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3:04 AM
Hey @vzn , I'll admit, a lot of the stuff in your blog goes over my head. But at the same time, the parts that I do understand in your blog are very interesting, and I can tell that you are very passionate about this topic. I would definitely like to see what you have in mind, and see how feasible it would be for me. Your simulation idea seems feasible because it is a simulation.
 
 
12 hours later…
vzn
3:08 PM
@AlanAbraham hi, the blog is very involved in places but its all very straightfwd at heart. can expand on anything youre interested in. 1st direction, try getting a copy of Blender and look at the fluid dynamic plugin. afaik this may be the easiest way to get into fluid simulations. another option is physics engine software. that space has expanded. the one that comes up a lot nowadays is unity high functionality at low end. unreal is a very solid one but maybe not cheap.
 
 
1 hour later…
4:09 PM
It looks like the blender fluid plugin is pretty expensive, so I'll try unity
 

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