11:57 AM
I didn't mean (at least, I think I didn't, and I certainly shouldn't have) to imply that challenge alone suffices to make something a reasonable puzzle; I agree that it doesn't. I think (but would need to meditate further on it to be sure) I agree that the possibility of a fully satisfying Final Solution (it's most unfortunate that those words have the other meaning they do) is a necessary component.
But, and here I think we may disagree, I don't think this means that the only meaningful question is "did they get The Solution or not?". ... And, actually, thinking about it more, I think I do in fact disagree about the necessity of a maximally-excellent Final Solution.
I think what matters is not the existence of One True Solution, but the ability to identify, more or less unambiguously, certain things that count as solutions. To take your examples: Tetris isn't a puzzle because there's no such thing as a "solution to Tetris", but if I specified the order in which a large finite number of pieces were going to drop then "find a way to survive all the way through" would be a puzzle, though probably a very bad one.
Fermi estimation isn't generally a puzzle because its approximate nature means that there's no clear way of deciding whether something is a solution or not; but I claim "find a way of estimating X given the available information" could count as a puzzle.
I know we at-least-kinda-partially-agree on this because you've already said that something can be a puzzle despite having multiple solutions.
(But you might still hold that to be a puzzle something has to have an optimal or final or complete solution, even if there are things that count as solutions despite falling short of that. I don't think I think that's the case, except in the content-free sense that if something has a well-defined set of solutions then "find and understand all the solutions" is a version of it that has One True Solution and you might reasonably consider that a best-possible solution to the original.)
Let's have a couple of concrete examples. 1. That puzzle of Dudeney's. "Combine such-and-such pieces to form a properly coloured 8x8 chessboard". It turns out to have exactly three solutions, none obviously better than the others. I say that the original question is a puzzle; it's an intellectually challenging task for which one can clearly identify whether a given thing is a solution or not.
(My working definition of "puzzle": an intellectually challenging task, whose goal is to produce an abstract artefact meeting certain well-specified conditions. "Abstract artefact" means e.g. a word, or a diagram, or a sequence of 100 positive integers, or a specification of how to move something around, as opposed to an actual physical thing.)
2. The (not very good) puzzle that spawned this discussion. "Make the number 2019 using at most ten 8s and such-and-such a set of arithmetical operations". It has lots of solutions, but we can identify clearly whether any given thing is a solution, and doing it with <= ten 8s is nontrivial. So this too is a puzzle.
In case 2 (but not case 1) what makes the puzzle challenging is the restriction on the number of 8s. I claim that this gives us an obvious criterion for what makes a solution better or worse: how much it outdoes this specific restriction. (If it had said "at most ten 8s and at most ten arithmetic operations" then there would be multiple ways of measuring how far beyond the requirements a given solution goes, though of course one could always come up with a specific metric.)
In either case, any solution gives closure in the following sense: we wondered whether the thing could be done, and now we see that it can and how it can.
In either case it's possible to wonder whether there are other solutions, or (in the second case but not the first) whether there are better solutions.
If you're going to say that the second is not truly a puzzle (unless recast as "find, with proof, the optimal solution") because one can "solve" it without bringing closure, then I think you have to do the same for the first. For me, that wouldn't be an acceptable outcome: I think Dudeney's puzzle is obviously a puzzle, despite its multiple solutions.
An alternative would be to say: no, finding any solution to either of these does bring closure, because you've done all that you were asked to, and that's all there is to it.
That doesn't work for me either, though this feels like a more subjective thing: I don't feel that closure has been entirely achieved merely because I've found a way to do something. I wonder whether there are others. I wonder whether there are others that are simpler, more symmetrical, more obviously correct, etc.
So: I say that a puzzle needs to have a well defined class of solutions; in many but not all cases it has just one, and all else being equal it's best when there's just one; in cases where there's more than one, there is sometimes (but not always) an obvious metric on which to compare solutions, and one can distinguish between better and worse solutions; "find, with proof, the best solution" is then a further puzzle, and a solution to it is a fortiori a solution to the original; but
... that puzzle is in general much harder than the original, and may be unreasonably hard, and the original puzzle is still a perfectly reasonable puzzle in its own right.
I think the key point on which we disagree is this: For something to be a puzzle, is it necessary that finding a solution is the same thing as definitively bringing it closure?.
I say no, because e.g. "find a way to put these together to make a chessboard" is a puzzle, and finding any way to do it solves the puzzle, but closure is only achieved when one establishes that there are no other ways, and doing that is extra-hard, and in general "find a way to do this tricky thing" puzzles are considered solved as soon as someone has found a way to do it.