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3:08 AM
@Lord_Gareth Last night, we played another game of Dresden Files Accelerated. We had a fight with a bunch of boars, in which BESW experimented with some stuff. It went pretty well.
During the fight, Harold, a troll-blooded changeling singled out the alpha boar, grappled him, body slammed him, and pinned him to the ground before others closed in to finish the alpha boar off.
During that exchange, the troll got three attacks in against Harold. I could take two with stress, but I couldn't take the third.
On the third, I had to take a mild consequence. I suggested Harold should get gouged in the leg. It might make things like running a bit tricky for a while. My friend sitting beside me suggested I could just get bitten on the arm, that's relatively harmless!
But I grinned an excited grin, and chose to get gouged in the leg, because that means that'd be more complicated
(brb)
(back)
 
(Wibbles)
 
I wanted the gouged leg. I wanted it to be more complicated, and be able to bite me in the ass later. Because that meant it'd be invoked and compelled against me, and I could self-compel based on it.
And all the while I get delicious fate points to use later to make Harold more potent when it really matters.
I have a guest here now and I'm leaving shortly; I'm glad I got to say all that in time. @BESW?
 
ttfn
That episode concluded with Greener's character declaring, in all naive sincerity and with Greener knowing full well it was abjectly untrue, "Guys! jump into this foul-smelling portal that a troll just came out of! We have no idea what's on the other side, but it's gotta be safer than here where we've successfully defended ourselves against all threats except that troll!"
 
Pfft
 
hahaha I just realised something (I am back for a minute): if we DO go up in weight class whilst we're there, we'll come back to deal with the wardens as a half-troll, two wizards, and a (????) whatever the eigenjars upgrade to
and he'll go "ha-haaa i've got you now! wait.... WAIT THIS WASN'T MEANT TO HAPPEN"
now i'm off, ttfn!
 
3:26 AM
@doppelgreener Gender change to Valkyrie go!
 
I would like some help brainstorming on how to help Baily and the einherjars gain a weight class.
 
the thing is,... I think I know what the einherjars can do
but Baily seems kinda stuck to me
 
What's your idea for the einherjars?
 
it's pretty simple
seeing as, at least for now, we would need to house rule it
why don't we just make an einherjar lvl 2?
make it good at everything einherjars are good at, except it is a weight class higher
same burden, with maybe something added to it
 
It's the "Something added" that I think is important, and would like help with.
 
3:33 AM
I am not sure what to do with that part, if we even want to do anything
the problem is,... we kinda already have a mission from our boss
and even Valkyrie actually already has the same burden as our einherjar do
they have to listen to Odin, plus he sometimes lends them out as sort of bodyguards
hmmm
actually
I seem to recall they also need to take orders from said charges
but to be fair, they are weight class 3 and get to use warding magic
 
Hmm. Yeah.
 
we already have a model of what progression looks like for einherjars, or at least SHOULD look like for einherjars
we have a mantle that is almost the exact same thing, except that they are 2 weight classes higher, get warding magic, and have a very narrow and small addition to thier burden that is really more like a suggestion
discounting the "needs to be female" thing
 
Okay, so that seems moderately reasonable.
But Baily...
 
yeah,.....
 
Let's see.
It'd be easy to give her the ability to use her mantle to power rituals.
 
3:42 AM
we could technically allow her to take a new casting mantle in minor practitioner to add to what she has
or any other mantle she wanted
 
Hoom. What if she became a wizard (mantle 2) with psychometric specialty?
 
but if she just wants to continue down the minor talent tree of talking to objects,.....
@BESW I am not sure how that would work without either being kinda broken or weaksauce.
 
Put Spirit in her primary approach and have psychometric stunts?
 
hmm
maybe, I guess
but then she is kinda stunt restricted
at least by however many stunts she takes for that
 
4:16 AM
The other idea (which I just posted in Skype chat for her contemplation) is for Baily to make a deal with a fairy to become their emissary in exchange for losing her psychometry--and probably something about Rodger being threatened, or her being able to use her new power to keep him safe.
 
interesting idea
 
4:45 AM
@Magician [wave]
 
Greetings
 
So, my research into Atomic Robo (while I figure out how to buy it) revealed something relephant.
 
Relephant indeed.
 
(It's from the stat block on Undead Edison.)
 
I've thought of it some more, and decided I have no problems with incorporeality as a power simply invalidating some means of attack. Just as iron skin makes one subject to magnetic powers without any explicit permission or cost. The narrative of stabbing an incorporeal person doesn't make sense. If you can't narrate how you hit them, you can't hit them.
 
4:51 AM
That works.
Atomic Robo is quite happy making "bulletproof" part of a mega-stunt (extra).
And in Atomic Robo it's exactly that: immune to stress from conventional weapons.
 
I've read the first few issues of Robo, is the system part easily portable to generic supers?
The comic was quite fun.
 
It's a bit sillier, but yeah, a lot of the mechanics are super-portable to other settings/genres.
I'm getting the impression they REALLY understand Fate and are making it dance. Heck, they've got point-buy systems in place for customising characters.
 
Huh. Is it out, or is it a playtest doc? I've lost track of it.
 
(Skills cost points based on how many actions you can use them with.)
Oh, it's out. I'm just having trouble getting a hard copy because Evil Hat only takes PayPal.
 
I may well have to get it, then
 
4:56 AM
I want a hard copy because I expect it's going to be a major reference for mechanic ideas in all my Fate games.
 
...especially with such recommendations :)
But now, I must away. People in other cities and on different continents have woken up and want to play...
 
ttfn
 
 
4 hours later…
8:56 AM
So, here's something kinda cool from last night's session: the telepathic bartender was having trouble using his magic in battle the previous week, but this week he figured out a kinda cool application.
He rolled Create Advantage to erect an Anti-boar barrier around the zone he was in, which gave him narrative permission to force any boar trying to enter that zone to use its turn on an Overcome action (when normally it would have been a free move), and he could oppose the Overcome with his mental skill.
It was something like an active version of the 3.5 Antipathy spell.
 
9:27 AM
Cool. Mechanically the same as creating a Barricade or the ever-favorite setting things On Fire.
 
Aye.
It doesn't let him defend against physical attack, because that'd be weird.
But as a "stay the hockey sticks away from me!" spell, it's quite awesome.
Now he wants to use rituals to create temporary items which give him spells he can cast debt-free.
 
Yeah, the applicability of aspects is purely narrative. And while there's always a risk of making something that's too universally applicable and thus too powerful, as long as you don't spam it every scene (and why would you when the whole point is in coming up with new stuff!), it's fine.
 
Well, and even if he DID spam the barrier....
In this case the boars were Magically driven, mentally controlled by the Warden hunting the party.
So mental opposition for the boars was rolled by the Warden.
Although the boars were mortals, and thus the PCs outclassed them by 1 weight class and the boars couldn't under any circumstances get style on a roll when the PCs were using their supernatural traits... the Warden is weight class 3.
 
Guess it all comes down to fate point economy, in the end. You can have all the boar antipathy in the world, and it may not be enough.
 
So any roll that wasn't a success with style dealt the telepathy PC a minor cost, which he took as 2 stress each time he successfully kept the boars away from him.
 
9:34 AM
Hrm. This weight class thing, it intrigues me. I'll have to read DFAE when it's out.
@BESW We are defaulting to 1 stress for minor cost. Is 2 your table thing, or an actual example in the book?
 
Well, normally it's very hard to have a successful attack action that comes at a minor cost, so DFAE invented its own rules for that.
> If you succeed at a minor cost on an attack, you take a 2-shift hit or give your target an advantage on you with a free invoke.
The idea behind weight class is that if you're just a little outclassed, you can't succeed awesomely no matter how hard you try; if you're properly outclassed, even your best success comes at a cost to you; and if you're hopelessly outclassed.... run. You can only roll defend and overcome actions, and it will hurt even if you succeed with style.
 
I've gotten used to thinking in such categories since running 4e, at least, where tiers sort of did it.
And our current game has pretty much explicit in-universe gradation, Golden/Silver/Bronze ages of supers.
 
So a weight class 1 caster, like the Mind magic bartender, locking magical wits with a Warden (weight class 3), takes a minor cost every time they roll against each other unless he succeeds with style (in which case it's a regular success with neither style nor cost).
On the other hand, mortal boars (weight class 0) couldn't succeed with style at all, and couldn't deal more than 2 stress on any attack, so long as the PCs were rolling with supernatural justification to oppose.
 
How many weight classes are there?
 
This led to the troll-blooded changeling disk jockey wrestling with an alpha boar, holding the tusks away from his eyes with his bare hands.
Six. And the 6th class is godly; cannot directly involve themselves in mortal affairs without EVERYTHING GOING BOOM.
 
9:45 AM
Heh.
 
0 is mortal.
1 is just barely the other side of mortal; stuff you can explain away if you try, able to threaten mortals but not outright overshadow them.
2 is legit supernatural "science can't possibly explain that" stuff, the kind of thing that can usually take out a mortal pretty easily.
2 is where full wizardry can kick in.
3 is "the power to threaten cities." This is stuff even the supernatural tiptoes around, like Knights of the True Cross, high-level vampire nobles, and the warrior-police of the White Council of Wizards.
4 is "nations should tremble." Senior members of the White Council, Fairy Princesses, the kind of supernatural being who is known by their name rather than by what kind of being they are.
5 is "legendary among legends." Fairy Queens, dragons, the White Council's disavowed black bag man.
And 6 is "incalculable." Gods, angels, unchained high-level demons.
 
Translating that into supers, we'd get: 0 - normals; 1 - competent, heroic normals; 2 - Bronze age supers; 3 - Silver age; 4 - Gold. 5 - select Gold agers, cosmic (not that we have that). 6 is gods and cosmic. Works.
Sounds like after we've done the first major arc, which we're half way through, we may need to hack the system with Atomic Robo and DFAE.
 
That sounds awesome.
So far as I can tell Atomic Robo doesn't have that extra layer of undeniable tier comparison.
But remember, if you can't narratively justify bringing your supernatural power to bear on a roll, your weight class is 0 for that roll.
 
Ah, makes sense. You can be a world-class telepath all you like, but that won't help you to punch robots.
 
"Mantles" are what DFAE calls your specific supernatural power, like Wizard or Lycanthrope or Half-Troll.
They each have a weight class and include triggers (which define when you can use your weight class), burdens (which limit your action or impose obligations/duties/complications because of your mantle), and limits (which are the cases in which you cannot ever bring your weight class into play).
 
10:00 AM
Not sure all of those would apply in a superhero game, but that's what system hacking is for.
 
Let's see. Superman's triggers would be "bringing your physicality to bear on the situation," as well as when using the laser beams and ice breath he has available.
His burdens would be saving the innocent, keeping his secret identity, and so forth.
 
Are burdens basically aspects?
 
And his limits would be that he can't use his weight class to defend against magic attacks, or at all while in the presence of kryptonite.
@Magician Kinda. They're described in a short paragraph, but your mantle as a whole can be compelled as if it were an aspect which contained all the burdens described.
(I'd probably put Superman at weight class 4.)
 
Depends on the story, Supes is easily class 5.
 
I'm not going there.
Superman power creep is silly.
 
10:05 AM
It's not so much power creep as a character that's been around for something like 80 years, a large proportion of which was not concerned with making any sense or creating a consistent world.
Justice Society, precursor to Justice League, had as its members the original Flash, the magic Green Lantern, Doctor Fate (avatar of Lords of Law or something to that effect, it's been a while, but basically class 5), the Spectre (embodiment of God's wrath, here to punish sinners) and Wildcat. Wildcat is a boxer. That's pretty much it. No powers.
 
I like Wildcat, but--yeah.
 
I kind of see Fate Core being able to handle such team-ups, where the godlike people do what only godlike people can narratively accomplish, while mundanes help out with something just as useful but less grand. But it'd take constant effort.
 
I'm curious to see if Atomic Robo does anything to provide insight into that paradigm.
 
 
1 hour later…
11:44 AM
@gomad [wave]
 

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