to mock.
08:20
After Bane broke Batman's back, he was replaced by Azrael, pretending to be Batman, while Bruce Wayne recovered.
But Azrael went insane and became... well....
He should really think about armor-plating his lower body as well.
I believe he eventually did.
He took out Bane, because he was willing to cross lines Batman wouldn't, including killing.
Eventually Bruce Wayne had to come back and kick his butt both physically and symbolically, to take the cowl back.
I guess basically what I mean to say is that I can accept moral simplicity but you still have to be right. "Don't kick the puppy" as opposed to "Torture is okay because we have good intentions."
Agreed.
That's a central concept of the Kingdom Come comics as well.
08:31
It's hard to overlook when the writers seem to think that behavior is okay just because you're the hero, but unacceptable if you're the villain.
A newer, more violent breed of superheroes rises up, and the old guard gets pushed aside.
It's very D&D Morality.
One of them simply walks up to the Joker as he leaves the courthouse for yet another prison sentence at hte Arkham Asylum, and just shoots him in the face. And is hailed as a hero.
Superman can't deal with that, and leaves.
I guess in some sense faux moral complexity is worse. Because you end up with some absolutely horrific stuff that wouldn't make it into simple-stupid stories.
::cough:: Dollhouse ::cough::
Heh.
I do wish Lloyd Alexander's approach to dealing with moral complexity was more acceptable to the mainstream.
08:39
@BESW In the sense of "Black-and-white situations aren't really instructive morally. Having to choose between bad outcomes doesn't necessitate nihilism or relativism?"
Yes, but also that you can have characters whose feelings and motives are transparent without having the feelings and motives themselves be simple.
Hmm, yes.
I think that's what I like about Kurt Sutter. His characters do lie to each other a bunch, because that's where a lot of the tension comes from. But generally they are wearing their hearts on their sleeves. They're just messy hearts.
Other aspects of his writing are sometimes pretty bad. But he really does write transparent complex characters.
Bryan Fuller does some similar stuff with hearts on sleeves.
::looks::
I liked Pushing Daisies. I hate Hannibal.
I'm thinking Pushing Daisies and Wonderfalls, in particular.
08:48
Yeah, I totally feel you with Pushing Daisies.
Dead Like Me was too smug with its mysteries to let its characters be transparent.
And Voyager characters are too one-note for it to matter. ;)
I like Sonnenburg's interpretation of Janeway.
Elaborate?
She's an insane, axe-crazy genocidal tyrant who delights in the pain and suffering of her crew and goes out of her way to bring misery to all she encounters.
08:55
It's kinda true that the only time she seems to actually follow the rules is when doing so involves suffering and deprivation for her crew.
And she only recruits new people to her crew if they've tried to kill her or her crew.
Did Neelix?
Wasn't he trying to sabotage them?
I don't know.
It's been 15 years.
(At any rate, his cooking counts.)
If there's any evidence that Janeway delights in the suffering of her crew, it's that she let Neelix appoint himself chef and morale officer.
09:01
I had a thought but forgot. Hmm, maybe this... The thing with opaque characters is that they're usually just muddled (writers trying harder to obscure than to reveal) or painfully transparent but don't go anywhere because they are "subtle."
I blame Lost and Stephen King in equal measure for making "pretend we have a clue what we're doing and invent it as we go" a legitimate mainstream writing technique.
And yes, one hallmark of that writing style is to have characters so opaque that even the actor doesn't seem sure what emotion he's supposed to be expressing in most scenes.
I think Lost knew what it was doing, initially. Which is what everyone thought it was doing. So they tried to change streams and throw a bunch of confusing stuff at the audience so they could pretend that the Internet hadn't solved the big question after 6 episodes.
Yes, well, lacking the courage of your convictions is just as bad.
Or after hearing the premise described for them by an ad, for that matter. >.>
If it's a good story and you can tell it well, it shouldn't matter if we see it coming.
09:04
Yeah.
The cult of the twist ending.
I'm wondering if Haven is getting cancelled, because it's started revealing all sorts of Actual Facts.
At this point you might want to hope that they do get cancelled. Because otherwise you'll end up with another X-Files or Babylon 5.
Heheh.
Poor B5.
Its fifth season was... nothing.
All the B plots we had to cut from season 4 to make it wrap up nicely!
Aye.
09:08
That said, I actually like the mid-season pivot a lot sometimes. My wife and I watch Vampire Diaries and the seasons we enjoyed most totally had plots resolved every 4-5 episodes.
Talking about that show recently, he hit upon a pattern. So, imagine two roads or streams or whatever. One veers wildly. The other meanders gently.
I have a fondness for British Brevity shows where each season is only a half-dozen episodes.
The show works when the characters' motivations are meandering gently while the plot-plot -- their goals and actions, in the moment -- is all over the place due to constantly changing situations.
2
And it fails when it's set up the other way. The plot is fairly linear but the characters just make hyperbolic crazy emotional flip-flops all the time.
Old Who managed something similar with four and five times as many episodes, by stretching stories across multiples episodes but not having the stories connect to each other much.
@BESW Broadchurch. It's like eight episodes. It's perfect.
Maybe they could cut about 1.5 episodes.
Ultraviolet comes to mind, as well.
(The BBC TV series, not the [shudder] film.)
09:11
I think Broadchurch is just this kinda quiet unassuming masterpiece, in general.
"Oh, what's up? Nothing much. I'll just sit here and not draw attention to myself, while only being one of the best series about crime and the police and community and grieving ever ever."
Okay, I should actually sleep. Good night!
ttfn
 
2 hours later…
11:44
It's always a little sad when someone posts a link to disprove your point, and the link contains proof of your point.
It's always a little sad when a thread you're writing in gets closed because both the OP and the necromancer in there are completely retard... uh, no, that's just my opinion on them, right.
The necro almost made me explode in a burst of profanities yesterday.
The argument is about D&D 3.5's arcane archer and how imbue arrow makes the shot itself a spell-like effect, thus preventing deflect arrows from working on it.
So, @BESW, what would your take on the argument be?
I'd have to look at the specific wording, but it certainly doesn't sound like it's RAI as I understand it.
It takes a standard action to cast the spell and fire the arrow.
The other guy argues that means that both casting the spell and firing the arrow are part of the SLA
And I'm all, hell, no, that's not what it's written
but "it's in the description of the SLA."
then again, he said it's not important who is right, because he could just use minor creation to make the arrow and, since "ranged attacks generated by spell effects can’t be deflected" it can't be blocked. If I assume the attack is not generated by a spell effect but the projectile is, then that makes Imbue Arrow work, because the attack is part of the SLA so it must be generated by it.
Ultimately, I think both Deflect Arrows and Imbue Arrow are poorly-written enough that it's impossible to say for sure.
Same thing I say, then I made an error. I said it was clearly evident that their intent was blocking physical projectiles.
And he was all "ah, yeah, do you read in the designers' mind now?"
an I was all "shut the **** up you ******* *******"
I'm easily flamebaited.
g2g now, be back later to read your eventual answer, ta ta.
12:00
ttfn
12:16
@user2971699 Hi!
You'll need to get 20+ rep to type in chat, but you're welcome to hang out and observe until then.
Hi there.
Hey.
What's new?
12:31
I (finally) watched the 6min Dr. Who
Cool. Any thoughts?
Yes : why aren't we the 23 already?
Hm?
23?
For the 50th anniversary episode
Oh, the 23rd. yes.
It's also the start of FiM season 4!
12:46
FiM ?
Friendship is Magic.
Ahem. Seems... nice ? :D
Heh.
It's a cartoon TV show.
My Little Pony: Friendship Is Magic is an animated television series produced by Hasbro Studios in the United States (for scripts) and at DHX Media's studio located in Vancouver (for animation; formerly known as Studio B Productions). The series, which is based on Hasbro's My Little Pony line of toys and animated works, is intended for girls age 2 to 11 and is considered to be the fourth generation (G4) of the My Little Pony franchise, following earlier lines and television show tie-ins in the 1980s and 1990s. The series premiered on October 10, 2010, on The Hub, now known as Hub Netwo...
Well, I wish I was a 2 to 11 little girl, seems... nice :D
It's one of those cartoons that, between not talking down to its intended audience and having very high production and writing quality, is attractive beyond its target audience.
12:55
Hm.
13:29
Tweets to Campaign By presents an aggressive leveling plan:
5
NO SHAVE NOVEMBER. NO SKIN DECEMBER. NO PHYSICAL FORM JANUARY. NO LONGER CONSTRAINED BY THE CONCEPT OF TIME FEBRUARY.
I like it.
@Magician sounds like 4e PC level agressive :)
weren't you level 1 two days ago? yeah, but 30 second combats make for speedy leveling :)
#pcantics #ambition
13:57
Haha.
This twitter account is CRAZY.
14:57
Good morning
Gots a question if anyone is active.
Hmmm?
I want to make a huge hammer. Is there a material I can make the hammer out of that will make it hit like a huge hammer but be wielded like a large?
Pretty much I don't want to take the -2 to hit.
System?
Pathfinder.
Mithral makes the weapon lighter but doesn't allow it to be used as a smaller size.
from a pure simulation aspect here, the problem is that a hammer's power comes in no small part because of weight and by extension, torque. Making a hammer hit harder means you have to do two things. 1. make the hammer's head heavier, and 2. make the hammer's handle laonger. Neither of these things can really be changed by changing the materials used
15:09
It's true. Imagine a giant bludgeon made out of pool noodles.
Admittedly, "It's magic" can cover a multitude of physics sins.
Perhaps your weapon is imbued with a spirit of air that gives it greater speed on the swing.
@BESW Though at that point it's likely to be a "magic" property, not a "special material" property.
Aye.
But I've seen 3.5 do weirder things with their special materials.
what might work, would be to start the weight low and have it slide to the end so the start of the swing is not as difficult, But that's a relatively difficult design problem and the weapon would not be particularly durable
(and prone to the hammer head flying off and killing someone other than the intended target)
it also robs a lot of torque from the swing.
@waxeagle Not entirely accurate.
If your hammer is aerodynamic (or rather - the more aerodynamic it is) the better acceleration, speed - and eventual damage you can do.
While also being easier to swing.
15:16
@waxeagle Actually, the idea of a mercury-filled chamber in the handle and head already exists.
@InbarRose true. though I'd anticipate that being rather...minimal
The mercury flows from the handle into the head as you swing.
Surprisingly it is not as minimal as you would think.
@BESW ah, that would do it.
I have a pillow which weighs 1kilo, if I were to swing it at you with all my might, it would do almost nothing to you - if I were to take a 1kilo metal rod and swing it at you with all my might - it does alot more damage.
Both with the same length and weight - the only different is the aerodynamics. the pillow has lots of resistance, the rod has much less.
A hammer made from a heavier material can be smaller and more aerodynamic
15:19
@InbarRose You make a good point, but there's another MAJOR difference: hardness.
same weight and same length but more aerodynamic = more damage.
Hammer are already pretty small.
@BESW surface area of impact too.
As long as the hardness of the hammer is more than the object it is hitting - should not really be a problem.
@InbarRose You're comparing a pillow to a metal rod. The hardness of the two is significant.
15:21
the question though is does the damage come more from the material, the cross section or the aerodynamics?
@waxeagle Momentum. :P
Also the way force is concentrated.
@AlexP right, doesn't that have a lot more to do with the severity of a hit than wind resistance?
Air resistance just figures into how much you can accelerate something to impart it momentum.
AFAIK
@AlexP right, certainly it's a factor. Specially when said thing has a large cross section.
Almost no weapons do.
15:26
and if you have two things with similar weights, the one with the best aerodynamics would be superior. The question though is by how much
@AlexP heh, cricket bats :)
I think this is the only place I could ask about a hammer and a discussion of aerodynamics pops up because of the least aerodynamic weapon ever.
@waxeagle I'd say "by A LOT, but mostly as relates to being able to move it effectively enough not to get killed"
Don't forget the area of the impact.
@Aaron Hammers are plenty aerodynamic. They're a bit ponderous because of the weight distribution, but that's made up for by... the weight distribution.
@AlexP I like how that looks but what is the point of the metal studs in the handle. That would weaken the handle wouldn't it?
15:38
That depends entirely on the structure of the handle and the nature of the studs.
I'm guessing they're holding the handle together.
If they're purely decorative, they might not actually penetrate the handle much.
Tweets to Campaign By needs volunteers for a series of entirely harmless tests.
A scientist announces that coffee is frequently the cause for divorce. Some coffee is capable of worse than that. LA1906
@BESW True I didn't think of that. It looked like a solid piece of wood but we might be viewing it from the wrong angle to accurately tell that.
I don't think any one of us has the training or experience to do anything more than speculate wildly about this topic, really.
0
Q: Creating a defensive NPC warrior build

AaronOur DM is sending us to war as generals of an army each of us leading a 100-200 man squad. I am building my squad around having a ridiculously high AC. I am equipping the squad with Full Plate +5 and tower shield +5 giving a +23 to AC from that. I have found a few feats such as: Coordinated De...

15:56
But 100-200 +5 Full plate and +5 tower shields are okay?
But you aren't sure if level 6 is okay?
@InbarRose Yea I am rich
I am paying for the equipment.
They are "warriors" not "fighters" right?
Yes the NPC class Warrior
Humans start with 1 feat, 1 feat at level 1... how many feats do they need?
15:59
So, here's a concept that started kicking around in my head: Gotham Grammar.
> Do not say "I have found Batman." You are usually better off using active, rather than passive, voice. Also, it is Batman who found you.
@Aaron - how many feats / what are the requirements of those feats?
Also - what about simple dodge?
@InbarRose For the two I listed Coordinated defense can be taken 1st level and covering defense has to be at least 6th level due to bab requirement. d20pfsrd.com/feats/combat-feats/covering-defense-combat
So don't take that one.
You should include in your question that you have lots of money.
@InbarRose I was just giving example of stuff I had found.
What level you are.. (if it is relevant) also - any restrictions that your GM has added.
Like - maximum 100,000 gold per soldier, soldier ECL can not exceed 3... whatever
16:02
My level is 17. The restrictions are follow the rules.
Our dm goes by if it is within the rules go for it.
The normal rules for player armies is from the leadership feat.
@InbarRose Ok that might be house ruled then.
all of our group has leadership feat.
It played a lot into why I am rich.
So that's why you have around 100 level 1 soldiers?
16:04
@InbarRose No. Ok backstory time one moment please.
Our party is the ruler of a kingdom that is about to go to war. Our campaign is Greek based and we are ruling Crete and allied with Sparta, We are fighting Athens. Due to the fact we are ruling a kingdom we are going to have soldiers we have that are separate from what we get from leadership.
.. Okay
Cool.
So what about siege weapons / boats
That's also important
That is my next step. Right now I am focusing on soldiers.
Okay then.
So - money is not an option - I assume where you get all the items is not a problem either? I mean - I am no expert in your game, but I assume that 200 full plate +5 don't usually just sit around in an armory.
Right.
If money is no option - what about magical armor? or special materials?
16:11
That miight be a little much depending on the cost. What do you have in mind?
You could equip your army with tons of tangefoot bags, they march into battle, throw them infront of them, then shoot arrows from behind their towershields at the enemy who are stuck.
@InbarRose That is a good idea.
have them take point blank shot - and mighty bows.
@InbarRose That would be the other PC squads.
Then you will be dealing lots of damage without being able to be damaged. Plus only ranged enemies will be able to attack your units since the enemy will be stuck in tanglefoot bags - meaning you will have partial cover from the tower shield so as well as your high AC also there will be a miss chance.
16:14
brb.
Gear: Full plate +5 / tower shield +5 / mighty (+5) longbow +5 / longsword +5 / arrows (100) / tangefoot bag (10)
Perfect.
:)
Ok. Could you put that as an answer please?
Also what is a mighty bow?
It adds str to damage
as long as within a certain range
point blank shot also adds attack bonus and damage within 30 feet.
 
3 hours later…
19:22
I can't find anything about the cost of a mighty bow compared to a regular bow. Is there a price difference?
 
1 hour later…
20:26
@Aaron I don't know about PF but in 3.5 it was in the weapon description.
Each point of Strength bonus granted by the bow adds 100 gp to its cost.
@Zachiel So composite is mighty?
@Aaron to be mighty, it needs to be composite first
@Zachiel Ok. Is mighty a enhancement or is it something else?
Something else.
Ah. I couldn't find it anywhere so I think I will just use the regular composite bow.
20:38
mighty is a sub-version of the composite bows
To be true, mighty was the 3.5 name of the feature
What does mighty do exactly?
It adds str?
exactly
composite already does that right?
no. Composite just improves range. You then must "buy" the possibility to add a maximum amount of str
that was called mighty in 3.5
in PF it's just a nameless option for composite bows
How much adding a +1 of str costs depends on the bow. For longbows it's 100 gp
so if you want a bow that accepts a +2 str bonus you need to pay for a composite bow plus 200 gp
It then works the same way as max dex for armors.
but if you happen to have less str you get penalties to hit
21:03
@Zachiel I can buy armor with improved dex without enchantments?
21:17
> All Iggy knew was that God gave him more-than-Godlike skills in murder, and that was what Iggy planned to do.
Children of the Sandler, a poorly-run Children of the Sun game.
21:48
@Aaron No, I mean that, just like armors have a maximum dex and it doesn't matter if you have more, composite bows have a max strenght.
@Zachiel Ah. Thanks.
 
1 hour later…
user61230
23:10
I wonder how useful a Fate Android app would be

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